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Genre: Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Infinity Wars: Animated Trading Card Game

Hotfix Bugfixes & Free Weekend Returns! | IWC 0.41c Alpha Patch Notes

www.infinitywarsclassic.com



Free Weekend: 15th of October



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41c. What started as a hotfix patch with bugfixing ended up being a lot larger than anticipated, and while we don't normally make full announcement posts for hotfixes, there was a lot that was fixed up timed directly with another free weekend, which will hopefully be a lot more fun this time around thanks to the aforementioned bug fixes. So, hopefully we'll see you there!

Reminder: FREE DEMO


All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.

Patch Notes



Major Features


Animation Fix
All card animations in game should now play in the correct order and the correct speed, this was caused by our recent optimisation efforts.

Deck Pasting
Pressing CTRL+C in the main menu will copy a decklist of your currently selected deck to the clipboard
Try posting your decklists to the Discord, we wanna see your amazing creations.

Expanded Deck View
Decklists in the main menu will now automatically expand to better allow you to see your full decklist.


Minor Features



Max Hex values increased
Increased max health and attack values of character to +-32,767, any Character with values higher/lower than this will have that value set to this. This is due to the way data is packed in the network packets.

New Cards



Extripate
Cost:7 (Factionless)
Ability
Remove target Character, Location, Mission, or Artifact from the game. This ignores all abilities.

This new card design will provide an overcosted but surefire method of any deck from removing problematic cards of any type from the game, especially those with Untouchable, reanimation or other defensive abilities.


Balance Changes



We have several balance changes this week, all bought about directly by community feedback from our Patrons, as well as the free weekend.

Grandmaster Rome

  • Hyrid Purity Changed to Multi-Faction Purity (OoS AND DoD)
  • Increased base stats by +1/+1
  • Fixed wording errors: eg: calling the Assault Zone the Attack Zone

Grandmaster Rome has been an interesting new addition to the cardpool, providing flicker synergies, token generation and evasive threats and defense to a large variety of decks, however while the Intrigue set is looking to add additional Hybrid cards to the card pool, Grandmaster Rome's high impact and many uses meant we are restricting it to a more narrow purity with a slight buff to compensate. We've redesign some future Intrigue cards to be Hybrid cards to offset this change.

Umbral Warden

  • Text changed to "Bloodthirst 3 If your fortress is below 40 health, Umbral Warden gains Haste"
  • Stats changed to 4/12

Umbral Warden's role to specifically counteract swarms of small aggressive Character cards was overshadowed by the cost reduction mechanic of the previous design and it could often be quite difficult to remember as an opponent if you had dealt 20 damage the previous turn. Thus this new version uses technology similar to Rescue Angel which is easier to track and puts more of it's power in it's stats and bloodthirst, with the haste being conditional.
The team will continue to keep an eye on how the card performs but feels it should be much better suited to its role now.


Bugfixes



  • Fixed all transform cards to work consistently, Transforming will always remove all buffs, debuffs and damage. This also fixes issues with Kali, and with Rabbid Rabbit.
  • Fixed Secrets of Veroria sometimes not working on tokens
  • Fixed Tome of the Dead not activating if the board state was empty
  • Fixed Scintilla healing the fortress even when Characters it was attacking didn't die
  • Fixed Hellkeeper created two 6/6 Demons with the cost of 4 instead of 0 into the deck
  • Fixed Verore Death Worshippers gaining power even in the graveyard
  • Fixed Purge the Unworthy mission completion
  • Fixed Deployed Ultra-unit, sometimes not killing other Characters
  • Fixed Cloning effects sometimes not copying Buffs and Debuffs correctly, especially those that prevent movement from specific zones
  • Fixed Logrithmatron health doubling not working correctly with damage
  • Fixed Characters that get over 128 health or attack in multiplayer incorrectly triggering the Desync detection due to data types
  • Fixed Game Version checks for multiplayer matches not working correctly with hotfix patches
  • Fixed Deck collection errors sometimes causing custom decks to get wiped
  • Fixed Entangle sometimes creating errors if multiple effects were telling the card to be stuck in different zones
  • Fixed Bloodthirsty Dead's spritesheet
  • Fixed Win/Loss tie bug
  • Fixed Morale not being correctly checked by the desync detection
  • Fixed Stat multiplication not calculating correctly in some instances


The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

FREE WEEKEND LIVE | IWC 0.41 Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41. It's official, we've finally launched into Alpha! And to celebrate, we're running a free weekend until sunday/monday (timezone dependent) for all our players, and not just our Patreon supporters. Not only that, but you'll receive a free pack of cards just for playing this weekend, that will be credited to your account. So jump in and play!

Reminder: FREE DEMO


All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.

Patch Notes



Major Features



Alpha Release
With the recent optimisation updates, as well as both the current state of the Infinity Card Engine and the current core gameplay loop looking better than ever, we're happy enough to officially move out of our Pre-Alpha phase, and we've now officially hit the next stage of development, Alpha!

Free Weekend Systems
We will be having a Free Weekend on the 24th-26th of September and 9th-10th of October, anyone logging in during this date will have full access to the game regardless of Patreon status, and will recieve 1x Intrigue Phase 1 Booster Pack plus an additional 3x Intrigue Phase 1 Booster Packs if you are already a patreon. These rewards will be given out for each free weekend event, so be sure to play during both events to maximize your prizes.

Card Pack Systems
While opening card boosters to convert into steam cards with specific cosmetics is still being actively developed, card pack inventory systems have been added to keep all your rewards attached to your accounts. This is part of our medium term plan to allow account transfers from IW1 into IWC, an exciting step for much of our community.

Minor Features



Deck Builder Improvements
Deck builder now has advance serching options allowing you to search for keywords and types.
You can search for multiple criteria at the same time using ',' or ';' between search terms.
More improvements coming in the future with additional search filtering and sorting.

New Cards



Umbral Warden
Cost:5 Morale:7 (WPx1)
Character - Beast
Haste, Bloodthirst 2
If your fortress took 20 or more damage last turn, the cost of this card is decreased by 3.
8/14

Conflagration Engine
Cost:5 Morale: (FDx1)
Character - Artifical
Flame Strike 4
Whenever Conflagration Engine attacks, double it's attack.
4/16

Civil Turmoil
Cost:2 (OoSx1)
Ability
Choose one:
- All Characters you control with flying gain +2/+1 this turn.
- All Characters you control without flying gain +1/+2 this turn.


Restricted new cards for Devs only for testing:

  • Raider's Ambush
  • Displacement
  • Abandoned Symbiote
  • Corrupting Magics



New IW1 Release Cards (5)



  • Varyus, Master of Choice
  • Zuza, Angelic Siren
  • Wall of The Dead
  • Prophet Karani
  • Phalanx Commander


Balance Changes



  • Gao Han - nerf, now has his cost reduced to 1 when in the command zone rather than being free. We will be keeping an eye on this card to see if further changes are nessesary.


Bugfixes



  • Fixed major bug that caused spritesheets to play too fast
  • Fixed Augmented Ninja Ability
  • Fixed some battlefields not being added correctly to our new optimisation systems
  • Fixed players sometimes being unable to load their profiles and icon data
  • Fixed Onleave Triggers not working correctly
  • The cards Mutating Dead and United Front have been added back to the deck collection after accidently ending up on the restricted list again.
  • Fixed some cards that spawn multiple tokens at once to create "ghost" cards
  • Fixed multi life cards not correctly removing certain debuffs that could cause infinite loops
  • Fixed Pilgrimage monk is buffing everyone +4/+4.
  • Fixed Demon of Dark Bargains external passive cost reduction working while he is in the command zone
  • Fixed Strength of Leadership's targetting
  • Fixed some OOS cards that were missing the Champion tag
  • Fixed Mass Death etc not killing cards with OnOtherDeath triggers while those triggers were queued to resolve, for example Zombie Scavenger.
  • Fixed Beasts created with Stampede not correctly removing themselves from the game
  • Fixed Cards Created by Stampede freezing the game if they are removed from the game by another effect before the end of the turn.
  • Fixed Corrupted Forest not changing the battlefield background
  • Fixed a visual glitch with token creation
  • Fixed Demonic Mercenary having plunder twice.
  • Fixed Orion's Grave having two different versions in the deckbuilder
  • Fixed Mecha Dragon's card description
  • Fixed Agent Coyle, Divine Demonic not correctly discarding cards in a manner that matches his description.
  • Fixed Roguelike mode can sometimes start you off with negative HP, resulting in an instant loss.
  • Fixed Summoning stone not consuming it's counters upon activation
  • Fixed Memorial To Heroes not working with tokens being created by other cards triggers
  • Fixed Tormented Thrall sometimes triggering incorrectly
  • Fixed Shattered Veil not effecting some zones correctly
  • Fixed Nature wish's kill all artifacts mode.
  • Fixed Reach keyword not always working correctly when granted
  • Fixed Aleta's Discovery tutoring Missions and Locations


The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

IWC Free Weekend / Alpha Launch party! [24th-26th Sept]

Heya everyone, an official update that's been some time in the making we finally get to share.

We're leaving Pre-Alpha, and celebrating with a free weekend!



With the recent optimisation updates, as well as the current state of the Infinity Card Engine, we're happy enough to officially move out of our Pre-Alpha phase, starting with our upcoming patch next week!
With this, we'll also be opening the game up to everyone to enjoy for the weekend, where we'll be stress-testing the servers, and getting more data on how the game is performing on average setups. We'll also have a Dev chat happening on that same day, and livestreams over the weekend. The weekend will start from the moment the patch goes live, and will stay active until the Monday to follow. And, as part of this weekend, all users will have double XP enabled for the Summit, so come check it out between the 24th and 26th.

Additionally, we have our first implementation of a new feature that we're hoping for some feedback on; Pack Openings. For this, we'll be giving our existing Patrons their owed packs as per their Patreon tier and subscription length. We'll also have packs to give away to people who play against devs on live stream, and it goes without saying that the cards you get will be yours to keep.

Our full free-to-play open beta and kickstarter for the new set Intrigue are both on the way, likely happening pretty closely to one another, and while we can't promise these will be out by the end of the year, it's certainly what we are working towards. Please keep your expectations tempered though, we generally don't like speaking of dates to manage expectations, but we wanted to share because honestly, it's super exciting, and we wanna see you get hyped with us.

Be sure to tell a friend about the free weekend, and jump in to play some games against those who show up to play! And, for those who aren't patrons and just want to get involved in the free weekend, you can start by installing the game through Steam using the link here; https://store.steampowered.com/app/257730/Infinity_Wars_Animated_Trading_Card_Game/

You'll have access to the Demo of the game before the weekend comes if you want to get a feel for the game again, and when the update goes live you'll be free to build your decks and play your friends to your heart's content.

See you on the battlefield, Rift Runner!

Big-time Optimisation! | IWC 0.40 Pre-Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.40. An update that's been cooking behind the scenes for over a month now, Optimisation is here! This means people should be able to play on their PCs as long as they are somewhat modern. You'll no longer need the world's strongest 2080TI's to play a card game.

Reminder: FREE DEMO


All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes



Major Features



Loading Optimisation
The Infinity Engine has undergone a sweeping change in how assets, especially spritesheets and animations are loaded and unloaded
This takes advantage of the powerful Addressables system in new versions of Unity to dynamically load and unload assets in a way that doesn't consume huge amounts of RAM that made the game very unstable on lower end machines and long long load times even on newer hardware
In addition to this new system that has improved RAM usage by up to 80% this also provides much smaller build sizes and update sizes in the future.
Finally during profiling of our low end systems we have found a number of inefficient pieces of code that has now been rewritten to also reduce CPU usage


Tooltip Improvements
Tooltips have undergone a significant improvement in its backend systems (and we hope to have prettier tooltips soon)
These new systems will better showcase keywords that have been added to a card after creation, will better handle larger numbers of tooltips, and allow for custom card specific tooltips such as on cards that place counters on themselves or have specific status effects like if they are currently Piloted.
Not all cards that meet this criteria have had the system hooked up yet, and we look forward to hearing the community's ideas on what existing cards could take advantage of these systems to better improve clarity.


New Cards



Drill Sergeant
Cost:2 Morale:6 (FDx1)
Character - Human
When Drill Sergeant enters the Deployed Area, create two Flame Dawn Aspirants in your hand.
Whenever a Flame Dawn Aspirant enters the Deployed Area under your control, If Drill Sergeant is deployed, it gains +2/+0.
2/5

Memorial to Heroes
Cost:8 (FDx1)
Location
When a non-Spirit character enters the deployed area under your control, create a copy of that Character in the Assault Zone. The created Character is a Spirit in addition to its other subtypes. At the end of turn, remove the created Character from the game.

Secrets of Veroria
Cost:2 (CoVx1)
Ability
Lose 15 life. Characters your opponent controls cannot attack this turn.


Restricted new cards for Devs only for testing:

  • Avarrach, Sealed Again
  • Blightmaker
  • Civil Turmoil
  • Concealed Infection
  • Dirge for the Demised
  • Drason, Armory Keeper
  • Glimpse the Nightmare
  • Innovative Wish
  • Pyr, Quartermaster
  • Touch of Oblivion
  • Twins in Gray
  • Torment Intruder


New Release Cards (5)



  • Blood Crazed Initiate
  • Candit's Thrall
  • Genesis Scavenger
  • Purge The Unworthy
  • The BIG-ANATOR


Balance Changes



  • Decreased Vandalize and Rift to the Old World's cost by 1
  • Taiga nerf: Text changed to "If an Artificial Character you control in the same zone as Taiga dies, all other Characters you control in that zone gain +1/+1."
  • Increased Agent Coyle Primal Hunter, Agent Coyle Immovable's cost by 1
  • The Impervious only gains his conditional indestructible on entering the deployed area
  • Agent Coyle Mechborn's activated ability buff reduced to +3/+3
  • Vicious Ransacker gains +2 health and fortress damage trigger now deals 4 damage
  • Increased The Demon Wastes cost by 1
  • Gao Han nerf will be coming next patch


Bugfixes



  • Fixed major issues with consume that was causing desyncs and combat to freeze up
  • Fixed major issues with some cost reduction cards
  • Fixed Search for the Key sometimes letting you tutor non-unique characters
  • Fixed Ritual of Summoning sometimes summoning nothing
  • Fixed random damage distribution favoring killing a single target
  • Fixed Covert Battlesuit ability not working sometimes
  • Fixed Dark Wish "Deal 10 Damage to Target Character" mode targetting
  • Fixed Dehumanize targetting
  • Fixed Crystal of Madness working when you had 1 card in hand but not 0
  • Fixed how Demon of Dark bargain interacted with cards that added resources
  • Fixed Demon of Dark Bargains text implying it's cost reduction worked from the command zone
  • Fixed layout used for graveyard and deck targetting to allow for right click zooming
  • Fixed ESC not cancelling targetting
  • Fixed healing cards not interacting correctly with max health increases
  • Fixed Card zooming causing card tooltips to partially overlap
  • Fixed Zealous Protectors Vigilance
  • Fixed Avatar of Linbao deals fortress damage AND morale damage instead of converting the fortress damage to morale damage
  • Fixed Orion's Grave missing the artifact tag
  • Fixed Noble protector granting immunity to combat damage, not non-combat damage
  • Fixed some locations like Undisturbed Necropolis triggering VFX even when it's condition isn't met
  • Fixed Altar of Binding being marked as a location, not an artifact
  • Fixed Avatar of Ling-Boi not being unique
  • Fixed Martyr of chaos death trigger only working on Character cards
  • Fixed Carrion Creeper purity
  • Fixed Kali and other cards that remove cards from the game sometimes causing errors due to trying to remove a card multiple times
  • Fixed Urn tokens no freeze the game if they are removed before end of turn
  • Fixed discarding effects not correctly interacting with ability cards you are casting in the same turn
  • Fixed Bomb Bot sometimes not exploding correctly
  • Fixed some cards still discarding cards randomly despite their text box
  • Fixed Suprise defence not moving the target card to the front of the zone
  • Fixed Tagia buffing opponents creatures
  • Fixed Gorgon beam 9000's art
  • Fixed Rescue Angel not setting it's cost to 0



Optimisation was one of the biggest things standing in our way when it comes to moving out of a Pre-Alpha, so we'll be looking at the last of the features on our list that we see as necessary, and coming with an update on where we're at in the bigger picture in the next few weeks. Thanks everyone for your support as always, and we'll see you on the Battlefield!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

30 More Cards! | IWC 0.39 Pre-Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.39. Firstly, thanks for checking out the Exiles in the last big patch! Speaking of, you'll most likely notice that we went from version 0.37 to 0.39, this is because we had a hotfix

Reminder: FREE DEMO


All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes



Major Features



Engine Changes for upcoming features
We have been hard at work on two of the most requested features, multi targetting and optimization
While neither of these changes are in this build, many behind the scene systems had undergone minor changes to allow us to roll these out soon.

Infinity Heroes Stability improvements:
The last couple of patches due to a number of system changes for Infinity Wars classic have negatively effected Infinity Heroes, we have added new testing processes in place to make sure this doesn't happen again and have done some major bugfixes to IH.

Minor Features



Gif/Mp4 Animated Card Generator
We now have new tools to allow us to generate animated versions of all cards in the game quickly.
We will be sharing these resources soon, and even look into a discord bot or other similar resource in the future to help the community.

Dev Gamemode Modifiers
Those with special access can now add game modifier relics to multiplayer matches to be used in special events or streams
Can you beat an endlessly spawning horde of zombies? or regenerating health that means some sort of combo is required?
Visit JasonOCE's IWC streams soon for more info

New Cards





Finds the Hidden Cost:2 Morale:4 (WPx2)
Character - Beast
When you deploy Finds the Hidden, choose an enemy character in the support or command zone.
Whenever Find the Hidden attacks, move the chosen character to the defense zone.
6/6

Covert Battlesuit Cost:6 Morale:8 (GENx1)
Character - Artificial
Indestructible, untouchable
When Covert Battlesuit enters combat, it loses Indestructible and untouchable at the end of that combat.
16/6

Carrion Creeper Cost:1 Morale:3 (SoAx1)
Character - Undead Beast
When you deploy CARDNAME, sacrifice another Character or Pay 2.
Carrion Creeper has deadly while in the Assault Zone.
8/4

Restricted new cards for Devs only for testing:

  • Aleta, The Cured Immortal
  • Gray Lurker
  • Memorial to Heroes
  • Puppet The Feeble


New Release Cards (36)



  • Agent Coyle, Immovable
  • Altar of Binding
  • Angelic Veil
  • Boyo, Who Everybody Likes
  • Corrupted Forest
  • Dark Wish
  • Defiant Footman
  • Denial Of Surprise
  • Ex, The Oppressor
  • Hilderic, The Fist of Dawn
  • Irial, Champion of Resolve
  • Jade Witch
  • Kung Ji, The Glorious Strategist
  • Martyr of Death
  • Mecha Dragon
  • Mega Unit 01
  • Mega Unit 03
  • Nature's Wish
  • Orion's Grave
  • Orion, Master Engineer
  • Raa
  • Resilient Slime
  • Struggle for Power
  • Summoning Stone
  • Taiga, Combat Reconstructor
  • Titan of the New World
  • Tormented Thrall
  • Tower of Truth
  • Ultra-Unit
  • Undisturbed Monk
  • Warped Swarmer
  • Wild Hunt
  • Zealous Protector


Balance Changes


Nature's Wish
This card has received a significant buff its new modes are now:
Put target Character in your deck that costs 6 or less into the support zone.
Kill all artifacts you don't control. Increase your max resources by 2.
Give all Characters you control +2/+2 and Reach.

Jade Witch
Jade Witch has been redesigned into a CoV OR DoD purity card with the following ability:
When you deploy Jade Witch, you may Overcharge it once. If you do, it deals 12 damage to target attacking Character.

Denial Of Surprise
Denial Of Surprise has been redesigned as part of our redesign of that entire cycle due to engine reasons. Text changed to:
Kill all enemy Characters in the Assault and Defence Zone that were Deployed this turn.

Kung Ji, The Glorious Strategist
He's received a minor change to reduce ambiguity. Text changed to:
Whenever a Character you control blocks, that Character moves to the back of the Defence Zone. At the end of the turn, if that Character is deployed, your opponent loses 1 morale.


Bugfixes



  • Fixed Major IH Roguelike save issues
  • Fixed IH carddraw mechanics not being correctly separated from IWC codebase
  • Fixed AI in IH attempting to check a zone that doesn't exist and therefore saying "waiting for opponent" forever
  • Fixed Currency text for gold on the account panel not expanding bigger than 5 digits
  • Fixed Tormented Thrall Not transforming into Tormented Brute, but rather creating a token
  • Fixed Overclock playing VFX indiviually to all cards instead of as a group
  • Fixed Hunt Down vfx
  • Fixed Zombie Abomination's 'On Leave Deployed Area' effect
  • Fixed stat calculation for some cards not correctly resetting when dying
  • Fixed Null Error and soft lock after Cornicen or Unstoppable were played
  • Fixed IH Awaken soft locking the game if the support zone was full
  • Fixed IH Force Against the Law on play effect
  • Fixed cards that interact with the deck in IH causing errors
  • Fixed Roguelike mode causes soft lock upon closing first round menu
  • Fixed Bloodbath causing Null refs in IH
  • Fixed Gorgon Beam 9000 not creating a "Mechanism" after killing a character
  • Fixed a number of issues where cards with death effects would sometimes not die to mass kill cards
  • Fixed Zombie scavenger maintaining it's buffs after dying
  • Fixed Tome of the Dead causing players to gain control of cards no killed by it's mission complete effect
  • Fixed loop of Xi, Maytr of Peace efffect triggering

    Infinity Heroes bugfixes
  • Fixed granted triggers such as OnEntersDeployed or OnPlay
  • Fixed Verore Kidnapper's EffectNodeGetStoredTarget Effect node
  • Fixed Last Sleeper, working when allowed to be cast from graveyard
  • Fixed Merlin master tactician SoA mode
  • Fixed demonic presence incorrect purity
  • Fixed Descension consume
  • Fixed Princess Hinekri missing tags
  • Fixed Silfustar OnDeath trigger
  • Fixed various OnAbilityResolves triggers


Within the next few patches, we'll be improving our optimisation in a big way, so hoThanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Exiles Rework | IWC 0.37 Pre-Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.37. We've been talking with the community and designing away for the past month or so, and after a few teases, we're finally showing off the redesign of the Exiles faction! Randomness should be much more controlled, and will hopefully give the faction a new sense of identity around what they want to do - Discard, exile, and create chaos.

Reminder: FREE DEMO


All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes



Major Features



Exiles Rework
This is the main feature of the patch, and below you'll be able to check out the entire list below.


Minor Features



Enhanced Leaderboard stats
Added Offline Wins and other additional analytics as well as making improvements to the xp system. We've had some questions, and currently the most efficient way to gain XP is in matchmade games, just in case anyone was wondering.

New Spotlight Card



Demon Wastes
Cost:2 Morale: n.a. (Exiles x1)
Location
The first time you discard or remove a card from your hand this turn, create a 5/5 demon with Consume 2.
no stats

New Cards



New Restricted Cards



  • N.A.


IW1 Cards Implemented



  • Agent Coyle, Hellbringer
  • Aleta's Discovery
  • Brief Visit To Torment
  • Bury
  • Corrupted Celestial Dragon
  • Demonic Disciple
  • Demonic Presence
  • Disruption Sphere
  • Fiery Ascension
  • Gorgon Beam
  • Hell's Gambler
  • Hellcaller
  • Lost Knight
  • Mind Splinter
  • Mindbender
  • Misery Stone
  • Navi
  • Never Forget The Fallen
  • Orion's Grave
  • Patient Zero
  • Rampant Virus
  • Reckless Abandon
  • Scramble
  • Search for the Key
  • Speaks with Wind
  • Suffering Verorian
  • Surprise Defense
  • Unending Swarmer
  • Yagron


Balance Changes



This is the exiles changes, primarily.

You can also see all of the cards themselves, art and all, by checking out this dropbox folder Here

  • Grimmish, The Persuader: Gains 3/+3
  • Waste Chucker: Now discards left most card in hand, +1/+1 stats
  • Dirty Devil: Redesigned - 2Cost 4/4 Deadly, Exile 2, Removed Unlimited
  • Wheezer, Demon of Smog: Added Unique tag and Deadly
  • Alpha Demon: Added Consume +1 to all demons
  • Nysrugh, The Insatiable: Added Consume 3 and unstoppable
  • Demonic Reflection: Now swaps the target's stats
  • Lost Knight: Changesd to OR faction card and redesigned
  • Chaos in the Ranks : -1 Cost
  • Mindbender: Now steals from enemy hand and has deadly
  • Agent Coyle, Hellbringer: Changed from random discard to left-most
  • Splatterer: Changed from random to left-most. +2/+2 stat buff, reduced purity, Added stat boost to ability
  • Agent Coyle, Divinedemonic: Changed to left-most discard
  • Demonic Presence: Reduced Purity
  • Volatile Genome: Total Redesign, now high cost Demon Tribal board wipe
  • Nysrugh The Hungry: Changed to high cost Verore Kidnapped that steals stats
  • Devil of Despair: Minor Redesign, now gains a +3/+3 buff and untouchable on discard
  • Demonic Mercenary: Added Exile 8, gains +16/+16 if cast for exile
  • Unstable Demon: Redesign with Deadly and Haste
  • Descent Into Madness: Increased cost but now adds the card to your hand and keeps buffs
  • Demonborn: Made flying permanent. reduced base stats, increased buff size
  • Martyr of Chaos: total redesign, now lets you cast cards from graveyard on death
  • Xac: gains Plunder 1
  • Corrupted Celestial Dragon: Total redsign as finisher
  • Brief Visit To Torment: Locked to 3 turns
  • Crystal of Madness: Now draws 2 cards
  • Vah'nash, the Ritual Master: Now Left-most card not random discard
  • Mind Splinter: Increased Purity, Now removed cards from hand at random
  • Chalice of Madness: Total Redesign
  • Agent Coyle, Superior Symbiote: Redesign
  • Vasir, The Demon Prince: Stat buff and costs 9
  • Dehumanize: Redesigned to create the tokens in the front of the Assault Zone
  • No More Heroes: Reduced cost by 1
  • Demon Of Solitude: 17/17 Base stats and gets -2/-2 per card in hand
  • Gravedredge Demon: Stat Changes, reduced purity
  • Ixxi, the Annoying: Total Redesign
  • Reckless Abandon: Total Redesign
  • Spawn, Fierce Companion: Total Redesign
  • Princess Hinekri: Total redesign
  • Hell's Gambler: Total redesign from frustrating RNG to controllable RNG
  • The Demon Wastes: Total redesign, reduced purity
  • Denial Of Reason: Total Redesign: Steals a card from the opponent's hand, total redesign
  • Frenzied Monstrosity: Total Redesign. Changed from a discard outleft that self damages to a payoff
  • Tibat, The Mad Monk wording fix
  • Defiant Trickster: Redesign to Multifaction card (EX/Oos)


Bugfixes



  • Fixed major stability issues in the deckbuilder
  • Fixed Deck builder breaking deck saves when using custom data
  • Fixed Tooltips (Keywords) get stuck on the screen and don't close
  • Fixed Transforming a card in the command zone removing the commander placement rules
  • Fixed Demoic reflection and other copy effects sometimes not copying buffs and debuffs correctly
  • Fixed XI, Martyr of Peace not transforming enemy characters
  • Fixed randomized movement nodes sometimes causing two cards to get stuck
  • Fixed Total Mana calculation not working correctly when gaining over 10 resources
  • Fixed Zombie Scavenger and Verore Death Worshipper not losing their stat modifiers when placed in the graveyard
  • Fixed OnreplaceDeath and Infect triggers causing game freezes when used on multi-life characters
  • Fixed Patient Zero targetting errors
  • Fixed Ritual of Summoning sometimes triggering from ability cards being cast or not triggering on certain enemy characters
  • Fixed Agent Coyle Mechborns first ability exhausting himself
  • Strength of Leadership can't affect the command zone despite the wording not specifying that they have to be deployed
  • Fixed Agent Coyle Primal Hunter interaction with other on-enter combat triggers
  • Fixed Ao Shun Incognito's card draw trigger looking at global stats, not this turn's stats.
  • Fixed Frenzied Monstrosity not correctly checking hand condition
  • Fixed Decent Into Madness end turn trigger
  • Fixed Discard effects causing desyncs in the situation where you cast an ability in the left-most slot of your hand first
  • Fixed Decrepit Crystal giving buffs to cards stolen to the opponent by infect
  • Fixed mouse cursor bug when losing focus of the game window
  • Fixed Infinity Hero Quests checking Infinity War Classic analytics
  • Fixed several battlefield animations not looping
  • Fixed Dehumanize not killing the target
  • Fixed storevalue effect nodes being wiped by certain effects
  • Fixed discard trigger vfx getting stuck dissolving


We're BACK



https://www.youtube.com/watch?v=WCmNWnorLqo

We'll be working on and experimenting with some marketing and advertising to see what we can do to recapture a lot of our older players, and we've recently finished one of our first public trial ads. You can check it out in the link below.

Also, as a side note, we released the "Our Progress So Far" video with the previous patch, and it's been received amazingly, with a lot of people getting hype for IWC, and enjoying an infotainment style video. Honestly, we appreciate the love and support, and you could end up seeing more new video content in the coming weeks as a result.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Stability & Balance | IWC 0.36 Pre-Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.36. A lot of stuff that happened recently has been boring technical behind the scenes stuff and bug fixes, but we've also had a pretty large sweeping balance change list coming out for the first time, based on community feedback and playtesting. We've also got a new video at the bottom of this article that is TOTALLY worth the watch, so check it out!

Reminder: FREE DEMO


All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes



Major Features



Major Stability Improvements
We have been seeing some major stability issues with games freezing up. This has been in part due to our recent large overhauls of the Resolution, Deck, and internal systems.
We have found the cause of many of these issues and fixed them. As well as updated our internal Unity version to make use of some of its powerful testing tools, optimisation, and resource alocation to improve stability.

Exile Mechanic
I think it's very fair to say that of all the factions, Exiles nearly always received the short end of the stick. However one of their unique traits has been its titular mechanic and discard themes.
We have finally implimented this mechanic, allowing you to open up the graveyard scroll view and drag cards directly from their into play.

Exile Rework Sneak Peek
Exiles themselves are also in the process of getting a variety of redesigns, buffs, and tweaks to over half of their cards to help reduce the pure amount of randomness in the faction, make them not have more cross-synergy with other factions, and improve their cost curves so they have a better variety of early, mid, and lategame options.
These changes are currently still in progress and are scheduled to be complete next patch, in the meantime enjoy getting an early look at some of the changes and give us your feedback.

Minor Features



Dynamic Banlist
We have added a network enabled banlist that will allow us to disable certain cards from multiplayer matches without requiring a new patch. This means that if game-breaking bugs are found we can make sure it doesn't ruin people's experience.

New Spotlight Card



Ao Shun, Incognito
Cost:1 Morale:8 (DoDx1)
Unique Character - Dragon
At the end of each turn, if Ao Shun is deployed and an opponent lost 8 or more morale this turn, draw a card.
0/6

New Cards



New Restricted Cards



  • N.A.


IW1 Cards Implemented



  • Agent Coyle, Hellbringer
  • Aleta's Discovery
  • Brief Visit To Torment
  • Bury
  • Corrupted Celestial Dragon
  • Demonic Disciple
  • Demonic Presence
  • Disruption Sphere
  • Fiery Ascension
  • Gorgon Beam
  • Hell's Gambler
  • Hellcaller
  • Lost Knight
  • Mind Splinter
  • Mindbender
  • Misery Stone
  • Navi
  • Never Forget The Fallen
  • Orion's Grave
  • Patient Zero
  • Rampant Virus
  • Reckless Abandon
  • Scramble
  • Search for the Key
  • Speaks with Wind
  • Suffering Verorian
  • Surprise Defense
  • Unending Swarmer
  • Yagron


Balance Changes



We've got an Imgur album with all of the newly balanced cards over here; https://imgur.com/a/HQ8kXWF

Gorgon Beam 9000
Gorgon beam now deals 12 Damage to a battlefield character. If that Character dies it is removed from the game and you create a Mechanism.
Rescue Angel
Cost Threshold increased to 25 Health
Cyber infested Dragon
Stat increase and on entering the deployed zone adds six Risen of Avarrach to your graveyard
Rampant Virus
Total Redesign.
Rampant Virus Cost:3 (SoAx2)
Ability
Target Character gains infect and +1/+0 for each character card in your graveyard.
If Rampant Virus is in the Graveyard for 3 consecutive turns, move it to your hand.
Gao Han, Champion of Warding
Purity changed to OoSx1 + DoDx1. Stats increased. Now grants its protection ability to all Characters you control with flying.
Aberion, Champion of Force
Purity changed to OoSx1 + FDx1. Stats changed to 14/10.
Awaken
Redesign, Sleepers had a large lack of diversity in their reanimation options that we wished to address for both their current cardpool and designs we plan to impliment in Intrigue.
Awaken Cost:2 (SoAx2)
Ability
Target Character in your graveyard that costs 3 or less is raised to your Assault Zone. It becomes Undead.
Raise Dead
Soa x2 Purity changed to SoAx1 Purity
Speaks with Wind
Redesigned due to engine issues, overcharging now increases your max resources by 2.
Fiery Ascension
Redesign.
Fiery Ascension Cost:2 (FD OR OoSx1)
Ability
Target Character in your hand gains +4/+0, Flying, Charge, and becomes a Champion in addition to their other sub-types.
Brute Spawn
+8 Health


Bugfixes




  • Fixed major stability fixes caused by cards getting stuck on idle when dissolving, meaning the turn never completed, leaving both players stuck.
  • Fixed Defense Perimeter not being able to activate if no targets were available
  • Fixed Agent Coyle Mechborn wish activation costs not being correctly setup
  • Fixed Sky Reaper not correctly adding cards to the top of the deck
  • Fixed Herald of the Dawn having graphic issues with it's ability
  • Fixed Recycle not correctly adding the targetted card to the deck
  • Fixed Gather Thoughts not working for cards put into the graveyard during the resolution phase or if your graveyard is empty.
  • Fixed Ao shun Incognito drawing cards either player loses 8+ morale that turn
  • Fixed Banish causesing the game to crash
  • Fixed Kali, Ascended not correctly overriding death triggers
  • Fixed Recycle causeing the left most card in hand to be discarded.
  • Fixed Spirit of vengence giving ALL your chracters +5/+5 on resurrect
  • Fixed Pain Stone increasing combat damage
  • Fixed Void Split tokens having flying
  • Fixed Primal Rage recieving X2 damage rather than gaining +2/+2
  • Fixed Ritual of Summoning gains completion from enemy ability cards
  • Fixed Rancid's ETB not working
  • Fixed Rescue Angel working on any health value
  • Fixed Ruins of an Ancient Civilization removing all cards in the game, not just the attacker
  • Fixed Shrapnel Launcher dealing 4 damage twice per activation
  • Fixed Unending Drone chaining together in a single turn
  • Fixed Crazed Augmenter being unable to target himself
  • Fixed Infested Abomination's effect sometimes not working from graveyard
  • Fixed Decimator not attacking twice if when blocked.
  • Fixed Inter-Dimensional Phase Bot activating from command
  • Fixed Sinister Corruption failing deal morale damage
  • Fixed Contained Parallel Rift Shuffling itself back into deck
  • Fixed Mysterious Box Of Wonder activations
  • Fixed Two Face
  • Fixed alternate win/loss conditions ending the game but not checking who won correctly
  • Fixed Pillage the Village purity
  • Fixed Agent Coyle, Mechborn wish choices are in the deck builder
  • Fixed Marina the Selfless
  • Fixed negative attack values not displaying correctly
  • Fixed Called Shot targetting not being consistent
  • Various small Infinity Heroes stability fixes


Our Progress So Far



[previewyoutube="h56RHfpx0bA;full"]

The above video helps put into context exactly how far we've come, and gives info on what is left to be done. A lot of time went into it, so hopefully you enjoy it.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

It's OVER 600! | IWC 0.35 Pre-Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.35. We've hit another milestone on our road to full release, with over 600 cards now implemented in IWC! We also got to implement our first ever community contest winner for the Design A Card competition over on Discord. Congrats again to Xeyron, we hope it's everything you hoped for!

Reminder: FREE DEMO


All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes



Major Features



Now 600+ Cards available


An exciting milestone for us here at the team, we hope to start running additional tournaments, events, and prizes as more and more of the old cards become available.
So get out there and start brewing some new decks.

Deck zone and Card Improvements


Each player's deck is now visible on the play area and can be searched through for cards that look through the deck.
You may also look at what cards remain in your deck at any time, not that this view does not allow you to see the order of your library, instead ordering by cost and type.

Minor Features



New Spotlight Card



Duct Tape Enthusiast Cost:3 Morale:2 (GENx1)
Character - Human
When Duct Tape Enthusiast is deployed, target Artificial Character is healed fully.
4/8
Special thanks to Xeyron for the design during our Genesis design competition

New Cards



New Restricted Cards



  • Confront The Aether
  • Lucca, Returning Passion
  • Secrets of Veroria
  • Seedbearer Angel

These are Intrigue set cards, and are restricted to Devs and special events for testing and balance evaluation.


IW1 Cards Implemented



  • Agent Coyle, Divinedemonic
  • Bromich's Banner
  • Brute Spawn
  • Burden Of Command
  • Called Shot
  • Chain Lightning
  • Cloaked Operative
  • Counting The Days
  • Cowmmando
  • Decimator
  • Demon of Gluttony
  • Flame Dawn Centurion
  • Frontline Warrior
  • Ghost Knight
  • Herald of Dawn
  • Infiltration
  • Inter-Dimensional Phase Bot
  • Master of Demons
  • Mysterious Box Of Wonder
  • Neophyte Summoner
  • Pillage The Village
  • Ritual of Summoning
  • Ruins of an Ancient Civilization
  • Sinister Corruption
  • Spirit Guard
  • Strength In Numbers
  • Suppress
  • Tempus, Champion Of Patience
  • The Dragon Project
  • The Virus of Avarrach
  • Tracks The Cowardly
  • Undisturbed Necropolis
  • Void Split


Balance Changes



Herald of Dawn - now targets a single character card in your hand, rather than applying to the next Character card you cast next turn. At this time it isn't feasible to add a buffer system that modifies the next card cast on a time delay for 1-2 cards. This change keeps the majority of the functionality of the card.
Decimator - now gains extra attacks from any damage dealt, not just combat damage. This will allow for some additional strategy and deckbuilding opputunities with the card to be used either with or against damage based ability cards.


Bugfixes



  • Fixed being able to drag cards out of the deck zone
  • Fixed some new premium battlefields not appearing during multiplayer games
  • Fixed Liand, The Fearless effect fails if Liand dies before the end of the turn.
  • Fixed Feast on the Dead causing the game to freeze
  • Fixed Kael having the "Artificial" sub-type
  • Fixed Spiritualize targetting restrictions
  • Fixed Flame Dawn Purifier's Ability
  • Fixed conflicting deck restrictions, so Adding Swarmer Broodlord & Bek Dragon Tamer to a deck, allows you to pick both Insectoids and Dragons, instead of only insectoids
  • Fixed Conscripted Militia missing "Human" sub-type
  • Fixed Genetic Splicing missing "Ability" type
  • Fixed Champion's Attendant missing Character and Angel types
  • Genetic Splicing: now correctly gives the dragon trait on the card text
  • Fixed EMP Grenade's localisation.
  • Fixed Agent Coyle Zomborg text field having the wrong cost
  • Fixed Lingbao, Sage of Disciple's OnField effect cant be activated
  • Fixed Undisturbed Necropolis having a typo
  • Die Another Day now correctly prevents you losing the game
  • Fixed some spritesheets that were playing in reverse
  • Fixed Shamba not displaying his effect after Enraging.
  • Fixed Agent Coyle, Primal Hunter targetting restrictions
  • Fixed Zunshen's on deploy effect triggered twice, causing units to take quarter damage.
  • Fixed how Nysrugh the Hungry works with replace death effects
  • Fixed The Last Sleeper raising from GY as a 26/26 (should be 16/16)
  • Fixed Feast of the Dead stays on screen after you use it if Tome of the Dead triggers at end of turn
  • Fixed Copying Cards with Nova freezing the game
  • Fixed Demonborn gaining +1/+1 from itself
  • Fixed Many items like titles or profile portraits going missing in the last update.
  • Infinity Heroes - Fixed Wish Transformed Units not updating flying animation until next targeting cycle.
  • Infinity Heroes - Fixed OnPlay/Arrival Trigger Not Working
  • Infinity Heroes - Fixed Hand zone canvas group alpha being overriden, resulting in invisible hand cards
  • Infinity Heroes - Fixed Cornicen does not summon the token in the defense zone when summoned from the hand
  • Infinity Heroes - Call The Crusade no longer gives everyone, not just friendly, not just in the attack zone, +2/0.


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Graveyards, Battlefields & Bugfixes! | IWC 0.34 Pre-Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.34. The patch landed last week, however the patch notes never got posted up due to a team member being sick. We absolutely do not blame anyone specifically for the delays, especially not Jason. Yeah. Anyway, here's what's new in Patch 0.34

Reminder: FREE DEMO


All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes



Major Features



Graveyard targeting


Cards in the graveyards can now be targeted when appropriate, cards that only target graveyards will automatically open the graveyard layout. The UI now allows for zooming and easier navigation control within this graveyard layout.
This has allowed us to implement a number of graveyard themed cards from IW1.

New Premium Battlefields


Added Access to 9 new premium stages from Infinity Wars, these can be accessed via the profiles tab.
These Battlefield are:

  • Altar of Madness
  • Cathedral of Flames
  • Cathedral of Solace
  • Eden Manufacturing
  • Nature's Sanctuary
  • Palace of the Dynasties
  • Western Front
  • Corrupted Lab
  • Hydra Den


Minor Feature:



UI Corner Borders


Added new UI background elements to blend the backgrounds of IW1 into our currrent UI and prevent visual errors from some widescreen users


New Cards



Apothena, The Collector Cost:7 Morale:12 (SoA x2)

Unique Character - Undead
Infect
At the end of turn, if Apothena is deployed, all enemy Characters on the battlefield become Poisoned, taking 2 damage at the end of turn. (This poison stacks and is infectious.)
16/24

New Restricted Cards



  • Conflagation Engine
  • Drill Sergeant
  • Duct Tape Enthusiast
  • Gao Han, With Purpose
  • Shamba's Unity
  • Skittering Tide
  • Finds the Hidden
  • Battlefield Shade


IW1 Cards Implemented



  • Agent Coyle, Zomborg
  • Awaken
  • Black Bind Witch
  • Champion's Attendant
  • Extended Operation
  • Genetic Splicing
  • Kills By Leaping
  • Pilgrimage Monk
  • Precautionary Measures
  • Raise Dead
  • Reborn
  • Siphon Structure
  • Swarmer Broodlord
  • Temporary Mass Reality Shift
  • Tome of The Dead
  • Word of Command
  • Zom-B-Gone 4000
  • Agent Coyle, Primal Hunter
  • Recycle


Cards Temporarily removed for technical reasons


Shrine to the Heavens
Inevitable Dead

Balance Changes


Grandmaster Rome | +1 Resource Cost, Angel stats changed to 6/2 and 2/6 (from 8/2 and 2/8)
Rome was overtuned for a number of reasons, adding too much stats to the board at his cost.
Kali, Reluctant Leader | activated ability now exhausts for 2 turns.
We are looking forward to seeing Aspirant based decks be an alternative gameplan for Flame Dawn, but the activated ability had low cost of opputunity from either combat or the command zone, and thus has been adjusted to require more thoughtful timing.
United Front | now activates each Sage automatically when played and spawns the sages in the support zone.
United Front was released without sufficient internal testing and was far far too weak, it has been given a significant boost in initial impact and no longer can cause you to lose huge amounts of morale due to the sages going directly into the defense zone.
Tygris, Politically Inclined | Artificial Token Buff changed to a +1/+1 buff to all tokens you control.
Tygris's previous design was too narrow, and artificial decks have had sufficient support. This new design will allow for different styles of decks to emerge while still working well with GI's internal synergies.
Black Bind Witch | Overcharge is now optional and any card that kills her is sacrificed to prevent infinite loops
While Black Bind Witch is already a powerful CoV option, we ran into several technical implimentation issues that indirectly causes the following buffs:
because Overcharge now happens on resolution, it can't predict if there will be cards in hand to overcharge. This means Black Bind Witch can be played as a vanilla 3/3 with no abilities.
The 2nd change is because her trigger is something that then can reapply the same effect as what causes the trigger, meaning that if two black bind witches hit and kill each other it would cause an infinite loop with our current systems. sacrifice is more powerful (lack of morale loss aside.) but prevents these loops.

Genetic Splicing | now adds all of the following types:
Human, Beast, Demon, Artifical, Angel and Insectoid
This card was very weak but comes with the dream of using tribal effects outside their usual context, so we did not have UI available to choose a single type to add, so it instead adds all the options, as well as Artificial to help support that tribal theme.

Champion's Attendant | now buffs a target champion
Due to us removing the mechanical downside of Champion, Attendant can now choose between any champions rather than it autoselecting for you.


Bugfixes



Lots of major bugfixes for the resolution phase after our large changes last patch.

  • Fixed End turn ordering and behaviour to have more consistent behaviour between modifiers and triggers.
  • Fixed lots of VFX and dissolve errors that caused cards to either get stuck in the middle of the screen or not appear in the resolution phase.
  • Fixed OnReplaceDeath and OnRemove to now correctly handle VFX nodes
  • Fixed Yobo's Who Nobody Likes OnReplaceDeath trigger
  • Fixed Mass Death and other kill noodes not kill anything
  • Fixed the Trading post Shuffle option causing the game to desync if you target or swap the left-most card first
  • Fixed Nero, Crypt Delver description; Change OnField ability text to: "Pay 1: Kill target friendly unit. If you do, Nero gains +4/+4.""
  • Fixed Game Freezing when interacting with Removed from the Game cards
  • Fixed Game freezing when using reanimation effects
  • Heat Wave no longer has preemptive
  • Fixed Spontainious Combustion doing no damage
  • Fixed Decrepit Crytal's effect working from your hand or graveyard
  • Fixed The Last Sleeper's effect does not activating when it is raised from the graveyard by a different effect.
  • Fixed Super Infected Zombie not working with non-infect reanimation effects
  • Fixed Kyrallic Origin of The Virus effect not working if the infectious character dies in combat
  • Fixed Pyr not making tokens
  • Fixed Grimmish The Persuader's Game Loss effect sometimes not working
  • Fixed Die Another Day not correctly dissolving and getting stuck on the UI
  • Fixed OnReplaceDeath triggers not work properly if the condition for the trigger is not valid
  • Price of Fame doesn't destroy unique character
  • Fixed Missing tags on Xac and Cassical
  • Fixed Nova Mind Reader causing the game to crash when activating her ability
  • Fixed Zushen the Resolute General sometimes activates his effect twice
  • Fixed Undead corruption not raising killed cards sometimes
  • Fixed Evolving Parasite, Apparition, Rabid Rabbit and other cards that copy other cards
  • Fixed Shockwave Giant hitting the support zone
  • Fixed 2 lives keyword not working
  • Fixed Avatar of Lingbao freezing the game
  • Fixed Klore not get buffed if his attack is at 0 when attacking the fortress
  • Fixed Infested Scavenger's ability does not work while in command
  • Fixed Omnitron Creating 15/15 tokens rather than 10/10's that then get a buff.
  • Fixed Lucca Ascended buffing Artificial Angel characters twice
  • Fixed an Infinite Mana bug with Untapped Wilderness and Merlin due to how it changed faction
  • Fixed Granthar the Elder Ape enrage effect
  • Fixed Some death effects not being ReplaceDeath effects
  • Fixed Cathleen not buffing tokens that enter the deployed zone
  • Fixed Omnimind's cost reduction ability
  • Fixed Temporary Mass Reality Shift, and other flicker cards not bringing cards back in the same order they were removed
  • Fixed Rabid Rabbit transformed Bloodthrist not triggering
  • Fixed Medi and other random card effects not able to get incomplete or dev only cards
  • Fixed Vanguard of the Bond not correctly gaining multi-strike


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

IWC Demo, and Resolution Rework! IWC 0.33 Pre-Alpha Patch Notes

www.infinitywarsclassic.com



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.33. Our biggest focuses for this patch have been the new Demo mode that just went live earlier today, as well as the reworked resolution phase, which has been several months in development.

Patch Notes




Major Features



Demo Mode
We have added a Demo Mode for players to get a preview of Infinity Wars classic for those that are not subscribed to our Patreon campaign, this gives only single-player preset decks that you can try out a small fragment of the game against AI opponents. We'll be looking at a full free to play launch once the game is further along in it's development, but for now this should make a nice hit of nostalgia to old players, or a good way to try it before you buy it as someone considering becoming a Patron subscriber. Regardless, it's now sitting on the main branch of Infinity Wars 1, so you should be able to get in super easy. Enjoy!

Trading Post and Mulligan Changes
The Trading Post has undergone a massive rework, restored to it's former IW1 functionality, cards are now drawn instantly for the trading post and Mulligans now work the same as in IW1 and you can mulligan any number of times on the first turn. Do note that Trading Post actions cannot be undone.
Trading post actions now happen before any other triggers or effects in resolution.

Resolution Rework
The resolution phase has undergone a large rewrite of it's codebase, allowing us to support more gamemodes and projects in the Infinity Engine, as well as bring the order of resolution in IWC into line with IW1, without disrupting IH.
Triggers can now also interrupt the resolution phase at any time, allowing us to add more VFX and feedback to different triggers such as "On Enters Combat" or "On Attack" triggers.

Trigger Rework
In conjunction with the resolution rework, we also have done a large rework of the trigger system, allowing us to grant temporary or permanent triggers via our modifier system, this allows us to make many new types of cards and many old cards that were previously difficult to implement.

Click To Continue Resolution Option
To help assist players in complex board states or those newer to the game, we have added multiple "Click to Continue" resolution options that will pause the resolution phase during triggers and effects until you wish to continue. This can be enabled for just your opponent's cards, all cards, or disabled. See the Options Menu dropdown.

Minor Features:



  • Turn Timer Syncing - Multiplayer turn timers will now synchronize much more accurately as well as work with both the "click to continue" resolution and fast forward options.


Balance Changes:


  • Xac's Demon Form changed from 15/15 Consume 2 and "If Xac kills a character as a Lord of the Pit, that Character's controller must sacrifice a Character next turn. This effect can only happen once per turn." to 16/16 Consume 6 and Plunder 1.


New IWC Cards:



Cathleen



Cost:2 Morale:4 (WPx1 & FDx1)
Unique Character - Human
As long as Cathleen is Deployed, whenever another character you control is deployed, it gains +2/+2 until end of turn.
6/6

New IW1 Cards:



  • Cassical, The Selfless
  • Crazed Augmenter
  • Flux Capacitor
  • Fortress Golem
  • Glory of the Empire
  • Intimidating Brute
  • Liand, The Fearless
  • Lilariah, the Rebel
  • Logrithmatron
  • Malignant
  • Monk Of The Second Moon
  • Morningstar Accelerator
  • Omnimind
  • Pain Stone
  • Recruit Of Solace
  • Rite Of Rage
  • Spirit of Vengeance
  • Super Infectious Zombie
  • Treasure Hunter 3000
  • Unending Drone
  • Vanguard Of The Bond
  • Xac
  • POST-Patch - Controlled Temporal Anomaly


New Cards But Restricted to Devs only for testing:


  • Battlefield Shade


Bug Fixes:



  • Fixed Conscripted Militia is receiving it's stat buff while in hand
  • Fixed Tranquil Swarmer having 0 moral (should be 4)
  • Fixed Undisturbed Necropolis having incorrect faction
  • Fixed Infested Hulker's enraged missing card text "Infect" (the infect still works this is only visual)
  • Fixed Adaptive Construct overcharge version is 8/8 before it gains the +2+2 ending up as a 10/10 (should be a 8/8)
  • Fixed new profile title "The Dedicated" shows as "Of Another World" in the drop down menu to select titles
  • Fixed Infested Hulker blank Wish card was available in the deckbuilder
  • Fixed Infested Hulker gaining +1+1 for ALL cards in graveyard (should only count characters)
  • Fixed that Hero Selection Panel doesn't come up on the first turn for player in Infinity Heroes
  • Fixed Removing from game using a VFX causes Assertion to occur when removing card before a VFX node is used
  • Fixed avatar of yuanshi's death effect locking the resolution stage
  • Fixed Azael's cost reduction having unintended interactions with undo
  • Fixed Ju-lin's trigger creating copies of himself
  • Fixed "Avarrach has Risen" with "Zombie Scavenger" in play triggers treating the cards returning from graveyards as characters dying
  • Fixed Hero card stuck to mouse cursor
  • Fixed Growth in Infinity Heroes having ambigious wording
  • Fixed various other wording issues
  • Fixed Some cards having additional line breaks
  • Fixed some Missing artist credits, especially on card Tokens, please report any cards with missing artist credits
  • Fixed VFX behaviour for Unstable Bomb Bot.
  • Fix Eucalyptus Tree having an incorrect base cost of 4 (Should be 5)
  • Fixed Ju-Lin, Who Rewrites History from triggering it's OnDeath and OnRemoved effects if its in the hand, stopping it from being moved to support zone upon discarding using trading post.
  • Removed incorrect filtering behaviour from Kyrallic, Origin of the Virus location.
  • Fixed Infectious Zombie infect behaviour.
  • Fixed Eaten By Zombies not reanimating the killed card as well as many other revival from graveyard effects.
  • Fixed Protector of the Dead causing a visual flickering on affected cards.
  • Fixed behaviour for whenever an effect moves a card to properly reset stats when going to hand, going to command zone, and changing owner
  • Fixed commander cards being moved to hand still having commander placement abilities.
  • Fixed all cards with OnDeath triggers not working with the Infect keyword (e.g. all the Splitter bots).
  • Fixed the resolution fast forwarding behaviour from locking sometimes when entering the next turn.
  • Fixed the account panel breaking in the main menu due to a failed/delayed retrieval of account data from the cloud.
  • Fixed the Spotlight zoomed card still showing over the full zoom overlay screen.
  • Fixed targeting filter for Undead Corruption not allowing targeting of commanders.
  • Fixed Turn Timer for real-time games still running after leaving the room and returning to the main menu into another real-time game
  • POST-Patch - removed Champion tag from Champion's Companion
  • POST-Patch - added Champion tag to Sol, Tyrant of Solace


Community Update



We haven't made a community update video in a while, so we can update you on some of the things from not only this patch, but some other updates along the way.

[previewyoutube="30nv0HZlfo8;full"]


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios