Inferno: Beyond the 7th Circle cover
Inferno: Beyond the 7th Circle screenshot
Genre: Role-playing (RPG), Adventure

Inferno: Beyond the 7th Circle

"First Person Dungeon Crawlers Bundle" now available

Introducing "Ludus Mortis"

Hi, I want to introduce you the new game I'm currently working on, Ludus Mortis.

Like "Inferno - Beyond the 7th Circle", "Ludus Mortis" is First Person Dungeon Crawler, but this time is party-based.

It's set in Rome, during the 4th Century AD; an evil force has been summoned by corrupted members of the Roman Senate and now the undead are taking control over the Eternal City.

In this chaos, a Ludus (School of gladiators) has continued to train gladiators and is ready to put an end to the shadow that prevails over Rome.

The Steam page is available: you can check it for more info about the game and to add Ludus Mortis to your Wishlist
Ludus Mortis on Steam

Coming Q2 2023



Version 1.0.16 : New post-game Boss and more

Version 1.0.16 is now live.

I was planning to release a new post-game campaign, but I wasn't fully satisfied with the result so I preferred to move all new contents into the original campaign.

This new update, one year after the game's release, contains precisely these new contents:


  • New Boss: Beelzebub. Appears in new games if you have killed the main campaign boss at least once. Beelzebub is a very powerful (but optional) boss; you can find it near the Cathedral.
  • New enemies: Bears and Armored Bears.
  • New items: Anctient Tomes, which increase the level of some skills.
  • New hazards: swarms of flies (a "gift" from Beelzebub)
  • Changes have been made to some enemies attributes (the first monsters will be slightly easier)
  • Increased cost for upgrading attributes with a value that is over 20

Version 1.0.15

Changelog:


  • Small stability fixes

Mac Version + Update 1.0.14

Big update: Mac Version is now available!

Also, a lot of improvements and fixes for the game:

  • New "Survival Mode: Beginner" difficulty available: you will recover more HP and SP while resting and your Hunger and Thirst level will decrease slower.
  • The "Don't bother" perk now works correctly
  • The "Open Wounds" status is more likely to happens
  • If you build a campfire in a dungeon you will now read the correct text
  • Increased Skill XP gained for the Survivalism Skill
  • Reduced the amount of Metal Scraps needed to upgrade weapons for higher levels
  • Fixed the error that prevents the "Magic Fire" spell to be casted in some squares
  • Some enemies (like vampires) now will be blinded for some rounds by your torchlight (or the equivalent spell)
  • The spell that bring you back to the Shelter now works correctly even if you save on an old slot

Version 1.0.13 is now live

Changelog:


  • On "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor)
  • You can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the entire build
  • The Doppelganger will boost his stats according to your magic skills too, instead of using only your STR and weapon damage
  • New Trait "Herbivorous" (increased Food and Thirst level eating fruits and vegetables)
  • New Background "Child of the Wilderness" (start the game with some supplies)
  • Fixed the "Open Wound" status (now if you finish a fight with less than 10% HP you have a chance to trigger it)
  • Reduced XP obtained killing the Doppelganger
  • Changed how Fitness and Willpower saving throws for enemies are calculated on higher difficulties
  • Reduces Skill XP obtained using twin weapons and fists
  • Fixed key binding for Combat
  • New option: "Remove flashes on critical hits"
  • New option: "Remove fog" to increase performances on older devices
  • Fixed the "Drain" and "Entangled" statuses that where not triggered
  • Fixed the "starred armors with no upgrades" bug
  • New Crating Skill perks "Masterpiece Maker I & II": you can now create starred armor pieces
  • Reduced the armor value of every piece to prevent reaching the armor level cap too soon
  • Reduced the increase of armor value given by the Light and Heavy armor skills
  • Slightly reduced Skill XP obtained with any weapon