- Stamina recover after 0.2s instead of .5s. - Overheat faster full cool-down from 2 sec to 1 sec. - Stamina drive forces now with a power curve instead of linear. 0.5 stamina is equivalent to 0.25 forces, while 1 stamina is still 1 force. (it was hard to see a forces difference between 1 and 0.5 stamina in most cases because max forces are very high to handle all rapid moves, and halving it was not visually enough). - Added real time correction for position and rotation of some body's parts. this reduce jerking and stabilize animations. - Added more transition when moving, also reducing jerking. - Review of some moves. now it's easier to throw weapon because throw moves cover more distance. - Fixed overheat where cool-down was applied during heating. - Legs now do longer steps when sprinting. - Legs take a better stable position at rest. - Wider legs and arms colliders. (will reduce bodies interlacing and miss hits). - Added some in-air flexes. - Review fx when attracting weapons. - Balanced more sound volume globally. - Reduced saw trap spinning duration (to reduce loud saw sound total duration). - Elevated min height of camera in arena. - Clarify UI match making selection of human/ai. - Allow player selection in matchmaking with d-pad or A/B buttons. - Bigger text for stats when editing robots parts. - Left stick can now select robots parts when editing. - Better runtime memory management. - Added gamepad vibrations.
Patch and Features
- Stamina recover after 0.2s instead of .5s. - Overheat faster full cool-down from 2 sec to 1 sec. - Stamina drive forces now with a power curve instead of linear. 0.5 stamina is equivalent to 0.25 forces, while 1 stamina is still 1 force. (it was hard to see a forces difference between 1 and 0.5 stamina in most cases because max forces are very high to handle all rapid moves, and halving it was not visually enough). - Added real time correction for position and rotation of some body's parts. this reduce jerking and stabilize animations. - Added more transition when moving, also reducing jerking. - Review of some moves. now it's easier to throw weapon because throw moves cover more distance. - Fixed overheat where cool-down was applied during heating. - Legs now do longer steps when sprinting. - Legs take a better stable position at rest. - Wider legs and arms colliders. (will reduce bodies interlacing and miss hits). - Added some in-air flexes. - Review fx when attracting weapons. - Balanced more sound volume globally. - Reduced saw trap spinning duration (to reduce loud saw sound total duration). - Elevated min height of camera in arena. - Clarify UI match making selection of human/ai. - Allow player selection in matchmaking with d-pad or A/B buttons. - Bigger text for stats when editing robots parts. - Left stick can now select robots parts when editing. - Better runtime memory management. - Added gamepad vibrations.
[.3.7] Patches and Features
Stamina recover after 0.2s instead of .5s.
Overheat faster full cool-down from 2 sec to 1 sec.
Stamina drive forces now with a power curve instead of linear. 0.5 stamina is equivalent to 0.25 forces, while 1 stamina is still 1 force. (it was hard to see a forces difference between 1 and 0.5 stamina in most cases because max forces are very high to handle all rapid moves, and halving it was not visually enough).
Added real time correction for position and rotation of some body's parts. this reduce jerking and stabilize animations.
Added more transition when moving, also reducing jerking.
Review of some moves. now it's easier to throw weapon because throw moves cover more distance.
Fixed overheat where cool-down was applied during heating.
Legs now do longer steps when sprinting.
Legs take a better stable position at rest.
Wider legs and arms colliders. (will reduce bodies interlacing and miss hits).