Hi, I want to introduce you the new game I'm currently working on, Ludus Mortis.
Like "Inferno - Beyond the 7th Circle", "Ludus Mortis" is First Person Dungeon Crawler, but this time is party-based.
It's set in Rome, during the 4th Century AD; an evil force has been summoned by corrupted members of the Roman Senate and now the undead are taking control over the Eternal City.
In this chaos, a Ludus (School of gladiators) has continued to train gladiators and is ready to put an end to the shadow that prevails over Rome.
The Steam page is available: you can check it for more info about the game and to add Ludus Mortis to your Wishlist Ludus Mortis on Steam
Coming Q2 2023
Version 1.0.16 : New post-game Boss and more
Version 1.0.16 is now live.
I was planning to release a new post-game campaign, but I wasn't fully satisfied with the result so I preferred to move all new contents into the original campaign.
This new update, one year after the game's release, contains precisely these new contents:
New Boss: Beelzebub. Appears in new games if you have killed the main campaign boss at least once. Beelzebub is a very powerful (but optional) boss; you can find it near the Cathedral.
New enemies: Bears and Armored Bears.
New items: Anctient Tomes, which increase the level of some skills.
New hazards: swarms of flies (a "gift" from Beelzebub)
Changes have been made to some enemies attributes (the first monsters will be slightly easier)
Increased cost for upgrading attributes with a value that is over 20
Version 1.0.15
Changelog:
Small stability fixes
Mac Version + Update 1.0.14
Big update: Mac Version is now available!
Also, a lot of improvements and fixes for the game:
New "Survival Mode: Beginner" difficulty available: you will recover more HP and SP while resting and your Hunger and Thirst level will decrease slower.
The "Don't bother" perk now works correctly
The "Open Wounds" status is more likely to happens
If you build a campfire in a dungeon you will now read the correct text
Increased Skill XP gained for the Survivalism Skill
Reduced the amount of Metal Scraps needed to upgrade weapons for higher levels
Fixed the error that prevents the "Magic Fire" spell to be casted in some squares
Some enemies (like vampires) now will be blinded for some rounds by your torchlight (or the equivalent spell)
The spell that bring you back to the Shelter now works correctly even if you save on an old slot
Version 1.0.13 is now live
Changelog:
On "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor)
You can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the entire build
The Doppelganger will boost his stats according to your magic skills too, instead of using only your STR and weapon damage
New Trait "Herbivorous" (increased Food and Thirst level eating fruits and vegetables)
New Background "Child of the Wilderness" (start the game with some supplies)
Fixed the "Open Wound" status (now if you finish a fight with less than 10% HP you have a chance to trigger it)
Reduced XP obtained killing the Doppelganger
Changed how Fitness and Willpower saving throws for enemies are calculated on higher difficulties
Reduces Skill XP obtained using twin weapons and fists
Fixed key binding for Combat
New option: "Remove flashes on critical hits"
New option: "Remove fog" to increase performances on older devices
Fixed the "Drain" and "Entangled" statuses that where not triggered
Fixed the "starred armors with no upgrades" bug
New Crating Skill perks "Masterpiece Maker I & II": you can now create starred armor pieces
Reduced the armor value of every piece to prevent reaching the armor level cap too soon
Reduced the increase of armor value given by the Light and Heavy armor skills
Slightly reduced Skill XP obtained with any weapon