Infested Planet cover
Infested Planet screenshot
Genre: Real Time Strategy (RTS), Strategy, Tactical, Indie

Infested Planet

New Weapons Update for Infested Planet

There's a new weapons patch out for Infested Planet, specifically improving the Planetary Campaign expansion.

Since our players enjoyed the procedural campaign so much, I decided to add a few new toys for free. Each tech tree is randomised, so adding a few new options is a good way to shake the game up.

http://store.steampowered.com/app/529620/

New Weapons



Here are the new tools for your alien-fighting pleasure. They will show up in your campaigns, randomly replacing old tech. You can also check them out in the custom game mode (if you have the DLC).

Toxic Bomb

We've already had airstrikes in the game. Now this technology allows you to drop a poison cloud on the enemy hives, killing all the bugs in the area. The best thing is that the cloud hangs around, so you could cleverly deny the aliens portions of the map.

Holopad

Sometimes you just have to be tricky instead of brawny. This new building will spawn holographic marines to distract the enemy. While they're shooting at decoys, you can shoot them back with real bullets.

Cloaking Field

Make sneak attacks with this new research building. It cloaks your entire team and allows them to fire on enemies for a while before uncloaking.

Triage

In the Planetary Campaign expansion, sometimes your armies get beat up and run out of morale. Solution? Rescue your soldiers with this new tech station just before they die. If you pull it off right, you can still win even with the most demoralized army.

Radio Pod

This allows you to buff a single soldier to fire three times as fast. Stick this on a minigunner or a rocket trooper and they'll eat aliens alive.

Other Improvements



You can now customize the Planetary Campaign before you start it. I added two new advanced options:


  • Play every single campaign map with fog of war
  • Reduce the power of retreating (to eliminate exploits)


There are also several bugfixes and tweaks.

Enjoy the patch!

Expansion Released

The Planetary Campaign expansion for Infested Planet is finally out. Here's what's inside:

  • Dynamic Campaign Mode - Fight the aliens on a new strategic layer
  • 3 New Weapon Classes: Medic, Grenadier and Guardsman
  • 3 New Alien Enemies: Vile Tongues, Bombards and Infested Bunkers
  • Updated map generator: Aliens wall off parts of the map




http://store.steampowered.com/app/529620/

The accompanying patch changes a lot of things about the game. Best of all, you don't need the DLC to enjoy it. Here are some of the highlights:

  • Added new mutations and reworked old ones
  • Revised Scout weapon class
  • Story campaign now has a difficulty selector
  • Many other small tweaks to game balance

Expansion Release Date - October 10th

On October 10th, Infested Planet will be getting a massive update. The new "Planetary Campaign" DLC will add randomly generated campaigns to the game.



You start out outnumbered by the enemy and with primitive technology. As you fight battles and conquer the map, you can unlock new technology to use in tactical portion of the game.

The tech progression is unique for every single campaign, so you have to be flexible in what weapons you use. Even Infested Planet veterans will find some new tech that's exclusive to the DLC.



Of course, it wouldn't be Infested Planet if the enemy didn't mutate to counter your tactics. The aliens analyse your play style, evolve campaign mutations and force you to adapt.



Put your general's hat back on and return to Infested Planet on October 10th!

Balance Patch 1.03.3

This a small maintenance patch, released to fix a balance problem with minigunners. Thanks to Rushin' Russian for finding and reporting it!

MINOR



  • Minigunners are now stunned for a short while by alien melee
  • Fixed typo in Airdrop description
  • Capped maximum number of sounds playing at once (hopefully will fix audio crashes)
  • Added hidden setting to scale UI for very large monitors

Infested Planet - Patch 1.03.2

This patch tweaks a lot of the DLC abilities to be more balanced and fixes a bunch of reported bugs.

MAJOR



  • Marines respawn only at points without aliens on top
  • Marines under fire are healed less
  • Added horde mode to skirmish
  • Made teleport use 2 ammo per marine moved
  • Reduced Steel Curtain healing to 10% (from 20%)
  • Buffed Overdose to consume less health (35% from 50%)
  • Made grenades tech turn off rockets
  • Reduced shield projector cost
  • Reworked life support and reduced price
  • Scouts no longer consume ammo
  • Scouts no longer take more damage
  • Reduced price of chopper strike tech


MINOR



  • Added restart option to game menu
  • Added scrolling using the middle mouse button
  • Added "DLC installed" text in main menu, next to current version
  • Made reinforcement tech use rally beacon
  • Added anti-cheater contermeasures for leaderboards
  • Made rally point notice be hidden by the "no idle pointers" option
  • Made the option toggle widget on/off states clearer
  • Changed price of buffs to be relative to main campaign missions (and not random ones)


FIXES



  • Fixed tip for recycle not to conflict with ironman rules
  • Fixed leaderboard names going out of bounds
  • Fixed starting mutations not appearing in custom ironman
  • Stopped spore mines from interfering with alien building placement
  • Fixed typo in overdose description
  • Re-added software OpenAL32.dll to fix audio issues
  • Solved hives respawning on re-capture in crawler hunt missions
  • Added "no hive respawn" rule to custom ironman
  • Teleportation disengages crate towing properly now

Expansion DLC is Released

The expansion DLC is out! Here are the patch notes:

DLC FEATURES




  • New ability menu with 7 commander powers
  • Mutator structure poses strategic dilemmas
  • Hive crawler alien in Ironman and Hunt missions
  • Extra-challenging Ironman skirmish mode and weekly challenge
  • Campaign integration for abilities and hunt missions


MAJOR




  • Commander powers can be used by everyone in weekly challenges
  • Mutator structures appear for everyone in weekly challenges
  • Revised Tension mission to be easier
  • Added patrol command
  • Made life support shared damage affect shielded marines
  • Tweaked costs of several items
  • Made minigunner more vulnerable
  • Changed ammo supply not to drop as much ammo
  • Fixed bug with infested turrets that was making them useless
  • Halved fire rate of infested turrets (compared to marine turrets)


MINOR




  • Made mimic eggs slightly more vulnerable to grenades
  • Made infested marines higher priority targets
  • Made medi-pods higher priority targets
  • Reduced infested officer inspiration duration
  • Improved target selection for burrowing hive
  • Made spore mines unable to respawn if hive is damaged
  • Increased respawn time of spore mines
  • Reduced damage of spore mines
  • Buffed Assassins mutation with infested snipers
  • Removed Assassins mutation from easier difficulties
  • Made minigunners less effective against barriers
  • Added speed and armour bonus to inspired flamers
  • Made respawn happen even at points with dead bunkers
  • Changed AI and infested marines not to switch targets if they already have an important one


UI




  • Added game option to hide idle unit alerts
  • Added game option to reduce size of announcements
  • Added visual indicator for which marine will be tasked with building
  • Added tips to important entities
  • Made all random missions point to marine spawn at the start
  • Added tooltips to custom level menu
  • Removed "Command Cancelled" message for chained commands
  • Added double-click "by type" marine selection
  • Added shadow to tech station icon to help recognition
  • Added ammo number to the UI


FIXES




  • Stopped marines from getting stuck as much
  • Fixed campaign mission UI on extremely wide resolutions
  • Fixed crash issue that happened if switching resolutions during a game
  • Fixed UI issue with ammo upgrade and switching resolutions
  • Fixed date display issue for daily challenge at end of year (if week # warps over)
  • Removed OpenAL32.dll from game folder. Steam should install its own version
  • Optimised bug swarming slightly
  • Fixed bug with guardian mouse-over

Infested Planet DLC is Coming

The game is about to get a new mini-expansion: "The Trickster's Arsenal". The details of what's inside are still being worked on, but I can announce some new combat abilities.

The DLC is going to add 7 new powers, kind of like the chopper strike, but with different effects. For example, one ability is STASIS FIELD - you can fire it at a hive and freeze everything in the area. The hive can't take damage, but it also can't do anything to you. Good for splitting up enemies. Another one is OVERDOSE - you lose some health, but your marines go into a frenzy.

The abilities allow you to fight in new ways, like teleporting across the map to deal with an emergency.

At least some parts of the DLC will be free to everyone who owns the game. For example, I didn't want to split the leaderboards between DLC and non-DLC, so the new abilities are unlocked for everyone if you're playing a leaderboard map.

The Trickster's Arsenal is coming out on April 24th.

Infested Planet Adds Trading Cards

You've asked for trading cards and here they are! This patch also fixes a couple of crashes and exploits.

Major Changes



  • Added trading cards


Fixes



  • Fixed a way to get infinite BP by recycling
  • Removed metrics
  • Fixed a crash at the start of the game
  • Fixed crash relating to mimic eggs

Infested Planet Update 19 is Out

Horde mode has been added to the weekly challenges and the campaign. There are also a bunch of small fixes and improvements.

Major Changes



  • Added horde mode to weekly challenges and campaign
  • Added limit to how long officer inspiraton can last
  • Added campaign buff for starter medical crate
  • Added stop command to keybindings


Fixes



  • Made leaderboard scores update only at end of match (to solve Steam losing top scores)
  • Removed prefix periods from game esc menu
  • Fixed missing officer buff icon and added medipod buff icon
  • Added log messages to asset loading and fonts
  • Fixed possible triangulation bug for the map (caused black maps)
  • Fixed typos in campaign

Infested Planet Releases on March 6th

Infested Planet is coming out of Early Access on March 6th! This patch upgrades the game version from Beta to 1.0

Changes



  • Changed game version to 1.0
  • Added beta profile warning
  • Revised a bunch of text
  • Tweaked mutation power to make guardian mutation more probable
  • Changed patch counter to "Coming Soon"
  • Removed texture map compression, due to bugs on AMD cards