Interstellar Space: Genesis cover
Interstellar Space: Genesis screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie

Interstellar Space: Genesis

1.0.2 Patch Released

Hello everyone!

We've just pushed the 1.0.2 patch. This update fixed a major bug that was creating game corruption by allowing the player to press "Next Turn" from inside the colony view. We also fixed a couple of issues where some game screens were not being displayed correctly ('blur' issue) or not at all (Tech Steal window).

Compatibility note: The saves from 1.0.1 should be compatible with 1.0.2, so you should be allowed to continue your games normally with this new version. As usual, if you find any issues please let us know. Check here for the bug reporting guidelines.

Thanks a lot to everyone who has bought the game! A special word to everyone who is sending bug reports. Your support has been invaluable in allowing us to address issues quickly.

By the way, it is very important to have Steam reviews on the game, especially at the start when there are few. If you bought the game on Steam, and if you have the time, please consider leaving us a review on Steam! You can write the reviews in your language.

Thanks!

Adam Solo & Hugo Rosado
Praxis Games


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---- VERSION 1.0.2 ----
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# BUGFIXES
------------------------

- Fixed a bug that was causing the 'Next Turn' panel and other UI elements to appear inside the colony view when the remote exploration window was open, which allowed the turn to be executed from inside the colony view causing game corruption
- Fixed a bug that was causing the the 'Steal Tech' window to not be displayed when issuing the tech steal order from inside the Leaders Management screen
- Fixed a bug that was causing the screen to become blurry when closing certain windows, example: the Colony View or Space Culture windows (Note: Despite we were unable to replicate this issue, we've made a correction in the opening and closing windows procedure that we believe should have fixed this issue. However, let us know if that was not the case and you still see blurry galaxy maps.

1.0.1 Patch Released



Hello everyone! We've just released the 1.0.1 patch! This update fixed several bugs and improved a few things on the UI (including making the galaxy map labels much crisper!). We also tweaked a few aspects on the AI.

Compatibility note: The saves from 1.0 should be compatible with 1.0.1, so you should be able to continue your games normally with this new version. If there's any issue please let us know

Thanks a lot to everyone who has bought the game! The launch was very successful and we're thrilled to see so many players playing the game, for so many hours and the player count is going up and up! That is amazing!

By the way, we need more reviews. Please consider writing a review on Steam as soon as you're ready.

A special word to the community who has been doing a fantastic job answering to people's doubts. Also, thanks a lot to everyone who has been sending saves and bug reports. We're very happy with the feedback we've obtained so far, and now we'll get back to work to make the game better and better for you on each update!

Have fun!

Adam Solo & Hugo Rosado
Praxis Games

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---- VERSION 1.0.1 ----
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# AI
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- Fixed an issue where the AI was being allowed to request fleets to be removed from its systems from empire it was at war with.
- AI brings more forces offensively now, especially on the highest difficulty levels.

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# UI / GRAPHICS
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- System labels in the galaxy map now much cleaner and crisp.
- Start Game button in the New Game screen now offers better feedback, in terms of graphics and sound when the player clicks the button.
- Changed the highlight graphic around the fleet icon in the system view when there's a hostile encounter.
- The Diplomacy dialog screen title now shows the leader's name and empire name and not the race name and empire's name as before.
- Galactic Council vote buttons now right below the competitors' portraits and the buttons' feedback was improved.
- Inertia bonus of maneuverability now made more clear in the ship design engine maneuverability tooltip.
- To hit chance formula added to all the Ship Attack and Ship Defense tooltips.
- New sentence added to the Tutorial entry when the game starts: "Emperor, your fleet is ready and at your command in the homeworld. The new frontier awaits!"
- Space monster image now more crisp in the Space Battle Report

------------------------
# BUGS
------------------------

- Fixed a critical bug that was causing leader level ups to not function properly when the Intelligence Headquarters facility was just built.
- Fixed a combat lockup when fighting an orbital station and there were point defense weapons against missiles involved.
- Fixed a major bug on the Eccentric Collector followup event that was causing wrong information to be shown
- Fixed a major bug/freeze that would happen sometimes in combat when using automatic point defense weapons against incoming missiles fired from enemy ships that were already destroyed.
- Fixed a bug in combat when fighting a space monsters where sometimes the monster would stop moving and didn't fire, to then resume firing a few turns later.
- Fixed some typos (e.g. "Magnificient gargantuam ships (...) explicitely" now "Magnificent gargantuan ships were explicitly"; and [NEW_LINE] appearances in unique techs found in ruins exploration)
- Fixed an issue where only half of the orbital stations graphics could be seen in the Fleet Combat Encounter screen.
- Fixed a glitch that was causing the fleet icon in the system view to shake slightly.
- Fixed a glitch where the tutorial host picture was not correctly aligned on the sides causing the image to not appear fully.
- Fixed a typo on the Colony view tutorial. There was a double white space there.
- Fixed an issue that was not allowing ships in the combat fleet panel to highlight when we hovered over the ships.
- Fixed an issue where some exploitation notifications were not showing the correct graphic (e.g. trade, production exploitations ready icons).
- Fixed an issue that was allowing tooltips to open on objects beneath the exploitation assign panel.
- Fixed an issue that was showing engine information for orbital stations in combat.
- Fixed a glitch that was allowing sounds to be heard when moving the mouse around during the intro cutscene.
- Fixed an issue where the Nova trade treaty dialog was describing the wrong empire name.
- Fixed an issue where we could read [RaceName] in the Human greetings text in the diplomacy screen.
- Ship Defense "all caps" Race modifier now normalized to lower caps as the rest of the SD modifiers.
- Fixed a glitch in some tooltips where sometimes the title of the tooltip would overlap with the body of the tooltip.
- Fixed a glitch that was allowing the "+" button graphic to be rendered outside the boundaries when installing more than 8 weapons in a ship design.
- Fixed an issue where the leader M.A.S.C had his nickname as Meko, but the correct one is Mickey.
- Fixed a bug that was not allowing the race modifiers' tooltips to show up in the Empire Overview screen.
- Fixed a bug when the AI had the initiative (played first) and the first ship that moved had a special system.
- Fixed bug where the scan number of actions were not being correctly accounted for (the action circles were not displaying the correct number of actions left after using the scan action).

Interstellar Space: Genesis 1.0 Released!



Hello everyone!

This is the day! We finally arrived! I've just hit the button to release Interstellar Space: Genesis 1.0. Thank you to everyone! We could haven't made it without everyone who pre-ordered the game and provided feedback. You guys and gals were fantastic. Some of you have pre-ordered ISG about two years ago when it was still very unfinished and very ugly. Now, I believe the swan has grown and is now more beautiful, but it still has a lot of room to grow and evolve.

Here's the game's launch trailer that you can watch here:

https://www.youtube.com/embed/AfLi8qgWvgA

Just some details about the release.

If you have the game already and played an early version I strongly suggest you start new games with this version 1.0 so you can enjoy from the full experience. Please, also delete all your current custom races, as several changes were made to the races so better start clean and fresh on that as well.

1.0 is mostly the same as the Beta release, but with new additions, AI tweaks and several bugfixes brought by when we reached the Gold version, which is this 1.0 you'll have access now, when you update or buy.

It's time to celebrate! Thanks again everyone. And remember, this is just the beginning for the Interstellar Space saga and for Praxis Games. Strategy and 4X gaming has a new company doing the games we love, so stay tuned for updates and expansions for Interstellar Space as for announcements on future games!

Cheers!
Adam Solo & Hugo Rosado
Praxis Games

ISG hit Gold, launch trailer, and release date announced!


Hello everyone!

Today we have announced the release date for the full release of Interstellar Space: Genesis. ISG will release on Steam, Humble and Itch.io on July 25!

Here's the Launch trailer:
https://www.youtube.com/watch?v=AfLi8qgWvgA
We also hit Gold. This means that the game is complete and the final build is now ready to be launched on July 25!

Thanks a lot to all of you who supported us in this long journey. Soon, everyone will be able to embark in a voyage of discovery through the universe of Interstellar Space: Genesis!

Cheers!
Adam Solo & MalRey
Praxis Games

Beta Released!



Hello everyone!

We are proud to announce that we've just released the Beta build for all of our backers! This is the final game with only a few assets missing, to be added in the next few days. The Beta added the new Galactic Council graphics, introduced event images, new leader animations, many new UI sound effects and fixed a few major bugs and other issues that were found during the playtesting of Alpha 2c.

This update is now available in the main branch of Steam and Humble. For instructions on how to play the latest build please go here.

Compatibility note: Saves from Alpha 2c are not compatible with the Beta release. So, please delete all your current custom races and start new games, so you can benefit from the game's fixes and new features fully.

So, this is it! If you are a backer and you have the time please help us playtest this Beta build in the next few days as this is the last chance to test the game and report issues before we launch.

We are now very close to the full release of the game. Stay tuned for news on that!

Thanks a lot!

Adam Solo & MalRey
Praxis Games

Don't forget to wishlist the game on Steam!

Interstellar Space: Genesis is a new turn-based space 4X strategy game currently under development by Praxis Games. The game is currently in Beta. Feel welcome to open threads and discuss any topic you’d like in the game forums.

We’re making the most complete and comprehensive Turn Based Space 4X ever developed, and we count with your support to make it happen! So, please tell your friends about ISG, people who loved Master of Orion but also space 4X games or strategy games in general and soon you will Discover the Unknown. Thanks!





---
Beta (Release Note)

NEW
















GAMEPLAY







PERFORMANCE




BALANCE




AI






UI / GRAPHICS





AUDIO




BUGS


















---
Instructions on how to download the latest build can be found here.

Alpha 2c Released!



Hello everyone!

We've just released Alpha 2c. This version added the game's tutorial, more art assets and fixed some major bugs found during the playtesting of Alpha 2b.

This update is now available in the main branch of Steam (will be available in Humble tomorrow morning - sorry, not so good internet connection here). For instructions on how to play the latest build please go here.

Compatibility note: Saves from Alpha 2b may work with Alpha 2c, but it is strongly advised that you delete all your current custom races and start new games with Alpha 2c, to benefit from the game's fixes and new features fully.

Thanks a lot!

Adam Solo & MalRey
Praxis Games

Don't forget to wishlist the game on Steam!

Interstellar Space: Genesis is a new turn-based space 4X strategy game currently under development by Praxis Games. The game is currently in Alpha. Feel welcome to open threads and discuss any topic you’d like in the game forums.

We’re making the most complete and comprehensive Turn Based Space 4X ever developed, and we count with your support to make it happen! So, please tell your friends about ISG, people who loved Master of Orion but also space 4X games or strategy games in general and soon you will Discover the Unknown. Thanks!






---
Alpha 2c (Release Note)

 
NEW
















GAMEPLAY




 
PERFORMANCE



 
BALANCE




AI





UI / GRAPHICS









AUDIO




BUGS




















---
Instructions on how to download the latest build can be found here.

Alpha 2b Released!



Hello everyone!

We've just released Alpha 2b. This update injected a lot of art assets. We added the final civilian 3D buildings (you can see the Kaek city below - there's a different type for each race), and added completely new leader portraits for all leaders with many leader animations (you can see the "new" Sierra Thol'os below, for example). We also added the colonization cutscene and many new diplomacy texts for the different races, among several balance changes, UI tweaks and bug fixes.

This update is now available in the main branch of both Steam and Humble. For instructions on how to play the latest build please go here. On Steam you need to OPT out from the Beta branch and set to the "NONE - Opt out of all Beta programs" (if you did not opt in for the Beta unstable branch before you just need to open Steam, wait for ISG to be updated and off you go!). If you pre-ordered the game you can check how to get your Steam key here. On Humble, you have two branches to choose to download the game from. Just choose the download from the "Main" branch.

Compatibility note: Saves from Alpha 2a are not compatible with Alpha 2b, so you'll need to start new games to play this version. If you want to keep playing Alpha 2a, you can find it in the Beta branch on Steam ("unstable - Beta branch for testing") - use interstellarsg password to unlock that beta branch. For Humble, Alpha 2a is on the unstable branch and Alpha 2b in the stable one. Also, it is advised that you delete all your custom races. They should still work, but if you skipped Alpha 2a and are jumping now into Alpha 2b you need to delete all your custom races since they are not compatible with this new version. Then you can create new ones with no problem.

Now, enjoy! And please let us know what you think of the new build, and if you found any bugs.

Thanks!
Adam Solo & MalRey
Praxis Games

Don't forget to wishlist the game on Steam!

Interstellar Space: Genesis is a new turn-based space 4X strategy game currently under development by Praxis Games. The game is currently in Alpha. Feel welcome to open threads and discuss any topic you’d like in the game forums.

We’re making the most complete and comprehensive Turn Based Space 4X ever developed, and we count with your support to make it happen! So, please tell your friends about ISG, people who loved Master of Orion but also space 4X games or strategy games in general and soon you will Discover the Unknown. Thanks!



---
Alpha 2b (Release Note)

 
NEW















 

GAMEPLAY





 
PERFORMANCE




BALANCE







AI




 
UI / GRAPHICS











 
AUDIO





 
BUGS













---
Instructions on how to download the latest build can be found here.

Release Date Update

Hello everyone,

just a quick update on the game's release date. Previously, we had an expected release date of Q2 2019. Now that we're much closer we're in a position to say that the full release will happen in July 2019, specific day to designate.

We are almost there!

Adam Solo & MalRey
Praxis Games

Alpha 2a Released!



Hello everyone!

We've just released Alpha 2a, which is an update to Alpha 2 released last week. This update adds 21:9 monitor support, AI improvements and fixes several issues among other tweaks and changes. See all the changes in the release note below.

The update is available in the main branch of both Steam and Humble! For instructions on how to play the latest build please go here. On Steam you need to OPT out from the Beta branch and set to the "NONE - Opt out of all Beta programs" (if you did not opt in for the Beta unstable branch before you just need to open Steam, wait for ISG to be updated and off you go!). If you pre-ordered the game you can check how to get your Steam key here. On Humble, you have two branches to choose to download the game from. Just choose the download from the "Main" branch.

Compatibility note: Saves from Alpha 2 are not compatible with Alpha 2a, so you'll need to start new games to play this version. Also, custom races created with older versions are not compatible with this new version (either you play with them or the AI, it doesn't matter, they are not supported anymore). Please delete all custom race XML files in C:\Users\\AppData\LocalLow\Praxis Games\ISG\Races\ or just delete them one by one in the New Game screen. Then you can create new ones with no problem.

Thanks a lot to everyone who has been playing and providing feedback!

Cheers,
Adam Solo & MalRey
Praxis Games
Please wishlist the game on Steam!

Interstellar Space: Genesis is a new turn-based space 4X strategy game currently under development by Praxis Games. The game is currently in Alpha. Feel welcome to open threads and discuss any topic you’d like in the game forums.

We’re making the most complete and comprehensive Turn Based Space 4X ever developed, and we count with your support to make it happen! So, please tell your friends about ISG, people who loved Master of Orion but also space 4X games or strategy games in general and soon you will Discover the Unknown. Thanks!

---
Alpha 2a (Release Note)

NEW







GAMEPLAY





PERFORMANCE




BALANCE





AI









UI / GRAPHICS












AUDIO



BUGS





































---
Instructions on how to download the latest build can be found here.

Interstellar Space: Genesis wins award at the Global Music Awards!



We're proud to announce that the Interstellar Space: Genesis soundtrack, composed by Ryan McQuinn and Grant Kirkhope has won a silver award at the Global Music Awards!

http://www.globalmusicawards.com/

Working with Ryan and Grant to produce ISG's beautiful music was a great pleasure, and we hope to be working with them again soon!

Thanks guys, and congratulations!

If you're not a backer, you can have a taste of Ryan and Grant's songs here. Soon, everyone will be able to buy ISG and enjoy the soundtrack.