Hi everyone, first sorry for the time it took to update the game, but the last two/three months have been really hard for me and as you know I am solo developing this game, so it took this long.
I had many more features planned for this update, but sadly I wasn't able to implement all of them, so this is why I am releasing this update as 0.6.5, because it is half the way I had planned for 0.7 update. I decided in order for you guys not to wait longer and since there are some bug fixes in this update to split the update into two parts.
So here's the list of what you can expect in this update:
- Reworked the FPS system, now guns have animations like reload, firing etc
- Reworked Bow
- You can now move items directly to storage chest with one click, by clicking with the right mouse button when Storage is opened (Works with Log Cart also)
- When building structures like floors and fences the terrain will adjust to the built structure
- Improved the way enemy camps spawn, now the terrain will fit the camps
- Changed enemies de-spawn system, now they will only disappear if you leave the area, this way you have time to loot the dead enemies
- Arrows will now stay on the ground when enemy/animal disappears if not looted
- Now you can repair guns in the Workbench
- Improved Shooter AI now they will find cover and be able to vault some platforms
- Fixed enemy camps campfire not working
- Fixed motocross preview turning into campfire preview
- Fixed Sniper rifle scope not working
- Added Auto Unstuck if you are stuck underground when entering the game
- Fixed a bug that caused Game Time to be stuck at Day 1 this would prevent some game features to work because the game time was stuck
Please if you find any bug or have any suggestion, feel free to report it on the forums!
I hope you enjoy! Thank you all!
First Person Guns - Rework Preview
Hello everyone, just wanted to share that the new update is almost complete and also show you the rework i have done to the First Person view guns.
Here's a preview video: [previewyoutube="e9uoyRyFWsQ;full"]
Also, a highly requested feature, faster inventory management is already implemented and will be available in the next update, here's a preview: [previewyoutube="c1fIFN2irW4;full"]
The new update also will bring many fixes and improvements that you guys reported. Also, enemies are getting improvements, they will be able to get to cover and vault over platforms, I will be posting soon.
The new update will be ready very soon, stay tuned!
Thank you all!
First Person View improvements / Bug Fixes
Hi everyone, Small but very important update, in this update you can expect more improvements to First Person Mode and Inventory/Craft system
- Optimized performance of First Person Mode, now it will give you way more frames per second
- Added stabilizer to reduce head bobbing in the First Person Mode
- Fixed not being able to craft an item even if it could stack with other (example: you have your inventory full, and you want to craft a rope from fibrous leaves, if you have another rope it will now craft and stack with the existing one)
- Fixed not being able to craft an item even if it could occupy the needed items in the inventory slot (example: you have full inventory, but in it, you have three rocks, and you want to craft a sharpened stone, now the system will predict if the final item could occupy the three rocks inventory slot)
- Fixed Fridge turning into a Chest after reloading game
Here's a video comparing the improments on FPS: [previewyoutube="Q9WbaNEFAlY;full"]