Infindustry cover
Infindustry screenshot
Linux PC Steam
Genre: Simulator, Indie

Infindustry

Version 1.14


  • Made default FOV 35. Added FOV slider so you can set it to what you like. 60 was default before.
  • Fixed internal movement speed of Conveyor Belt Branch objects. They were too fast.
  • Changed Warehouse, Rail-station, and Port inventories to now work the same as the HQ's and no longer have a max stock that any one item type could fill up.
  • Added list of buildings with workers to Peon panel to quickly find where workers are.
  • Updated newly placed harvesting/resources and production buildings to auto set-up their belt ports to export items they harvest/create.
  • The exports selection panel group/sort items by type now.
  • Added buttons to exports selection panel to quickly select/deselect all.
  • Added buttons to building panel to copy/paste the setup of another building.
  • Walls, from Combat category, has been update with new pieces and how they are placed.
  • More tweaks to system handing building, peons, etc selection.

Version 1.13


  • Rails now moves even faster and are cheaper to build.
  • Rail stations can now store more items which makes them useful as warehouses.
  • Fixed: Rails causing a crash.
  • Fixed: Belts could stop being connected to buildings in older saves.
  • It is now easier to select Peons and building belt ports.
  • Re-balanced the happiness/reputation generated by some items to make them more valuable to create.
  • Done some optimizations to improve overall game performance but should also help in larger villages.

Version 1.12


  • Refactored the conveyor belt system, branches and belt ports.
  • Fixed problem where building could stop producing item when byproducts of that item was full.
  • Adjusted space required by Water Pump to be placed.
  • Esc key can now also be used to deselect.

Version 1.11


  • Added Water Pump building and Water Works research.
  • Added 3-way conveyor belt Branch object.
  • Added way to move camera via mouse by holding a key/button. (default: middle mouse or Ctrl)
  • Added a help panel for referring back to the tutorial and other notes.
  • Added filtering options to HQ panel.
  • The Camera Rotate/Move hold-buttons can now be remapped.
  • Made Fishing cheaper to unlock.
  • Adjusted how roads and belts are placed to prevent them from being placed too low over/in buildings.
  • Peons can now be placed on roads/paths. Before they were seen as obstacles during placement.
  • Decreased the "stickiness" value of rotating camera via mouse which should result in not feeling so much of a delay before the camera starts reacting to the input.
  • Fixed a problem where research might not unlock new buildings in old saves.
  • Changed the way Worker Pool and Housing Space values are presented since the previous method confused some players.
  • The building panel now resizes the Inventory view to show 2 lines of items when there are many entries.

Version 1.10


  • Replaced old tutorial with a new one. This will be active after the update but you can disable it in Settings if you do not want to see the tutorial.
  • Increased the distance at which objects can be selected. This will allow issuing commands while zoomed-out fully.
  • Medicine, Rails and Animal Husbandry research are now easier to unlock.
  • The research panel now sorts entries relative to their unlock cost. This should make it easier to quickly see what can be unlocked next. It is still advised to carefully choose and only unlock what you need or plan on using next.
  • The Info/Recipes panel has a better default sort order now.
  • Certain panels can now be pinned to prevent closing via the Esc key.
  • Various other improvements to the interface and tooltips/notes.

Version 1.09


  • Added the Peon list panel which can show all Peons in the world or the selected group.
  • Peons will now look a bit further for new resources (tree, boulder, etc) when they run out in local area.
  • Peons can now service homes in a larger area around the one a delivery command was created on.
  • Stone Roads now require raw stone, rather than blocks, making them easier to afford.
  • Fixed problem with grass on large map and update terrain texture of "dark theme".
  • Various UI improvement and updates to tooltips.

Version 1.08


  • Added a graphical option (default) to make the world somewhat darker from the normal colour scheme.
  • Buildings no longer require workers to function but adding workers will add a production speed bonus.
  • Tweaked how happiness works so that homes do not override a better happiness value while consuming a lower end item.
  • Fixed problem with adding/removing locked building to/from hot-bar.

Version 1.07


  • Belt and road pieces can now be placed on water. The only way to do it before was to create a complete water crossing.
  • Peons now consider all homes in range, rather than just the one a delivery command was created to, when it must deliver to a house.
  • Farmed plants are now changed immediately when changing what should be planted rather than waiting for the current crop to be harvested.
  • Increased Peons, boats, belts, and rails movement/transport speed.
  • Increased Peons work speed.
  • Increased Boats inventory space.
  • Increased Rail-station inventory space.
  • Improved Peon navigation.
  • Fixed problem that could occur when placing two belt branches next to each other.
  • Fixed problem where shops/markets could stop distributing items to homes.
  • Fixed problem where map preview and generated map was not the same.

Version 1.06


  • Updated tutorial.
  • Increased global speed bonus gained from happiness.
  • Happiness tooltip now shows the average global production speed bonus.
  • Changed the Conveyor Belt Branch to be able to connect to and interact with a Building Belt Port. It will collect items from belt port set to be exported and deliver any item in the branch inventory that are not being exported by the belt port.