Genre: Real Time Strategy (RTS), Strategy, Tactical, Indie
Infested Planet
New Weapons Update for Infested Planet
There's a new weapons patch out for Infested Planet, specifically improving the Planetary Campaign expansion.
Since our players enjoyed the procedural campaign so much, I decided to add a few new toys for free. Each tech tree is randomised, so adding a few new options is a good way to shake the game up.
http://store.steampowered.com/app/529620/
New Weapons
Here are the new tools for your alien-fighting pleasure. They will show up in your campaigns, randomly replacing old tech. You can also check them out in the custom game mode (if you have the DLC).
Toxic Bomb
We've already had airstrikes in the game. Now this technology allows you to drop a poison cloud on the enemy hives, killing all the bugs in the area. The best thing is that the cloud hangs around, so you could cleverly deny the aliens portions of the map.
Holopad
Sometimes you just have to be tricky instead of brawny. This new building will spawn holographic marines to distract the enemy. While they're shooting at decoys, you can shoot them back with real bullets.
Cloaking Field
Make sneak attacks with this new research building. It cloaks your entire team and allows them to fire on enemies for a while before uncloaking.
Triage
In the Planetary Campaign expansion, sometimes your armies get beat up and run out of morale. Solution? Rescue your soldiers with this new tech station just before they die. If you pull it off right, you can still win even with the most demoralized army.
Radio Pod
This allows you to buff a single soldier to fire three times as fast. Stick this on a minigunner or a rocket trooper and they'll eat aliens alive.
Other Improvements
You can now customize the Planetary Campaign before you start it. I added two new advanced options:
Play every single campaign map with fog of war
Reduce the power of retreating (to eliminate exploits)
There are also several bugfixes and tweaks.
Enjoy the patch!
Expansion Released
The Planetary Campaign expansion for Infested Planet is finally out. Here's what's inside:
Dynamic Campaign Mode - Fight the aliens on a new strategic layer
3 New Weapon Classes: Medic, Grenadier and Guardsman
3 New Alien Enemies: Vile Tongues, Bombards and Infested Bunkers
Updated map generator: Aliens wall off parts of the map
http://store.steampowered.com/app/529620/
The accompanying patch changes a lot of things about the game. Best of all, you don't need the DLC to enjoy it. Here are some of the highlights:
Added new mutations and reworked old ones
Revised Scout weapon class
Story campaign now has a difficulty selector
Many other small tweaks to game balance
Expansion Release Date - October 10th
On October 10th, Infested Planet will be getting a massive update. The new "Planetary Campaign" DLC will add randomly generated campaigns to the game.
You start out outnumbered by the enemy and with primitive technology. As you fight battles and conquer the map, you can unlock new technology to use in tactical portion of the game.
The tech progression is unique for every single campaign, so you have to be flexible in what weapons you use. Even Infested Planet veterans will find some new tech that's exclusive to the DLC.
Of course, it wouldn't be Infested Planet if the enemy didn't mutate to counter your tactics. The aliens analyse your play style, evolve campaign mutations and force you to adapt.
Put your general's hat back on and return to Infested Planet on October 10th!
Balance Patch 1.03.3
This a small maintenance patch, released to fix a balance problem with minigunners. Thanks to Rushin' Russian for finding and reporting it!
MINOR
Minigunners are now stunned for a short while by alien melee
Fixed typo in Airdrop description
Capped maximum number of sounds playing at once (hopefully will fix audio crashes)
Added hidden setting to scale UI for very large monitors
Infested Planet - Patch 1.03.2
This patch tweaks a lot of the DLC abilities to be more balanced and fixes a bunch of reported bugs.
MAJOR
Marines respawn only at points without aliens on top
Marines under fire are healed less
Added horde mode to skirmish
Made teleport use 2 ammo per marine moved
Reduced Steel Curtain healing to 10% (from 20%)
Buffed Overdose to consume less health (35% from 50%)
Made grenades tech turn off rockets
Reduced shield projector cost
Reworked life support and reduced price
Scouts no longer consume ammo
Scouts no longer take more damage
Reduced price of chopper strike tech
MINOR
Added restart option to game menu
Added scrolling using the middle mouse button
Added "DLC installed" text in main menu, next to current version
Made reinforcement tech use rally beacon
Added anti-cheater contermeasures for leaderboards
Made rally point notice be hidden by the "no idle pointers" option
Made the option toggle widget on/off states clearer
Changed price of buffs to be relative to main campaign missions (and not random ones)
FIXES
Fixed tip for recycle not to conflict with ironman rules
Fixed leaderboard names going out of bounds
Fixed starting mutations not appearing in custom ironman
Stopped spore mines from interfering with alien building placement
Fixed typo in overdose description
Re-added software OpenAL32.dll to fix audio issues
Solved hives respawning on re-capture in crawler hunt missions
Added "no hive respawn" rule to custom ironman
Teleportation disengages crate towing properly now
Expansion DLC is Released
The expansion DLC is out! Here are the patch notes:
DLC FEATURES
New ability menu with 7 commander powers
Mutator structure poses strategic dilemmas
Hive crawler alien in Ironman and Hunt missions
Extra-challenging Ironman skirmish mode and weekly challenge
Campaign integration for abilities and hunt missions
MAJOR
Commander powers can be used by everyone in weekly challenges
Mutator structures appear for everyone in weekly challenges
Revised Tension mission to be easier
Added patrol command
Made life support shared damage affect shielded marines
Tweaked costs of several items
Made minigunner more vulnerable
Changed ammo supply not to drop as much ammo
Fixed bug with infested turrets that was making them useless
Halved fire rate of infested turrets (compared to marine turrets)
MINOR
Made mimic eggs slightly more vulnerable to grenades
Made infested marines higher priority targets
Made medi-pods higher priority targets
Reduced infested officer inspiration duration
Improved target selection for burrowing hive
Made spore mines unable to respawn if hive is damaged
Increased respawn time of spore mines
Reduced damage of spore mines
Buffed Assassins mutation with infested snipers
Removed Assassins mutation from easier difficulties
Made minigunners less effective against barriers
Added speed and armour bonus to inspired flamers
Made respawn happen even at points with dead bunkers
Changed AI and infested marines not to switch targets if they already have an important one
UI
Added game option to hide idle unit alerts
Added game option to reduce size of announcements
Added visual indicator for which marine will be tasked with building
Added tips to important entities
Made all random missions point to marine spawn at the start
Added tooltips to custom level menu
Removed "Command Cancelled" message for chained commands
Added double-click "by type" marine selection
Added shadow to tech station icon to help recognition
Added ammo number to the UI
FIXES
Stopped marines from getting stuck as much
Fixed campaign mission UI on extremely wide resolutions
Fixed crash issue that happened if switching resolutions during a game
Fixed UI issue with ammo upgrade and switching resolutions
Fixed date display issue for daily challenge at end of year (if week # warps over)
Removed OpenAL32.dll from game folder. Steam should install its own version
Optimised bug swarming slightly
Fixed bug with guardian mouse-over
Infested Planet DLC is Coming
The game is about to get a new mini-expansion: "The Trickster's Arsenal". The details of what's inside are still being worked on, but I can announce some new combat abilities.
The DLC is going to add 7 new powers, kind of like the chopper strike, but with different effects. For example, one ability is STASIS FIELD - you can fire it at a hive and freeze everything in the area. The hive can't take damage, but it also can't do anything to you. Good for splitting up enemies. Another one is OVERDOSE - you lose some health, but your marines go into a frenzy.
The abilities allow you to fight in new ways, like teleporting across the map to deal with an emergency.
At least some parts of the DLC will be free to everyone who owns the game. For example, I didn't want to split the leaderboards between DLC and non-DLC, so the new abilities are unlocked for everyone if you're playing a leaderboard map.
The Trickster's Arsenal is coming out on April 24th.
Infested Planet Adds Trading Cards
You've asked for trading cards and here they are! This patch also fixes a couple of crashes and exploits.
Major Changes
Added trading cards
Fixes
Fixed a way to get infinite BP by recycling
Removed metrics
Fixed a crash at the start of the game
Fixed crash relating to mimic eggs
Infested Planet Update 19 is Out
Horde mode has been added to the weekly challenges and the campaign. There are also a bunch of small fixes and improvements.
Major Changes
Added horde mode to weekly challenges and campaign
Added limit to how long officer inspiraton can last
Added campaign buff for starter medical crate
Added stop command to keybindings
Fixes
Made leaderboard scores update only at end of match (to solve Steam losing top scores)
Removed prefix periods from game esc menu
Fixed missing officer buff icon and added medipod buff icon
Added log messages to asset loading and fonts
Fixed possible triangulation bug for the map (caused black maps)
Fixed typos in campaign
Infested Planet Releases on March 6th
Infested Planet is coming out of Early Access on March 6th! This patch upgrades the game version from Beta to 1.0
Changes
Changed game version to 1.0
Added beta profile warning
Revised a bunch of text
Tweaked mutation power to make guardian mutation more probable
Changed patch counter to "Coming Soon"
Removed texture map compression, due to bugs on AMD cards