Ingnomia cover
Ingnomia screenshot
Genre: Simulator, Strategy, Indie

Ingnomia

0.3.9

- fix: update selection z level when changing level
- added chisel to stone mason
- added 3 pixel to mouse y for better tile selection
- skill system overhaul (first part) - needs new game
- gnome move speed now depends on hauling skill
- added save button to profession management to prevent unwanted changes to professions

0.3.8

- fix: saving keeps stockpile order now
- no more duplicate gnome names, Ulf Ulfson son of Ulf disagrees
- gnomes on gnome list and profession overview are now sorted by name
- population overview can now be sorted by skill
- fixed keyboard zoom not working
- population overview and gnome widgets now update each other in real time

0.3.7

- improved world rotation
- added keybinding ctrl + / ctrl - for changing z levels
- made key bindings configurable

0.3.6

- added missing translation strings for some item groups
- fix replace floor to work under designations
- fixed a crash with multiple butchers butchering the same animals
- fix missing item definition for sausage and sandwich causing pink boxes
- fixed messed up sprites for constructed items on load (double beds)
- fix missing definitions ammo pouch
- fix workshop craft# and craft to

0.3.5

- fixed canceling workshop constructions leaving job sprites behind
- show stair orientation when digging stairs down
- fixed creatures and gnomes flashing when on the same tile
- reworked the workshop gui
- stockpiles: initial suspend threshold per item is now 0, if it's 0 the suspend threshold is ignored
- fixed some items not possible to stockpile - please report if an item doesn't appear in the stockpile filter

0.3.4

- fixed some crashes with butchering animals
- added short walls, hotkey H - will need new game
- added bones to all butchering results
- added animals: duck, goose, dog, cat, fox, wolf, deer, goat, squirrel
- fixed sand short wall

0.3.3

- if embark items is empty medium preset will be selected
- fixed crash when clicking on certain tiles of a rotated crude workbench

Ok this one is pretty small but it's a crash fix so I wanted to put it out fast.

0.3.2

- replacing walls now return materials
- moved the log file to C:\Users\\Documents\My Games\Ingnomia
- tweaked cursor positioning if there is a wall structure in the tile in front of it
- fix space bar for toggle pause
- added keyboard plus and minus for zoom

It's time to say good bye

to the closed alpha and say hello to the open alpha.

With most of the major crash bugs hopefully fixed it's time to release it to a greater audience. Now please don't misunderstand it. No matter if we call it Alpha or Early Access or Blork, this is a game in a very early stage in continuous development I just happen to make available to everyone.

Now where do we go from here? The next weeks will be spent reacting to bug reports and iron out the gui and the peaceful building part. That includes still missing build modes like ramps, cooking recipes, balancing the growth rates on plants, food and drink values and much more. Most importantly make the stats and abilities meaningful. By the end of this phase we should have a pretty solid sandbox builder. I also want to bring back the coop network part asap.

After that will be the combat update. We will make some animals aggressive, add enemies and give the gnomes the tools and abilities to fight back.

After that...well I don't plan that far ahead but there is still a lot from the Gnomoria feature set to implement and I have too many ideas I want to see in the game.

So take the game in it's rough state as it is and enjoy the ride.