Infraspace cover
Infraspace screenshot
Genre: Simulator, Strategy, Indie

Infraspace

Patch 2.15.306 Fixing Crashes!

Hello everyone!

In this patch we:
- Fixed the crashes
- Fixed Uranium Enrichment Plant not showing

Thanks to all of your reports we fixed the crashes

Happy playing!
Sepehr

Patch Beta 2.14.304!

Hello everyone!

In this small patch:
- Fixed a crash check

Happy playing!
Sepehr

Patch Beta 2.13.304!

Hello everyone!

In this patch:
- Added filter buttons (logs, warnings, and errors) to the in-game logger
- Added more logs and checks for the crashes
- Fixed some common crashes, working on the rest


Thank you for the reports.

Happy playing!
Sepehr

Patch Beta 2.12.303!

Hello everyone!

This patch:
- Moved Computer Factory to the correct category
- Added an in-game logger to see background logs if you have dev mode turned on. Useful for modders and playtesters
- Fixed issue where you couldn't build nanotubes factories and other buildings (hopefully, we'll keep an eye out)
- Added some debugging code for the building issue and for crashes to help us with finding the root cause

Again, thank you for the reports.

Happy playing!
Sepehr

Patch Beta 2.10.301!

Hello everyone!

In this patch we:
- Fix space scene UI only showing a maximum of 3 digits instead of 4
- Fix tutorial and notification panels only reappearing after the player left clicks
- Fix Spaceship Construction Facility showing "No access to road"
- Fix skipping tutorials not updating the Settings' UI
- Fix the red dot not disappearing when tutorials are disabled
- Fix Crude Oil Extractor disappearing when far away
- Add a tutorial for Research Panel (Tech-Tree)
- Add Crude Oil Extractor to tutorials
- Add "No spaceship part selected" for Spaceship Construction Facility
- And some small fixes and improvements

Again, thank you for the reports.

Happy playing!
Sepehr

Patch Beta 2.8.298 Fixing trucks and pipes delivery issues!

Hello everyone!

This small patch fixes:
- Pipes not delivering resources after the requesting building's storage reaches a limit.
- Trucks not delivering some resources when only 1 resource is requested.

Again, thank you for the reports.

Happy playing!
Sepehr

Patch Beta 2.7.297 Fixing Vegetable Farm pipe issue!

Hello everyone!

This small patch fixes the oxygen pipes not connecting to the Vegetable Farm building issue.
We're also working on fixing the crashes some of you are experiencing.


Thanks for the reports.

Happy playing!
Sepehr

The Big Balancing Update is Out!

Hello everyone and welcome to the Balancing Update!!

We have rebalanced the entire game and even added lots of new production chains.

Also: new User Interface, new additional buildings, high-speed access roads for storehouses and similar, as well as tons of bugfixes!

If you want to keep playing your old save: Lots of industries changed, so you'll have to fix your city. You automatically get a grace period where no one moves out until you're done fixing it. See bottom of this post for more infos and tips!



New User Interface



Let's get this out of the way first: InfraSpace has a new look!

We added so many new buildings that they didn't fit into the old interface, so we had to add subcategories for some buildings. We took the opportunity and overhauled the entire bottom panel:



Don't worry, you can still find the city info numbers on the top right!

New Production Chains



While we were balancing the update, we noticed that many factory chains repeat themselves endlessly. So, it was necessary to create some new production chains and we might have gone a little overboard :D

I'll just show you a couple of the new buildings:

Oil industry:



Stem Cell Laboratory:



Copper Mill:



Sensor Factory:



Uranium Enrichment Facility:



Plastic Manufacturing:



(Industrial) Chemicals:



There is also a new factory for superconductors and heat exchangers which are important parts for late game buildings, and many more.


New Buildings



Besides new production chains, we also added additional buildings for the rest of your city building needs:

The Holo Cinema is an alternative source of entertainment additional to the stadium.



Some new monuments and decoration buildings to celebrate your achievements!




And finally we were also fed up with low car input rates for storehouses and other buildings that require large amounts of resources.

So, for the big storehouse, the spaceship construction facility, the adamantine drill, and the magnetic field generator, we added direct access roads so you can use full-width highways to pump as many resources into those buildings as you like!



With all these new buildings, unfortunately the game size ballooned quickly hitting even 10 GBs at one point! Many developers nowadays are releasing games that just fill up your disk, but we wanted to do a better job. So we put some effort in and through texture compression we got the game down to 4.7GB. Not perfect, but much better!


New Spaceship Bonuses



The spaceship bonuses always seemed a little bit tacked-on, because they didn't provide much of a real world boost to be honest. This changes now!

The new spaceship bonuses change your production recipe so you can produce much more of a specific resource for the same cost! Check it out and let us know if this is op, hehe ;)



Balancing




  • Rearranged production chains, added lots of new ones
  • Now production chains should work more and organically without repeating themselves so much
  • Less neural processors and nanotubes
  • Changed production numbers to easily fit with other factories. You can now calculate how many electronics factories you need for your computer factory, for example.
  • Some industries are boosted and time is lowered in mid and end game to produce stuff
  • Science is now more easily accessible in the beginning
  • The game progresses a little faster at the beginning, no down time
  • Faster production of concrete and steel
  • All parks can now be used to fulfill the park requirement. Different radii
  • Public service buildings like parks, entertainment buildings, and schools spawn 3x less traffic
  • Increased max zoom out level (popular community request)
  • Gondola is now easier to be placed, smaller collision


Tech tree



  • Technologies require only one type of science pack instead of multiple
  • Easier to unlock stuff early on until yellow science
  • Terraformung is locked behind adamantine as it's required to build them
  • Upper part of the tech tree is only for decoration technologies
  • New buildings integrated naturally into the tech tree


Building Power Ups



  • High tech gives now 50 % efficiency boost
  • Industrial Robots provides different boost depending on the building
  • Now more durable
  • Neighboring building efficiency boost now provides 10%
  • Energy producers don't receive efficiency boosts


Bug Fixes



  • Fixed Building Decal so the foundation doesn't clip into the ground when seen from afar
  • Fixed various building animations
  • Fixed pipe placement not working above each one antoher
  • Fixed issue where the language in the main menu was english even though the settings were set to other languages
  • Fixed issues where some parts of buildings were not white in visualization mode
  • Fixed multiple localization issues
  • Fixed a bug in the immigration rate calculation
  • Fixed 2 bugs that could lead to cars disappearing (thanks Bayonette)
  • Fixed an issue where grass didn't get removed reliably when placing roads (still one issue left with terraformed grass, on our list!)
  • Fixed rails going completely out of whack when being replaced
  • Fixed issue where you'd build a road, click on the delete button while building and get free concrete forever
  • Fixed issue where schools did not produce traffic
  • Fixed issue where public service buildings only required valid routes one way
  • Changed rails material to make direction arrows more visible
  • Highways have fewer pillars now
  • Fixed cars to properly go in the middle of their lane
  • Fixed issue where the game would try to autosave in the main menu
  • Fixed an issue where the game would freeze during loading a save
  • Improved world loading speed (less time on "spawning terraformables)


There is still one rare issue left that crashes the game for a small number of players. We are working hard on it! If you get any crashes or freezes yourself, please report them!

Grace period



This update changes a lot of industries. This messes a little with your old saves. We know how important it is to some players to keep their old cities.

So we implemented a grace period - a duration of time in which you can fix your city for the update without people moving in or out. Once you are done, you can press a button to end the grace period and continue normally.

If that is not enough, you can do 2 more things:
You can use the world settings to "enable cheats" for a while. This way you can fix your city without anything breaking down. You can even unlock buildings temporarily if you are missing some research!
You can always go back to the older version! Open the InfraSpace properties on Steam, go to Betas, and select Beta 1. Your game will stay on the Beta 1 branch until you switch back to "None", which is the current branch.



Thank you



Thanks a lot for all your support. Without your suggestions and feedback, an update of this size would not have been possible. Special thanks to all our playtesters on Discord, who tirelessly try to find issues with the update before we release it publicly.

We hope you like this update, please let us know what you like the most!
If you run into issues, be sure to post about it.

As always,
Happy playing!

Daniel, Andreas, Sepehr, Adriana & Lasse







Friday Dev News #129 - Balancing Update on Friday July 14th!

Hello everyone!

We are going to release the Balancing Update next week on Friday, July 14th and it's time to let you in on 2 secret new features we've been working on alongside the new production chains: A new user interface and better space ship upgrades!

New User Interface



We have kept our second user interface, the blue dashboard for a while and are quite happy with it. Still - there are some things we wanted to improve:



First of all, since we added so many new buildings for this update, the construction interface was getting really crowded. We now have subsections for categories with a lot of buildings. We also moved the most common buildings, like habitats into a "basics" category with no subcategories for easy one-click access.

By the way - did you know you can quickly select categories with the keyboard shortcut left shift + number? This is already in the game!

Also, we changed the category order themselves and made 2 buttons for direct access to rails and pipes. The buttons for advanced building options have been moved to the top of the interface and should be a little more easy to understand.

You used to see city statistics in the bottom right, which got super cramped especially on small screens. So we took it out from there, but don't worry! It now sits on the top right of your screen, always visible.

We hope we made a nice little step forward with this UI, but if you have any trouble let us know. We haven't added animations yet, might be a nice idea for 1.0?

Better Spaceship Upgrades



When you finish repairing a part of the spaceship, you get small bonuses. But ever since we introduced these bonuses, many of them have actually felt a little weak, some players didn't even think it was worth unlocking all of them.

This is about to change!

Every spaceship part now makes one or two recipes of your factories much more effective, producing one or two additional resources each time. Check it and see if it is overpowered! :D

Heat Exchanger



And finally I'd like to end with some pictures of the new heat exchanger factory. It's not completely finished yet, but should be done in time for the Update next Friday.





The heat exchanger is used on advanced products that need some cooling or heating, like the superconductor.

I hope you're ready for the update next week and until then,
happy playing!



Friday Dev News #128 - Uranium Enrichment, Release on 14th of July

Hello everyone!

Getting the Balancing Update ready for July 14th



We are spending most of our time now getting the Balancing Update ready for release. This week, we integrated a lot of our playtesters' concerns and fixed a couple of bugs.

One of the bigger bugs we fixed was related to grass that wasn't getting properly removed when you placed buildings on roads nearby existing structures. Should be good now!

This week we also did much of the translation for English and German. The community translators are going to work on the other languages later.

Industrial Chemicals



Two weeks ago I only shared a concept, this week I can already present to you 2(!) finished buildings!

Chemicals are a new basic resource produces in the chemicals lab. It's required for all kinds of products, but especially for science.



Chemicals can be further developed in the industrial chemicals lab. These high-concentration substances are required to make advanced materials like nanotubes or iridium alloy.



Uranium Enrichment



The Uranium Enrichment Facility is not completely finished, but you can already see a lot of progress!
This was the concept:



And this is the current state of the facility:



Enriched uranium is more radioactive and it's required to power the fast neutron reactor and produce radiation cores.

That's it for this week. We're going to release the update on July 14th, I hope you're stoked!

Happy playing!