Inquisitor: The Hammer of Witches cover
Inquisitor: The Hammer of Witches screenshot
Genre: Simulator, Adventure, Indie

Inquisitor: The Hammer of Witches

First teaser incoming

Good evening.

I just wanted to let you know, we're working on the first teaser. Some sounds here and there, and it'll be ready.

Here's the first frame.

Delirious Murmur #1



You might ask, why we took so niche topic. Our universe is destined to provide guilty pleasures, especially linked to church - to see how, just check our other titles.
Holy Inquisition started in 12th-century France to combat religious dissent. We're glad that abuse of church's power is a thing of the past, and making this kind of game doesn't condemn us to a painful death. Inquisition motives, if ever used by today's art, are shown in rather humourous and frivolous manner - so we believed, it might be interesting to design a sensible turn-based strategy dealing with this subject. While you may find some amusing dialogues, the game's climate is thick as funeral fog. Like in "dark ages", there are darkness, blood, filth, and betrayal everywhere. Fair town lights are not really helping in resolving that feeling of awe and dignity. People have uniform, uncanny faces, and shall it be your interpretation, why so.
Maybe it's a tribute to all those forgotten, who didn't have mercy of the Clergy? And shall it be clear for you - we don't encourage tortures, or any other shameful things linked to Holy Inquisition.
But if we really have to torment, CRANK IT UP for fuck's sake!

What's going on with the mechanics?



It is not an easy task to describe mechanics of Inquisitor, because they are not trivial - especially for players accustomed to classic RPG/FPS solutions. Let's start with the basics - deceptive lack of dynamics is caused by a turn-based style of game. Although, first person view is utilized and immersion is not broken by the half-measures of classical adaptations of board games. Every step you take, every move you make will cost you action points. They are very limited, so since the very beginning you have to think through your actions. Interactions between non-playable characters and player are based on your and their stats modulated by a dice roll.



However, there's also a factor of how are you gonna interact with them. No person will reject a simple talk, even if their words will be "fuck off". Everybody has their price, so using that knowledge you can bribe a settler. If you aren't afraid of consequences, you can intimidate and - that's especially fun - torture, using one of many upgradeable instruments. There's no instant action in here, but your consequences can be, of course, instantenious. Story of the game is divided into 20 scenarios, each with some degree of randomness and procedural generation, so you won't be bored at n-th replay. It's important to note, that every scenario also contains some special actions to take and explore, so don't imagine this title as "game about talking and torturing".
That's the basics, stay tuned for more!

Infernal Radiation Demo

Designing quests

Just wanted to let you know, the development is going well. You have to wait for in-game stuff, as the devs want to show new content with a bang. But I've got something for you.

As criminals, gossips, residents, tasks, side missions etc. are randomly generated, every quest is a unique experience. This makes the game really complicated. That's why we test it over and over again. First physically, then in Unity.

The componets for the second quest:









Delirma Discord

Hail Santa!

https://discord.gg/GCqKnY3



https://discord.gg/GCqKnY3

I'd like to invite you to our Discord server by quoting the greatest Polish poets:

Blessed be the misery, the filth, the discord and the horror
Blessed be the lies, the guilt, the fear, the woe and the betrayal
For these ones didn't need any outside source
For these ones come from within


https://www.youtube.com/watch?v=bINcxA29QEE

https://discord.gg/GCqKnY3

I pasted link 3 times, so you can go there 3 times a day.

Instagram



Good evening, I would like to introduce you to my Instagram.

https://www.instagram.com/_delirma/

Dear Instagram, these are my best beloved friends from Steam.

Dear friends, this is my worst friend, Instagram.

I left it for certain death, but it survived. We have reconciled and from now on I will feed him regularly until it breaks from overeating.

Reunited, and it feels so good.

https://www.youtube.com/watch?v=kaNTpvytoCM

A cover



Hey guys :mrb_ivan:.

We've got to change the arts required by Steam to the fresh ones. You think this one is vintage enough?

To burn, or not to burn?

Radiohead and QOTSA suggest:

https://www.youtube.com/watch?v=yI2oS2hoL0k
https://www.youtube.com/watch?v=v7c187E5BxY

Venom disagrees:

https://www.youtube.com/watch?v=m2FwRLQ6DOo

And what the hell should we do ːsteamsadː? Wanna see some burning in the game?

#choicesmatter