Ingnomia cover
Ingnomia screenshot
Genre: Simulator, Strategy, Indie

Ingnomia

0.7.0

- added death from drowning
- added automatons
- fixed floor disappearing when deconstructing workshops
- fixed replacing fancy floors and walls
- added windmill
- add bone and skull walls
- adjusted all item prices (wip)
- fixed mod support
- prepared main menu and the new game widget for translations
- added neighbor kingdoms and interactions with them
- made the ocean front uneven
- added rivers

0.6.9

- added profession selection to profession overview
- lowered required tool level for felling trees so wooden felling axes work now
- added sheep dyeing
- add sort by profession to profession overview
- checking for default profession on start and add it if it's missing
- improved random movement
- added hard limit of 1000 creatures per type
- fix creature breeding when limit is reached
- fix deconstructing doors
- fix a crash with pastures
- improved grass spreading
- added birch trees
- improved water handling
- added engineer and machine workshops
- fixed a bug with digging ramps down

0.6.8

- added metal pickaxe heads
- added peaceful mode
- added octree to item management
- fixed floor sprite rotation for stone stairs
- added toggle for stockpile limit modes
- assign workshop, sort gnomes by name
- fixed super fast cows
- fix crash with deleting a stockpile
- added deleting of save games
- add priorities to farms, groves and pastures
- build containers with multi selection
- fix traders having no inventory after load
- fix beds sometimes not released properly
- fix crash with dyers workshop and auto generating craft plank jobs
- fix dyer workshop, save/load created materials and names

0.6.7

- possible fix for wrong material crafts
- fix double tile definition for tailor workshops
- add saving of monsters
- add saving of event manager state
- fix saving time and day with first auto save on new game
- added occupied tile flag to prevent building into trees
- fix clear reserved items on hauling job abortion
- stockpile limits only uses item type now
- fix replace wall being able to be applied to workshops
- improved replacing of walls and floors
- improved deconstructing
- prevent digging ramps under fishery
- add workshop craft to by material

0.6.6

- add target assignment for squads
- fixed freeze with auto craft
- fixed crash when pressing keys while in the menu
- fix deconstructing workshops
- fix lockup with butcher workshop
- fix releasing carried items when a wheelbarrow job gets interrupted.
- fix traders having no items
- fix job selection test tile when clicking different job while one is already selected
- switched sacks and bags, sacks are nor buildable and bags the carry container
- added container info to item info widget
- fix remove items from containers too when taking them from a stockpile
- fix building sacks outside of stockpiles
- fix building walls on doors
- fix item count in trade widgte for items with quality

0.6.5

Small update but the tool issue was pretty much game breaking so I wanted to get it out fast.

- fixed crash when changing workhop priority
- fixed setting uniform and squad names
- fixed missing entry in material to tool level table for platinum
- added auto save
- fixed tools not getting released properly when interupted (this time for real hopefully)

0.6.4

Please start a new game with this patch before reporting any issues

This patch contains the first part of basic combat content. You can produce
4 armor types and equip it but doesn't have an effect yet. You can build a
training ground and train gnomes in melee and dodge, that actually does help. Military is still the main focus and in the coming weeks this will be more fleshed out to be actually useful.

- fixed build palisade, not possible anymore with floor above
- fixed loading of installed crates on stockpiles
- reduced DB calls for farms and groves
- fixed stockpiles generating hauling jobs for fields with containers that don't accept that item
- fix workshop crafting now costs time accoring to the crafting recipe
- fix designating a grove also set farm flag
- added armor and weapon crafting
- added armor equipping
- added military settings window
- added training grounds
- fixed crash when clicking the tailor workshop, error in mattress sprite
- fixed crash when clicking an A button in the skill overview window
- fixed soil corner ramp orientation
- fixed crash when restarting the game
- fix stone stair rotation
- fix undefined job state when a gnome was working a job and a need kicked in
- fix grass-soil uramps showing the winter sprite all season
- fix another instance of tools not releasing properly when sleep hits

0.6.3

I've been pushing small fixes continuously lately so most of this has been there a few days, just posting patch notes. I came to realize move speed and plant grow times were way off making it very hard to survive the first winter. It should be much easier now.


- added scheduling
- cached some more db values to reduce reoccurring db access
- added ingame bug report
- fixed fences not showing up
- fixed animals procreating
- fixed stockpile stacksize when installing container
- first goblins won't appear before summer year two
- increased gnome move speed
- clear log on start now clears log on start
- fixed oak tree rotation - nobody noticed wtf
- reduced grow time for most plants significantly

0.6.2
- added prospecting recipes
- fix building fisheries
- fix crash with dirt floor sprites after loading
- fix materials not registering for crafts
- fix tech gain for crafting at workshops
- fix tool pick up for dig jobs
- fix planks and blocks not recognized for floor construction

New in game bug report feature

I just added an in game bug report window. Default key is F11. You can write a quick summary of the bug and on submit the game is saved, zipped and uploaded to my server. That should make it easier and faster to report bugs and increase the number of meaningful bug reports .

0.6.1

- added default material to sprite definition, no more bone table as default sprite when building workshops
- fixed material2 for combined items at startup
- redesigned the stockpile filter tab
- added workshop priority
- added assign gnome to workshops