Innchanted cover
Innchanted screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Innchanted

Steam Awards 2023 — Vote for Innchanted!

Hello innkeepers of the world!

Innchanted has been nominated in the Steam Game Awards' "Better With Friends" category, and your support can make the difference! From brewing magical potions to hosting fantastical guests, everything in Innchanted is best enjoyed as a collaborative adventure! So if you love running your magical inn together with friends, and keeping Colin the Wizard on his toes, head to the Steam Game Awards and lend your support to us!

Thanks everyone! Let's celebrate the joy of gaming together!

The Innchanted team

August Update

Good morning Innkeepers!

Today’s patch brings a new system to handle networking desyncs, some great quality of life improvements that we’ve received feedback on and seen come up in streams, and an impactful tweak to the difficulty of the early game.

Networking Improvements



  • Item desync detection and rollback

    • A new system detects and corrects item desyncs between host and clients that could happen in rare circumstances when throwing items and using tables at the same time.

Quality of Life improvements



  • Improved player movement when sprinting

    • Slide time when changing directions when sprinting is reduced from 0.25 seconds to 0.05 seconds.
    • Feedback received from players was that the slide when turning between directions too sharply was too punishing and gave the game a feeling of being too floaty. This change gives a drastic improvement in responsiveness and feel.

  • Default Companion Wheel behaviour changed to Held instead of Toggle

    • The default setting for how the Companion and Emoji wheels behave is now that holding the button down once allows you to choose between options and releasing the button activates them, rather than requiring two button presses.
    • This change to default behaviour will only affect new save games, to avoid changing the controls on players who are used to the other method.
    • Changing between these two modes remains in the Options screen where it was always available (but player requests for this feature and low uptake in switching implies players didn’t know to look for it).

Difficulty Changes



  • Fire elementals moved to later in the game

    • Fire Elementals now appear for the first time on Day 13 Morning.
    • Fire Elementals previously appeared in Day 6 Afternoon, however feedback suggests too many elements were being introduced too quickly and the game’s difficulty curve suffers for it. This change should take pressure off the early game.
    • There was one instance of a Trenchcoat Monster appearing in one particular level when playing with 3 or 4 players during that period. That was a mistake from a very over-eager Trenchie and they were redirected to their proper spot much later in the game.


Join our social media channels!



The fight against the evil wizard continues! Are you on the lookout for new coop partners? Looking for the latest tips? Or simply want to enjoy relaxing content?

Join the other innkeepers of the world on Twitter. You're also more than welcome to send us your best animal puns on Facebook and Discord!


Keep inn touch, and enjoy your stay!

May Update

Dear Innkeepers!

Thank you for joining us on this wonderful journey for the release of Innchanted! We’ve been so happy to hear your joyous experiences playing the game that you’ve shared with us, and appreciate you being here for the launch of our first game.

Today you may notice an update is available for the game. This update brings a series of bug fixes that we hope will make your Innkeeping experience even smoother.

Here’s the complete patchnotes:

Critical Bugs



    Level Select

  • Fixed a rare bug where pressing the Jump Forward and Jump Backwards buttons continuously could cause all input to get blocked and force players to restart the game.

    Gameplay


  • Fixed a rare bug where shells left on tables at the end of gameplay in online multiplayer sessions could stop the level from ending.
  • Fixed a bug where pressing confirm as fast as possible as the score screen is being shown caused the level to show as failed rather than successfully completed.
  • Fixed a rare bug where Wombat Riders would not exit the stage after being served, not giving space to other Wombat Mounts that needed to enter.


Other Bugs



    Gameplay

  • Fixed a bug where dropping a player out of the game and playing the next level would still use the higher player count tuning rather than giving the tuning for the new number of players.
  • Made it more difficult to place items underneath tables when dropping them while the item’s model is inside a table that has something on top of it already.
  • Talking to water elementals via their assigned table before the water elemental has physically reached it will no longer bark that the player needs a charisma potion.
  • Changed the Perfect Timing mechanic to be more responsive on Client players in an online game, using their version of the Perfect Timing bar rather than what the host thinks their Perfect Timing bar is at, which could cause unexpected results.
  • Shadow Monsters now accept flavoured meals as well, behaving the same as Bitey Monsters instead of insisting on unflavoured.
  • The “cooldown” sound effect in levels with 3+ waves of customers was triggering early, and will now properly wait its turn.
  • Day 18 Morning’s fish trap will now capture from all 3 fish lanes rather than just the lane that doesn’t go under the bridge.

    End of day screen


  • Fixed a bug where the Host player would not be shown that there are New items in the shop on the day that they unlock, but Client players would.

    Level Select


  • The Evil Wizard Colin will now be revealed in colour on the final day when it has been completed.

    AI Companion


  • Fixed an issue where a customer served by the AI Companion would restart it’s currently-performing interaction when the customer leaves, for example stopping pouring a potion and starting again. The AI Companion has been taught to focus clearer.
  • Trying to summon the AI companion in the middle of a cutscene in 4 players will no longer display the “Party is full!” bark over the cutscene

    Thieves


  • Thieves that stole money either from the ground or on tables would then also try to steal from the piggy bank afterwards. Now a thief is satisfied after stealing any shells, and will leave with their ill gotten gains.
  • Various fixes to thief animations.

    The Wizard’s Furniture Tornado Spell


  • Customers affected by the Furniture Tornado spell who had already been served and were trying to pay before they got caught up in it will remember they have been satisfied and no longer order again after landing on the ground.
  • The Furniture Tornado spell no longer lifts rugs in Day 12 Morning, which was leading to poor visibility and showing the bottoms of the rugs which were not meant to be seen.

    Tutorials


  • Serving the tutorial NPCs in Day 2 Afternoon, Day 8 Morning, and Day 16 Morning were incorrectly counting to the score for the day. This has been fixed and players should only be able to achieve the expected maximum score for the level. This won’t remove existing scores, so if you already have a score higher than maximum, congratulations!
  • Day 6 Morning’s enchanted spear tutorial will no longer have the ‘end of tutorial extra item removal’ routine destroy the enchanted spear before Bala holds it above her head. It’s important to be allowed to show off on occasion.

    Customers


  • Bottlebrush customers (cursed customers) and Sequential customers now properly lean back the same amount as other customers.

    Achievements


  • Changed “Charmer”, “And I Would Have Gotten Away With It Too!”, “An Inn-vestment!”, “Notable on InnStarGran”, and “Super Star” to trigger for all players when their criteria are met, rather than using each players’ own saved data.

    Localisation


  • Various English typos fixed.
  • Some languages other than English had accidentally repeated translations in some of the barks used by customers when showing them to a table.
  • Languages other than English will now show the appropriate Button Glyph in several instances of tutorial popups and in Aunty’s Advice, where previously it said “Action Button”. English already had that change made.


Improvements



    Recipe Cards

  • Enchanted Spear recipe card now shows Yellow Potion, Blue Potion, and Enchanted Spear to be more consistent with how the enchanted spear recipe is taught to players. They still remain craftable with any combination of mixed potions and an enchanted spear.

    Shop


  • The shop categories nameplates have been given a backing plate to improve readability against the scene behind them.

    Furniture


  • The rounded customer tables decoration choice no longer have items clip through them due to being a slightly different height.
  • Potion Dispensers no longer have their plungers clip through the wall if it is positioned behind them and the Dispenser is filled up.
  • The Alchemy Night Activity Station no longer clips very slightly into the floor when animating.

That's it for today. Thanks a lot to all of you for enjoying Innchanted with us! If you're having a good time, let the world know by leaving us a review on Steam!

Join our social media channels!



The fight against the evil wizard continues! Are you on the lookout for new coop partners? Looking for the latest tips? Or simply want to enjoy quality content?

Join the other innkeepers of the world on Twitter. You're also more than welcome to send us your best animal puns on Facebook and Discord!


Keep inn touch, and enjoy your stay!

Innchanted is AVAILABLE NOW!

Hello Innkeepers!

This is it! Welcome to the world of Innchanted, out TODAY!



We are absolutely delighted to finally let you embark on this journey through our magical australian-inspired fantasy world of enchantment and adventure! YES!

For those of you not familiar with the game, Innchanted is an (irresistible!) Inn-management game that will challenge you to use your wits and co-op skills to help the game's heroine, Yarrul, and her trusted friends, as they try to reclaim her family's inn from a greedy Wizard.



Bring on the MAGIC!



Your mission? Deliver your guests' orders and stay organised to progress through several increasingly challenging levels and ultimately save the inn. Upgrade your equipment to cook and brew potions more efficiently with your friends. Colin the Wizard will be watching your every move and attempt to give you a hard time with his many spells!

Fortunately, you can count on a wide range of characters, from the village elders to friendly spirits to help you defeat Colin and unlock all the game's secrets.



Colorful and inclusive



Innchanted's visuals are bright, colorful, and bursting with charm! The sound effects and music will transport you straight into the heart of its innchanting and inclusive universe.

Are you up to the challenge?

Get Innchanted with a 15% discount during its release week - until April 4th.

https://store.steampowered.com/app/1369720/Innchanted/

Join our social media!



Are you on the lookout for the best grilling tips? Looking to brew the perfect potion? We've got you covered!

Join the other innkeepers of the world on Twitter. You're also more than welcome to send us your best animal puns on Facebook and Discord!


Keep inn touch, and enjoy your stay!

Innchanted will release on March 28!

Hello Innkeepers!

Welcome to the world of Innchanted, where you and your friends will run the cutest and most magical inn ever! Delight your guests with your most awesome dishes and fabulous potions, upgrade your inn and protect it from the evil wizard's magic! Your adventure officially begins on March 28.

https://store.steampowered.com/app/1369720/Innchanted/

Reclaim your family's legacy



The evil wizard has claimed your family's inn for himself. It falls upon you to set the record straight!



Pre-order now to receive an exclusive costume pack!



Here is a sneak beak at the preorder bonus: a bird costume for each of the characters in the game! Yarrul, Rani, Florian and Celsius will always be ready for duty with these costumes to fly for!



Join our social media!



Are you on the lookout for the best grilling tips? Looking to brew the perfect potion? We've got you covered!

Join the other innkeepers of the world on Twitter. You're also more than welcome to send us your best animal puns on Facebook and Discord!


Keep inn touch, and enjoy your stay!

Become Innchanted by our new trailer and our new partnership

The wizard has been attempting to thwart our promotion of Taram’s family inn. He is wanting to get as few people as possible seeing how inncredibly well they are managing it so that he will win their bet. As we want to be sure that Taram and her friends win, we have two big announcements to help them to achieve their goal of winning back Taram’s family inn!

https://store.steampowered.com/app/1369720/Innchanted/

A NEW TRAILER


We have worked to create this innspiring trailer to promote the inn and get even more visitors to come and stay. Be sure to watch and share it with all of your friends and family. Taram and her adventuring party needs your help now!

[previewyoutube="PpL0jbW9fEM;full"]

A PUBLISHER


In order to help further improve her inn and get the best exposure for Taram and her friends, we have partnered with Asmodee Digital, a leading publisher of video games, to get the word out about Innchanted. Both DragonBear Studios and Asmodee Digital look forward to working together to ensure that Taram’s family inn will get the visibility it deserves!

Keep inn touch everyone, and we hope you enjoy your stay!

https://store.steampowered.com/app/1369720/Innchanted/