Infinity Wars: Animated Trading Card Game cover
Infinity Wars: Animated Trading Card Game screenshot
PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Infinity Wars: Animated Trading Card Game

Revelations Balance Patch | IWC 0.81.2 Beta Patch Notes

www.infinitywarsclassic.com





Minor Features



Inventory Card Filtering


We now have card filtering supported in the inventory screen when viewing your card library.
This includes filtering for Factions, Set, Alternate Arts, Foiling, Premium Borders and Stamped cards.
Note: The circular amount display on each card still represents the total amount of that card you own, so it does not change depending on your filters.

FPS Limiting Support


Added FPS limiting support. You can now cap the frame rate that the game runs at.
This can be changed in Options -> Graphics.

Balance Changes


Believer of Paragons: Cost:4 Morale:5
Character - Human
At the beginning of combat, if Believer of Paragons is deployed, the first Unique Character you control in the Assault Zone gains Indestructible until end of turn.
Pay 3: All Unique Characters in your Hand and Command Zone gain +2/+2. Activate only once per turn.
12/8
We were not happy with the previous design for a number of reasons, both treading on the toes of cards like Cassial, and not doing a good job supporting the Unique Characters themes. This rework we believe will better help the deck it is aimed at, especially with the upcoming Rift Run gamemode.

Carlota's Arbitrator: Cost:8 Morale:9
Character - Angel
You may pay 3 to deploy Carlota's Arbitrator, if you do, Remove it at the start of combat.
Flying
While Carlota's Arbitrator is deployed, enemy Characters entering the Deployed area don't cause effects to trigger
16/16
Arbitrator's effect is a useful tool to have against something that is otherwise often hard to interact with, however she came down too late in the game to impact some of the most important deployment timings. So we have added an alternate mode that can be used earlier. This rework also opens up some combos for the clever player.

Koro, Finder of Ways: Increase activation cost to 3. Fix Permanent element of the card.
Koro's redesign slipped into the previous patch, and we are very happy with her new gameplay loop, however she has a slightly higher power level than we'd like, so we want to slow her down a little bit, but fix up the bug that wasn't making the supply buff "permanent" as we want to see her used with reanimation or flicker effects to stack up buffs.

Death in Heaven: 8 Cost -> 10 Cost
Death in Heaven is incredibly powerful, falling into the rare style of board wipes that can hit the support zone. In addition to this, careful deckbuilding can make this board wipe often partially one sided. While overall we have seen some really fun new decks emerging from this card, we felt increasing the cost to better respect its immense power was necessary.

Serpent of the Western Wind: 4/4 -> 6/8
Earlier versions of this card where significantly cheaper, and thus an oversight occurred when the card's cost was increased without raising its base stats. While we want to flying lord effect to take focus over an efficient body, 4 health especially left the card far far too vulnerable.

Tormented Eidolon: Require battlefield for both effects. Wording changed to "At the end of turn, if a Character you control died this turn and Tormented Eidolon is on the Battlefield, it gains +2/+2, and next turn you gain 1 extra resource."
While sometimes difficult to enable, cheap resource increases are extremely powerful and so are ramping stats. To both simplify the wording of the card and lower the effectiveness of having this sit in your command or support zone, we have made both effects only trigger while on the battlefield.

Saber Tooth Snail: 8 Health -> 6 Health
Slow and steady wins the race. Snail takes time to enter combat, but its very efficient unstoppable stats we've found just a little too much, especially with health buffs from cards like Aleta. With its lower base stats it'll now need to rely on effects like that to get multiple hits in once it gets going.

Jade Golem: 8 Health -> 12 Health
Jade Golem was a bit too vulnerable in the defence zone and a bit too small if played from deck later in the game, so we have increased its survivability a little to encourage building a strategy around it more often.

Cassial's Grave: Reduce cost from 5 Cost -> 3 Cost
While certainly a powerful artifact, being locked behind having your Cassial die, and being relatively expensive wasn't very exciting. So we've made the generated artifact a little cheaper so you don't fall behind in tempo.

Dragon Tamer: Replace Exhaust with once per turn, only generates 6+ cost dragons
While designed more as a casual card and an option for Draft, Dragon Tamer exhausting itself made it's already huge overcharge investment too much, especially when you often needed to use the Tamer's body to survive long enough to use the Dragons it generates. In addition there was about a 5% chance to generate an Ao-Shun, Incognito which would be extremely frustrating. So to allow us to print lower cost dragons and to prevent this small annoyance, we have added a cost restriction as well.

Illegal Magitech: Reduce Cost from 3 Cost -> 2 Cost
Similar cards like Hunt have seen niche play, and there was concern during early testing that the ability for this card to find other copies of itself could be dangerous. However after additional playtesting by the community and the team, we feel that between the two faction requirements and the cost cap, this is safe to reduce in cost.

Project Hellfire: Morale increase to 3
Project Hellfire is extremely aggressive and can be combined with a number of other cards to double up hand or command zone buffs. We wanted to make using multiples of these slightly more risky with a minor morale increase. We'll be keeping an eye on if the card needs any future adjustments however.

Micro-Rift Research: Increase Cost by 1. Remove Pre-emptive.
This ability is incredibly efficient and flexible, able to prevent a huge amount of damage, save characters or repeat deploy effects. due to the broad range of uses and ability to stall especially, we have increased the cost slightly and removed the pre-emptive effect to make initiative matter more.

Nero's Experiments: Added permanent so it can raise multiple times
Nero's Experiments allows players to turn nearly any cheap character into their own Risen of Avarrach, grinding out a slow but steady victory. However because the effect wasn't permanent, its reanimation would only happen a limited number of times, playing against the purpose of the card.

Bile Imp: Increase Exile 2 -> Exile 3
Infect is a powerful keyword, and while we have been happy with this card's build around elements, this was often overshadowed by raw efficiency when deployed on turn 2, putting a stop to nearly any early Character play. This will now more often come down a turn later, when there are more counterplay options available.

Irial, Champion of Tenacity: Increased stats from 4/2 -> 6/6
Irial is another card that suffered from a last minute stat change after concern from early testing. However this lead to a particularly negative reception considering her prominence as a legendary and some of our marketing. We've given her a significant buff as a premium 3drop champion she was envisioned at, but will be be keeping an eye on her performance going forward in case we have overcorrected.

Spiritfire Disciple: Description changed to
"Vigilance
At the start of combat, if Spiritfire Disciple is attacking or blocking alone it fully heals and gains +8/+0 until the end of turn."
The attack alone trigger has been playing really well, but was hindered by the difficulty of having the Disciple survive it's first turn, often dying due to its vigilance. Thus we have modified the card slightly to still encourage this faction pair's gameplay style but with less awkwardness.

Drason's Revolutionary: Stats increased from 15/5 -> 15/8
While mostly a signpost synergy piece for the future rift run mode, and a deploy speed removal option with a heavy deckbuilding cost, we wanted to raise the floor slightly so that it didn't die to a stiff breeze.

Fickle Friendship: Increase Cost from 6 -> 7
While already a bit slow and expensive, it has the ability to both get past most immunities and give you an immediate attack or defence use as the stolen character remains in the same zone. Therefore we wanted to make it even a little slower to let if focus on its infiltration element and not create too much of a density of removal in Exiles.

Subject 1/MN-Y: Reduce stats from 5/12 -> 5/9
We've been seeing this good boy as a core pillar in a number of strategies, from tutoring specific cards to 15+ attack matters subthemes. However the base body is currently overly efficient, especially as a hybrid card with a very very low deckbuilding cost. This we are toning down the stats slight but still expect to see this doggo popping up in the right decks.

Rift Stabilizer: Reduce activation Cost from 3 -> 2
Rift Stabilizer is slow and expensive. So while it remains slow to activate, we are making it a little cheaper over multiple turns.

Vesta, Firebrand Commander: Increase Health from 10 -> 14
Vesta's attack trigger gives small but widespread incremental buffs, however it would often die on its first attack, making it difficult to stack up multiple triggers, so we've increased her health slightly to help make her a little more consistent.

Sceptre of the Deep: Two Demon Tokens to Hand -> One token to hand and another to your deck.
Sceptre of the Deep while effective in the grindiest of matchups to not get punished for playing Demons, the tokens where extremely slow to appear and would fill up too many crucial draws in multiples. Now one demon token is added directly to your hand, giving more consistency and allowing you to either apply pressure with a constant stream of free fliers, or save them up to use after a crucial board wipe.

Bugfixes


General Fixes


Revelations Released | IWC 0.81 Beta Patch Notes

www.infinitywarsclassic.com



Revelations is now live!


All Revelations cards are now available to play. Check them out on the deckbuilder now!
We are thrilled to present our latest set featuring 100 new cards, including 40+ multifaction cards and the new Recall mechanic.
Various micro-rifts have opened across the worlds of Infinity Wars, enabling contact, conflict, and cooperation between all factions without the need to traverse the Old World.
Revelations is where things truly begin to escalate and become much more intricate as new threats rise and fall. You can find all the new cards on the Official Wiki, in the deckbuilder, or in the Revelations Spoiler channel in our discord. Also, check out Platform_Disciple's Youtube where he's done some impressive Revelations Card reviews of the entire set!
We are very excited to see all the new cards in action and want to thank again our amazing kickstarter backers that have made this possible.



Major Features



Kickstarter Rewards


The first wave of Revelations Kickstarter rewards has been granted to all our amazing backers that filled in the backer survey.
If you filled in your survey only in the last day or two, we’ll be doing another wave next week.
If you either have not filled out your survey or given incorrect details about you IWC account name, we will be contacting you soon to allow you to get your rewards as soon as possible.
Be sure to check out our "kickstarter_rewards_help" channel on discord if you have any questions or concerns.

Revelation Packs


Revelation penta packs are now available on the store, replacing the previously available Intrigue packs. If you want access to coloured versions of new set, this is one of the best ways to get that.

New Prestige Pass System


Every player can now switch between different set/season passes allowing you to choose the type of progression of items you wish. Those who had already progressed through a current prestige pass keep their current progress on that, allowing you to switch to another, or switch back to continue progressing if you have not yet completed it.
The Intrigue Prestige Pass will remain the default long term pass, while each new set will get slightly shorter reward paths to progress.
Previously, the levelling system for prestige pass progressed in sync with your main level, but now each prestige pass progresses at its own rate based on that pass' levelling up model. This means that you can progress faster/slow on a prestige pass than your main level.
A small level progression display is now shown on the match result screen at the end of a match, showing the user their current progression for the current selected pass.
You currently only get prestige pass progression from XP received after playing a game (inc. Quest completion), and not from features such as Daily Login Rewards. This is due to some UI and technical limits we'll be re-evaluating in the future.

New Store Rotation


New items are now available in the store, including previously unseen alternate art bundles, each bundle will be available for two weeks only, and the store will rotate each Friday, so be sure to check back each week.
The Intrigue Full set single pack is also now available for the first time, giving you access to a single colour copy of each of Intrigue’s 100 unique cards.
Finally, we have also made some adjustments to our Player Titles, adding more comedic and personalised titles in future store rotations to help players tailor their profile to their liking.

Badge System


Announced during the Intrigue kickstarter, the Profile Badge system is finally here, with different rarity icons that can be displayed on your profile. This system is still in its early stages but you can now finally use our amazing new kickstarter exclusive badges via the profile page.


Minor Features


New Full Set Pack Opening


Massive improvements have been made to our Full Set Packs, which now have new graphics and UI layout for opening that isn’t just a text list. They also have new box art thanks to the amazing Nick.

Wording consistency updates


Dozens of cards have had spelling fixes, grammar fixes, or wording changes to make similar cards more consistently worded or better reflect how they actually work ingame.

Revealed Card updates


Cards that target your hand or deck now more consistently apply VFX and communicate when they are revealed to your opponent. Essentially the rule of thumb is that single target hand cards will get revealed (like Fiery Ascension) or any card that explicitly reveals (like Wild Hunt.) Cards like Dark Wish that target the deck however will not reveal the card to the opponent unless their card text state’s otherwise.
Thanks to WhatIfFred for helping compile a list of incorrect reveals for us.

Leaderboard Reward Changes


Our monthly Leaderboard rewards system has been updated to better reflect that the leaderboard for dedication of play, and not currently connected to MMR or other competitive ranking system. This is our first pass on this system and we’ll continue to make updates should they improve player experience.
These changes include:
- The amount of gold granted has been increased
- The “Player of the Month” titles has been changed to “Most Dedicated [month][year]”. This is a retroactive change.
- A special cardback for top 10 players each month will be available soon (this cardback doesn’t change each month.)
Check the leaderboard for more details.

Changes to Copy vs Exact Copy


Fixed inconsistencies between “create copy” and “create exact copy” where the former would sometimes carry across additional effects. Also fixed issues with exact copy and its interactions with cards like Humble, and the Command Zone’s haste effect.

Balance Changes


No Balance Changes in this patch.
Revelations cards will be receiving a post-release balance patch in 1-2 weeks to address urgent issues identified by our internal testers and the wider playerbase.
A regular balance patch will be made next month, which will include a broader range of cards and go through our normal Patreon polling process.

Bugfixes


General Fixes


Double XP Until Kickstarter Ends

We’ve activated Double XP from 3pm Friday the 3rd (AEDT) through to Monday the 6th at 3pm (AEDT).

You also get 3x free Standard Collectors Packs just for logging in during this time! Jump in now to check out all the improvements we’ve been making to Infinity Wars.



www.ks.infinitywarsclassic.com

Revelations Set Reveals - 6th March Kickstarter Ends

Visit ks.infinitywarsclassic.com to get your hands on platinum Revelations cards never to be available again! Thanks for supporting us getting successfully funded before the 6th of March.

Tutorial 3 & Game Optimizations | IWC 0.80 Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.80.0



Major Features



Tutorial 3


The third Tutorial is now available to play, jump in now to earn rewards.
Learn about Deck Purities, Activated Abilities, Character Morale, and Artifacts as you drive off the angelic Overseers.
We'll be looking out for feedback on Tutorial 3, with changes to come.

Replay System Version 1


We've redesigned how the in-game initialization behavior works, allowing us to support replaying of the previous games.
We'll now get your replays when you submit bug reports, allowing us to recreate issues related to general bugs and especially desyncs, helping us to find and fix bugs easier.
With Version 1 of the replay system, you're able to replay the last match you played at the conclusion of the game using the "Replay Game" button on the Results screen.
We'll be further supporting these feature in the future, eventually allowing users to save replays and live spectate matches.

Minor Features



Improved in-game performance


Optimized performance of card creation and zone movement, fixing major performance issues with cards like Time for Fun and Gather Thoughts.
We'll be keeping an eye on these changes and will make further adjustments if necessary.

Revelations Background


A new featured background featuring "Pras, Flame of Vengeance" is now available in-game, coinciding with the Revelations Kickstarter.

Bugfixes



General


20% Funded in 3hrs! Revelations Kickstarter Now Live

Hey Rift Runners, this is a quick update going out to our IW1 players about us now being live for the Revelations Kickstarter! 

After just 3 hours into our campaign and we already have over 20% of the funding goal!

Check out the video linked below for the introduction to the Kickstarter from AgentCoyle:


A thundering round of applause to all you wonderful players who have already pledged to our cause! You are the lifeblood of this project and every single pledge you make during the first few days injects a powerful surge of momentum into our campaign, propelling us higher up the algorithm and inspiring others to join in the action.

We are thrilled to present to you our latest Kickstarter campaign for "Revelations," the follow-up to our highly successful "Intrigue" set, which surpassed its Kickstarter goal by ~10k AUD and fulfilled all of its promises. "Revelations" is a multifaction-centric set featuring micro-rifts that have opened across various realms, enabling contact, conflict, and cooperation between all factions without the need to traverse the Old World.

The 100-card set includes 40 multifaction gold cards, showcasing a plethora of these new combinations and being adaptable to a range of decks. Many of these cards also provide archetype signposting for each combination, making it simple for new players to construct effective decks. If "Intrigue" established the new status quo, "Revelations" is where things truly begin to escalate and become much more intricate.

Here are some of the multifaction cards from the set:


... and for a preview of what you get at the $25AUD tier:


If this reveal of Revelations intrigues you, go visit the Kickstarter here, and then pledge if you wish to support the game and get exclusive perks! Thanks and see you real soon Rift Runners!

Daily Login Rewards & Revelations Pre-launch | IWC 0.79 Alpha Patch Notes

www.infinitywarsclassic.com

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.79.0



We've just announced Revelations, our next set for Infinity Wars Classic! Sign up here to go into a draw to win a custom profile picture (not available through the Kickstarter) and also be notified when the Kickstarter goes live. In the meantime, enjoy our brand new daily rewards system and have your voice heard by voting in game on which version of Pras's card art should be the set's main artwork.

Patch Notes



Major Features



Daily Login Rewards


We now have the first version of daily login rewards implemented! Log in each day to claim the rewards for that day, to progress through the weeks rewards.
Each day is synchronized to the server time, so that it's universal for all players. If you miss a day, your progression will be reset. If you complete the full week, your progression will also reset the next day.
To view your current progression, in the main menu go to Rewards -> Daily Login.

Minor Features



Targeting Zone Focusing


When entering targeting mode, the valid zones for that cards targeting effect now get focused. This will darken the rest of the battlefield, making it more clear of what's available to target.
This option can be enabled in Settings -> Gameplay -> Targeting Zone Focusing.

Bugfixes



General


Major Balance Patch & Tutorial Updates | IWC 0.78 Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.78.0



Patch Notes



Major Features



Tutorial 2


Tutorial 2 is now available to play. Go to the Play screen to try it yourself.
We are hard at work to complete the rest of our initial 4 tutorials, with new mission builder systems to speed up this process in the future.

Major Balance Patch


As part of our improved commitment to feedback from our Patreons. We have released a array of major and minor balance changes. All changes required a minimum average vote of 5/10 from our Patreons after being reviewed, with all changes passing with flying colours. We hope these changes shake up the meta in interesting ways, and tone down some of the most powerful or frustrating cards.

Minor Features



New Store Items


New packs available in the store, with weekly rotations for upcoming bundles!
Keep an eye out for new alt arts available by these bundles, as well as full set single packs.

New Keyword: Barrier!


Barrier is a new mechanic being showcased in the next set: Revelations.
Barrier (When a card with Barrier is dealt damage or is killed by a kill effect, instead it breaks a Barrier.)
We are adding this keyword primarily in DoD, and Genesis as a defensive option against both combat and kill effects, with it not being as repeatable as shield, or as permanent as effects like Flame Dawn Paladin.
You'll see more used of the keyword in the next upcoming expansion, which the team is really excited to showcase soon.

Balance Changes



Trading Post 3 Cost Option


Now draws then shuffles.
Goal: Any change to a core gameplay system of IWC such as the Trading Post is not something to be changed lightly, this will very slightly increase the power of this option, but reduce negative experiences created by drawing the exact same card you shuffled away.

Medi, Herald of the Void


Draft Activation cannot be undone.
Goal: Keep the draft ability as a fun casual option for players at low/medium levels of play who want variety each game. But tone down the power of the card at high competitive play, as while it can still find finisher cards, you have to take one of the cards offered each time, no longer granting you a free peek at the options offered.
NOTE: If you cancel the choice or run out of time mid-choice, a card will be Drafted randomly.

The Calamity


Gains "You cannot play Calamity if another copy of this card is in your graveyard."
Goal: Re-adding IW1's Unique tag gameplay to Calamity, but spelled out explicitly to make it easier to understand. Multiple Calamities being cast each game has negatively impacted how control mirrors, and finisher cards play out, especially at a higher levels.

Forerunner of the Champions


Base stats changed from 4/4 -> 3/3.
Goal: A minor nerf to bring down the early game power of Forerunner slightly. We knew the redesign as first released was pushed, but so was the pre-redesign card, and thus wanted to give the community a chance to try out the more powerful version before scaling it back if necessary. After seeing the card's results over the last month or so this is necessary. We'll continue to keep an eye on Forerunner's performance if/when this nerf is applied.

Symbiote Prototype


Card text changed to "When Symbiote Prototype enters the deployed area, if you control an Artifact, Symbiote Prototype gains Barrier 1."
Goal: Symbiote Prototype has consistently been requested as a card to receive a redesign, keeping the "artifact matters" element at a low purity but not actively conflicting with single target buffs. When adding the Barrier mechanic, we looked at if any old cards wanted to receive the new mechanic and Symbiote Prototype seemed like a natural fit. The card is still unlikely to see non-casual play, but will certainly be more interesting in upcoming modes like Rift Runs.

Covert Battlesuit


Wording/minor mechanical change.
"When Covert Battlesuit enters the deployed area, it gains Barrier 1. While Covert Battlesuit has Barrier, it has Untouchable."
Goal: Integrate the Barrier mechanic into a card that essentially already has it, just unkeyworded. Keeps the card playing the same in 95% of situations, only making it slightly more powerful if it gains Barrier due to some other effect.

Shield Generator


Wording/minor mechanical change.
"Exhaust: Target Character you control gains Barrier 1 until end of turn."
Goal: Integrate the Barrier mechanic into a card that essentially already has it, just unkeyworded. Keeps the card playing the same in 90% of situations, only making it slightly more powerful if used to block kill effects or noncombat damage when you have initiative.

Salvage Operation


Can only raise artifacts or characters that cost 10 or less.
Goal: Raising artifacts from the graveyard into play was a previously unseen effect in Infinity War's cardbase. The resulting Omnitron decks have played poorly. Requiring very specific answers for often a low deckbuilding cost. This restriction will mean either reanimating other cards like Omnimind, AI Singularity, or playing enough artifacts to reduce Omnitron's cost to 10 or less.

The BIG-ANATOR


Base stats changed from 1/1 -> 3/3.
When you Overcharge or discard a card, If The Big-anator is deployed, it gains +1/+1. (Previously +2/+2)
Goal: Big-ANATOR is an excellent "build-around" card that currently is just a little too swingy with mass overcharge or discard effects, especially when used in multiples. This could often be used for annoying OTK turns that created negative experiences. This minor modification to its stats will make the card more powerful with small amounts of discharge/overcharge, but not have it scale to such huge sizes as quickly.

Filing Cabinet


Draw a card, then put the two left-most cards in your hand onto the bottom of your deck.
Goal: Filing Cabinet being a cheap factionless artifact that can be activated any number of times per turn could be abused with Overcharge matters cards which was not part of the card's goals. This change keeps the repeatable filtering aspect, but no longer works with cards like Hungry Abomination to create negative play experiences.

Infested Hulker


Added the 'Beast' subtype.
Goal: Most players due to the name and art already assumed it had this type, this change means reality lines up with expectations, while very minorly buffing a fun casual dual faction card.

Bugfixes



General


Holiday Patch | IWC 0.77 Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.76.



Patch Notes



Major Features



Deckbuilder Improvements


A significant number of changes have been made to the deckbuilder to make changing the card cosmetics and deckbuilding in general more satisfying.

Improved Card Decoration Selection


You can now better select the exact card decoration/cosmetics you want for your deck cards. Clicking to zoom a card in the deck builder, whether that be from the selection grid or the current deck cards will show a list view on the left with the available cosmetic variations you own for that card.

Grid Decoration Cycling


While hovering over a card display in the deck builder grid, you can cycle between all the available cosmetics for that card. Do this by using W/S keys, Up Arrow/Down Arrow or by holding Ctrl+Scrolling.

Filtering


More customized faction filtering for filtering for specific purities: left clicking on the faction filters now allows cycling between single, dual, or tri purity cards of that faction (right clicking resets faction filter).
Filtering performance in general has been improved (especially searching).

Improved deck displays in both the Play menu and Deck Explorer menu uses a slimmer design which allows showing more decks at once.

Finally we have deck "Face Card" selection coming soon, however it didn't quite make it into todays patch.

Minor Features



Community Voting


Social menu now has in-game voting, allowing the community to vote on upcoming features, card designs, art designs, etc.
Our first vote is up right now, let us know what Christmas gift you want this year.

In-Game Multiplayer Timer HUD flashing


Added red pulsing HUD when in a multiplayer match and the turn timer is about to exceed to give additional user feedback that they need to finish making their turn.

Balance Changes


No balance changes this patch, we'll be having a balance change incoming in January that'll test our new Patreon voting system.

Bugfixes



Cards


Major Balance Patch | IWC 0.76 Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.76.

Patch Notes



Minor Updates



Tutorial Improvements


We've made some adjustments to the tutorial based on player reports, this will help new players learn the game, thanks for your feedback.
Tutorials now also display the rewards from completing them, in the tutorial selection screen.

Matchmaking Improvements


Fixed Silent disconnect issues. Previously if you disconnected with a player while in a game, there was a case where the the game would get stuck on "Waiting for opponent", this will now notify you of a disconnection and complete your game with the player, we will be continuing to look into this connection issue and if it is something related to our networking services, thanks for your patience

Pack Descriptions


Improved readability for Packs & bundles in the store to now have clearer information to what they contain. This was a community suggestion, thank you for your feedback.

Increased Quest XP


Quest Experience rewards have been multiplied by 15. Was created referencing an outdated EXP calculation, making them nearly meaningless.

Balance Changes/Redesigns


Overall Goals of these balance changes: