Infinite Space III: Sea of Stars cover
Infinite Space III: Sea of Stars screenshot
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Genre: Simulator, Strategy, Adventure, Indie

Infinite Space III: Sea of Stars

Sea of Stars Early Access update - 7/11/2014

Today's update brings in a new alien race, the mystical Zorg. There are also changes to alien diplomacy and other behavior. Keep an eye out for glitches in those areas! Change list:

  • Added the neutral Zorg race
  • Neutral-race diplomacy options
  • Allying in combat where multiple alien races are present
  • Aliens now prefer to patrol "disputed" star systems along their borders
  • Gave the Klakar frigate more appropriate guns
  • Art for the remaining guns that were still cats
  • New Cobalt torpedo trail effect
  • Made all aliens hostile in combat simulator so you can fight them

Sea of Stars Early Access update - 6/27/2014

In addition to the usual bug fixes, tonight's update brings a ton of new visual effects work. Most weapons have all new particle effects for impacts, and all the different shields now look different in action! Fans of the previous game in the series will also be happy to see the return of the feared Particle Vortex Cannon. Here's the change list:

  • Changes to particle/sprite engine for new effects
  • New particle effects for many weapons
  • New shield visuals
  • Particle Vortex Cannon
  • Fixed beam effects sometimes going through solid objects
  • Fixed inability to outrun a nova explosion at lightspeed
  • Fixed Urluquai Carrier escaping on an arcing path
  • Fixed player-controlled carriers crashing if they flee and leave fighters behind
  • Fixed combat music sticking after transition to star map
  • Fixed planet inventory not coming up after combat at explored stars
  • Fixed star names being occasionally duplicated by homeworld stars

Sea of Stars Early Access update - 6/15/2014

Today's update ties up a few loose ends and fixes several bugs, but also introduces a fun new animated background for the main menu. Full change list:

  • Animated main menu background
  • Display percent of sector explored on star map
  • Optional end game when 100% explored
  • High score list
  • Return to combat simulator setup screen after combat
  • Some new item art & music changes
  • Fixed first encounter window popping sideways when clicked
  • Fixed tutorial window not scaling with the rest of UI
  • Fixed Muktians greeting you again after farseeker thank you message
  • Fixed mouse-over stat display on burning ships
  • Fixed deploying/moving off combat map
  • Fixed deploying after hitting escape (caused a stuck state)

Sea of Stars Early Access update - 6/9/2014

This week's update includes substantial changes to the UI system that have been a long time coming - every interface now scales up to better fit larger screen resolutions in fullscreen mode, making text easier to read. The Combat Simulator UI has also undergone a complete overhaul to make it much easier to use. Keep on the lookout for problems with any of the above, it's all brand new so there's likely some glitches here and there.

Sea of Stars Early Access update - 6/2/2014

New build is up, with a variety of minor changes and bug fixes but also a bit of new stuff. Full change list:

  • fleeing and re-deploying ships no longer repairs them
  • fixed being able to escape while encounter cards were up
  • fixed game starting with camera position from previous game
  • show traveled path between stars
  • music for places (stores) and events (so far, nova)
  • combat UI: select ships with number keys
  • combat UI: scale UI elements based on screen size
  • combat UI: pause button for mouse users
  • fixed music volume sometimes "popping up" as it begins to fade out
  • fixed radar ambient sound cutting off abruptly
  • allow dragging an item over a mercenary icon (to pop up payment screen)
  • reduced ship speeds in combat
  • made item icons not display doubled when clicking (just when dragging)
  • separated ship system display orientation from world map orientation
  • art for starting drive
  • re-worded game over message when you quit
  • fixed planet inventory coming up with exploration screen after combat

Sea of Stars Early Access update - 5/25/2014

Along with the usual bug fixes and tweaks, this update brings in a new subsystem: particle systems on the Star map. One of the first applications is a supernova explosion! Full change list:

    <*>Particles on star map (engine trails etc)
    <*>Supernova event, destroys ships within five lightyears unless protected
    <*>Improved fleet marker rendering and movement
    <*>New "attention" marker on stars where you have discovered enemies
    <*>Improved fleet sensor visual effects
    <*>Added "message" music cue
    <*>Added Tan Ru random dialog generator
    <*>Fixed fleets disappearing on map
    <*>Fixed some fleets not being encountered in combat
    <*>Fixed UI elements not fading out when combat fades out
    <*>Fixed alien fleets trying to leave a star without a drive (and being stuck)
    <*>Fixed Garthan portrait disappearing after mercenary event

    Sea of Stars Early Access update - 5/15/2014

    A slightly larger update this week. More UI work, but also some content updates and game rule implementation. Here is the full change list:

    • the Farseeker encounter can now result in making Muktians friendly
    • new art for various items
    • cleaned up various sound effects
    • fixed 3D sorting between nebula and star/planet atmospheres
    • new window frames with a flat modern feel
    • new starmap UI with mousewheel zoom, and a popup window for info
    • new segmented arrow indicator to visually display distance to destination
    • art for some of the shops
    • fixed FOV widening when switching between fullscreen and window
    • allow up to 30 items on a planet
    • scale ship system display if a store is open
    • made some starting items no longer randomly appear on the map
    • cargo hold size now depends on the ships you have
    • shortened Temporal Flux description to make it fit in the window
    • improvements to ship status / name overlay in combat

    Sea of Stars Early Access update - 5/7/2014

    Today's update is a mixed bag of bug fixes, content and new features. I did say I wasn't going to release the new nebula rendering just yet, but I realize it's something people will want to see and play with even if it's not quite done yet. So here it is! The full change list:

    • Added a configuration screen (and file config.txt in default folder).
    • Added point defense function and auto-target priority for each weapon.
    • Added Urluquai carrier.
    • Added experimental new UI to show system damage status in combat.
    • Nebulas are now rendered more "solid" for better reading of the 3D volume.
    • Added a color gradient to the nebula to help sense of orientation.
    • Lowered default sound/music volume, now that it can be changed.
    • Main menu now scales up when in fullscreen mode, like the ingame icons.
    • Escape button is now part of the top left palette section, and stays on screen.
    • Fixed item portraits in mercenary payment screen extending outside the frame.

    Sea of Stars Early Access update - 4/27/2014

    Today's update comes with the good news that the combat deployment crash is now fixed! Thank you all for helping us track down the bug to the malfunctioning Gluon gun. Some new content has also been added, and various tweaks to the UI that will help streamline the gameplay. Here's the list of changes:

    • Fixed gluon gun crash
    • Fixed hang bug related to alien fleets looking for destination
    • Fixed cargo hold button getting progressively brighter over time
    • Fixed star description stuck on screen
    • Two new Urluquai ships to round out the fleet (one more to come soon)
    • Art for several weapon items
    • You can now drag items from the exploration window to cargo or ship
    • You can also drag items between two ships (drag onto the ship icon)
    • When replacing a system at a planet, the old item goes into cargo hold
    • Made cargo hold automatically slide out again
    • Visual refinements in ship system display
    • Added the text "ESCAPE" on star map when escaping from a star

    Sea of Stars Early Access update - 4/22/2014

    First update since opening the Early Access for the public. We've got a lot of feedback from customers, and after sorting through it we are starting to implement some changes based on it. There's going to be a slightly bigger update coming up soon with several new enemy ships and a batch of art (sorry, kitties!) but I figured you might want to see some progress on things like UI in the meantime. Here's the change list:


    • Highlighted cargo hold and added a button to toggle it.
    • Made item information window remember its location.
    • Highlighted and labeled combat ship deployment/flee box.
    • Fixed a hang bug related to alien fleets looking for destination.
    • Fixed being able to sell more items than fit on screen (store to be enlarged later).
    • Increased combat map size.
    • Made alien races start with weaker thrusters.
    • Added green arrow to show where deploying ships will arrive.
    • Added Terran destroyer to the ship store.