2.0 Progress Update and Major Changes Announcement!
Hello everyone!
Today we will be announcing all planned changes to Infommi with it's 2.0 update; Keep in mind that these are only the planned changes and additional major changes might come in the future.
Overall gameplay changes:
Difficulty is no longer a "On/Off" switch; Instead, you can activate numerous Relics right before starting a game, which change difficulty in different ways:
Some change raw stats (reducing your starting health, decreasing your movement speed, etc... ). These relics have multiple levels, usually from 0 to 3.
Others change the gameplay entirely, ranging from disabling your ultimate until you win or die, to bosses randomly spawning outside of boss rooms.
You can now enter any boss room at any stage of the game, which means that you can go to the top room first and bottom room last if you want to, however every boss increases in difficulty the further down the game you are.
Physics have been completely reworked!
Framerate stability is now a thing.
Character Changes:
Ultimate abilities can not only be used in boss rooms, but they can also be leveled up to 3 times!
Characters are no longer unlocked by beating the game; Instead, every character now has a challenge, and once you complete that challenge, you will unlock that character permanently. Defeating a level 1 boss and killing 50 enemies in a single game unlocks Steve.
UI has been completely changed, with a focus on making passives much clearer on what they are. All passives will now be in the bottom left corner of the screen, not in the middle every 23 frames and to the left for the rest of it (We see you IzerFeuer). (Sample)
We will keep you updated with further changes along the way, so stay tuned!
Infommi V2.0 to be released this winter!
Hello everyone!
Infommi is currently in a playable and stable state, but the game internally hinders our ability to update it, so today we are proud to announce that Infommi is getting an internal rework with tons of quality of life changes and new content!
The update will be free for everyone who already owns a copy of Infommi, and it will make the game much more stable when it comes to FPS drops and a better compatibility with Mac and Linux.
The update will also greet the 7th Infommi fighter! We hope you like counter attacks.
Lastly, the game will feature more difficulty options, versus the current one which only has Beginner Friendly and Insanity...Oh, and more bullet hell focused bosses, because people for some reason love dying repeatedly on the same frustrating boss pattern, and you know what, we don't judge, we embrace.
We are hoping to release this update before the end of October.
See you soon!
Update V1.0!
Hello everyone! We are happy to announce that Infommi is now in version V1.0, and is out of early access!
Here are the patch notes:
Teeth Upgrades:
General:
- Updated all descriptions that refer to characters as Character 1, 2, 3 etc... to their respective names.
Valkina: Added two teeth upgrades
- Safe and Sorry; Stops your stacks from decaying and removes their negative effect on defense, but doubles stacks required for your revive passive.
- Fast but Furious; Reduces Rejected Agony's cooldown to 2s, however, it's damage is reduced by 50%.
Other additions:
- Added lighting to the map.
Balancing:
- Reduced slimes' health from 250 with 2x defense to 100 health with 1.5x defense.
- Reduced Boss:Viking's axe attack damage from 20 to 5.
- Increased opacity of Boss:Eye-San's Ultra Lazer Attack danger zone significantly.
- Changed the defense augmentation from Beginner Friendly difficulty from x5 to x4.
- Changed Syrio's defense from 1x to 1.2x
Bug fixes:
- Fixed FXAAx420 not applying to all enemies.
- Fixed some Offensive Teeth Upgrades not applying to IzerFeuer and Valkina.
- Fixed unintended massive damage from valkina's revive passive on bosses.
- Fixed a rare bug making The Room not activate making the player permanently stuck in the boss room.
- Fixed Valkina's decaying stacks reducing defense instead of increasing it back to normal.
Infommi will come out of early access this week!
Hello everyone!
We are proud to announce that Infommi will release it's V1.0 patch this week and exit it's early access state!
We expect to release it Friday, September 14, but this is due to change.
Update V0.9.1
Hello everyone! We have released an update focused on atmosphere and decorations; The next large update is going to be focused on adding all missing features to some characters and make more decorations & lighting.
Character Changes:
Valkina:
- Increased the time it takes for stacks to decay from 5 seconds to 10.
Other additions:
- Added randomly generated debris to the map.
- Made car spawns look more "Natural" in terms of their rotation.
Bug fixes:
- Fixed a bug that didn't stop the walking sound when pausing the game.
- Fixed IzerFeuer's unintended massive damage towards bosses using his Shift ability while in fire mode.
If you want to report any bugs, you can go to this discussion: https://steamcommunity.com/app/916910/discussions/0/1733210552675195049/