*Adjusted the end trigger of the tachyon phase field. *The new messages that tell the player about the speed and fields being gone, it triggers just once. *The sound of the stage indicator disappearing sound is removed if not necessary. *Increased the speed of the battlers going away with The Tachyon Phase shield. *Added some fixed block instead of moving ones in the main zone of stage 13. *The main zone of Stage 20 had some oddly placed tiles spots placement, it is better now. *Added another respawn point to the same map. *When getting the max fuel capacity with the exchangers, it gave 12 charges, now it gives 13.
New Set of Quality Updates
This new version 6.3.1.3 contains the following:
Featured updates: *The Tachyon Field has been upgraded, it will block the direct battles around the map. *A better performance with more details for the main zone of stage 10 (like weather effects.) *A new short animation for when a phase field is gone with more dynamic timing for when it's active. *Activating Phase fields is more responsive now and tell you the remaining time of the Phase field. *The Omega Speed token has a better visual performance. *The exchangers are now more reliable than before. *Polished the fractal exploration system. *Added two music track variations for the main zone of stage 15. *indicator of Map Teleport spots on Stage 15 onwards *The Hp exiting portal of the artificial zones is faster. *Added a visual effect for the puzzle of the main zone of stage 18. *in stage 20, the last start teleports to the last segment of the zone. *The puzzle elements of the stage 22 now become transparent when used by the player. It gives a clearer visual indicator of which ones have been interacted with. *A more reliable main menu with smoother performance. *Changed the text message of the speed returning to normal. Now, it is an animation instead of words. *The Audio Signals animation had been retouched and that "special activation" now works if the player has green shields. *Added more cache to the images for the main menu in the last stage.
Fixes and Corrections: *Added an evader to a blocked path on the area 4 of the stage 7. It will allow the option to respawn to escape the position. *There was a problematic activation with the battlers of stage 16 that messed up the menu interface after colliding with the player at the same time. It has now been fixed. *There were two respawn points too close to two npcs on the area 4 of the stage 19. *Fixed a block that obstructed the player unnecessary, on one of the last maps. *Fixed the extra sounds when more than 1 Arcader 3000 leave the map at the same time. *Added a visual clue to the surroundings that have the access to the main interface disabled. *Fixed a missing picture problem with the fractal exploration data of stages. *A more reliable adjusting of the player speed. *Prevented the player from using save points if the engine is going to explode due lack of fuel. *The exiting portal of the artificial zones that takes Golden Gears removes an amount based on the difficulty level. *There was a tg coin that interrupted the path an NPC on the Area 2 of the Stage 4. *The omega tokens in the area 2 of stage 7 interrupted the paths of some npcs, that is now fixed. *More accurate audio fade adjustments for the lengths of audio signal songs. *Fixed the glitch of music not changing when losing a yellow shield due an asteroid puzzle collision. *A more reliable usage of the Av.Pag and Re.Pag keys activations when navigating on the map. *The Tech Gear counter had problems when reaching 1k. Now, it displays the max amount that is able to read. *There was a picture glitch when taking an Omega Token and going to the Menu, that is now fixed. *The visual Appearance of the exit spot on the stage 26 is now faster. *After a special probe gave shields to a player, the picture of the shields failed to update. It has been corrected now. *Small retouches to the main zone of the Stage 18. Like adding more e-bits in some places and so on. *Fixing a block that was over a wall in the last stage. *A smoother transition for the final stage of the game if the Weather and sound effects are active. *Fixed an odd game over glitch with that depends of a time counter. Happened on one of the last stages of the game. *Fixed an overstayed image when upgrading the level if there were consecutive activations over the interface. *Fixed a dialogue box that was aligning too much to the left. *The restore energy didn't work properly when the level was too advanced. It has been fixed now. *Fixed a glitch that made a space probe impossible to gather, and it gets lost instead of being in the party. *The start of an Artificial Space is smoother in the transition. *Corrected the appearance of the Token Reader item over the Stage Presentation cinematic. *Fixed some battlers on the main zone of the Stage 22 that had their paths not very well aligned. *Drastically reduced the flash for the versions II, III of all attacks. *Reduced the time to traverse one of the latest stages of the game. *The merchants now disappear after being touched if they had closed their store. *Fixed a glitch on the first map that happened with the menu being disabled for too long.
Thanks for your support!
New version 6.2.4.5
*Fixed a missing parallax background for battlers in the biggest stage of the game.
New Set of Quality Updates!
Standard Updates: *The drawing point of sprites is now more suitable for a top down perspective. *Shields now prevent a forced respawn after a collision *Added a new Load system menu, when losing the game *Added more respawn options when exiting an Artificial Space, you can select to appear on the collision spot or the previous respawn point taken. *For the majority of fixed damaging obstacles that are actively moving, colliding with them will change its animation to indicate the impact. *Now, the respawn point item leaves a trace over the ground. It indicates the respawn spot on each map. *When dashing, the main sprite changes form accordingly. *The Respawn Points now Stay in Place, so they can be rehused when need it.
Minor updates: *Some little polish to the respawn fade out after a collision. *Better ratio to the Shield Exchangers. *Added some extra icons for certain battle status on the English version of the game. *Added animation when losing a shield due an ice asteroid or brown boulder asteroids collision. *Added the lose of fuel animation to the special object of stage 16. *Some better performance for the stage 17 main zone. *Added a little color effect to the player when collide with the puzzle obstacle of stages 21 and 22. *A more smooth effect for a single interactive object that opens a path, related to the main zone of stage 20. *Added the Tech gear +1 animation to the TG token item. *Added numbers that indicate the amount of active shields, on the shield hud. *reduced cache limit of pictures from 200 to 90 for memory optimization.
Fixes and Corrections: *Fixed an odd glitch that makes the player invisible in the evader zones. *Fixed the occurrences when the OmegaSpeed meter indicator was going under the main HUD and a better performance of the indicator. *Around 5 text lines rework for some interactive objects found at the end of a special stage. *Less flashing intensity when respawned due a thunder hit. *Fixed a visual glitch that show only the speed bar without the speed meter, when inside a Bonus Area. *reduced the flashing intensity of the psychic wave attacks *Added a screen shake for when a Shield or Fuel item on the inventory didn't have an effect. And a little more color to the basic flash effect. *Some small polish for the loading speed of a stage. *Reworked the static obstacle of the stage 17, to be less flashy and more stable. *Reworked the puzzle object of the stage 17, to be less color flashy. *The vanishing effect of an item after a collision triggers faster now. *Fixed the instances of not adding tech gears to the hud, for when a random encounter occurs. *Make a windowed option instead of a transparent option for the space probes, when accepting a trade. *Reduced the volume of some AudioReceptor Tracks to be more even. *Having collecting items prevents the damage of the "restore functionality" ability, for when colliding with an obstacle. *The basic animation blocks of stage 20 have been retouched to be less distracting and more subtle. *Removed the parallax scroll of one of the segments of the main zone of stage 20, in order to improve performance. *Some retouches to the main zone of stage 23 to make less backtracking and performance. *Changing the color of the last exit point marker, to be more special. *Fixed a teleport portal that became stranded after finishing the main puzzle of stage 1. *Made the Phase Field animations more subtle. *Change the position of a TGcoin that hid too well a puzzle object in the main zone of stage 2. *Fixed a missing parallax background for battles in one of the last stages of the game. *Some color balance for the battle background HUD system. *Fixed a glitch that used to dissapear the Ultra and Omega Speed animation after a collision with an obstacle.
Thanks for your support!
New version 6.1.2.8
These are the changes: -Better placing for a Fuel Cell item in the area 3 of Stage 9. -There was a merchant blocking the path for an item on area 2 Stage 12, it has been put in a better place. -The "Miss" text, in the battles was too dark. It has been fixed. -Prevented an odd game soft lock glitch in the artificial spaces. -Fixed a glich that changed the image of the clouds in the main zone of stage 10 when taking an omega speed token.
Thanks for your support
New Items, Music and Maps!
The new version 6.1.2.3 arrives!
Specially big updates: *25 new musical themes; 20 for the autostarship battlers across the stages and 5 for the artificial spaces. They have been added to the Soundtrack DLC too. *Upgraded the artificial space zones, each theme features a custom mini puzzle map with new textures. There are more than 75 new mini maps with their respective variations!
Big updates: *New Item added: Omega-Token Reader. It tracks of the amount of Omega Speed Tokens in a given map. *New Item added: The Vault. It stores items in the inventory instead of lost them when maxed out; like with the fuel cells and the shields. *Added a Speed Gauge for the Ultra Speed feature, it tells you how much time you have left to collect the omega tokens. *Upgraded the shields feature of the game.
Standard Updates: *Upgraded a battle backgrounds of the bonus areas and added it to the Wallpapers DLC. *Added a special environment effect to the main zone of stage 10. *New sprite animations for golden gears obtained and lost. *The flashing of the collisions and transitions are more tenue in nature. *A better approach to the pitch variation of the tracks, for the map areas. *Added the "you are here" effect to teleports inside the same map. *Updated the picture of the log registry catalog.
Minor updates: *Some retouches to the base window interface color. *Added more effects for when taking items on the map. *Now, the repeated animation of the ultra and omega speed dims after some seconds. *Some more consistent rate of animation repeat cycle for when the ultra and omega speed are active. *The msg that announces the removal of an "elemental weakness" during the map has been removed. It is displayed only during the battle if happens, and it closes automatically. *Added a better exit to hyper jump if launched on the main zone of stage 28. *Changed the position of the audio signal displayed picture, is now on the top right of the screen; also it fades out if player goes under it. *Added a small visual clue for the first paths on stage 10 main zone. *When the starship runs out of fuel, it can now exit the artificial space normally. *The ultra and omega speed don't waste time if being on the main menu or during the areas transition. *Now, taking a fuel cell or shield doesn't restart the musical theme unless necessary. *Better balance of the difficulty initial values. *The OmegaSpeed Tokens increase the ultra speed duration when taken. *Turning a dead end into a connected path in the Area 4 of the Stage 7. *The msg of unable interface due no fuel left, is now displayed only once. Also, is smoother. *Some polish to the first tutorial map of the game. *polished the reaction to stay fixed after a collision, for one of the obstacles types in the stage 22. *On the stage 2 and 21. Added a shield indicator for the npcs that send the player to an artificial space. *Added a new animation for the starship sprite when collides with a block type object. *Faster ending and start presentation of areas and main zones. *Better music transition for the artificial spaces. *A smoother activation of the Hyper Jump from the Main Interface. *Retouches to the golden medal obtained picture. *Added a message for the first puzzle blocks indicating how many of needed to be found. *Some small retouches to transitions for stage 10 main zone. *Added a shortcut for the main zone of stage 17.
Fixes and Corrections: *The Music theme restores more correctly when shields turn yellow. *Fixed a stuck comet that looked odd in the main zone of stage 12. *Fixed the area status keyword not showing up on the after results screen. *Added a missed translation in the spanish-latam version. *Fixed an overstayed meter picture when the last part of the animation "map finished" happened. *Fixed a bug that prevented the main menu from interrupting the message of the ultra speed ending. *Opening the main menu doesn't interrupt the DECA messages for puzzle introductions on Areas. *Corrected the rarity version for two of the combatants that need it. *Fixed the secondary fuel bar appearance on the screen, on the Hyper Jump Dimension. *The hidden point touch trigger is faster when taking. *The invisible and hidden TG-tokens are a bit faster to take. *The respaw point item has less repeated text. *Small correction for a few UltraSpeed minigame tokens. *fixed a glitch with the exchanger that gives green shields.
Thanks for your support! Happy holidays!
New Big Quality Updates!
Big updates: *Smoother on screen animations. *Added more variations to the borders of maps for a better look. °Added a new fun collectable that gives 1+ tech-gear.
Standard Updates: *Super Polish to the Main Menu Interface, from smoother inputs and secondary menus improvements to the most correct parallax picture based on the stage. *Added new translations for the spanish-latinoamerica version. °The space probe random encounters have been polished, with animations and better flow. °Better effects of the defeat states in combat. °Polished the evader zone minigame. °Polished the vendors npcs. °Polished the effects when items are taken. °Added a visual hint that tells if a player has crossed a specific road to avoid unnecessary backtracking on the stages that need it the most. °A new skill related to golden gears that triggers during combat. It gives a second change to keep the fight going instead of going directly to game over, when defeated. °The visual effect of a battle triggering is smoother, it has variations of time and zoom.
Corrections and small updates: °Fixed some skills that were able to be activated from the menu, but they were useful only during battle. °Fixed a mistake in a skill description in the english version. °The message of the Mainframe DECA used to repeat constantly when entering an artificial space, that is now fixed. °There were cases in which the golden meter was not called when it should, now it is fixed. °A small retouch to the base menu window for the english version. °Aded a more reactive solution if the player runs out of fuel in the main zone of the stage 25. °Added a teleport portal to the main zone of Stage 2 if a clue was skiped, directly towards it. Also for the Main zone of Stage 1. °Polished the sprite of the portal teleporter. °Now it shows where the Hyper Jump is Located on the stage 1, main zone. (For when that portal can't be activated.) °Added a cinematic cover picture for when the camera moves to showcase a location. °The "removed weakness status" message that is displayed on the map, ends automatically now. And the incidence has been reduced drastically near 0 of happening. °Added an evasion shield to the sprite of the blue comets and other asteroids, to indicate better its gameplay type. °The fade to black and white transitions are now more dynamic and short on time. °A more smooth end of the weather hazard that happens in the Stage 10 main zone. °Removed the evasion shield of a collision object, that is found on stage 16, onwards. °The main zone of the stage 13 has more polish and balance. °A more consistent pattern for the omega speed tokens, on the stages 11 and 22. °The TG Metter is now called when coming back from main menu. °Retouched the weather effects. °Added a message of golden gears lost, when losing by fuel. °The Energetic propulsors give +1hp if the player would end on 0 HP due an attack. °Added a new visual hint for stage 15. °The fuel gauge has been polished. °The tg gauge has now a darker background to stand out better. °Some polish to the stage main zone of stage 18. °Invisible points can give now more tech-gears when collected. °Darkened the background of stage 19. °The message of the arcader 3000 to play is faster and it avoids auto-selecting when the option menu shows up. °Preveting the slow entities to close the path too much, in the area 2 of stage 20. °Placement polish to the main zone of stage 23. °More polish to the main zone of stage 21. °Placement polish to area 2 of stage 25. °Polished the sprite that appear on the stage 8 area 2. °Polished the "you are here" effect, after a respawn.
Thanks for your support! Have nice adventures on the sidereal space!
Big Update for the Wallpaper DLC
The amount of wallpapers have been almost doubled for the Wallpapers DLC, that is due the big new visual upgrade of the version 5.0.0.0
Thanks for your support!
More Updates
*The DLC Desktop Icons have been updated to match the 5.0.0.0 version.
*There have been reworked six parallax backgrounds, those look smoother now.
Ultra Update!
Christmas arrived earlier this year!
The visual graphics of the game have been remastered! Polish across all of the game, from gameplay to sound effects!
And some extra for a smoother experience: *Added the inventory and the skills menus into the main interface *Added a Golden Gears Metter. *Added an extra indicator to the fuel bar meter. *Being out of fuel, not longer slows down the starship in an extreme way.