Infinite Tournament Paintball cover
Infinite Tournament Paintball screenshot
Steam
Genre: Simulator, Sport, Strategy, Indie

Infinite Tournament Paintball

New HUD and Various Additions/Improvements | Beta 1.6.7

Changes

- Updated player HUD with new elements
- New mask outline
- Added player headcount for each team
- Added team graphics (mostly for use in the upcoming career mode)
- New reticle design
- Color options for center dot
- Paint splatter to mask
- New sounds for some player actions
- Adjustments made to AI
- Snap range fixed
- Adjustments made to aiming logic
- Added Glowball to Exhibition mode
- Adjusted stick input logic for controller for better precision in smaller inputs
- Fire buttons now cancel sprinting
- New Infinite bunker set
- AFK timer added
- Fixed hits not registering at close distances
- Added new environment models
- Various minor fixes and adjustments


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

Tampa Bay Layout | Beta 1.6.6 C

Changes



- Added Tampa Bay Open 2025 layout

Mechanic improvements, animations and more! | Beta 1.6.6 Update

Changes



- Refined first person animations
- All new diving and crawling animations
- Prone mechanics reworked for more realism and better balance
- Added the ability to switch teams in the pause menu
- Added more environment assets
- Fixed dedicated lean binding not working
- Fixed Las Vegas 2024 layout not working in Exhibition


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

Spire 5 Fade Colors, Dynamic Bunkers, New Layout!

Hey everyone! Today's update is rather small but brings a few nice additions to the game. Check out the details below!

Changes



Improvements made to J4 model and textures




Added new Virtue Spire 5 Fade Colorways (10 colors added)








New dynamic bunker textures

- Bunker textures will fade from clean to dirty based on how much the bunker was shot. This only applies to the NCPA and Ruthless bunker sets right now, I will continue working on adding support for the other bunker sets.


Added NCPA Summer Shootout 2023 Layout




Added a few environment assets to the Rocky Mountain Paintball Biome





Other Changes
- Fixed AI sometimes aiming at the ground or sky

Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

NCPA X FiveTwo Games Partnership

I'm pleased to announce we have added NCPA to our roster of league partners!





What does this mean?



Much like we do with our other league partners, players will have a chance to play and study the layout prior to the event in game. We hope Infinite can continue to prove useful when it comes to practicing layouts before game day!





Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

Small Patch

Changes



- Improved look acceleration for gamepads
- Fixed XP glitch in Multiplayer matches

Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

New Marker, Hyperball and more! | Beta 1.6.4

Beta 1.6.4 Update



Changes

- New marker (J4 Torque) added with 8 colorways
- New hyperball bunkers
- Added 2 hyperball fields (AI Ready)
- Added MVPS Winter Classic 2025 Layout (AI Ready)
- Added 1 new song
- Fixed incorrect outcome when timer runs out in Exhibition mode
- Fixed server passwords not showing lowercase letters
- Fixed issue where player would not possess a team mate after a false start in Exhibition
- Fixed Blue AI accuracy bug
- Disabled intro cinematic in online matches
- Pressing Jump while Prone or Crouched will now force the player into the Standing Position
- Altered AI aiming position logic to help with twitching and AI player model not correctly positioned where they are aimed. *Still working on this*


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

New Animations, V3 AI, All New Field Environment! | Beta 1.6.3

Changes



- All new crouching animations for each direction L/R (Applies to AI too)
- New Environment (Work In Progress)
- XP multipliers in exhibition mode change based on difficulty. Beginner (X.5) Average (X.75) Pro (X 1.0)
- Work in progress prone animations added
- Snapping in the prone position has been temporarily disabled while I get the prone animations situated
- Crouch speed slightly reduced to match the new animations
- Prone speed slightly reduced
- Fixed blend issue with standing animations
- Added new cinematic that plays at the beginning of each match
- New Music system. Music now plays throughout matches and across menus, volume automatically lowers at the beginning of the first round
- You can no longer shoot after a point has ended
- Adjusted mouse/thumbstick sensitivity logic. It now scales up uniformly allowing for smoother input and higher accuracy

AI Behavior improvements



With these improvements the AI feel more lively and less scripted. The lines between each difficulty are more defined with Beginner AI playing a little more reserved and less accurate and the Pro AI being highly accurate and more aggressive in their playing.

- AI can now sprint and slide when necessary
- Crouch and sliding animations added
- Advancing logic has been reworked and improved
- Added new logic to allow AI to reposition on their bunker if their barrel is blocked when firing
- Aiming has been reworked, AI should no longer shoot just off to the side of players
- Aiming angle on the Y axis has been limited to allow for more accurate shots at close range


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

V2 AI, Animations, 10 man! | Beta 1.6.2

Changes

- MVPS Event 3 10 Man Field Added
- You can now select 1V1 all the way up to 10V10 (Limited to supported fields)
- Renamed "Practice" mode to "Exhibition"
- Added new settings to Exhibition mode
- AI Difficulty
- Score Limit
- Time Limit
- Replaced multiple third person standing animations with new ones (WIP) This also applies to the AI
- Walking and running in all directions. Animations fade between one another and the speed/intensity varies based on the players velocity
- New snapping animations L/R
- New Idle animations L/R
- Slightly increased snapping distance to sync with the new animation
- Synced first person snapping animation with camera movement
- Paint Splatter no longer fades at distance
- Redesigned server menus (controller friendly)
- Fixed issue where server host could not change layouts in game
- Fixed Issue where first jump of each point wouldn't work
- Fixed issue where inverted look would not work on controller

AI Behavior Improvements
- Aggression levels
Under certain conditions AI may opt for a more aggressive move such as performing a run down or running for the buzzer
- Enemy path prediction
The AI will now aim towards the projected path of an opponent in motion for better accuracy against moving targets
- 3 Difficulty levels
Beginner, Average and Pro difficulty levels have been introduced. The difficulty currently affects things like accuracy, awareness, movement and aggression.
- Perception FOV has been increased
The V1 AI sometimes have difficulty seeing opponents just outside their FOV, this should help.
- Deciding which opponent to focus on
I have added some logic to help the AI decide which opponent to focus on when multiple are in view. The primary deciding factors are distance to the opponent and the opponents aggression towards that specific AI. This will help keep the AI from rapidly swapping back and forth between multiple enemies.


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

4 More Layouts Added to Practice and Important Performance Bug Fix | Beta 1.6.1

Beta 1.6.1 Patch

Changes

- Fixed gameplay performance bug that would cause fps drops
- Added 4 more layouts to practice mode
- WCPPL Season Championship 2024
- WCPPL Cali Jam 2024
- USXBL Violence Open 2024
- MVPS Summer Rumble 2024
- It's now possible for AI to hit the buzzer


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB