Infinity Runner cover
Infinity Runner screenshot
Linux PC Mac WiiU PS4 XONE Steam
Genre: Fighting, Indie, Arcade

Infinity Runner

NEW - SOUL AXIOM - TEASER TRAILER - LAUNCHED FOR EGX LONDON

We've just got back from the Tokyo Games Show where we were demoing Soul Axiom for the first time. It was a great experience and we are glad to say it was well received, we are now looking forward to EGX London this week. We've put together a new teaser trailer especially for the show which demonstrates some of the new gameplay mechanics we've implemented. Make sure you go check it out and let us know what you think.

http://store.steampowered.com/app/279900/

Also if your attending EGX London this week then come and see us at our stand in the Indie Rezzed area, whether its to play the demo or just have a chat.

Wi Team

YOU'VE SPOKEN AND WE'VE LISTENED...AGAIN! BRAND NEW UPDATE AVAILABLE!!

Since our last significant game update we've been working hard to incorporate even more improvements from your feedback on the community page. Here's a list of the fixes and new features available in the latest update:

+ Fight key press order is now random in arcade mode.

+ Reduced head bob animation in Werewolf mode to improve player control and limit motion sickness in Oculus Rift Mode.

+ Added an overlay in to the health bar in Multiplayer mode when shield is active.

+ Fixed issue with arcade mode starting at the difficulty died when the 'Restart' button was clicked

+ Fixed arrow helpers in easy mode in Biodome

+ General lighting improvements throughout all the levels.

+ General game set piece collision and timing adjustments throughout all levels to improve playing experience.

+ Added a notification screen which pops up when returning to the main menu informing players when they have unlocked a new wolf level.

+ Fixed bug with 90 degree FOV in fights.

Again we have improved the game based on the community comments and we will continue to do so going forward. Keep the feedback coming and we'll do the best to incorporate as many of your suggestions in future updates.

Thanks

Wi Team

YOU'VE SPOKEN AND WE'VE LISTENED! NEW UPDATE AVAILABLE!!

We've been working hard to fix some of the bugs you've encountered as well as incoporate a whole host of improvements to the game from your feedback on the community page. Here's a list of fixes and new features available in the latest update:

+ Added the option to disable QTE fights in arcade and multiplayer modes.

+ Added the ability to invite friends to multiplayer lobbies which can be accessed from the 'Invite Friends' button in the lobby or directly from friends list.

+ Added extra guidance to zipline tutorial.

+ Fixed issues with leaderboards.

+ Fixed multiple achivements unlocking when game is loaded a second time.

+ Improved lighting for some setpieces.

+ Changed data packet requirement for extra life from 500 to 250.

+ Changed extra life requirement to packets collected in the life rather than the entire level.

+ Added ability to rebind look axis for controllers.

+ Added ability to choose the controller icon buttons that appear (XBOX, PS3, Custom).

+ Adjusted collision on certain set pieces to improve player feedback.

+ Added a diagnostics tool for chacking the integerity of the save data.

+ General Bugfixes.

We are not finished by any means and we'll continue to improve the game going forward. Keep your feedback coming and we'll do our best to incorporate as many suggestions in future updates.

Cheers

Wi Team

Infinity Runner - Future Developments

Thanks for all your feedback on the game so far, we've already fixed a whole host of problems that you've encountered as well as incorporating some of your suggestions to improve the game in general. We really do give a sh*t and strive to make this title as good as it can be so we encourage more of your feedback so we can include as many of your ideas for improving the experience in future updates. A big shout out goes to Stickman, ActualDazChief and L on the discussion page who have been helping us find issues which need addressing, its much appreciated! As an indie developer we alway dare to be different and strive to make games that challenge established game types and hopefully finds new space between existing games genres. Infinity Runner incorporates a lot of interesting ideas and we are still working to balance and improve the playing experience over the coming months. Thanks for your support so far.

Wi Team

Infinity Runner Oculus Rift Game-play Trailer

We've just come back from Develop Conference Brighton and the Wales Games Development Show Cardiff where we demo'd the game. The game proved very popular and a whole host of people played Infinity Runner with and without Oculus Rift mode and we're glad to say they all loved it! Also there was no complaints for motion sickness when using the headset, in fact we had lots of people ask how we combat-ted it as they were expecting to reach for the vomit bag. We've worked hard to make a really slick action game and also to combat any motion sickness, and whatever the doubters say who have only watched the footage this game excels on the Rift. So make sure you make your own mind up and give it a go, with or without VR you won't be disappointed. Its not just keyboard control either it also supports a Xbox controller.

Wi Team

Infinity Runner Launch Date Changed

We've decided to hold the release of Infinity Runner until the beginning of next month. This is mainly due to the fact we have 2 Nintendo Wii U titles out in the space of a few weeks which giving we are an indie company has really stretched us resource wise. I'm glad to say Infinity Runner is complete and looking really good and this change in release date gives the team that opportunity to give it that extra polish over the coming weeks.

We are pleased to say that the launch trailer has been very well received, the game is getting a lot of interest globally and this fuels us to make the game as good as it can be. We had a great preview in Rock, Paper, Shotgun which has our favourite quote so far "Faster Than a Silver Bullet", preview link below:

http://www.rockpapershotgun.com/2014/05/27/faster-than-a-silver-bullet-infinity-runner/

Thanks for your support for the game, the full moon is nearly in sight!

Wi Team

Infinity Runner - Launched Date Moved

We've decided to hold the release of Infinity Runner until the beginning of next month. This is mainly due to the fact we have 2 Nintendo Wii U titles out in the space of a few weeks which giving we are an indie company has really stretched us resource wise. I'm glad to say Infinity Runner is complete and looking really good and this change in release date gives the team that opportunity to give it that extra polish over the coming weeks. We are pleased to say that the launch trailer has been very well received, the game is getting a lot of interest globally and this fuels us to make the game as good as it can be. We had a great preview in Rock, Paper, Shotgun which has our favourite quote so far "Faster Than a Silver Bullet", preview link below:

http://www.rockpapershotgun.com/2014/05/27/faster-than-a-silver-bullet-infinity-runner/?utm_source=dlvr.it&utm_medium=twitter

Thanks for your support for the game, the full moon is nearly in sight!

Wi Team

Infinity Runner Launch Trailer Unveiled

We've just added the Infinity Runner launch trailer to our Steam page, go check it out and let us know what you think. We're at the stage of development now where we're busy polishing the game and improving all the game modes available. The multiplayer mode is shaping up nicely and really sets the game apart from other games in this genre. The team are already having battles in the office on a daily basis while we've been stress testing the player limit. Its great fun to play head to head and we're already trying to find out who's the best Infinity Runner in the team...its safe to say its not me.

Infinity Runner - Launching 2nd June 2014 with Oculus Rift support and Multi-player mode

We're in final stages of development now and the game is looking good and playing really well. The team are loving the Oculus Rift mode and the head to head multi-player game is pretty darn cool. We are currently putting in some last minute additions as well as constantly testing and polishing as much as we can before launch.

As an unshackled indie developer and the creators of "Master Reboot" we are becoming known for a company that breathes new life and originality into well-trodden game genres and I can promise the same for the running game genre. You can expect our unique visual style combined with innovative action gameplay and a few unusual surprises along the way. Infinity Runner packs a lot into one super slick sci-fi action game bundle and with it re-invents the running genre.

The game has been described as Mirrors Edge meets Mass Effect by the game press but in our team we describe it has "Werewolves in space!".

Wi Team