What do you think about PvP? Let's open a little secret, very soon we will add new achievements. What do you think, what you expect to achieve?
Technical Maintenance 29/08/2016
29 August 2016, between 01:00AM GMT and approximately 02:00AM GMT, the game will be unavailable while we perform routine technical maintenance and updates on our servers.
Thank you for your patience and understanding!
THE BIG UPDATE: PVP!
Patients! Today we will prescribe you a dose of adrenaline! đ The new update of Insanity Clicker have a system of PvP! You can choose any player, just press the âswordâ icon near the nickname and wait for a response. Later will be introduced rating of the most hardened killers.
đ˘ If you encounter any errors in the battle, please write in comments.
Technical Update - 26/08/2016
The new technical update for Insanity CliŃker:
⢠Updated list of censors;
⢠Fixed an issue with the introduction of the nickname for new users (Swearwords Detected).
Have a nice game!
Technical Update - 24/08/2016
New update are available now! The game have been technically improved, increased the overall stability.
Thank you for choosing to play Insanity Clicker. Write your comments, they help us to make our game better.
New update - 24/08/2016
New Insanity Clicker update:
⢠Fixed a bug with the improvement of minions;
⢠Reduce the width of the chat in minimized mode;
⢠Members who wrote to you in private, are stored;
⢠Reduced height of the channel selection window.
Current situation about PvP
Dear patients! We share with you the current situation about PvP. This functional is complete, now we are actively conducting testing of the upcoming updates. Very soon you will be able to compete with your friends or enemies.
Sins system was returned to the old version!
Great news! Surprise for all players! Sins system was returned to the old version. Have a nice game!
About the future PvP system
The round lasts 30 seconds. Both players begin with zero points and zero fury. On the opponent's character, in random places, begin to be generated âcirclesâ. Once the circle's size becomes the maximum possible, the range begins to decrease. The number of simultaneous âcirclesâ on the screen depends on the time period of the round. Each series strikes, accumulating rage. Also, the player will have access to 3 active abilities. After the battle game compares the number of points scored by the players.
Who has more will win. If an equal number of points, the victory is given to someone who has higher accuracy.
Coming soon: PvP!
We're ready to open a little secret about PvP development in Insanity Clicker. This functionality is on active test stage. We can't say release date, but be sure, this update will be very soon. So, be ready to prepare your chainsaw!