Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41c. What started as a hotfix patch with bugfixing ended up being a lot larger than anticipated, and while we don't normally make full announcement posts for hotfixes, there was a lot that was fixed up timed directly with another free weekend, which will hopefully be a lot more fun this time around thanks to the aforementioned bug fixes. So, hopefully we'll see you there!
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come. Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.
Patch Notes
Major Features
Animation Fix All card animations in game should now play in the correct order and the correct speed, this was caused by our recent optimisation efforts.
Deck Pasting Pressing CTRL+C in the main menu will copy a decklist of your currently selected deck to the clipboard Try posting your decklists to the Discord, we wanna see your amazing creations.
Expanded Deck View Decklists in the main menu will now automatically expand to better allow you to see your full decklist.
Minor Features
Max Hex values increased Increased max health and attack values of character to +-32,767, any Character with values higher/lower than this will have that value set to this. This is due to the way data is packed in the network packets.
New Cards
Extripate Cost:7 (Factionless) Ability Remove target Character, Location, Mission, or Artifact from the game. This ignores all abilities.
This new card design will provide an overcosted but surefire method of any deck from removing problematic cards of any type from the game, especially those with Untouchable, reanimation or other defensive abilities.
Balance Changes
We have several balance changes this week, all bought about directly by community feedback from our Patrons, as well as the free weekend.
Grandmaster Rome
Hyrid Purity Changed to Multi-Faction Purity (OoS AND DoD)
Increased base stats by +1/+1
Fixed wording errors: eg: calling the Assault Zone the Attack Zone
Grandmaster Rome has been an interesting new addition to the cardpool, providing flicker synergies, token generation and evasive threats and defense to a large variety of decks, however while the Intrigue set is looking to add additional Hybrid cards to the card pool, Grandmaster Rome's high impact and many uses meant we are restricting it to a more narrow purity with a slight buff to compensate. We've redesign some future Intrigue cards to be Hybrid cards to offset this change.
Umbral Warden
Text changed to "Bloodthirst 3 If your fortress is below 40 health, Umbral Warden gains Haste"
Stats changed to 4/12
Umbral Warden's role to specifically counteract swarms of small aggressive Character cards was overshadowed by the cost reduction mechanic of the previous design and it could often be quite difficult to remember as an opponent if you had dealt 20 damage the previous turn. Thus this new version uses technology similar to Rescue Angel which is easier to track and puts more of it's power in it's stats and bloodthirst, with the haste being conditional. The team will continue to keep an eye on how the card performs but feels it should be much better suited to its role now.
Bugfixes
Fixed all transform cards to work consistently, Transforming will always remove all buffs, debuffs and damage. This also fixes issues with Kali, and with Rabbid Rabbit.
Fixed Secrets of Veroria sometimes not working on tokens
Fixed Tome of the Dead not activating if the board state was empty
Fixed Scintilla healing the fortress even when Characters it was attacking didn't die
Fixed Hellkeeper created two 6/6 Demons with the cost of 4 instead of 0 into the deck
Fixed Verore Death Worshippers gaining power even in the graveyard
Fixed Purge the Unworthy mission completion
Fixed Deployed Ultra-unit, sometimes not killing other Characters
Fixed Cloning effects sometimes not copying Buffs and Debuffs correctly, especially those that prevent movement from specific zones
Fixed Logrithmatron health doubling not working correctly with damage
Fixed Characters that get over 128 health or attack in multiplayer incorrectly triggering the Desync detection due to data types
Fixed Game Version checks for multiplayer matches not working correctly with hotfix patches
Fixed Deck collection errors sometimes causing custom decks to get wiped
Fixed Entangle sometimes creating errors if multiple effects were telling the card to be stuck in different zones
Fixed Bloodthirsty Dead's spritesheet
Fixed Win/Loss tie bug
Fixed Morale not being correctly checked by the desync detection
Fixed Stat multiplication not calculating correctly in some instances
The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41. It's official, we've finally launched into Alpha! And to celebrate, we're running a free weekend until sunday/monday (timezone dependent) for all our players, and not just our Patreon supporters. Not only that, but you'll receive a free pack of cards just for playing this weekend, that will be credited to your account. So jump in and play!
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come. Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.
Patch Notes
Major Features
Alpha Release With the recent optimisation updates, as well as both the current state of the Infinity Card Engine and the current core gameplay loop looking better than ever, we're happy enough to officially move out of our Pre-Alpha phase, and we've now officially hit the next stage of development, Alpha!
Free Weekend Systems We will be having a Free Weekend on the 24th-26th of September and 9th-10th of October, anyone logging in during this date will have full access to the game regardless of Patreon status, and will recieve 1x Intrigue Phase 1 Booster Pack plus an additional 3x Intrigue Phase 1 Booster Packs if you are already a patreon. These rewards will be given out for each free weekend event, so be sure to play during both events to maximize your prizes.
Card Pack Systems While opening card boosters to convert into steam cards with specific cosmetics is still being actively developed, card pack inventory systems have been added to keep all your rewards attached to your accounts. This is part of our medium term plan to allow account transfers from IW1 into IWC, an exciting step for much of our community.
Minor Features
Deck Builder Improvements Deck builder now has advance serching options allowing you to search for keywords and types. You can search for multiple criteria at the same time using ',' or ';' between search terms. More improvements coming in the future with additional search filtering and sorting.
New Cards
Umbral Warden Cost:5 Morale:7 (WPx1) Character - Beast Haste, Bloodthirst 2 If your fortress took 20 or more damage last turn, the cost of this card is decreased by 3. 8/14
Civil Turmoil Cost:2 (OoSx1) Ability Choose one: - All Characters you control with flying gain +2/+1 this turn. - All Characters you control without flying gain +1/+2 this turn.
Restricted new cards for Devs only for testing:
Raider's Ambush
Displacement
Abandoned Symbiote
Corrupting Magics
New IW1 Release Cards (5)
Varyus, Master of Choice
Zuza, Angelic Siren
Wall of The Dead
Prophet Karani
Phalanx Commander
Balance Changes
Gao Han - nerf, now has his cost reduced to 1 when in the command zone rather than being free. We will be keeping an eye on this card to see if further changes are nessesary.
Bugfixes
Fixed major bug that caused spritesheets to play too fast
Fixed Augmented Ninja Ability
Fixed some battlefields not being added correctly to our new optimisation systems
Fixed players sometimes being unable to load their profiles and icon data
Fixed Onleave Triggers not working correctly
The cards Mutating Dead and United Front have been added back to the deck collection after accidently ending up on the restricted list again.
Fixed some cards that spawn multiple tokens at once to create "ghost" cards
Fixed multi life cards not correctly removing certain debuffs that could cause infinite loops
Fixed Pilgrimage monk is buffing everyone +4/+4.
Fixed Demon of Dark Bargains external passive cost reduction working while he is in the command zone
Fixed Strength of Leadership's targetting
Fixed some OOS cards that were missing the Champion tag
Fixed Mass Death etc not killing cards with OnOtherDeath triggers while those triggers were queued to resolve, for example Zombie Scavenger.
Fixed Beasts created with Stampede not correctly removing themselves from the game
Fixed Cards Created by Stampede freezing the game if they are removed from the game by another effect before the end of the turn.
Fixed Corrupted Forest not changing the battlefield background
Fixed a visual glitch with token creation
Fixed Demonic Mercenary having plunder twice.
Fixed Orion's Grave having two different versions in the deckbuilder
Fixed Mecha Dragon's card description
Fixed Agent Coyle, Divine Demonic not correctly discarding cards in a manner that matches his description.
Fixed Roguelike mode can sometimes start you off with negative HP, resulting in an instant loss.
Fixed Summoning stone not consuming it's counters upon activation
Fixed Memorial To Heroes not working with tokens being created by other cards triggers
Fixed Tormented Thrall sometimes triggering incorrectly
Fixed Shattered Veil not effecting some zones correctly
Fixed Nature wish's kill all artifacts mode.
Fixed Reach keyword not always working correctly when granted
Fixed Aleta's Discovery tutoring Missions and Locations
The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!
Heya everyone, an official update that's been some time in the making we finally get to share.
We're leaving Pre-Alpha, and celebrating with a free weekend!
With the recent optimisation updates, as well as the current state of the Infinity Card Engine, we're happy enough to officially move out of our Pre-Alpha phase, starting with our upcoming patch next week! With this, we'll also be opening the game up to everyone to enjoy for the weekend, where we'll be stress-testing the servers, and getting more data on how the game is performing on average setups. We'll also have a Dev chat happening on that same day, and livestreams over the weekend. The weekend will start from the moment the patch goes live, and will stay active until the Monday to follow. And, as part of this weekend, all users will have double XP enabled for the Summit, so come check it out between the 24th and 26th.
Additionally, we have our first implementation of a new feature that we're hoping for some feedback on; Pack Openings. For this, we'll be giving our existing Patrons their owed packs as per their Patreon tier and subscription length. We'll also have packs to give away to people who play against devs on live stream, and it goes without saying that the cards you get will be yours to keep.
Our full free-to-play open beta and kickstarter for the new set Intrigue are both on the way, likely happening pretty closely to one another, and while we can't promise these will be out by the end of the year, it's certainly what we are working towards. Please keep your expectations tempered though, we generally don't like speaking of dates to manage expectations, but we wanted to share because honestly, it's super exciting, and we wanna see you get hyped with us.
Be sure to tell a friend about the free weekend, and jump in to play some games against those who show up to play! And, for those who aren't patrons and just want to get involved in the free weekend, you can start by installing the game through Steam using the link here; https://store.steampowered.com/app/257730/Infinity_Wars_Animated_Trading_Card_Game/
You'll have access to the Demo of the game before the weekend comes if you want to get a feel for the game again, and when the update goes live you'll be free to build your decks and play your friends to your heart's content.
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.40. An update that's been cooking behind the scenes for over a month now, Optimisation is here! This means people should be able to play on their PCs as long as they are somewhat modern. You'll no longer need the world's strongest 2080TI's to play a card game.
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Loading Optimisation The Infinity Engine has undergone a sweeping change in how assets, especially spritesheets and animations are loaded and unloaded This takes advantage of the powerful Addressables system in new versions of Unity to dynamically load and unload assets in a way that doesn't consume huge amounts of RAM that made the game very unstable on lower end machines and long long load times even on newer hardware In addition to this new system that has improved RAM usage by up to 80% this also provides much smaller build sizes and update sizes in the future. Finally during profiling of our low end systems we have found a number of inefficient pieces of code that has now been rewritten to also reduce CPU usage
Tooltip Improvements Tooltips have undergone a significant improvement in its backend systems (and we hope to have prettier tooltips soon) These new systems will better showcase keywords that have been added to a card after creation, will better handle larger numbers of tooltips, and allow for custom card specific tooltips such as on cards that place counters on themselves or have specific status effects like if they are currently Piloted. Not all cards that meet this criteria have had the system hooked up yet, and we look forward to hearing the community's ideas on what existing cards could take advantage of these systems to better improve clarity.
New Cards
Drill Sergeant Cost:2 Morale:6 (FDx1) Character - Human When Drill Sergeant enters the Deployed Area, create two Flame Dawn Aspirants in your hand. Whenever a Flame Dawn Aspirant enters the Deployed Area under your control, If Drill Sergeant is deployed, it gains +2/+0. 2/5
Memorial to Heroes Cost:8 (FDx1) Location When a non-Spirit character enters the deployed area under your control, create a copy of that Character in the Assault Zone. The created Character is a Spirit in addition to its other subtypes. At the end of turn, remove the created Character from the game.
Secrets of Veroria Cost:2 (CoVx1) Ability Lose 15 life. Characters your opponent controls cannot attack this turn.
Restricted new cards for Devs only for testing:
Avarrach, Sealed Again
Blightmaker
Civil Turmoil
Concealed Infection
Dirge for the Demised
Drason, Armory Keeper
Glimpse the Nightmare
Innovative Wish
Pyr, Quartermaster
Touch of Oblivion
Twins in Gray
Torment Intruder
New Release Cards (5)
Blood Crazed Initiate
Candit's Thrall
Genesis Scavenger
Purge The Unworthy
The BIG-ANATOR
Balance Changes
Decreased Vandalize and Rift to the Old World's cost by 1
Taiga nerf: Text changed to "If an Artificial Character you control in the same zone as Taiga dies, all other Characters you control in that zone gain +1/+1."
The Impervious only gains his conditional indestructible on entering the deployed area
Agent Coyle Mechborn's activated ability buff reduced to +3/+3
Vicious Ransacker gains +2 health and fortress damage trigger now deals 4 damage
Increased The Demon Wastes cost by 1
Gao Han nerf will be coming next patch
Bugfixes
Fixed major issues with consume that was causing desyncs and combat to freeze up
Fixed major issues with some cost reduction cards
Fixed Search for the Key sometimes letting you tutor non-unique characters
Fixed Ritual of Summoning sometimes summoning nothing
Fixed random damage distribution favoring killing a single target
Fixed Covert Battlesuit ability not working sometimes
Fixed Dark Wish "Deal 10 Damage to Target Character" mode targetting
Fixed Dehumanize targetting
Fixed Crystal of Madness working when you had 1 card in hand but not 0
Fixed how Demon of Dark bargain interacted with cards that added resources
Fixed Demon of Dark Bargains text implying it's cost reduction worked from the command zone
Fixed layout used for graveyard and deck targetting to allow for right click zooming
Fixed ESC not cancelling targetting
Fixed healing cards not interacting correctly with max health increases
Fixed Card zooming causing card tooltips to partially overlap
Fixed Zealous Protectors Vigilance
Fixed Avatar of Linbao deals fortress damage AND morale damage instead of converting the fortress damage to morale damage
Fixed Orion's Grave missing the artifact tag
Fixed Noble protector granting immunity to combat damage, not non-combat damage
Fixed some locations like Undisturbed Necropolis triggering VFX even when it's condition isn't met
Fixed Altar of Binding being marked as a location, not an artifact
Fixed Avatar of Ling-Boi not being unique
Fixed Martyr of chaos death trigger only working on Character cards
Fixed Carrion Creeper purity
Fixed Kali and other cards that remove cards from the game sometimes causing errors due to trying to remove a card multiple times
Fixed Urn tokens no freeze the game if they are removed before end of turn
Fixed discarding effects not correctly interacting with ability cards you are casting in the same turn
Fixed Bomb Bot sometimes not exploding correctly
Fixed some cards still discarding cards randomly despite their text box
Fixed Suprise defence not moving the target card to the front of the zone
Fixed Tagia buffing opponents creatures
Fixed Gorgon beam 9000's art
Fixed Rescue Angel not setting it's cost to 0
Optimisation was one of the biggest things standing in our way when it comes to moving out of a Pre-Alpha, so we'll be looking at the last of the features on our list that we see as necessary, and coming with an update on where we're at in the bigger picture in the next few weeks. Thanks everyone for your support as always, and we'll see you on the Battlefield!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.39. Firstly, thanks for checking out the Exiles in the last big patch! Speaking of, you'll most likely notice that we went from version 0.37 to 0.39, this is because we had a hotfix
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Engine Changes for upcoming features We have been hard at work on two of the most requested features, multi targetting and optimization While neither of these changes are in this build, many behind the scene systems had undergone minor changes to allow us to roll these out soon.
Infinity Heroes Stability improvements: The last couple of patches due to a number of system changes for Infinity Wars classic have negatively effected Infinity Heroes, we have added new testing processes in place to make sure this doesn't happen again and have done some major bugfixes to IH.
Minor Features
Gif/Mp4 Animated Card Generator We now have new tools to allow us to generate animated versions of all cards in the game quickly. We will be sharing these resources soon, and even look into a discord bot or other similar resource in the future to help the community.
Dev Gamemode Modifiers Those with special access can now add game modifier relics to multiplayer matches to be used in special events or streams Can you beat an endlessly spawning horde of zombies? or regenerating health that means some sort of combo is required? Visit JasonOCE's IWC streams soon for more info
New Cards
Finds the Hidden Cost:2 Morale:4 (WPx2) Character - Beast When you deploy Finds the Hidden, choose an enemy character in the support or command zone. Whenever Find the Hidden attacks, move the chosen character to the defense zone. 6/6
Covert Battlesuit Cost:6 Morale:8 (GENx1) Character - Artificial Indestructible, untouchable When Covert Battlesuit enters combat, it loses Indestructible and untouchable at the end of that combat. 16/6
Carrion Creeper Cost:1 Morale:3 (SoAx1) Character - Undead Beast When you deploy CARDNAME, sacrifice another Character or Pay 2. Carrion Creeper has deadly while in the Assault Zone. 8/4
Restricted new cards for Devs only for testing:
Aleta, The Cured Immortal
Gray Lurker
Memorial to Heroes
Puppet The Feeble
New Release Cards (36)
Agent Coyle, Immovable
Altar of Binding
Angelic Veil
Boyo, Who Everybody Likes
Corrupted Forest
Dark Wish
Defiant Footman
Denial Of Surprise
Ex, The Oppressor
Hilderic, The Fist of Dawn
Irial, Champion of Resolve
Jade Witch
Kung Ji, The Glorious Strategist
Martyr of Death
Mecha Dragon
Mega Unit 01
Mega Unit 03
Nature's Wish
Orion's Grave
Orion, Master Engineer
Raa
Resilient Slime
Struggle for Power
Summoning Stone
Taiga, Combat Reconstructor
Titan of the New World
Tormented Thrall
Tower of Truth
Ultra-Unit
Undisturbed Monk
Warped Swarmer
Wild Hunt
Zealous Protector
Balance Changes
Nature's Wish This card has received a significant buff its new modes are now: Put target Character in your deck that costs 6 or less into the support zone. Kill all artifacts you don't control. Increase your max resources by 2. Give all Characters you control +2/+2 and Reach.
Jade Witch Jade Witch has been redesigned into a CoV OR DoD purity card with the following ability: When you deploy Jade Witch, you may Overcharge it once. If you do, it deals 12 damage to target attacking Character.
Denial Of Surprise Denial Of Surprise has been redesigned as part of our redesign of that entire cycle due to engine reasons. Text changed to: Kill all enemy Characters in the Assault and Defence Zone that were Deployed this turn.
Kung Ji, The Glorious Strategist He's received a minor change to reduce ambiguity. Text changed to: Whenever a Character you control blocks, that Character moves to the back of the Defence Zone. At the end of the turn, if that Character is deployed, your opponent loses 1 morale.
Bugfixes
Fixed Major IH Roguelike save issues
Fixed IH carddraw mechanics not being correctly separated from IWC codebase
Fixed AI in IH attempting to check a zone that doesn't exist and therefore saying "waiting for opponent" forever
Fixed Currency text for gold on the account panel not expanding bigger than 5 digits
Fixed Tormented Thrall Not transforming into Tormented Brute, but rather creating a token
Fixed Overclock playing VFX indiviually to all cards instead of as a group
Fixed Last Sleeper, working when allowed to be cast from graveyard
Fixed Merlin master tactician SoA mode
Fixed demonic presence incorrect purity
Fixed Descension consume
Fixed Princess Hinekri missing tags
Fixed Silfustar OnDeath trigger
Fixed various OnAbilityResolves triggers
Within the next few patches, we'll be improving our optimisation in a big way, so hoThanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.37. We've been talking with the community and designing away for the past month or so, and after a few teases, we're finally showing off the redesign of the Exiles faction! Randomness should be much more controlled, and will hopefully give the faction a new sense of identity around what they want to do - Discard, exile, and create chaos.
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Exiles Rework This is the main feature of the patch, and below you'll be able to check out the entire list below.
Minor Features
Enhanced Leaderboard stats Added Offline Wins and other additional analytics as well as making improvements to the xp system. We've had some questions, and currently the most efficient way to gain XP is in matchmade games, just in case anyone was wondering.
New Spotlight Card
Demon Wastes Cost:2 Morale: n.a. (Exiles x1) Location The first time you discard or remove a card from your hand this turn, create a 5/5 demon with Consume 2. no stats
New Cards
New Restricted Cards
N.A.
IW1 Cards Implemented
Agent Coyle, Hellbringer
Aleta's Discovery
Brief Visit To Torment
Bury
Corrupted Celestial Dragon
Demonic Disciple
Demonic Presence
Disruption Sphere
Fiery Ascension
Gorgon Beam
Hell's Gambler
Hellcaller
Lost Knight
Mind Splinter
Mindbender
Misery Stone
Navi
Never Forget The Fallen
Orion's Grave
Patient Zero
Rampant Virus
Reckless Abandon
Scramble
Search for the Key
Speaks with Wind
Suffering Verorian
Surprise Defense
Unending Swarmer
Yagron
Balance Changes
This is the exiles changes, primarily.
You can also see all of the cards themselves, art and all, by checking out this dropbox folder Here
Grimmish, The Persuader: Gains 3/+3
Waste Chucker: Now discards left most card in hand, +1/+1 stats
We'll be working on and experimenting with some marketing and advertising to see what we can do to recapture a lot of our older players, and we've recently finished one of our first public trial ads. You can check it out in the link below.
Also, as a side note, we released the "Our Progress So Far" video with the previous patch, and it's been received amazingly, with a lot of people getting hype for IWC, and enjoying an infotainment style video. Honestly, we appreciate the love and support, and you could end up seeing more new video content in the coming weeks as a result.
Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.36. A lot of stuff that happened recently has been boring technical behind the scenes stuff and bug fixes, but we've also had a pretty large sweeping balance change list coming out for the first time, based on community feedback and playtesting. We've also got a new video at the bottom of this article that is TOTALLY worth the watch, so check it out!
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Major Stability Improvements We have been seeing some major stability issues with games freezing up. This has been in part due to our recent large overhauls of the Resolution, Deck, and internal systems. We have found the cause of many of these issues and fixed them. As well as updated our internal Unity version to make use of some of its powerful testing tools, optimisation, and resource alocation to improve stability.
Exile Mechanic I think it's very fair to say that of all the factions, Exiles nearly always received the short end of the stick. However one of their unique traits has been its titular mechanic and discard themes. We have finally implimented this mechanic, allowing you to open up the graveyard scroll view and drag cards directly from their into play.
Exile Rework Sneak Peek Exiles themselves are also in the process of getting a variety of redesigns, buffs, and tweaks to over half of their cards to help reduce the pure amount of randomness in the faction, make them not have more cross-synergy with other factions, and improve their cost curves so they have a better variety of early, mid, and lategame options. These changes are currently still in progress and are scheduled to be complete next patch, in the meantime enjoy getting an early look at some of the changes and give us your feedback.
Minor Features
Dynamic Banlist We have added a network enabled banlist that will allow us to disable certain cards from multiplayer matches without requiring a new patch. This means that if game-breaking bugs are found we can make sure it doesn't ruin people's experience.
New Spotlight Card
Ao Shun, Incognito Cost:1 Morale:8 (DoDx1) Unique Character - Dragon At the end of each turn, if Ao Shun is deployed and an opponent lost 8 or more morale this turn, draw a card. 0/6
New Cards
New Restricted Cards
N.A.
IW1 Cards Implemented
Agent Coyle, Hellbringer
Aleta's Discovery
Brief Visit To Torment
Bury
Corrupted Celestial Dragon
Demonic Disciple
Demonic Presence
Disruption Sphere
Fiery Ascension
Gorgon Beam
Hell's Gambler
Hellcaller
Lost Knight
Mind Splinter
Mindbender
Misery Stone
Navi
Never Forget The Fallen
Orion's Grave
Patient Zero
Rampant Virus
Reckless Abandon
Scramble
Search for the Key
Speaks with Wind
Suffering Verorian
Surprise Defense
Unending Swarmer
Yagron
Balance Changes
We've got an Imgur album with all of the newly balanced cards over here; https://imgur.com/a/HQ8kXWF
Gorgon Beam 9000 Gorgon beam now deals 12 Damage to a battlefield character. If that Character dies it is removed from the game and you create a Mechanism. Rescue Angel Cost Threshold increased to 25 Health Cyber infested Dragon Stat increase and on entering the deployed zone adds six Risen of Avarrach to your graveyard Rampant Virus Total Redesign. Rampant Virus Cost:3 (SoAx2) Ability Target Character gains infect and +1/+0 for each character card in your graveyard. If Rampant Virus is in the Graveyard for 3 consecutive turns, move it to your hand. Gao Han, Champion of Warding Purity changed to OoSx1 + DoDx1. Stats increased. Now grants its protection ability to all Characters you control with flying. Aberion, Champion of Force Purity changed to OoSx1 + FDx1. Stats changed to 14/10. Awaken Redesign, Sleepers had a large lack of diversity in their reanimation options that we wished to address for both their current cardpool and designs we plan to impliment in Intrigue. Awaken Cost:2 (SoAx2) Ability Target Character in your graveyard that costs 3 or less is raised to your Assault Zone. It becomes Undead. Raise Dead Soa x2 Purity changed to SoAx1 Purity Speaks with Wind Redesigned due to engine issues, overcharging now increases your max resources by 2. Fiery Ascension Redesign. Fiery Ascension Cost:2 (FD OR OoSx1) Ability Target Character in your hand gains +4/+0, Flying, Charge, and becomes a Champion in addition to their other sub-types. Brute Spawn +8 Health
Bugfixes
Fixed major stability fixes caused by cards getting stuck on idle when dissolving, meaning the turn never completed, leaving both players stuck.
Fixed Defense Perimeter not being able to activate if no targets were available
Fixed Agent Coyle Mechborn wish activation costs not being correctly setup
Fixed Sky Reaper not correctly adding cards to the top of the deck
Fixed Herald of the Dawn having graphic issues with it's ability
Fixed Recycle not correctly adding the targetted card to the deck
Fixed Gather Thoughts not working for cards put into the graveyard during the resolution phase or if your graveyard is empty.
Fixed Ao shun Incognito drawing cards either player loses 8+ morale that turn
Fixed Banish causesing the game to crash
Fixed Kali, Ascended not correctly overriding death triggers
Fixed Recycle causeing the left most card in hand to be discarded.
Fixed Spirit of vengence giving ALL your chracters +5/+5 on resurrect
Fixed Pain Stone increasing combat damage
Fixed Void Split tokens having flying
Fixed Primal Rage recieving X2 damage rather than gaining +2/+2
Fixed Ritual of Summoning gains completion from enemy ability cards
Fixed Rancid's ETB not working
Fixed Rescue Angel working on any health value
Fixed Ruins of an Ancient Civilization removing all cards in the game, not just the attacker
Fixed Shrapnel Launcher dealing 4 damage twice per activation
Fixed Unending Drone chaining together in a single turn
Fixed Crazed Augmenter being unable to target himself
Fixed Infested Abomination's effect sometimes not working from graveyard
Fixed Decimator not attacking twice if when blocked.
Fixed Inter-Dimensional Phase Bot activating from command
Fixed Contained Parallel Rift Shuffling itself back into deck
Fixed Mysterious Box Of Wonder activations
Fixed Two Face
Fixed alternate win/loss conditions ending the game but not checking who won correctly
Fixed Pillage the Village purity
Fixed Agent Coyle, Mechborn wish choices are in the deck builder
Fixed Marina the Selfless
Fixed negative attack values not displaying correctly
Fixed Called Shot targetting not being consistent
Various small Infinity Heroes stability fixes
Our Progress So Far
[previewyoutube="h56RHfpx0bA;full"]
The above video helps put into context exactly how far we've come, and gives info on what is left to be done. A lot of time went into it, so hopefully you enjoy it.
Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.35. We've hit another milestone on our road to full release, with over 600 cards now implemented in IWC! We also got to implement our first ever community contest winner for the Design A Card competition over on Discord. Congrats again to Xeyron, we hope it's everything you hoped for!
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Now 600+ Cards available
An exciting milestone for us here at the team, we hope to start running additional tournaments, events, and prizes as more and more of the old cards become available. So get out there and start brewing some new decks.
Deck zone and Card Improvements
Each player's deck is now visible on the play area and can be searched through for cards that look through the deck. You may also look at what cards remain in your deck at any time, not that this view does not allow you to see the order of your library, instead ordering by cost and type.
Minor Features
New Spotlight Card
Duct Tape Enthusiast Cost:3 Morale:2 (GENx1) Character - Human When Duct Tape Enthusiast is deployed, target Artificial Character is healed fully. 4/8 Special thanks to Xeyron for the design during our Genesis design competition
New Cards
New Restricted Cards
Confront The Aether
Lucca, Returning Passion
Secrets of Veroria
Seedbearer Angel
These are Intrigue set cards, and are restricted to Devs and special events for testing and balance evaluation.
IW1 Cards Implemented
Agent Coyle, Divinedemonic
Bromich's Banner
Brute Spawn
Burden Of Command
Called Shot
Chain Lightning
Cloaked Operative
Counting The Days
Cowmmando
Decimator
Demon of Gluttony
Flame Dawn Centurion
Frontline Warrior
Ghost Knight
Herald of Dawn
Infiltration
Inter-Dimensional Phase Bot
Master of Demons
Mysterious Box Of Wonder
Neophyte Summoner
Pillage The Village
Ritual of Summoning
Ruins of an Ancient Civilization
Sinister Corruption
Spirit Guard
Strength In Numbers
Suppress
Tempus, Champion Of Patience
The Dragon Project
The Virus of Avarrach
Tracks The Cowardly
Undisturbed Necropolis
Void Split
Balance Changes
Herald of Dawn - now targets a single character card in your hand, rather than applying to the next Character card you cast next turn. At this time it isn't feasible to add a buffer system that modifies the next card cast on a time delay for 1-2 cards. This change keeps the majority of the functionality of the card. Decimator - now gains extra attacks from any damage dealt, not just combat damage. This will allow for some additional strategy and deckbuilding opputunities with the card to be used either with or against damage based ability cards.
Bugfixes
Fixed being able to drag cards out of the deck zone
Fixed some new premium battlefields not appearing during multiplayer games
Fixed Liand, The Fearless effect fails if Liand dies before the end of the turn.
Fixed Feast on the Dead causing the game to freeze
Fixed Kael having the "Artificial" sub-type
Fixed Spiritualize targetting restrictions
Fixed Flame Dawn Purifier's Ability
Fixed conflicting deck restrictions, so Adding Swarmer Broodlord & Bek Dragon Tamer to a deck, allows you to pick both Insectoids and Dragons, instead of only insectoids
Fixed Zunshen's on deploy effect triggered twice, causing units to take quarter damage.
Fixed how Nysrugh the Hungry works with replace death effects
Fixed The Last Sleeper raising from GY as a 26/26 (should be 16/16)
Fixed Feast of the Dead stays on screen after you use it if Tome of the Dead triggers at end of turn
Fixed Copying Cards with Nova freezing the game
Fixed Demonborn gaining +1/+1 from itself
Fixed Many items like titles or profile portraits going missing in the last update.
Infinity Heroes - Fixed Wish Transformed Units not updating flying animation until next targeting cycle.
Infinity Heroes - Fixed OnPlay/Arrival Trigger Not Working
Infinity Heroes - Fixed Hand zone canvas group alpha being overriden, resulting in invisible hand cards
Infinity Heroes - Fixed Cornicen does not summon the token in the defense zone when summoned from the hand
Infinity Heroes - Call The Crusade no longer gives everyone, not just friendly, not just in the attack zone, +2/0.
Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.34. The patch landed last week, however the patch notes never got posted up due to a team member being sick. We absolutely do not blame anyone specifically for the delays, especially not Jason. Yeah. Anyway, here's what's new in Patch 0.34
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Graveyard targeting
Cards in the graveyards can now be targeted when appropriate, cards that only target graveyards will automatically open the graveyard layout. The UI now allows for zooming and easier navigation control within this graveyard layout. This has allowed us to implement a number of graveyard themed cards from IW1.
New Premium Battlefields
Added Access to 9 new premium stages from Infinity Wars, these can be accessed via the profiles tab. These Battlefield are:
Altar of Madness
Cathedral of Flames
Cathedral of Solace
Eden Manufacturing
Nature's Sanctuary
Palace of the Dynasties
Western Front
Corrupted Lab
Hydra Den
Minor Feature:
UI Corner Borders
Added new UI background elements to blend the backgrounds of IW1 into our currrent UI and prevent visual errors from some widescreen users
New Cards
Apothena, The Collector Cost:7 Morale:12 (SoA x2) Unique Character - Undead Infect At the end of turn, if Apothena is deployed, all enemy Characters on the battlefield become Poisoned, taking 2 damage at the end of turn. (This poison stacks and is infectious.) 16/24
New Restricted Cards
Conflagation Engine
Drill Sergeant
Duct Tape Enthusiast
Gao Han, With Purpose
Shamba's Unity
Skittering Tide
Finds the Hidden
Battlefield Shade
IW1 Cards Implemented
Agent Coyle, Zomborg
Awaken
Black Bind Witch
Champion's Attendant
Extended Operation
Genetic Splicing
Kills By Leaping
Pilgrimage Monk
Precautionary Measures
Raise Dead
Reborn
Siphon Structure
Swarmer Broodlord
Temporary Mass Reality Shift
Tome of The Dead
Word of Command
Zom-B-Gone 4000
Agent Coyle, Primal Hunter
Recycle
Cards Temporarily removed for technical reasons
Shrine to the Heavens Inevitable Dead
Balance Changes
Grandmaster Rome | +1 Resource Cost, Angel stats changed to 6/2 and 2/6 (from 8/2 and 2/8) Rome was overtuned for a number of reasons, adding too much stats to the board at his cost. Kali, Reluctant Leader | activated ability now exhausts for 2 turns. We are looking forward to seeing Aspirant based decks be an alternative gameplan for Flame Dawn, but the activated ability had low cost of opputunity from either combat or the command zone, and thus has been adjusted to require more thoughtful timing. United Front | now activates each Sage automatically when played and spawns the sages in the support zone. United Front was released without sufficient internal testing and was far far too weak, it has been given a significant boost in initial impact and no longer can cause you to lose huge amounts of morale due to the sages going directly into the defense zone. Tygris, Politically Inclined | Artificial Token Buff changed to a +1/+1 buff to all tokens you control. Tygris's previous design was too narrow, and artificial decks have had sufficient support. This new design will allow for different styles of decks to emerge while still working well with GI's internal synergies. Black Bind Witch | Overcharge is now optional and any card that kills her is sacrificed to prevent infinite loops While Black Bind Witch is already a powerful CoV option, we ran into several technical implimentation issues that indirectly causes the following buffs: because Overcharge now happens on resolution, it can't predict if there will be cards in hand to overcharge. This means Black Bind Witch can be played as a vanilla 3/3 with no abilities. The 2nd change is because her trigger is something that then can reapply the same effect as what causes the trigger, meaning that if two black bind witches hit and kill each other it would cause an infinite loop with our current systems. sacrifice is more powerful (lack of morale loss aside.) but prevents these loops. Genetic Splicing | now adds all of the following types: Human, Beast, Demon, Artifical, Angel and Insectoid This card was very weak but comes with the dream of using tribal effects outside their usual context, so we did not have UI available to choose a single type to add, so it instead adds all the options, as well as Artificial to help support that tribal theme. Champion's Attendant | now buffs a target champion Due to us removing the mechanical downside of Champion, Attendant can now choose between any champions rather than it autoselecting for you.
Bugfixes
Lots of major bugfixes for the resolution phase after our large changes last patch.
Fixed End turn ordering and behaviour to have more consistent behaviour between modifiers and triggers.
Fixed lots of VFX and dissolve errors that caused cards to either get stuck in the middle of the screen or not appear in the resolution phase.
Fixed OnReplaceDeath and OnRemove to now correctly handle VFX nodes
Fixed Yobo's Who Nobody Likes OnReplaceDeath trigger
Fixed Mass Death and other kill noodes not kill anything
Fixed the Trading post Shuffle option causing the game to desync if you target or swap the left-most card first
Fixed Nero, Crypt Delver description; Change OnField ability text to: "Pay 1: Kill target friendly unit. If you do, Nero gains +4/+4.""
Fixed Game Freezing when interacting with Removed from the Game cards
Fixed Game freezing when using reanimation effects
Heat Wave no longer has preemptive
Fixed Spontainious Combustion doing no damage
Fixed Decrepit Crytal's effect working from your hand or graveyard
Fixed The Last Sleeper's effect does not activating when it is raised from the graveyard by a different effect.
Fixed Super Infected Zombie not working with non-infect reanimation effects
Fixed Kyrallic Origin of The Virus effect not working if the infectious character dies in combat
Fixed Pyr not making tokens
Fixed Grimmish The Persuader's Game Loss effect sometimes not working
Fixed Die Another Day not correctly dissolving and getting stuck on the UI
Fixed OnReplaceDeath triggers not work properly if the condition for the trigger is not valid
Price of Fame doesn't destroy unique character
Fixed Missing tags on Xac and Cassical
Fixed Nova Mind Reader causing the game to crash when activating her ability
Fixed Zushen the Resolute General sometimes activates his effect twice
Fixed Undead corruption not raising killed cards sometimes
Fixed Evolving Parasite, Apparition, Rabid Rabbit and other cards that copy other cards
Fixed Shockwave Giant hitting the support zone
Fixed 2 lives keyword not working
Fixed Avatar of Lingbao freezing the game
Fixed Klore not get buffed if his attack is at 0 when attacking the fortress
Fixed Infested Scavenger's ability does not work while in command
Fixed Omnitron Creating 15/15 tokens rather than 10/10's that then get a buff.
Fixed an Infinite Mana bug with Untapped Wilderness and Merlin due to how it changed faction
Fixed Granthar the Elder Ape enrage effect
Fixed Some death effects not being ReplaceDeath effects
Fixed Cathleen not buffing tokens that enter the deployed zone
Fixed Omnimind's cost reduction ability
Fixed Temporary Mass Reality Shift, and other flicker cards not bringing cards back in the same order they were removed
Fixed Rabid Rabbit transformed Bloodthrist not triggering
Fixed Medi and other random card effects not able to get incomplete or dev only cards
Fixed Vanguard of the Bond not correctly gaining multi-strike
Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.33. Our biggest focuses for this patch have been the new Demo mode that just went live earlier today, as well as the reworked resolution phase, which has been several months in development.
Patch Notes
Major Features
Demo Mode We have added a Demo Mode for players to get a preview of Infinity Wars classic for those that are not subscribed to our Patreon campaign, this gives only single-player preset decks that you can try out a small fragment of the game against AI opponents. We'll be looking at a full free to play launch once the game is further along in it's development, but for now this should make a nice hit of nostalgia to old players, or a good way to try it before you buy it as someone considering becoming a Patron subscriber. Regardless, it's now sitting on the main branch of Infinity Wars 1, so you should be able to get in super easy. Enjoy!
Trading Post and Mulligan Changes The Trading Post has undergone a massive rework, restored to it's former IW1 functionality, cards are now drawn instantly for the trading post and Mulligans now work the same as in IW1 and you can mulligan any number of times on the first turn. Do note that Trading Post actions cannot be undone. Trading post actions now happen before any other triggers or effects in resolution.
Resolution Rework The resolution phase has undergone a large rewrite of it's codebase, allowing us to support more gamemodes and projects in the Infinity Engine, as well as bring the order of resolution in IWC into line with IW1, without disrupting IH. Triggers can now also interrupt the resolution phase at any time, allowing us to add more VFX and feedback to different triggers such as "On Enters Combat" or "On Attack" triggers.
Trigger Rework In conjunction with the resolution rework, we also have done a large rework of the trigger system, allowing us to grant temporary or permanent triggers via our modifier system, this allows us to make many new types of cards and many old cards that were previously difficult to implement.
Click To Continue Resolution Option To help assist players in complex board states or those newer to the game, we have added multiple "Click to Continue" resolution options that will pause the resolution phase during triggers and effects until you wish to continue. This can be enabled for just your opponent's cards, all cards, or disabled. See the Options Menu dropdown.
Minor Features:
Turn Timer Syncing - Multiplayer turn timers will now synchronize much more accurately as well as work with both the "click to continue" resolution and fast forward options.
Balance Changes:
Xac's Demon Form changed from 15/15 Consume 2 and "If Xac kills a character as a Lord of the Pit, that Character's controller must sacrifice a Character next turn. This effect can only happen once per turn." to 16/16 Consume 6 and Plunder 1.
New IWC Cards:
Cathleen
Cost:2 Morale:4 (WPx1 & FDx1) Unique Character - Human As long as Cathleen is Deployed, whenever another character you control is deployed, it gains +2/+2 until end of turn. 6/6
New IW1 Cards:
Cassical, The Selfless
Crazed Augmenter
Flux Capacitor
Fortress Golem
Glory of the Empire
Intimidating Brute
Liand, The Fearless
Lilariah, the Rebel
Logrithmatron
Malignant
Monk Of The Second Moon
Morningstar Accelerator
Omnimind
Pain Stone
Recruit Of Solace
Rite Of Rage
Spirit of Vengeance
Super Infectious Zombie
Treasure Hunter 3000
Unending Drone
Vanguard Of The Bond
Xac
POST-Patch - Controlled Temporal Anomaly
New Cards But Restricted to Devs only for testing:
Battlefield Shade
Bug Fixes:
Fixed Conscripted Militia is receiving it's stat buff while in hand
Fixed Tranquil Swarmer having 0 moral (should be 4)
Fixed Undisturbed Necropolis having incorrect faction
Fixed Infested Hulker's enraged missing card text "Infect" (the infect still works this is only visual)
Fixed Adaptive Construct overcharge version is 8/8 before it gains the +2+2 ending up as a 10/10 (should be a 8/8)
Fixed new profile title "The Dedicated" shows as "Of Another World" in the drop down menu to select titles
Fixed Infested Hulker blank Wish card was available in the deckbuilder
Fixed Infested Hulker gaining +1+1 for ALL cards in graveyard (should only count characters)
Fixed that Hero Selection Panel doesn't come up on the first turn for player in Infinity Heroes
Fixed Removing from game using a VFX causes Assertion to occur when removing card before a VFX node is used
Fixed avatar of yuanshi's death effect locking the resolution stage
Fixed Azael's cost reduction having unintended interactions with undo
Fixed Ju-lin's trigger creating copies of himself
Fixed "Avarrach has Risen" with "Zombie Scavenger" in play triggers treating the cards returning from graveyards as characters dying
Fixed Hero card stuck to mouse cursor
Fixed Growth in Infinity Heroes having ambigious wording
Fixed various other wording issues
Fixed Some cards having additional line breaks
Fixed some Missing artist credits, especially on card Tokens, please report any cards with missing artist credits
Fixed VFX behaviour for Unstable Bomb Bot.
Fix Eucalyptus Tree having an incorrect base cost of 4 (Should be 5)
Fixed Ju-Lin, Who Rewrites History from triggering it's OnDeath and OnRemoved effects if its in the hand, stopping it from being moved to support zone upon discarding using trading post.
Removed incorrect filtering behaviour from Kyrallic, Origin of the Virus location.
Fixed Infectious Zombie infect behaviour.
Fixed Eaten By Zombies not reanimating the killed card as well as many other revival from graveyard effects.
Fixed Protector of the Dead causing a visual flickering on affected cards.
Fixed behaviour for whenever an effect moves a card to properly reset stats when going to hand, going to command zone, and changing owner
Fixed commander cards being moved to hand still having commander placement abilities.
Fixed all cards with OnDeath triggers not working with the Infect keyword (e.g. all the Splitter bots).
Fixed the resolution fast forwarding behaviour from locking sometimes when entering the next turn.
Fixed the account panel breaking in the main menu due to a failed/delayed retrieval of account data from the cloud.
Fixed the Spotlight zoomed card still showing over the full zoom overlay screen.
Fixed targeting filter for Undead Corruption not allowing targeting of commanders.
Fixed Turn Timer for real-time games still running after leaving the room and returning to the main menu into another real-time game
POST-Patch - removed Champion tag from Champion's Companion
POST-Patch - added Champion tag to Sol, Tyrant of Solace
Community Update
We haven't made a community update video in a while, so we can update you on some of the things from not only this patch, but some other updates along the way.
[previewyoutube="30nv0HZlfo8;full"]
Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!