🎵 Mercyful Flames: The Witches just got a complete soundtrack—thanks to Alembik, the dungeon synth project of Michał (you might know him from Owls Woods Graves, Hauntologist, Over the Voids, live Mgła, and more). The whole soundtrack is now available on every major streaming platform—including YouTube!
https://youtu.be/BMRgP67oHII?si=Rr6zLx4G0EnvW5Iy
In this vlog, we talk about what it was like working on the game’s music, why audio is a specially important thing in this project… and why the in-game soundtrack is actually a bit different from what you’ll hear on Spotify. Plus: we’ve got a CD edition, with all profits until mid-June 2025 going to Otwarte Klatki (Open Cages)—so you can listen and help animals at the same time.
New playtest of Pool of Madness for Lovecraftian Days 2025
One year ago, we unveiled our new project - a Lovecraftian roguelite pool - during Lovecraftian Days. Today, as LD 2025 launches, we'd like to invite you to the latest playtest. Among other things, it
features an item viewing mechanics connected to the game's story.
Give it a try, even if you don't fancy yourself a pool player - it's a best of its own! Simply click on download the demo to play.
initial foundations for a boss fight (early WIP) and ritual progression mechanics
item viewing mechanics and first interactive items (look around the room from time to time)
many under-the-hood improvements and bugfixes
Thank you to Fulqrum Publishing for shining a light on our games and charity efforts!
As always, all feedback is welcome - leave us a comment on our Steam forums or
discord - it will help us improve the game!
December 2024
Greetings, comrades.
As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it:
Our most recognized franchise so far is keeping us busy:
The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way.
We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the launch was delayed. Sure, any game can be endlessly improved, so we added a few more cards to the Trello board. Plus, we wanted to experiment with creating DLC, so we decided to add new content roughly on the scale of *Heavy Duty*. Big thanks to everyone who purchased it.
We also made the soundtrack available some time ago. You can listen to it on Spotify or YouTube. The music video for the standout track *Legion* is doing pretty well at festivals:
- Winner: Best Polish Animated Music Video at PL Music Video Awards 2024
- Winner: *Black Horse of Music Videos* at Ars Independent 2024
- Semi-finalist: Azyl Shorts 2024
It was also officially selected for:
Animakom Fest 2024,
Żubroffka 2024 (Music Video category),
Animest 2024,
Splat!FilmFest 2024,
Grand Video Awards 2024 (Music Video category),
Offeliada 2024,
Linoleum 2024.
Watch it here:
https://www.youtube.com/watch?v=oMop-7BM4ds
That’s not all the news from the *Priest* universe. We’ve been working for months on the next installment, *Wolf Moon*. It continues threads from the previous games but takes them in a very different direction. It’s a low-poly action RPG inspired by MOBAs and *Vampire Survivors*. We intended to release the Steam page this year, but it’s not yet up to our standards.
Mercyful Flames
We’ve really gone all out on this one. Last year, we made the tough decision to rework the game completely—a decision that was challenging but ultimately necessary. The original concept of a card-based RPG might resurface in a future project, but not here. *Mercyful Flames* always had great atmosphere but struggled with the transition of our physical designs into a digital format.
This time, we went all in, inspired by a friend’s comment: “I’d buy a *Priest* game that’s just cutscenes.” While it’s an oversimplification, it nudged us toward creating a minimalist, gameplay-light experience.
The game is going through what feels like its hundredth iteration. I admit I’ve gone a bit obsessive, tweaking every little detail. We keep adding minor dialogues or effects to enhance the illusion of a living world. The game is divided into dozens of “scenes,” and polishing one often makes others look subpar in comparison. At that point, we have to even things out, one way or another.
As with *Vulgator*, we’ve collaborated with acclaimed Polish artists. This time, we worked with *Alembik*, a duo comprising Robert and Michał. You might know Michał from *Owls Woods Graves*, *Over the Voids*, and *Mgła* (live). They composed the soundtrack, which will also be available as a standalone album on streaming platforms.
Taxi Simulator
Now for our biggest project. We’ve been dedicating our lives to this one and regularly post devlogs about its progress. The game has a completely different vibe from anything we’ve done before—less experimental, more craftsmanship. This time, the title isn’t some ironic twist; it’s exactly what it says.
Apart from these titles, we’re also working on a port—or rather, a remaster—of a certain hit, but we’re not revealing any details yet.
By the way, you might have read rumors that we’re quitting game development to start selling weapons. Some reliable Polish media outlets got their facts and companies mixed up. I won’t bother denying it because it works in our favor.
Mercyful Fest
Yello.
Didn't want to spam you with some demo, after all it's just demo, and you deserve it all... But decided to change my mind. Better late than never. It just hit me that there is no business without spam, and we need this business to keep rolling, if you want more games. Rolling demands your support. So just hit the button, check the demo, add the game to your wishlist or just go to sleep.
Last time we've used our boost (you only have two), Steam broadcasting servers died... Hopefully the second one will work fine.
Stream Evil
For several hours now, a looped stream of the game demo has been running. We're taking advantage of the opportunity given by Steam to gain good visibility in the store. Make some noise and add Mercyful Flames to your wishlist, as the devil himself commands.
Cacodemo released
Demo is available. It would be nice, if you tasted it and leave some feedback. We're still fixing this and that, adding some stuff, and trying to improve the experience, but roughly you can get the feel what it's to play Mercyful Flames. The full release is gonna be much bigger, longer, and sophisticated. However, maybe even less gameplayful. Give it a try, it's like 10 minutes or 20.
How To Become A Witch
Just like with the origins of children, there are some 2137 theories as to where witches come from. We choose the TOP 3 most likely ones.
Pact
The etymology of the word witch is "one who knows"[1], so to become a witch, you had to have certain information. Due to the medieval shortcomings of the education system, obtaining education was problematic. It was believed that if a candidate for a scholar wanted to pass the session, she had to make a pact with the "devil". In exchange for minor erotic favors (devoting oneself to the devil, participating in orgies, kissing the tail), one could allegedly gain access to secret knowledge, mainly broadly understood magical arts[2]. Unfortunately, such practices do not work today. At least in my case.
An iconoclastic act
What if the devil wasn't at hand, or for some reason he didn't want to accept the devotion? Plan B with a bit of finesse. As it was believed in the vicinity of Kielce and Głogów, one had to climb the cross barefoot on Good Friday. Because - as it was believed in some places - one could become a witch "by rubbing your ass after the Passion of God"[3]. We don't know if this is still true. Let me know if it works.
By chance
However, the fate of a witch most often befell women who asked for the devil's grace. Often the path from a neighbor's milk turning sour to someone being called a witch was very short. Unfortunately, it usually ended with torture and the stake for the unlucky witch. And all this in the majesty of law and justice. You could say that such a woman was a witch for a very short time, but at least she was the only one with papers to prove it.
DO YOU HAVE ANY SMART IDEAS ON HOW TO BECOME A WITCH? Write with your thumbs up.
Next week we will deal with unmasking witches. Prepare your hammers and iron scepters.
[1] [SEJP Bor, 692] [2][3]Pieńczak Agnieszka. (2008). Sposoby rozpoznawania domniemanych czarownic (w świetle badań Polskiego Atlasu Etnograficznego). "Lud" (T. 92 (2008), s. 224) [4]Publikacja pokonferencyjna„Inny- Obcy- Potwór” Bydgoszcz Artykuł oddany do druku Bożena Ronowska Zbiorowy proces o czary we wsi Morzeszczyn w 1747 roku
01-2024
Hello, a short summary of what's going on here, because apparently you're worried about us. At least the more sensitive ones.
Priest Simulator: Vampire Show is waiting not so much for being finished, but for the right arrangement of stars and other events that will allow it to emerge from Early Access in full glory. If you don't know what I'm talking about, it means it's about money. There can only be two premieres, and only twice you get a chance for visibility, which can provide decent earnings. That's why we're waiting for synchronization. With what? I won't say it because of the NDA and because it's a surprise.
Booze Masters: Freezing Moonshine is already fully released, but it will be even more complete. In a few days we will release a patch that will improve various fucked up attractions, such as clumsy jumping, half-baked cutscenes or unfunny dialogues. JOKE, we won't correct the last one issue, because we love you precisely because we can make fun of you. And love is the most important thing. Top1. Right after the money from Priest.
Your Principal is waiting until I have the processing capacity to finish the cutscenes. There isn't as much to do as in previous games, but for now I want to finish another project. The one from the next paragraph.
Mercyful Flames: The Witches is the closest to release. The fresh, fragrant, bugged demo is already prepared and is just waiting for the official announcement of the premiere. Remember to react enthusiastically, because the game is quite sad. Welcome it with joy and encouragement.
We are porting Human Farm to Unreal Engine 5 because we can. This is a game with the greatest commercial potential, so it will be in development for many months, so that some grumpy person doesn't write a red review again because they clicked something wrong.
Our next project 🔥 A documentary game based on the movie from 1922!
Fellow friars.
We are burning inside with the desire to tell you about our next project!
Mercyful Flames: The Witches is a dark documentary game based on the classic movie Häxan (1922) that delves into the world of devils and witches.
Its gameplay is similar to Dagon, focused on story and atmosphere. The narrator will guide you through the history of witchcraft enriched with contemporary knowledge.
It’s a cooperation with fellow priests from Asmodev (creators of highly acclaimed mockumentary games) who hit on this idea.