Adjusted Maximum Mecha Main Weapon Damage Multiplier from 30 to 60
Adjusted Maximum Mecha Sub Weapon Damage Multiplier from 300% to 600%
Swarm Missile: Ammo consumption decreased from 2 to 1
Gravity Trap: Ammo consumption decreased from 4 to 3
Arc Sphere: Ammo consumption decreased from 3 to 2
Muzzle flash of Light Machine Gun and Shotgun is now more visible
Trajectory of all kinetic weapons is now more visible
All Guardians now have same Max HP
All Wild Swarm Lords now have same Max HP
Decreased spawn distance of Doomsday Swarm Lords (Swarm Lord V spawning inside of your base is the intended design and not a bug)
Swarm Lord VI will now stop releasing minor insects when dead
Fixed a bug where the description of the first Sub Weapon was blocked
Update 0.6.1
<*>Now Available: Doomsday Protocol, Part 2
<*>Swarm Lord VI
Elephantine size
Constantly moving
High movement speed
Deals damage by crushing and clashing
Minor insects will spawn on its movement path
<*>Other Changes
Increased max pursue range of Swarm Lords
Decreased HP of Swarm Lord V
Decreased HP of Gargantuan Eggs
Significantly decreased HP and exploding damage of the floating insects found around Gargantuan Eggs
Minor adjustment to Crystal requirement for Swarm Lord Detection
Update 0.6.0
<*>Now Available: Doomsday Protocol
Doomsday Protocol consists of a new series of missions
More missions will be available in the coming updates, together with new Swarm Lords
<*>Swarm Lord V
Emerges from underground
Can spit out numerous insects
Will constantly attract Swarms
Immobile
<*>Other Changes
Changed basic Crystal Concentration and Risk Level modifier after killing each Swarm Lords for the first time as follows:
Swarm Lord I:5
Swarm Lord II:10
Swarm Lord III:20
Swarm Lord IV:40
Swarm Lord V:80
Modifier for Swarm Lords to be added in the coming updates will follow the same pattern
Your next target will be marked with an exclamation mark (!) in the Targets panel
Heightened default viewpoint
Changed how viewpoint become heightened: The viewpoint will now be heightened 1s after the ship starts to speed up (was instantaneous before) to ease the dizziness some players had experienced
Optimization Patches #2
Crystal shards have been optimized to reduce the number of crystal shards shown for insect kills, with the same benefits as the previous version.
Optimization Patches
Optimized the serious frame dropping problem caused by loading Special Region
Update 0.5.9
<*>New Special Region: The Gargantuan Eggs
When exploring in the desert, you will have a chance to find a region covered by piles of flesh and blood, with a gigantic egg silently sitting there
You may find this region only after defeating the third Swarm Lord
The Gargantuan Egg will be marked as a question mark (?) on your Radar HUD before it’s actually found
A previously defeated Swarm Lord will be hatched from the Egg when it's broken
The hatched Swarm Lord, although being a wild one, will grant the same reward as Mission Swarm Lords; the reward will also scale to the Risk Level
Upon entering the region, you will face suicidal, non-stop attack of insects from one direction; it will stop when the Egg is broken or until you have left the region
<*>Gargantuan Egg
Each contains a Swarm Lord
<*>New Blood Insect
Floating
Self-destructing explosion attack
Its explosion deals high damage to a large area
They will come pouring out of underground when something needs to be defended
<*>Other Changes
Marks of Mission Swarm Lords are now yellow, while Wild Swarm Lords having red marks
The Swarm will now not flee from the player when a Wild Swarm Lord is defeated
Increased spawn rate of Magma Zones; all special regions now have the same spawn rate
Obelisk transmutation speed increased by 25%
Armor repaired upon obtaining Crystal Shards reduced from 0.002 to 0.001
Energy replenished upon obtaining Crystal Shards reduced from 0.002 to 0.001
(Previous updates increased Crystal Shards Yield from minor insects by a considerable amount, and these two upgrades have become too overpowered since, so we are adjusting the numbers here)
Crosshair is now more visible
Bolded and highlighted auto-firing mode instruction (Press middle mouse button to toggle the auto-firing mode!)
Update 0.5.8
New Special Region: Magma Zone
When exploring in the desert, you will have a chance to find a zone filled with blazing magma, guarded by a huge gecko emitting flame and heat
Insect eggs are pestering this region
You may find this region only after defeating the second Swarm Lord
Added the Magma Guardian
This Guardian will only appear in the Magma Zone
Fire attacks
AOE attacks
Slower movement due to its colossal size
Has higher HP than other Guardians
New Blood Insect
This type of insect will only appear in the Magma Zone, or be hatched from the eggs in the Magma Zone
Higher HP
Slower movement speed
Other Changes
Optimized Swarms
Increased initial mining efficiency
Smart Weaponry now deals 100% Main Weapon damage per hit, increased from 60%
Badland region will only appear after defeating the first Swarm Lord
Increased despawn range of Guardians; Guardians will not despawn that easily when the player gets too far away from it
Increased visible range of HP bars for Swarm Lords and Guardians
Fixed a bug that the Landing Strike of the Mecha (when transforming from Ship mode) could deal incorrect damage to the Badland Guardian
Fixed a bug where the Arc Sphere would stop following the player upon returning to main menu and re-entering the game
Update 0.5.7
New Special Region: Cactus Badland
When exploring in the desert, you will have a chance to find a badland with gigantic cacti, occupied by a spiky monster
Added the Badland Guardian
This Guardian will only appear in the Badland
Mecha Slayer
Has pointy spikes covering its body, along with multiple agile tentacles
Deals damage to anything that collides with it
Attack relentlessly
High movement speed
Immune to collision damage
New Blood Insect
This type of insect will appear around the Badland
Individuals of this insect type vary significantly in size
Killing them will yield doubled crystal shards
Other Changes
Greatly reduced HP of Guardians
Increased crystal obtained from killing Guardians
Size of Guardians now doesn’t scale to Risk Level
Crystal drop from killing Blood Insects of smaller size now benefits from 10% of your Crystal Shard Yield Bonus
Reduced Mecha resource consumption to 50% of previous numbers (We have received player feedbacks that addressed the Mecha resource consumption being frustrating. We will probably rework the Mecha system, and this change is a makeshift adjustment until the rework)
Update 0.5.6
New Updated Special District: Oasis
When exploring in the desert, there is certain possibility to find an Oasis, and some kind of creature is guarding there
New Updated Insect Type: Guardian
Guardian only appears in special district
When approaching the Guardian, sign will be shown on HUD
Guardian has lower HP than Insect Lord, but its attacking damage is absolutely higher
Killing the Guardian can obtain a huge amount of resources
New added Oasis Guardian
The Guardian only exists in Oasis
The size of Guardian can be as large as Insect Lord
Low moving speed but high damage per attack
New Insect
This kind of insect appears near the Oasis
The size of insect is above average level and it has higher HP
They appear in swarm
Killing insect can obtain double crystal shards
Other Modifications
Lower the dust degree in the environment
Obelisk challenge range increase by 25%
Teleporting back to base will be canceled if you switch armor during the process
Modified the bug of unlocalized prompt [Cargo compartment is full]
Modified the bug of partially-missed localization prompt [Save Complete]
Modified the bug of switching armors and triggering off teleport back to the base after stop
Modified the bug of overly-intensified light of purple Crystal