Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Infection Free Zone
Bugfix Update #22 - New Water Reservoirs, Moods Balance, Fixed Looped Animations
Greetings, Survivors!
We are finally finishing the bugfixing period after the recent Major Update 4 - Part 2. Of course, we keep on tracking all the reports coming from you to react in case of sudden need. But otherwise, we are happy to be finally working on the new content for you. Expect more info about this soon!
Changelog
IMPROVEMENTS:
New water reservoirs have been added. Previously, we only had the major rivers, lakes, seas, and oceans. We have added some additional streams, canals, drains, and ditches on the maps.
The AI of the attackers has been improved to make them prioritize structures with workers inside over structures without them.
The First Defense mission has been updated. If the player builds the tower before the mission starts, the mission won't occur.
The HP bar has been added to the building customization panel.
Scrollbar visibility has been improved and unified across the whole game.
BALANCE:
Moods and the buildings related to the "higher needs" have been rebalanced:
Maximum Moods bonus for worker efficiency has been increased from +40% to +60%.
The highest mood penalty for not fulfilling a higher need has been reduced from -20% to -10%.
The maximum positive mood modifier from houses has been decreased from +25% to +20%.
The bar's brew production has been increased from 8 brews per cycle to 12 brews per cycle.
Thresholds for the moments when higher needs appear have been adjusted to work in line with the rest of the changes.
FIXES:
Fixed an issue where the death animation of the infected was displayed in a loop.
Fixed an issue with the swarms arriving at the Zone at sunrise. Swarms will wait in such a scenario to attack the Zone the next night.
Fixed an issue with the swarms sometimes arriving late due to being spawned in places obstructed by the terrain elevation.
Fixed an issue where the player's FPS was affecting the attack speed of defensive structures.
Fixed an issue where different time speeds were affecting the attack speed of defensive structures.
Fixed some issues with the cursor and the UI, which could've caused errors with placing walls and building custom buildings, among others.
Fixed an issue with the APC and Military Storyline causing errors.
Fixed an issue that sometimes caused not all the Squad Members to go into the buildings infested with enemies.
Fixed an issue with Squad Members sometimes stopping to attack the enemies in the buildings, especially if the initial order of attack has been changed to movement inside the building.
Fixed fog of war and some cases where the fog wasn't properly covering the whole gameplay area.
Fixed an issue that caused looped warning messages to appear in the console.
Fixed an issue with raiders not stopping to shoot with ranged weapons and preferring to fight in the melee range.
Fixed an issue with stuck empty transmissions when immigrants they were related to were killed in the meantime.
Fixed an issue with the memory leak occurring when going back to the main menu and loading a save.
Fixed an issue with the Italy biome displaying incorrect citizen data.
Fixed an issue with Walls sometimes being shorter than intended after placing them.
Fixed an issue that occurred when the forester tried to plant tropical trees.
Fixed an issue with some panels displaying unnecessary fractional values.
Fixed an issue where duplicated repairmen works prevented the players from loading up a save.
Fixed an issue that occurred when playing without the internet.
Fixed an issue with some irregular buildings having emblems hanging in the air.
Fixed an issue that allowed two squads to enter one vehicle.
Fixed an issue with incorrect biome files causing errors.
Fixed an issue with tropical trees sometimes displaying white color at some camera angles.
Fixed an issue with some buildings having no path to them. We keep observing this issue to ensure it's completely removed.
Fixed an issue where the workers weren't transporting meat from the Fisherman's Hut.
Fixed an issue that sometimes caused errors when saving or loading a save with missing serialized objects.
Fixed an issue with icons displaying incorrectly on high buildings.
Fixed an issue with missing structure blueprints when placing walls and towers with disabled outlines.
Fixed an issue with the military storyline not progressing when picking some specific dialogue options.
Fixed an issue with hordes sometimes refusing to attack the walls and standing next to them.
A new build has been published on the Default branch. We keep on solving the most common and critical issues reported our way. Thank you for your bug reports and feedback, they help a lot! Check the Changelog available below.
Changelog
Gate placement on the Walls has been improved even further. It should be easier to place Gates on terrain with Land Elevation.
Entrance range for structures (Gates, Towers) has been increased.
The vehicle's driving behavior has been updated. Turning back should look more fluid now.
The minimum free disk space requirement has been increased from 1GB to 5 GB. We have noticed that some players encounter crashes due to insufficient free disk space.
The Rio de Janeiro map has been updated (wrecks, billboards, finishing touches).
The Zone visuals on the Map Overview have been updated.
Fixed an issue that allowed duplicating items when loading a repair and customization works.
Fixed an issue with errors appearing when the current biome was not set.
Fixed an issue with levitating elements of the fisherman building model.
Fixed an issue with the gates shaking when trying to adjust their model on the walls.
Fixed an issue where a missing shader could cause crashes.
Fixed an issue with some recruited Squads missing weapons.
Fixed an issue with invisible Rain on zoom-in.
Fixed an issue where no detected Biome caused errors.
Fixed an issue with the incorrect capacity of ruined Buildings.
Fixed an issue with an empty tooltip in the Car Creation panel.
Fixed an issue that allowed an exchange with a building with no Storage.
Fixed an issue that displayed Storage for ruined Barbed Wire.
Fixed an issue with incorrect configuration of sound effects in new buildings.
Fixed an issue where hordes attacking buildings in a de-adaptation state caused errors.
Fixed an issue where loading saves made before HQ selection caused errors.
Fixed an issue with repair costs increasing with each following repair action.
Fixed an issue that caused the street names to display incorrectly.
Fixed issues where planted trees were causing errors.
Fixed an error that could occur during Squad Split.
Fixed an issue where the split buildings weren't "remembering" the original structure color.
Several other changes have been introduced to improve the game's stability and reduce the number of crashes.
Next Major Update
Once we've made sure the most important issues are resolved, we'll be shifting our full focus to the next big wave of content and features. We’re not quite ready to share what’s coming just yet - but do you have any guesses?
Best regards, Jutsu Games Team
Major Update #4 - Part 2 - Scrapyard, Skill Training, Building Split
Greetings, Survivors!
The recent 0.25.5.22 9 BETA has been confirmed as stable and released for everyone to play! Of course, we will be closely monitoring the game's state to prepare a hotfix if such a need arises. If you have just joined our community during the Weekend Deal - we are happy to have you on board! Let us know how you like all the newest additions to the game and have fun!
Changelog
New Features:
Skill Training during Squad Creation: You can now assign skill training to squad members during their creation.
New Research Category – Education: Unlocks Skill Training and related advancements.
Building Split Feature: Large buildings can now be divided into smaller units.
Traffic Jams: Groups of wrecked vehicles now spawn on the map, providing additional source of metal.
New Map – Rio de Janeiro: Now available as a recommended map.
New Buildings:
Scrapyard – Recycles used metal to get it back as a resource.
Shooting Range – Allows the Squad to Train or Overwrite the existing Skills with the Combat ones.
Fisherman – Adds a new meat production method. Requires access to the Water.
Gameplay Adjustments:
Animal Spawning Rework: The number of uninfected animals now scales with undeveloped land. Fewer buildings = more animals.
Ammo Loot Balancing: Reduced by 30% in non-specific POI buildings. Other ammo sources remain unchanged.
Starvation Feedback: The starving mood modifier now displays the number of starving citizens.
Biome Enhancements: Tropical biomes now feature appropriate tree types.
Objective Completion Timing: Extended delay before completed objectives disappear.
Old Save Validation: Improved compatibility and reduced issues with legacy saves.
Fixes:
Fixed an issue where squad view range during the night was barely visible with Volumetric Fog enabled.
Fixed an issue where switching between squads could incorrectly change the vehicle's refuel state.
Fixed bumpy road terrain on the recommended Washington map.
Fixed an issue preventing some saves from working after progressing through the first infected event.
Fixed a bug that allowed trees to be planted inside tall buildings.
Fixed a bug that allowed planting trees between existing trees.
Fixed missing sound effects in the research panel.
Fixed an issue where immigrants dropped resources in front of HQ.
Fixed incorrect HP and fuel values shown during vehicle selection.
Fixed a bug where Merchant events would sometimes stop occurring.
Fixed a visual glitch where animal icons would blink when entering the view range.
Fixed uneven display of multiple mood modifiers in the list.
Fixed a bug where resetting settings to default also changed the game’s language.
Fixed an item duplication exploit caused by vehicle exchange.
Fixed errors when saving with active mend or forester works.
Fixed the Sharpshooter skill not applying intended buffs.
Fixed certain POIs incorrectly changing after save/load cycles.
Fixed errors caused by cistern modification.
Fixed UI becoming unresponsive when opening certain menus during autosave.
Fixed multiple issues to improve overall game stability and performance.
Known Issues
The Custom Building construction can occasionally get stuck. Reloading the game should fix this issue. We are investigating the solution to this problem.
Thank you for playing Infection Free Zone! As usual, we want to ask you to report bugs via in-game Bug Reporter if you find any and share your feedback with us on Discord, in the Community Discussions, or directly in the comments right below this post. We read it all and do our best to fix the biggest issues with the game, step by step. Have fun!
Best regards, Jutsu Games Team
Major Update #4 - Part 2 available on Open Beta
Greetings, Survivors!
Major Update #4 - Part 2 is almost here! If you're eager to test all the newest changes in action, you can switch to the Open Beta branch on Steam. Otherwise, especially if you value stability, we recommend playing the Default version of the game for now. The new build should be released on Default soon.
Major Update #4 - Part 2
CHANGELOG:
Skill Training during Squad Creation has been added.
A new "Education" research category that unlocks Skill Training has been added.
The Building Split feature has been added. You can split big buildings into smaller ones now.
A Shooting Range building has been added.
A Fisherman building has been added.
A Scrapyard building has been added. Scrapyard allows you to recycle previously used metal.
Traffic Jams have been added. There should be at least one Traffic Jam full of wrecked vehicles spawned on the map, providing an additional source of metal.
A new Rio de Janeiro recommended map has been added.
The number of uninfected animals on the map has been reworked and will now depend on the volume of undeveloped land. The lesser the building volume on the map, the more uninfected animals can spawn.,
The chance to obtain ammo from buildings with no specific POI has been reduced by 30%. Other sources of ammo work exactly the same.
Information about the number of starving citizens has been added to the starving mood modifier description.
The global biome data has been updated. Tropical locations will now include tropical trees.
Validation for old/unsupported saves has been added. It should result in fewer issues when loading older saves.
The time for the objective to disappear after its completion has been extended.
An issue with clicking on different squads causing a change in the vehicle's refuel state has been fixed.
An issue with the Squad's view range during the night being barely visible with the Volumetric Fog turned on has been fixed.
An issue with the bumpy roads on the recommended Washington map has been fixed.
An issue with some saves not working after progressing through the first event with the infected has been fixed.
An issue that allowed planting trees inside tall buildings has been fixed.
An issue with sounds not working in the research panel has been fixed.
An issue with immigrants dropping resources in front of HQ has been fixed.
An issue with incorrect values of hp and fuel in car selection has been fixed.
An issue with Merchant events sometimes stopping to occur has been fixed.
An issue with animal icons blinking when appearing in the view range has been fixed.
An issue with multiple mood modifiers not displaying evenly on the list has been fixed.
An issue with resetting settings to default also changing the game's language has been fixed.
An issue with vehicle exchange causing item duplication has been fixed.
An issue with saving while having mend works or forester works active causing errors has been fixed.
An issue with the Sharpshooter skill not providing the buffs as intended has been fixed.
An issue with some POIs changing after the save/load has been fixed.
An issue with cistern modification causing errors has been fixed.
An issue that allowed planting trees between other trees has been fixed.
An issue with the UI becoming unresponsive after opening some menus during autosave has been fixed.
A number of other changes have been introduced in order to improve the game's stability and performance.
Joining Open Beta
Below are the instructions regarding how to join the open_beta branch on Steam. Mind you, it's recommended to make a backup of your saves first in case some unexpected issues arise during your gameplay.
Right-click on Infection Free Zone in your library,
Click on "Properties..." on the list,
Choose the "Betas" tab,
Select the "open_beta" from the list,
The newest build should start downloading. Enjoy!
Weekend Deal, new Bundles
Infection Free Zone is now available with a -20% discount during the Weekend Deal! We have also recently launched some new bundles with our friends. You can buy Infection Free Zone together with Survival Machine, getting an additional -10% discount.
If you're interested in discovering more post-apocalyptic games, our Publisher - Games Operators - will release a new management strategy game set in a Max Max-like setting on July 16, 2025. Check Dust Raiders on Steam!
Thank you for playing Infection Free Zone! We truly appreciate every bug report you send in - they help us a lot. We go through them on a daily basis and do our best to fix all the issues. Your feedback is also incredibly valuable to us. Knowing what you enjoy (and what you don't) helps guide our development. We hope this latest update brings you a lot of fun!
Best regards, Jutsu Games Team
Survival Machine is now available on Steam!
Greetings, Survivors!
Defending your Zone from hordes of infected is no easy task. Even the most seasoned players have seen their walls fall and their buildings destroyed one by one. If you want to take a quick break from the serious setting and play a fun survival game with zombies in co-op, we recommend the newest title from our friends at Grapes Pickers - Survival Machine.
Survival Machine
Survival Machine is a 4-player co-op, 3rd-person, survival-adventure game set in vibrant, diverse landscapes. You navigate the ever-changing world aboard the colossal Machine that doubles as your fortress, homestead, and transport. Whether braving the game solo or with friends, you can explore biomes full of random challenges to gather resources, craft new upgrades, and build structures that will help you survive.
Available Now!
Survival Machine is out now with a time-limited 20% launch discount! If you also own Infection Free Zone on Steam, you can get an extra 10% off with the bundle. Whether solo or co-op, Survival Machine has got you covered. Get aboard and have fun!
Added a Volumetric Fog checkbox in Settings. It improves visuals but may affect performance.
Updated resolution settings to hide duplicate refresh rates and redundant values for multi-display setups.
Improved gunfire VFX to reduce performance impact.
Bug Fixes
Fixed an issue where resource tooltips would disappear.
Fixed the Final Lab mission not triggering correctly.
Fixed the event marker not spawning properly near the emblem.
Fixed multiple issues with repairmen: Not repairing certain damaged buildings and structures; Not repairing fortified buildings; Ruined gates not turning green after repair.
Fixed temporary saves causing issues when stored on a different disk than the main game.
Fixed trees and debris being marked red after saving and loading.
Fixed a trade panel not responding to the X button.
Fixed an exploit allowing trees to be planted in the same spot.
Fixed movement speed penalty not applying to vehicles with no fuel after save/load.
Fixed the research icon not showing progress after save/load.
Fixed saves failing when a horde destroys a structure during paused deconstruction.
Fixed errors caused by repairing a damaged vehicle.
Fixed squads not gaining EXP after enemy kills in some cases.
Fixed squads moving through towers when entering a gate.
Fixed bridges being impassable when terrain elevation is turned off.
Fixed farmland outlines not displaying correctly with terrain elevation enabled.
Fixed loading tips sometimes appearing in the wrong language.
Fixed fuel bar displaying the wrong color after scavenging on an expedition.
Known Issues
Some equipment might disappear while replenishing squads. Avoid this feature.
A new batch of updates has been released! Reducing the number of crashes and freezes, especially during autosaves and while generating a new map, was our highest priority. We have also introduced a change that should help the players who were unable to play the game on GeForce Now. Several other improvements have also been introduced, and we hope that they will positively impact your gameplay.
Changelog
The construction materials required for Custom Buildings have been rebalanced. Some materials now only require 1 type of resource, instead of various kinds of resources with their volume as the only difference. This should make the custom buildings more accessible for the players.
A new solution has been introduced for markers spawning outside antenna range. It might not work on the existing saves.
A new "ILLNESS EVENTS" checkbox has been added in the Game Customization panel. You can now disable all the illness events and ensure that vaccines won't have to be researched in your Zone. This checkbox is only available with the "STORY EVENTS" checkbox turned off.
Some console commands have been updated. We have disabled the usage of some parameters that could have caused errors.
Some console commands have been "unlocked" and are now available without the usage of the "Enable Cheats" command first.
Metal will now spawn as a scavengable resource in some industrial buildings.
Discarding cans will now provide the player with a small amount of metal.
A new warning is displayed when the game detects that the player is using modding software.
The save system has been updated and will first save in the Temp folder to prevent the possibility of losing the save.
An issue with Squads leaving resources in buildings during scavenging and not coming back for them has been fixed.
An issue with Squads parking Vehicles outside Medieval Walls when coming back with resources has been fixed.
An issue with Polearms not being treated as weapons during the ransom event has been fixed.
An issue with workers sometimes having square shadows on a certain zoom-out has been fixed.
An issue that could have resulted in the game crashing during the autosave has been fixed.
An issue that could have resulted in the game not working on the GeForce NOW has been fixed.
An issue with the captured Squad participating in the fight during the ransom event has been fixed.
An issue that resulted in the camera zooming in when using the TAB and H buttons has been fixed.
Several changes aimed at optimizing the game and reducing the number of crashes have been introduced.
Console Commands - Manual
We have recently noticed that some players are having issues with the game due to the usage of modding software. Such software is never recommended on our side. The risk of crashing or corrupting your gameplay is high, and the safety of those applications is not guaranteed. Instead, we encourage the usage of the console commands. A new manual has been published to make them easier to understand.
Major Update #4 - Part 2 Preview and 1-Year Anniversary!
Greetings, Survivors!
It has been a full year since Infection Free Zone launched in Early Access! The game was released on April 11, 2024, and its popularity has vastly exceeded our expectations. Since then, we have been doing our best to improve Infection Free Zone to the best of our ability. We remain extremely thankful for your support, passion, and engagement with the game. Let's take a quick look at the upcoming Major Update #4 - Part 2 and check some general statistics of our game!
Major Update #4 - Part 2 Preview
Major Update #4 - Part 2 will be smaller than Major Update #4. It will mainly consist of the things that we wanted to add for Major Update #4, but haven't managed to do so in time. While Lairs of the Infected have been moved to Major Update #5, below is the list of the highlights that we plan to bring you sometime in the second part of May 2025:
Building Split Functionality
Create Squad with Skills
Scrapyard Building
Shooting Range Building
Fisherman Building
Other than that, we are still working on improving the performance, reducing the number of crashes, and solving the issues with autosave.
Building Split Functionality
A lot of players have made requests for an option that would allow them to split buildings. It's fully understandable. Some areas consist of huge buildings that can feel underused, especially if we decide to adapt only a small part of them. The building split will allow buildings to be split into two parts. Mind you, it won't be possible to split buildings vertically.
Create Squad with Skills
[TAG-20]
The squad's skills are another area that we want to make more accessible for the players. We have received reports from the community that some players tend to save/load the game until their Squads have a perfect combination of perks that they like the most. With this new feature, players will be able to choose their desired perks right at the beginning at the cost of longer training time.
Shooting Range Building
Three new buildings will be added in Major Update #4 - Part 2. Shooting Range will allow the existing squads to train their shooting skills. It's going to take some time and use up ammunition, but the squads will end up with useful combat-oriented skills after a few training sessions.
Scrapyard Building
Scrapyard Building will help with the management of the metal resource in the Zone. Using cans, ammo, and metal in general will result in this resource stacking in the Scrapyard building. After unlocking the corresponding research, players will have a chance to recycle the metal to get it back.
Fisherman Building
[TAG-30]
Fisherman Building will provide another alternative way of gathering food. After the recent addition of the huntable animals, this building will provide yet another source of meat. The limitation? The building has to be built next to a water reservoir of a specific size.
1-Year Anniversary
Let's take a look at some statistics after a full year since the launch!
Infection Free Zone has been played by over 600,000 players on Steam!
Over 10,000,000 new games have been started!
Players have played on 400,000 different maps!
Over 2,000,000,000 infected have been killed!
Over 10,000 bug reports have been sent by the community!
In 2025, the most popular maps so far were San Francisco, Edinburgh, Beijing, Washington, and Peschiera del Garda!
The following countries have the biggest number of players: China, United States, Germany!
Thank you for playing Infection Free Zone!
New builds on the Open Beta branch
If you are interested in testing the newest additions to the game, we encourage you to check the builds that are published on the open_beta branch on a regular basis. All the updates to the open_beta branch are archived in this discussion, so we encourage you to follow the thread.
How to join the open_beta branch:
➡️ Right-click on Infection Free Zone in your library, ➡️ Click on "Properties..." on the list, ➡️ Choose the "Betas" tab, ➡️ Select the "open_beta" branch from the list. ➡️ The newest build should start downloading. Enjoy!
Thank you once again for playing Infection Free Zone! We are grateful for every single person in our community. It's really amazing to see our player base grow, and we haven't even fully released the game yet! This makes us truly optimistic about the Infection Free Zone's future. If you haven't joined our Discord yet, we also recommend doing so, as all the smallest updates, also about the open_beta builds, are being published there first. Stay safe, Survivors!
Thank you for playing Infection Free Zone. We have prepared another huge batch of improvements after the recent Major Update #4. This time, we have focused on the optimization, scavenging improvements, fixing vast fields, and several other areas brought to us by the community.
We hope that your experience with the game will improve after this update. If you encounter any bugs, please use the Bug Reporter available in the ESC Menu to let us know about your issue. We will also be happy to read your feedback about the state of the game in the comments. Have fun!
Changelog
A number of performance updates have been introduced to reduce the possibility of the game crashing during the loading screen, auto-saves, and in other situations.
The Terrain Elevation checkbox in the Game Customization panel is now enabled by default.
The Vaccine's Research has been updated to inform the players more clearly when new research is available.
The "meat" icons on wild animals have been replaced with their own corresponding icons.
The amount of meat dropped by the animals has been increased to 3.
The squad's path indicator has been updated to display an outline during the winter.
Destroyed buildings in the middle of the adaptation will now go back to their default state. This will solve the issue with buildings being cheaper to adapt when destroyed by enemies during adaptation.
An option to completely disable auto-saves has been added in the Settings.
The density of the infected, raider, and immigrant spawning on the map has been updated to occur more evenly throughout the whole area. There should be fewer "clusters" of units on the map now.
The amount of horde, raider, and immigrant spawning has been slightly reduced. This won't impact the number of hordes attacking the Zone during the swarm attack.
The distance between the trees planted by the Forester has been increased.
Input tips have been redesigned to display in two rows. The text trimming has been removed.
New Credits animations have been added.
The Map Search Engine has been updated to suggest the recommended maps when searching for the map from the recommended list.
New pop-up warnings have been added when the player is starting/loading/saving a game with insufficient RAM.
A new pop-up warning has been added when the player is trying to load a game with a corrupted save.
An issue with some works duplicating and causing the save files to grow exponentially has been fixed. Loading up a huge save file and saving again will resize the save back to the correct size. But "unloadable" saves will remain unplayable.
An issue with the "Kill them" option when encountering immigrants not working has been fixed.
An issue with clicking the ESC button while saving causing errors has been fixed.
An issue with the "Farming" research not increasing the crop yield has been fixed. This could have resulted in farms providing 25% fewer grains than what was declared in the structure panel.
An issue with workers sometimes not getting back with the resources from the Vast Field has been fixed.
An issue with squads attacking buried hordes on expeditions has been fixed.
An issue with repairmen's work not being properly saved when repairing ruined structures has been fixed.
An issue with Custom Buildings made with "Bricks" having too high resource cost has been fixed.
An issue with hordes having a chance of getting through the walls placed on terrain elevation has been fixed.
An issue with Satellite Images causing memory leak has been fixed.
An issue with one of the merchant's dialogue options causing the game to freeze has been fixed.
An issue with immigrants killing ransom bandits causing the storyline lock has been fixed.
An issue with the squad creation timer resetting after save/load has been fixed.
An issue with some bridges and roads displaying under water with the terrain elevation turned off has been fixed.
An issue with the Supermoon event oftentimes occurring exactly on the 3rd day has been fixed.
An issue with the Squad sometimes not entering the correct building when clicking on the side of the building has been fixed.
An issue with Barbed Wire being stackable, allowing to place one on top of another, has been fixed.
An issue with resources being blurry on zoom-out has been fixed.
An issue with some infected not hiding properly during low FPS gameplay has been fixed.
An issue with squads getting stuck in buildings during scavenging has been fixed.
An issue with some markers on expeditions being unreachable has been fixed.
An issue with squads sometimes setting the path to the bottom left corner of the map has been fixed.
An issue with the oversized icons displaying when placing the gates directly on the walls has been fixed.
An issue with children staying in deconstructed HQs has been fixed.
An issue that prevented the events with trains, graveyard and airport from happening has been fixed.
An issue with the bug reporter launching when using some console commands has been fixed.
An issue with the research bar on the icon not updating correctly after save/load has been fixed.
An issue with the walls being hard to link together after save/load has been fixed.
Thank you for your recent bug reports and feedback. We are doing our best to solve all the major issues. The Bugfix Update #17 should solve a lot of them, but we keep on investigating the problems that you bring to us.
Changelog
Squads' vertical shooting ability has been improved.
Resource icons have been added on the animals that can provide meat.
Medieval walls have been updated. They can now end up in the "ruined" state, which also means that it's possible to repair them.
Railroad bridges have been added to spawn on the map.
Infected animals have been balanced to spawn on their corresponding biomes. This can result in lower numbers of infected animals in some locations.
Forrester's planting density has been reduced.
The create squad button has been removed from the squad tab.
No Tutorial Mode has been updated to provide the player with 3 squads at the beginning of the game.
No Tutorial Mode has been updated to provide the player with 12 pistols at the beginning of the game (previously 10).
Satellite Images optional setting has been optimized to reduce the time needed to download the map images.
An issue that prevented the Squad from scavenging the buildings with tunnels has been fixed.
An issue with Vast Farms not having enough capacity has been fixed. We are still observing if the Vast Farms are working as intended.
An issue with the Sports Car production resulting in Sedan production has been fixed.
An issue with the upgrades not working when creating a new vehicle has been fixed.
An issue with deconstruction profit being higher than construction cost for some structures has been fixed.
An issue with the discards not working unless providing a negative number of resources has been fixed.
An issue with hordes having almost no attack range on expeditions has been fixed.
An issue with missing transmission translations in the Italian language has been fixed.
An issue with new immigrant transmissions not having full voiceovers has been fixed.
Some issues with the vaccine research cycles have been fixed. We are still observing if the vaccine is working as intended.
A number of other errors and exceptions have been fixed.
Known issues
We are investigating the problems with the vaccine research not being available once 1 cycle has been completed.
We are investigating the problems with some hordes moving past the defenses near the terrain elevation.