If you have completed the game, I have good news of development of eight super hard additional levels (bringing the total to 80). First two of these available in the beta test branch. They are only visible once you have completed all previous levels.
As well as these, I will be adding some achievements for some of the prized accomplishments. As usual, feedback most welcome.
Developer play through
The developer will try and play the game from start to finish (badly).
Infinite Turtles Released!
All the features I wanted are now complete. There is a fantastic player base already who have tested the game to hell and back and I think we are ready for everyone else to join in. This doesn't mean development has stopped. I will continue adding feature requests, fixing any bugs and generally adding polish.
Try the demo and enjoy!
Ask the dev anything
Your chance to ask the dev anything (or just watch them struggle playing their own game).
Steam Achievements now live
We are getting very close to release! Steam Achievements are now in place and the only tasks that remain are minor UI improvements. I will be streaming the game as a part of Steam Next Fest. Schedule up soon.
Community Levels
I have added the community levels feature to play levels submitted by players. New levels have a week of hiding your solutions from your friends to allow you to compete with each other. We have also started work on translations. Japanese (日本語) and Traditional Chinese (繁體中文) are mostly complete.
Even more space in the infinite dimensions
The simulation speed is greatly increased (10x to 100x) and the limit of how many downies you can have downwards is now at over 10,000. This should allow players to have enormous designs.