I am happy to announce that the demo version of my new game is already available for everyone!
If you like puzzles in a dark atmosphere and the style of classic first-person shooters, then ZERO PROTOCOL is exactly what you are looking for!
REPLIKATOR is a top-down shooter with roguelike elements, set in an abandoned space science complex. In the role of one of the mercenaries, you will have to fight against hordes of crazed robots and ectoplasmic monsters, while your boss calmly drinks beer in a safe compartment nearby.
Game updated to version 1.2
Significant changes in the balance sheet. Suddenly dying, having a full margin of safety is now almost impossible. +Collision with large objects is now not fatal. +Electric discharges do less damage. +Fully removed the inertia of the ship! (Too bad I didn't do it sooner. :) ) +Added a new ship's upgrade branch. (Instead of maneuverability) + Tillerium crystals (exp) are now saved after the defeat.
Improved visual perception. +Removed some distracting background objects. +Backgrounds have become less saturated, and do not attract too much attention. +Enemy bullets are now easy to distinguish from the background. All enemy bullets now have a common hallmark. +Tillerium Crystals are also better marked against the general background. (XP)
Other +Now you can skip the dialog animation using the keys [A] or [D] or [LMB] + Fixed some minor bugs + Font updated
Game updated to version 1.0.7
+Fixed possible errors when exiting Warp at the beginning of the mission (the player accelerated and flew off the screen)
+Fixed possible errors when entering Warp at the end of the mission (control was disabled and nothing happened)
+Fixed a possible bug in missions 5 and 10 (the player accelerated and crashed into an obstacle)
+Fixed torpedo bug in missions 5 and 10 (it no longer freezes in place)
+Fixed a possible bug with player invisibility in missions 3 and 14
Game updated to version 1.0.4
+Fixed an issue with selecting game difficulty from the menu.
+Fixed behavior of escorted ships and big bosses on levels 3, 5, 10, 14, 15.
(Now they should be in the right places.)
+Now the maximum frame rate is 60 (At a higher FPS could be observed problems)
+Fixed behavior of tr-crystals at low level of visual effects.
+General optimization of graphic files.
PS. Thank you for reporting bugs as well as for your reviews!
It's really important to me!