Genre: Strategy, Turn-based strategy (TBS), Indie, Card & Board Game
Infinity Wars: Animated Trading Card Game
Hotfix 2.2.0f Patch Notes
Hey all, we just pushed a hot fix to live that covered the following fixes, please let me know if you come across any bugs.
-Ranked rewards not being received by players.
-Bug with draft leaderboard’s automatic reset.
-Chat effect not illuminating when receiving a new chat.
-Layering issues with Trade and Chat interfaces.
Bugged Card Fixes:
-Desync caused by Rock Chucker and Ixxi.
-Peaceful Garden makes attacking characters heal player’s fortress if Peaceful Garden makes the attacking card’s -attack less than 0.
-Enyah as commander duplicates other commander cards in Deck Builder.
-Logorithmatron able to be targeted by Junkyard.
-Marina does not revive targeted character when both cards die at the same time.
Introducing ES as Your New Community Manager!
Greeting everyone, I am here to inform you that I will be replacing DrewUniverse as your new Community Manager, Drew has been relieved of his duties. I will be performing various roles but my primary role will be connecting with the community and getting your voice heard, I believe that transparency between YM and the community will benefit both parties. You can come to me with questions and comments about the game (bugs included), but I cannot give you special insider info ahead of anyone else.
Who am I?
I'm ES, one of IW's veterans, First of his name, Aberion's highest ranking officer, with over 6k hours played odds are we've met on the battlefield ;D, I started playing IW about 2 years ago and I fell in love with the core mechanics, the beautiful art and the unique IW community.
What would be my role as CM?
With the help of our great moderators, I will give a voice to the community, conveying information to the dev team while reporting bugs directly to the team.
My goals:
- Improving the NPE
I think that there needs to be far fewer barriers to get to the core gameplay IW has to offer and I will be working to achieve that.
- Polishing the game
We have a lot of cards that either lack in description or have some problematic keywords that will be hard for new players to understand, like the difference between "Deployed character" and "Enters the deployed area" for example. My aim is to go over all the cards in the game and single out those who's description require change or clarification. IF anyone wishes to help me in this endeavor, PM me either on Discord or on this forum, any help would be appreciated ;D
In addition I will be working with the team to implement an Official Rule book so players can look it up during their match.
Creating an official Stream Team for IW with a weekly schedule to entertain you guys, the team will include Streamers such as GraveCrawler, Largenuggets, Equastro, Delusionofhope and more, if you wanna be on the team, let me know on Discord or PM me on this forum. They will be featured by the Official IW Twitch channel if I can get the login info (Can't reach the previous CM) or will have to create a new Official channel.
- Balancing the old and outdated cards, starting with the legends (we are getting close)
What’s the Team Been Up To Lately?
- The team is now collaborating with Infinity disciple in order to promote and revitalize the official Youtube channel.
- The team is working on some of my NPE ideas and will implement them soon:
-Removing the Fixed decks mode (no one plays that mode and it just makes the Normal queue much slower).
-Expanding the free weekly decks to include 28 decks (7 available each week), those decks will be available at the store at a lower price (18k IP and the appropriate LP).
-Once that squares up, they will be moving onto creating an in-game Bug report button, this will report and squash bugs quickly without asking the player to dig through their files in order to get to their log report. Creating a glossary/in-game rule book and others.
Team will continue to advertise the game, targeting TCG/CCG players and working with CCG/TCG channels.
In other news!
*Introducing MarvelousChester as the Official Tournament Organizer, he's a great player and a good guy, I'm sure he'll do an awesome job.
*Introducing Interesting_Socks (previously known as 128jaja128) as a new Community Moderator, i've had the privilege to know him over the years, he's a top IW player and a great guy and i'm sure he'll be a great addition to the team.
*Introducing the new official Discord channel, Join in and chat with some of the top IW players, ask questions, talk strategy, and hang out. The new Discord will replace the old one.
Thanks Key-Ranaway for setting up the new Discord channel.
I will update you weekly on a weekly basis on how things move forward.
Thanks for reading, now let's make IW great again!
Infinity Wars: Reborn Goes Gold! Game Version 2.2.0
Infinity Wars has dropped its beta tag and introduced some awesome new content:
New PvE Campaigns:
Two new campaigns for Descendants of the Dragon and Sleepers of Avarrach have joined the existing four campaigns. Each new campaign features 5 missions; complete each of the missions to receive a starter deck of 40 cards for each faction!
UI Reskin:
Silver and gold Rebellion-themed UI skin. This skin will become the new default for players. From the player profile screen, players can switch freely between the Rebellion theme and the older general theme.
Bug Fixes:
Fixed a critical bug where characters with multiple lives were getting an additional life. Cards given additional lives by ability cards, Second Wind and Heavenly Wish, were also given one too many lives.
Weekly Post #28: Next Update, IP Boost, DLC, Ranked Info
Double-Infinity-Point Boost!
To celebrate the launch of Rebellion, we've been running a Double-IP event! This 100% base IP boost for games played will last until Monday, November 27 at 11:59pm IWT. The increase in IP is given for all modes except Draft. (For more about Draft and Boost events, see bottom of this post)
Latest DLC: Rebellion Decks (Designed By ES!)
We have released a new DLC package, the highlight items being designer decks crafted by community player ES. These decks are designed to make the most of Rebellion cards, and be competition-viable. Please note that these decks won't get a player easy wins just for having them - new players will still need to learn how to properly play the cards to be competitive. This DLC also includes 4,375 Lp, and an exclusive alt-art Spirit of Vengeance, only available via this DLC package. I've posted a separate thread for this announcement as well, which also includes the card list for each deck.
Ranked Mode: Next Reset & Legality Of Rebellion Wave 4
The next ranked reset will be on the last day of November, the 30th, at 11:59pm IWT. We can confirm staff will be available at this timing in case our reset fails, so they can manually make that happen. I'll be on-hand to message players in the top 25 asking for their Infinity-Border picks as well.
The next Ranked duration will be from December 1st thru 31st, and Rebellion Wave 4 will become Ranked-legal on the 1st of December. There is one more potential balance meeting about Rebellion cards, and any possible changes that come from that are expected to be in effect by the time the December ranked ladder begins on the 1st of December.
I have called for a meeting with the team to discuss alternate reset lengths beyond the month of December, but first we will be gathering up existing player feedback and centralizing an official thread for community discussion.
Infinity Wars - Update Scheduled for December 13th
This update brings new content for players, while also removing the "Beta" tag we placed on IW earlier this year. At the time of this writing, we have no plans to re-enter any sort of Beta in the forseeable future.
Two new faction campaigns will arrive, featuring the Descendants of the Dragon as well as the Sleepers of Avarrach. Like the other campaigns we have so far, DoD will be mostly IW2013-era story content, but the SoA segment of course is a bit further in the timeline, circa ~Rise roughly.
Ian and I have reviewed the script and the missions developed - Apart from a few dialogue issues, we feel this really brings out some needed lore information about the DoD in particular, while shining light on the SoA perspective of the nanobot virus outbreak. For those of you who were here when the missions accidentally got leaked early, we have addressed the difficulty of the missions so they are not so critically challenging.
In addition to the campaign, we are also bringing some much-needed fresh air to the feel of the game in regards to its menu color and texturing. While a layout change of the screens is more involving, we felt it important to bring a UI skin update that will be free for all users. The store page, deckbuilder, etc will all be getting a bit of a face-lift with a Rebellion-themed skin. Screenshots? Sure, here's a preview:
Note: Click image to open larger size on our Imgur account:
Beyond Rebellion - The Road Ahead
Right after the release of so many new cards, players often have a legitimate concern about card games like these. Are we as developers settling into a mindset of "card sets and DLC" as the primary focus going forward? I can safely tell you that the answer is no. I can say that we are not diving straight into another set of 100 cards. DLC will be present, but not our primary focus - it's there for people who want a way to support the game while getting something back.
From here we will continue to increase our bug-fixing efficiency, as well as core in-game features. Marketing has also been asked about, and I can say that we are making greater efforts in this field. For transparency, some of this will be done via Youtube/Twitch personalities, but also with better press releases to news websites such as MMOBomb.
We have heard the requests for things like spectator mode and a revamped layout in deckbuilder. These sorts of possibilities will be discussed in upcoming meetings, but first we will be gathering community feedback this week and next week, while looking at old requests that already exist elsewhere in community forum posts/etc. For the moment, we are working on the updates that are coming December 13th.
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Note on IP Boost events: For those of you concerned about Draft not getting some form of bonus when other modes get an IP boost, I've pitched the suggestion to the team. Whether it's reducing the draft deck base cost, increasing the cost-savings-per-win, or reducing the entry fee of 2000 IP. Something to that effect does need to be in place for Draft-focused players (including myself).
Major Hotfix Update: Version 2.1.3f
A round of bug fixes surrounding Rebellion cards, plus a specific item we forgot to mention in a recent update:
- Fixed Time for Fun! only giving Character cards.
- Counterspell and Daclerius's Edict now properly only counter the first Ability card each turn.
- Fixed a bug with Evict that would put the targeted card in your hand.
- Fixed a bug where Helix Worm wouldn't trigger at all.
- Lucca now gives Shield 1 for only one turn, as stated on the card.
- Fixed some framerate issues with playing Rancid with a large graveyard.
- Martyr of Chaos now has the text clarifying it can only be used while in play, like the other Martyr cards.
- Xi, Martyr of Peace now has the Angel subtype, as has been pointed out she was missing it.
- Soldier of Purity and Cheryl, the Forward Scout now once again properly remove cards from the top of the graveyard, rather than the bottom.
- Fixed a bug where Once Was Clean's health would reset back after one turn if it was overcharged.
- Updated Rock Chucker's text to be more accurate.
- Various issues with new avatars fixed.
- Fixed a major issue where Kyrallic, Origin Of The Virus caused serious lag/game freezes on all turn resolutions. We have re-coded the card from scratch; it is now optimized and the frame lock-up is gone.
Patch Notes - Version 2.1.3
Here are the patch notes for Rebellion 2.1.3
- Rebellion Wave 4 cards have been pre-loaded into the client. They are currently hidden in the deckbuilder, and will be unlocked for viewing when Rebellion is released on November 12th. This will make it so we have little to no downtime at all when Rebellion's full set goes live.
- Added a red "X" marking to show on cards during the resolution phase. This happens when a targeted ability misfires on its target. For example, if you play Demonize on a character that stays in the Support Zone that turn, the Demonize card will have a large red X across the card to indicate that the ability failed to transform the character.
- Enabled Mega Unit 1's second ability (direct damage) to allow soft-targeting.
Bug Fixes
- For final card balancing, Taiga will be once again able to buff herself from her ability in 1/1 increments.
- Tailored Knight's overcharge effect will now grant Shield 1 and +3/3
- Death Blast: "Unique" status removed (if a copy is in your graveyard, you can play another copy right away). In addition, it now works off a maximum of 10 creatures in the graveyard rather than an unlimited number. It will attempt to take the top 10 characters from the graveyard, so if you have less than that the damage will be reduced accordingly. Still 2 damage per character removed from the graveyard.
- Fixed a discrepancy in the text of Invincible Soldier regarding "0" damage counting as damage or not. In the game code, 0 damage doesn't trigger special card traits such as the morale drain from Invincible Defender. The function is intentional, so we have updated the card text to say: "If Invincible Defender loses health due to combat damage and survives, the player that dealt damage loses 4 morale." This change will probably carry over to other cards that have this condition, such as Spirit of the Ancient Guardians.
- Aberion, Ascended should no longer appear as a draft pick when a player's deck purities do not match it. Gao Han, Champion of Warding is also affected.
- Fixed a bug where the store overlay persisted on the screen, even when changing to different menus.
- Fixed a bug where daily login rewards were sometimes not being awarded to players at random.
- Fixed a bug where, in Fixed Deck mode, the deck selection interface was malfunctioning. The screen has been repaired.
- Fixed a bug where sometimes a match did not record a win or loss for the player properly in Draft and Ranked mode.
- Fixed a bugged interaction between Evolving Parasite and Bromich, Field Commander.
- Fixed a bug where a character took full damage on the same turn that it was affected by both Zunshen, The Resolute General and Xi, Who Honors The Many simultaneously.
Weekly Post #27: Rebellion Release Information
The next set release is coming up! That’s about a hundred new cards to refresh the metagame at long last. New ways to play, new uses for older cards, and new meta decklists! The Rebellion set is shaping up. With card balance and early preview waves, players have been enjoying such new cards as Diseased Brute and Taiga, Apprentice Architect. We’ve also seen some great card art across the board, with popular picks including Morningstar Accelerator and Once Was Clean. The next release will be the full Rebellion card set, no additional waves at this point (although, internally we’re calling it Wave 4).
Rebellion Release Schedule:
October 25th - Preorders open to public
November 8th - Rebellion patch goes live.
November 11th - Preorders end at 11:59pm IWT
November 12th - Preorders closed, Wave 4 cards go live with Rebellion Penta-Packs
Rebellion Events
Countdown #1 - Rebellion Patch going live (November 7th/8th).
There will be a stream at our official Twitch page. Includes talk, giveaways and some gameplay on the stream before and after the patch is deployed. We’ll also be looking to feature some players. Have a new lore piece to share on the stream before you post it to the community? How about an IW-themed song? We probably won’t stream during all of server downtime, but we’ll come back some hours later on launch day to do more giveaways and community interaction.
Same style as #1 above. There will also be a tournament themed in the style of Rebellion, beginning the next phase of the metagame. This one will be mostly for fun but prizes will be available; players will have several hours to do some pack openings before the event starts.
Pre-order Information
Rebellion set Penta-Packs will be available before launch, on October 25th. These Penta-Packs will contain only cards from the Rebellion set of cards, and every card in a preorder pack will have a Platinum border - no chance for regular borders or gold borders. Foil is of course possible, so this is the only time “Platfoils” will be available. Keep in mind that these preorder packs are meant to be bought early, but cannot be opened until November 12th. After this date, the pre-order packs cannot be bought ever again. From November 12th and onward, Regular Rebellion Penta-Packs will be available in the store. They may come in regular, gold, foil, or gold-foil; but not Platinum.
Community stretch goals will return, using the same format as with the Oppression set pre-orders. There are bonuses for both individual purchase, and for community purchases as a whole. Every player who buys at least one (1) pre-order pack, will receive all stretch goal rewards that are achieved by the community.
Here are the tiers and rewards for individual accounts:
(Note: Additional art content will be provided as soon as it is available.)
5-Pack: Unique Title - The Rebel
10-Pack: Above bonuses, plus Unique Avatar: Rebel Lilariah
25-pack: Above bonuses, plus Unique Card Back: Balance
50-pack: Above bonuses, plus Unique Alt-Art Lilariah
100-pack: Above bonuses, plus Unique Deck Effect.
Essential Information: ** All Pre-order Packs, regardless of bundle size, will contain cards with a Platinum border
** Price per pack: 150 LP -or- 3,000 IP.
**All rewards are soulbound. Regarding Alt-Art Lilariah I am double-checking with the team and will have an answer by Monday.
** If you buy a bundle, you must purchase with 100% LP or 100% IP - you cannot split the currency per purchase.
** If you are wondering about pack bundle merging to be eligible for a higher tier bonus (aka buying a 5-pack, and then another 5-pack, and asking us to merge them into a single 10-pack), I have asked the team and will let you know when we reach a decision.
Community Stretch Goals
These items are unlocked by aggregating all purchases made by the community. When a milestone is reached, all players who have bought 1 or more Pre-order Rebellion Penta-Packs will benefit from all milestones the community unlocks. For each tier reached, all previous tier bonuses are included as well.
Tier 1: Avatar - Warmaster
Tier 2: Card Back - Unity
Tier 3: Alt-Art (Time For Fun)
Tier 4: Avatar - Sentinel
Tier 5: Card Back - Rebellion
Tier 6: Alt-Art (Pacify)
**All rewards are soulbound.
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To close, I'll reveal a new card art from the Rebellion set.
This one is called "Acquire."
Patch Notes: Version 2.1.2
Patch Notes - Version 2.1.2
This patch is mostly about the new Daily Mission system, as well as the debut of Rebellion's third wave of cards.
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Added game feature: Daily Missions. These are randomized objectives you can complete by playing the game normally. By doing things such as completing a few PVP matches, or killing X characters, you can get bonus rewards! Missions refresh daily. The current reset time is 9am IWT, and is a tentative timing.
Rebellion Wave 3 cards are available to access early! They are available in a new Preview Penta-Pack. As a modified Collection Penta-Pack, here is the card distribution:
Card 1: Guaranteed Wave 1 OR Wave 2
Card 2: Guaranteed Wave 3
Card 3: Collection Rare or higher
Card 4: Collection Common or higher
Card 5: Collection Common or higher
The Login Screen "message" is now revised. When clicking "Log in" the player will now be shown the individual steps. The loading of player profile data, such as decks and card library will now be displayed one operation at a time. For players who have trouble logging in, knowing which message the login screen "stops" at will now help us narrow-down issues related to login. Here's how it will look:
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Known issues slated for next-day patching on October 12th:
Overlay bug when opening a trade window while viewing the Card Backs or Battlefields section of the store. To work around this, please go to a non-store menu page before entering a trade.
Slight visibility issue where the IP amount on Mission cards overlaps the background emblem with the same border color. Sizing will be adjusted.
Unforeseen issues related to this patch: None yet (This list will be updated as necessary)
Weekly Post #26: Ucoming Patch & Ranked Reset
Hey party people! This week the date is being announced for our next patch, along with a few reminders and discussions going on.
Ranked Reset Reminder
The reset will happen today as previously mentioned in last week’s update. The top 100 leaderboard will be frozen at 11:59pm IWT. Most of the prizes will be automated, but Infinity-border cards will be manually sent out by me. I will contact everyone in the top 25 to confirm what their IB picks are.
Yodo/LM are considering an in-game method for choosing IB cards, but in the meantime IB picks will have to be manual. We wish to keep testing the one-month reset duration for another 1-3 months before considering other season durations (such as 3-month, by expansion, etc). We have noticed the pros and cons offered by various community members, and will revisit this topic after we have tested the 1-month reset format a bit more.
Patch Day!
The next patch is expected to launch on October 11th, 2016. The patch will include the return of Daily Missions, as well as Rebellion Wave 3. Preliminary patch notes will be released as soon as they are available. Additional bug fixes are also expected, but there is a chance they may come earlier via a hotfix. A few notes about patch contents:
IP values seen for missions on PBE are not final, they were placeholder values. Rewards that include IP will be closer to about 1,000 IP, not 200.
Rebellion Wave 3 cards on PBE are not necessarily finalized when it comes to stats/abilities. The community balance team is going over the cards. Once Wave 3 is done being looked over, we will advertise that group of cards to the public.
Up Next
We are in the final stages of designing the DoD faction trial, and working on the script for the next campaign after it as well. Both sets are expected to be of comparable length to the existing faction campaigns, at about five missions. Starter decks will also be included as rewards for completing those campaign trials.
More news next week!
Weekly Post #25: Daily Missions and Ranked Rewards Update~
FIrst, I'd like to direct everyone to the details of our new hotfix update if you haven't given it a once-over yet. It is a sizable group of bug fixes including the deckbuilder menu, trade interface, and buggy card interactions.
Daily Missions Make A Return~
At long last, missions return to Infinity Wars. Some additional incentive is on the way for your regular gameplay. Killed 50 characters? Won a few games? You get extra rewards for things like that, with a few missions every day. Rewards may vary, from IP to Rift Tokens to IP/XP boosters for example - options are still being tested and explored.
Here are a few more examples we might attempt:
Use the Trading Post ten times.
Play with a deck that is three of the same purity.
Play with a deck that has at least X (Subtype) characters in it.
Virus: Developers carry a virus. Encounter us in PVP to receive the virus, and a reward.
There are so many options with this kind of thing. Eventually, we might even attempt to run community-wide missions/goals so that it doesn't just happen during expansion preorders. There is a lot that could be done with weekend, week-long, or month-long events; complete with themes for certain fictional events or scenarios. For now, just individual missions. You'll be able to experience this in one of our next updates, probably between October and November. In the meantime this feature will be tested and iterated further.
Ranked Rewards Update
After meeting and talking with some of our community mods, we have put together what we understand to be a road toward better rewards for Ranked leaderboard resets, in the short term focusing on this trial month. As we mentioned before, the current "trial" season will end on September 30th, with reward bundles going out to players. Please note that we have heard player concerns about RNG cards, distribution of Penta-packs and more. On the basis of this being a one-month season, here's the breakdown for September:
Prizes: ***Note: all Infinity cards are selectable, and all Golds will be Random for this month.
1st place
Gold-foil (all x1): Legendary, Epic, Rare, Uncommon and Common
Gold (all x2) Legendary, Epic, Rare, Uncommon and Common
Infinity: Legendary x1, Epic x2, Rare x3, Uncommon x3, Common x3
7,500 LP
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2nd Place
Gold (all x2): Legendary, Epic, Rare, Uncommon and Common
Infinity Epic x2, Rare x2, Uncommon x3, Common x3
5,000 LP
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3rd-5th Place
Gold (all x1): Legendary, Epic, Rare, Uncommon and Common
Infinity: Epic x1, Rare x1, Uncommon x2, Common x2
5,000 LP
Okay, those are the rewards available come October 1st. Please remember that this is just a set-up for the trial season, and if necessary we can adjust the scaling or the contents to some degree. The current plan is to continue testing the 1-month season format for Ranked PVP, for at least one to three more months. In this time we will be discussing season length for the forseeable future beyond that, as we have lots of pros and cons with each duration. For example, we can't justify alt-arts for a 1-month duration, but a 3-month season is a longer grind. Various proposals on the forums will be read and taken into serious consideration. One thing we know for certain: we will finally be removing the Champion title issue. In future seasons, it will only be awarded at the conclusion of a season, and not right after a reset as players get their first points.
Going forward, we are considering various options for rewards at the top of the leaderboard which have some exclusive appeal to Ranked gameplay. One idea brought up was the concept of a special battlefield that goes to whoever has 1st place during the time of the reset, and each time you got the position your battlefield would transform a bit (such as a pile of gold getting bigger and bigger each time you got 1st place). This example was well-received by the mod team and staff, so that is a possibility in the future. Other concepts are also being considered as well.
Edit: Regarding choice reward cards, we recognize the value of being able to choose your reward card in a skill competition. In the case of individual card rewards, therefore, we are seriously considering the implementation of an in-game "pick your Infinity-border card" system that works directly in-game. We may opt for something similar to the old Golden Ticket, something I pitched for IBs earlier this year. I'll let you know when this gets locked-in for development.