Today's patch brings some much needed QOL additions/changes, including an all new setting menu with extra options for graphics, key bindings, gameplay and more!
Please report any new bugs/issues you may find in the #bug-report or #feedback channel in the ITP Discord and I'll get a patch out ASAP.
Changes
- New Settings menu with extra options - Keybinds save and load properly - Gamepad keybinds can be changed - Toggle to snap option added - Sprinting changed to a single button press - Sprinting is now limited to forward movement only - Hold to sprint option added - Fixed ramping cycle not breaking immediately when a player is hit - You can no longer shooting while diving
Thank you guys so much for playing, leaving feedback, sharing your ideas and reaching out in general. Seeing Infinite continue to grow and gain this much support has been the highlight of my year. The big picture goal has been to create a fun, realistic paintball game that can draw more attention to paintball as a whole. In 2024 we will continue to expand the game with new content, more game modes, a progression system, ranked mode and much more. Lets keep the train rolling as we close out the year!
I hope everyone is having a great day. Today's patch is focused on bringing back the performance of beta 1.2 without sacrificing graphical quality.
Changes/Fixes
- Player model will hug bunkers more closely, being slightly less exposed from the sides - Lighting optimizations made. Colors are now less washed out and players are more visible in darker areas - Lowered the amount of trees for better performance - Fixed net texture issue, causing performance loss - Start box’s shrunk and moved further back
- Added loading screen at start - Reintroduced the Cycle Level button for server host's
Beta 1.3.1 Patch
Today's update is just a patch fixing some things players found in 1.3 as well as adding the option in the setting menu to change the marker positioning back to how it was in 1.2.
Fixes
- Player walk and sprint speed reset to what it was in 1.2 - Movement accelleration increased - Snapping speed slightly increased - Snapping distance slightly decreased - Added option to keep your marker 'Inside' (Making the marker position like 1.2) - Fixed snapping getting stuck on controller
We've spent countless hours on this update and hope you enjoy the changes! As always, we encourage everyone to continue leaving feedback and suggestions in the Discord and happy holidays.
What's New
- All new first person animations (WIP) - Idle - Walking - Leaning - Handswitching - Reloading - Sliding - Trigger Pulls - All new, unique leaning and hand switching mechanic - All new environment - All new bunker and net models - Added bunker 'jiggle' physics - Improved overall graphics - New, more realistic paint spread algorithm - Scaled Layouts (some bunkers slightly modified to accommodate gameplay) - Revised/smoother player movement - Revised weapon sway - Revised HUD (WIP) - New layouts added - Easier to enter ramping
Fixes and Optimizations
- More networking optimizations to improve hit registration - Fixed sprint crouch exploit - Fixed shooting through bunkers exploit - Fixed camera Y rotation limiting - Fixed X and Y sensitivity issue
What's Next
- Fix keybinds not saving - Add ability to change controller bindings - Add sprinting/diving animation with revised mechanic - Voice chat - Dedicated servers
Today's update only brings a few improvements but fear not, we are working hard on Beta 1.3 and have some major changes in the works. As always thank you for supporting the development of this project, we couldn't do it without you guys!
Whats New - More networking optimizations to improve hit registration
Beta 1.2 is here and there are some big changes, all based on your feedback!
*The player textures may be incorrect upon the first start up due to your previous save being loaded. Simply changing your gear in the customize menu will fix this*
In the month of August we will be focusing on upgrading the environments and completely redoing animations. You may also see some new gear!
Beta 1.2 Notes
What's New
- New main menu and various UI changes - New player model - New jerseys, headbands and I5 colors - You now win each round by hitting the opposing team's buzzer - Added scoreboard with stats (There's still an issue where the name gets cleared when a player leaves but their stats remain on the board) - Player speeds should always be correct now - Server ping displays correctly (Player count still only shows 1, currently working on a fix) - Vertical sensitivity normalized - Adjustments made to hitboxes - Various net code improvements - Hit marker sound for kills - Death animation - Accuracy decreased when moving and prone - Marker sounds adjusted for other clients - Spectator up and down input added - Scoreboard and timer added to spectator screen - Color outline removed from first person arms and marker
Up Next
- Fix keybinds not saving - Add the ability to change controller keybinds - All new animations - Environmental upgrades - New layouts - New gear and skins - Proximity chat - Dedicated Servers - Add sound effects - Add tournament launcher to Steam
Backlog
- Ranking system - Rec fields - Different game modes
Massive Update! Beta 1.0 is here
2 Years in the making, the biggest update this game has ever seen is now available! But this is only the beginning...
Regular content updates are on the horizon along with a bunch of new features in the works. Thank you to everyone who has supported this project, reached out or left a comment. Please continue to leave feedback and suggestions, I value everyone's feedback.