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Genre: Strategy, Indie

Interplanetary

Save 66% on Interplanetary Enhanced Edition on Steam Winter Sale



The Holidays season is here, and we’re happy to announce that Interplanetary Enhanced Edition is 66% off on Steam Winter Sale!
Until January 4th, you can treat yourself or your friends to a copy of the game.

Mushroom Crusher Extreme, a the retro-styled arcade/action game we helped making, is also on on sale with a 50% discount—for 3,99$ / 3,99€.

Happy Holidays, everyone!

Save 66% on Interplanetary Enhanced Edition at the Special Midweek Madness



Hey Interplanetarists,

Tomorrow, December 6th, we are celebrating 100 years of independence of Finland, our home country. It’s a big day, and we would love to share the celebration with you.

Starting today and until December 8th, Steam is holding a special Midweek Madness, offering a selection of games created by Finnish developers. That means that you can get Interplanetary Enhanced Edition with a 66% discount. If you missed it at the Autumn Sale, here’s your second chance :) Remember to purchase through the Enhanced Edition Steam page.
NOTE: If you own the original Interplanetary, you automatically own the Enhanced Edition as well. No need to buy it separately!
The sale also affects Mushroom Crusher Extreme—the retro-styled arcade/action game by our friends at Mushroom Party, which we helped to develop and release. If you’re curious, go ahead and give it a try for 3,99$ / 3,99€.

Happy Independence Day a.k.a. Hyvää Itsenäisyyspäivää!

Announcing Worbital Steam Group



A few weeks back we announced our new game—Worbital. We’ve just opened a Steam group for Worbital. From now on, all the game’s development updates and news will be shared in its own hub, not to spam the Interplanetary community. So, if you’re interested in following Worbital, you are welcome in the new group!

In addition to that, we have just released our first development blog article, telling about the origins of Worbital’s concept. When did we get the original idea and how did it turn into a full concept? What did the first Worbital prototype look like, and why did it make us scream in agony? Read in our blog.

Announcing Worbital, an Interplanetary Spin-Off!



Over the course of Interplanetary’s development, we have received a lot of feedback and suggestions from you and implemented a bunch of them. There were some feature suggestions that seemed like fun and we liked them as much as you did, but unfortunately, they just didn’t fit the concept of Interplanetary as we see it. But, all of those ideas didn’t just go to waste.

Say hello to Interplanetary’s little cousin – the action-packed planet shooter, Worbital.

https://www.youtube.com/watch?v=p07BjLTe41I

Based on the craziest player feedback, Worbital is an attempt to realize gravitational interplanetary war in real-time. The game offers same artillery mayhem, but faster paced with unpredictable chain reactions and set within smaller purely two-dimensional solar systems. Exploding and shifting planets, colonization, moons–all of those are here. Worbital is Interplanetary re-imagined, a chance to relax, let go off realism and simply enjoy the blasting fun!

Worbital is early in development. Gameplay details, visuals and such may still change. The screenshots and video shown are visual targets, not actual gameplay. We are aiming to release Worbital in Summer 2018, for PC and major consoles.



But what about Interplanetary?

As part of the team is developing Worbital, some of us are continuing the work on updating the Enhanced Edition. There are still features and fixes that are waiting for their turn to be completed. So, keep that feedback coming! We’re listening and doing our best to support the game.

Meanwhile, you can check out the following links to keep up with Worbital development and news:

Website: https://www.worbital.com/
Development Blog: https://worbital.tumblr.com/
Facebook: https://www.facebook.com/worbital
Twitter: https://twitter.com/worbitalgame

Interplanetary: Enhanced Edition is Out Now!



Surprise! The shiny new Interplanetary: Enhanced Edition is available on Steam right now!

What’s New

As we have announced earlier this summer, this is a massive update for Interplanetary. So massive, that, in fact, it is its own game. Essentially, this new version is a re-build of the entire game for the sake of making it more stable, as well as better sounding and looking. It’s still the same old Interplanetary deep down, but better.

As we are taking Interplanetary to the new level, we are also expanding the geography of our community. In this version we are introducing localization into German language. More languages coming soon!

The update also includes a bunch of new features, some of which had been much requested in the last couple of years, like Online AI Bots, Reconnect and new weapons. Find the full changelog below.

How To Get the Enhanced Edition



So, how do you get a hold of a copy? If you already own the original Interplanetary, then it’s all good. The Enhanced Edition should be waiting for you in your Steam library now. Find it and get to installing.

If you don’t own a copy of the original game, you can purchase the Enhanced Edition through its separate Steam page. The initial version of the game is also included in the new version and should appear in your library automatically if you purchase the Enhanced Edition.

What Happens to the Original

The original Interplanetary will no longer be on sale as a separate package. However, for the time being, the store page and the community hub will remain open.

The Future

Though the Enhanced Edition is, in a way, completing Interplanetary, it is not absolutely final as is. Rebuilding a game from scratch hasn’t been smooth sailing, as expected. While we’ve bulldozed over most old bugs, completely new issues have periodically risen. As a matter of fact, we’re already hammering away at some upcoming fixes and we’re prepared to keep working at it for as long as we can. Please bear with us through the initial roughness.

For future patching, it’s essential that you give us feedback on your game experience. As usual, the community forum is the ideal place for that. The Enhanced Edition does have its own forum already, so join the new discussions and be excellent to each other!

Also, you can reach us on Twitter and Facebook.

Our very next feature update will see the light in just a few days and it will include localizations into several more languages: French, Spanish, Russian and Simplified Chinese.

Happy blasting!


Interplanetary: Enhanced Edition Version 1.50.1653 - August 2nd, 2017


Interplanetary Patch 1.1.6430

Hey, folks. We’ve just put out a small patch, containing some minor fixes.

Interplanetary Version 1.1.6430 / 05.07.2017



  • Rearranged Technologies for visual clarity
  • Cloning Initiative project adjusted
  • Small under-the-hood improvement regarding Action Phase simulation

We’re also somewhat thrilled to tell you that this is, hopefully, the last patch before the release of the Enhanced Edition. In other words: this is the last update for the original Interplanetary! After the release of the Enhanced Edition, the original will no longer be supported.

If you missed out on the Enhanced Edition news, check out our last post. To summarize, Interplanetary Enhanced Edition is basically a big update, fixing a lot of the issues in the original game. It will be released this Summer, free for all the owners of the original Interplanetary.

Announcing Interplanetary Enhanced Edition Update! Have a Patch to Celebrate!



Kept you waiting, huh? Well, we’re finally back in action, and there’s a lot of catching up to do! With the help of Team17 and Advanced Interactive Gaming, we’ve had a chance to get back to Interplanetary and devise a cunning plan to finally add the fixes and features we’ve been promising...

Let’s not ignore the gas giant in the room any longer: we’re happy to announce the upcoming Interplanetary Enhanced Edition update! There’s also a small new patch out right now, just to thank you all for your patience.

Interplanetary Enhanced Edition

Interplanetary Enhanced Edition is a sizeable update with a load of improvements and various new features. At this point we are not entirely sure if the Enhanced Edition will be a normal update or appear in your library as a new product, but it will be free for everyone who has already purchased Interplanetary. The main goal of the update is to add the features we’ve been promising since forever, including Online AI Bots and Reconnect, as well as to make the game much more stable. As we explained in our previous posts, we had a lot of issues with the very architecture of the game’s code, making it near impossible to add these features and fix the lingering networking bugs. So, how are we managing to do all that with this update? By completely re-doing the whole game, of course!



For Enhanced Edition, we undertook a huge effort to actually rebuild Interplanetary from the ground up. It’s been surreal being able to have a second go at it, redoing the same game, but better. For you, it will be a hefty update, but for us, it’s actually a whole new game project. Development has been much faster this time around, but it’s definitely not a quick task by any means.

It will still be the same old Interplanetary in essence, but prettier and more user-friendly with new features, big and small. Here are some of the things we’ve been working on:

  • Online AI Bots
  • Reconnect
  • Elliptic Orbits
  • Quick Targeting Mode
  • Tech Tree Graphical Overhaul
  • New Intel Mechanics
  • The Ability to Select Building Upgrades On the Build List
  • New Buildings
  • Rebalance
  • Localizations
  • Planetary System Navigation Enhancements
  • Improved Visuals
  • New and Redone Sound Effects
  • Overall UI Polish
  • Overall Re-Implementation of Systems, Eliminating Old Bugs
  • And more...

We’ll probably give out a few more details on the features as the development continues.

Interplanetary Enhanced Edition will be out this summer!

Interplanetary Patch 1.1.6426



On to the patch! We thought that it would be nice to actually give you something concrete while kicking off the wait for the Enhanced Edition. Actions speak louder than words, after all. So, we decided to go our of our way to put out a little patch for the current version of Interplanetary. It’s mostly nice little extra features and balance adjustments. Without further ado, here’s the feature list for the pre-Enhanced patch, available right now:

  • Navigation Enhancements

    • Added the ability to pan the camera by holding Middle Mouse Button

  • New Planet and Visuals

    • New Player Planet: Breach
    • Enabled Starfield Background Randomization

  • 2nd Stage Targeting Polish and Fixes

    • Defense ranges automatically visible when targeting inside their area-of-effect
    • Made planet-clicking easier on Missile targeting by increasing the click area and adding a highlight
    • Canceling 2nd Stage Targeting now takes you right back to Targeting View
    • Fixed a bug that caused the Intel View of the wrong player to be shown when canceling 2nd Stage Targeting

  • Defense Polish and Fixes

    • Defense range visuals can be toggled on and off (B)
    • Fixed bugs that sometimes caused defenses to not activate when they should have

  • Build Menu Polish and Fixes

    • Improved Build Menu highlights
    • Allowed tooltips on greyed out buttons

  • Miscellaneous

    • End Turn button cosmetic adjustments
    • Removed analytics

  • Balance Adjustments

For the full changelog, visit the Changelog-thread on our forums!

Special Thanks to Team17 and Advanced Interactive Gaming!

Whew, it’s been awhile since we’ve had anything concrete enough to make a news update on. While there’s been a lot of preparation and on/off-work on Interplanetary, we only had the chance to get the whole team back on-board early this year. We have both Team17 and Advanced Interactive Gaming to thank for this chance.

As some of you may have noticed, Interplanetary has been moved under Team17’s label a while ago already. We’ve partnered up with them to release Interplanetary Enhanced Edition and they’ve been helping us a lot already with publishing-related business. As the release gets closer, you might also see Team17’s Jonno roaming around our forums, giving us an experienced hand with community management. Be nice to him!

As sad as it is to admit, we can’t run our humble studio with passion alone. Luckily, we also made an indispensable ally of Advanced Interactive Gaming, who stepped in to help us fund the development of Interplanetary Enhanced Edition.

See, we told you we’d figure out a way to add all those features eventually :D

In Conclusion...

The last year was busy for our team, even though we didn’t get to do much for Interplanetary and almost all we did was internal. We went into details about the reasons for that in our last news post. We’ve mostly been occupied with a bunch of work-for-hire-projects, keeping our operations afloat. It’s been hectic, but we’ve learned a lot about different technologies and how to work better than ever as a team. We’ve even been helping our friends at Mushroom Party to release their arcade/action game Mushroom Crusher Extreme, giving us some experience as publishers, of sorts.



It’s been partly refreshing and partly maddening to start reworking Interplanetary from the scratch. We’re very happy we got the chance to do so, since people still seem interested in the game to this day and there definitely are some things we’ve wanted to fix for a long time.

tl;dr:

  • Interplanetary Enhanced Edition update is free for all owners of Interplanetary and comes out this Summer
  • A smaller patch for the current version is out now

And one more for the road: Interplanetary is now 66% off at the Team17 sale on Humble Store. Looks to us like a good bargain.

That’s about it! Do drop by our forums if you have any questions or would like to find people to play with. Even if we’ve been quiet on the news front, we’ve been and will continue to check the forums and answer questions whenever we’re able.

Blast you later!

Inside Interplanetary: The Remains of the Year


Ho ho ho! The jolliest holiday greetings from Team Jolly Roger! Hope you've been well, our dear Interplanetarists, and everyone else interested in our misadventures in game development!

It's been a while since we've been actively putting out status updates, blog posts and such. But now, right before we set out for a quick Christmas holiday, would be the perfect time to quickly go through what's going on over here and write about our general thoughts on the passing year.

Interplanetary Musings and Thoughts for the Future


May 12th 2015, we released our first big PC game, Interplanetary, on Steam after a year of open development on Early Access. It was a roller-coaster of fun and horror, as these things tend to be! In the end, everything went much better than expected, a lot of which is thanks to the enthusiastic and warm reception of the game. You guys are the best!

That said, not all the features we planned made it to Interplanetary. As most developers nowadays, we didn't simply throw the game out there and were done with it, but had great plans of supporting Interplanetary by fixing things, adding things, balancing things... Maybe even a bit too great, it turned out.

Some bumps on road to release caused a lot of trouble with our subsequent support of the game. Shortly, we discovered some difficult online networking problems affecting some of the players around the launch time. You can read more about it in our July status update. We had to push back the bigger, funner features on the list and concentrate fully on critical fixes. We even put on hold some of our regular events, such as Whack-a-Dev's, until it was certain that no player would lose progress over a networking hitch. But, as it turned out, fixing the networking problem would require diving deep into the roots of the game, re-writing the code extensively; and the schedule was tight.

With all the patches and trouble, we blew through the time we wished to spend on more interesting things. Eventually, most of the team needed to move on to different work-for-hire-projects, thus, having to leave Interplanetary support to the background, which was quite disappointing for all of us.

Now, although we're heavily occupied by other work and can't give you any sort of sensible timeline yet, we are looking forward to continuing to support Interplanetary once we are able. We do eavesdrop on the community all the time and are very grateful to the players, who are still sending us excellent feedback!

tl;dr
Things didn't always go as planned and we ran out of time. Now we're really busy with other work. We want to update Interplanetary, but don't know when it's possible. Hopefully soon!


Of course, it wasn't all pain and disappointment. After all, Interplanetary was our first significant project and, as tough as it was at times, it let us learn a great deal of things. Not to mention the confidence we found in the friendly reactions from the critics (even got to appear in printed press!) and eager participation of the community - great morale booster!



Speaking of morale boosters, even though enthusiastic players are the best prize any game developer could ever ask for, getting an actual award also feels pretty great. And that's how it felt to win Nordic Game Indie Sensation Award last May in Malmö, Sweden! Unexpected and absolutely overwhelming, such recognition from peers, only days after the release gave us the strength to go on and the public attention to get Interplanetary noticed by new audiences.


Aside from the Nordic Game Conference, we got to tour inside Finland and all across Europe, showing off Interplanetary and meeting some of you guys! Among the events we got to attend in 2015 are:  Paris Game Connection, Slush in Helsinki and Unite Europe in Amsterdam. Pretty out there, huh?

 To round up:

Patches released: 6
Events attended: 11
Coffee packs consumed: Countless.


Yeah, quite a busy year! It's been mostly behind the scenes, out of the public eye, working on secret projects and such. Makes for a kind of a boring retrospective when we can't talk much about the things we're been working on, but we hope we've been nicely transparent and answered some questions.

Thank You For Your Patience!

And now it's time for us to take a little Christmas break. We'll be back in business early next year. Enjoy your respective holidays, everyone! Take it easy, play lots of games and we'll see you again soon!

May the Blast be with you!

Interplanetary Patch 1.0.6383

Greets, Interplanetarists!

We've just put out a new Interplanetary patch, including some fixes and balance tweaks.

Interplanetary Version 1.0.6383 Changelog

  • Fixed the occasional UI breakdown caused by opening and closing Codex
  • Railgun fragment amount reduced from 4 to 3


Happy Friday!

Interplanetary Patch 1.0.6381

Hey, folks! Another patch coming your way, this time primarily fixing the AIs tendency to sometimes get lost in thought during long matches.

Interplanetary Version 1.0.6355 Changelog

  • AI Fixes

    • Fixed the AI getting stuck during long games
    • Increased AI building speed

  • General performance improvements