Interstellar Transport Company cover
Interstellar Transport Company screenshot
Genre: Simulator, Strategy, Indie

Interstellar Transport Company

v0.2.6 Incoming! Lots of Interstellar improvements!!

We've really tried to spend a lot of time fixing up interstellar play some more so that it is more viable and fun. I think we're finally to a point where I can say that interstellar play is compelling and playable. With a few more ships and cargo types it will really shine!! This patch also includes significant AI improvements and many other quality of life fixes. Thanks so much for all your support and help in making ITC the best it can be!

November 25, 2017 v0.2.6 PATCH NOTES:

-AI will now save up for ships it wants instead of only focusing on the cash it has currently on hand.
-Improved random system generation to make them more scientifically accurate and more playable.
-Rebalanced dilithium fuel, crystals, mines, refineries, usage and cost to try and improve interstellar play
-Now checks interstellar distance when assigning ships to routes just like when you check gate sizes for ships
-Now only if there is a dilithium refinery in a system will ships demand enough fuel to make a return trip, otherwise enough fuel for a one way trip will suffice.
-Ships screen is no longer incredibly laggy when open. Needed to remove profit from owned ship panes.
-Now does a check to make sure there is a 85%+ hab planet in the game other than Earth, if there's not boost the 2nd highest planet to that level
-Nerfed Triton so that local governments no longer want to colonize it.
-Ship groups work again in singleplayer
-You now only receive ship notifications for your company ships
-AI will transport passengers more often
-Companies go bankrupt in custom games and multiplayer now.
-AI landing pads get blocked much less frequently now.
-Charts will no longer stop updating when a competitor goes bankrupt
-Reduced birthrate by 15%
-Exploit fixed allowing players to edit AI routes and ship status
-Can no longer view AI ship details by clicking on them, can only view the hover information now.
-Demand threshold amounts added to waiting cargo tooltips in planet view
-Ship selling works correctly in multiplayer now
-Ship count on a route has now been corrected when changing the route of a ship.
-Rebalanced water prices

Patch will be live in about 1-2 hours

November 20th, 2017 Patch notes!

-Fixed spammy ship notification news events
-Reduced cost of dilithium fuel
-Added a count of orbiting ships in planet view
-Amount of passengers now scale with number of companies in the game
-Amount of machinery and rare resources on Earth now scale with number of companies in the game
-F2 now works exactly the same as closing the routes window with the close button.
-Various Multiplayer bug fixes
-Fixed a bug where an AI just randomly doesn't start
-There is now only 1 AI on each predefined game difficulty. This is just for testing purposes, please let us know if the AI is more competitive.
-Ship hover text now no longer overflows
-Fixed company name text boxes in multiplayer lobby eating letters
-Fixed game unpausing unexpectedly from in game menu
-Fixed remapping keys in control options bug
-Colony founded now shows who subsidized the colony
-Normalized text to "cash in hand"

MAJOR KNOWN ISSUES:
-Poor performance with ships screen open in mid-game
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions pinned post
-Multiplayer is fairly unstable currently in mid game

November 18th, 2017 Patch notes lots of small improvements, balance and bug fixes

-Now possible to select multiple ships in the ships screen
-Random galaxy generation tweaks, now always starts with a moon
-Added jump to light-speed graphics when ship jumps out of system
-Made distance of jump out of a system much closer than it was before
-Custom game cash and loan sliders now round to 50k
-Balanced early game ship fuel costs
-Balanced gate prices
-Now get a free gate with upgrading of a spaceport
-AU orbit distance of planets now shown in planet hover panel
-Repair ships should now come from the closet planet
-Add notification for when ship is waiting for repair ship and when is waiting for free gate
-Tweaked AI to be more active on lower difficulties
-Fixed bug where number of ships in route screen would be wrong
-Fixed interstellar events not firing
-AI now name there routes to help analyse there actions
-Fixed bug where loading a game with ships on interstellar leg would adjust their current course
-Fixed bug where ship days to delivery would go negative while waiting for a gate
-Fixed machinery pickup next demand bug
-Other multiplayer bugs fixes and improvements

Hotfix for some better translations, fix for a couple translation bugs and added 1 more AI company to predefined games.

October 27, 2017 v0.2.3b PATCH NOTES:
-Updated translations
-Fixed issue where translations would just be 'Loading...'
-Balanced number of ai companies per pre-defined setting

October 25th, 2017 Patch notes, list of current buildings, new food & water balance, and lots of MP fixes

October 25, 2017 v0.2.3 PATCH NOTES:


-Added list of surface buildings to planet screen
-Tweaked ai upgrading spaceports when they need to
-Added pressing 'DEL' closes all open windows
-Fixed in game menu not appearing on top of other windows
-Fixed game pausing in relation to opening and closing of the in game menu
-Fixed ships, with 'sell at next stop' status, positon not updating on remote clients in multiplayer
-Fixed issue with pressing F3 to open order ship screen while owning no gates
-Fixed ships list being empty on remote clients after multiplayer load game
-Fixed repair ship rotation on remote clients in multiplayer
-Optimized multiplayer packet sending to help with later game lag
-Added desync check auto pause to keep multiplayer in sync, grace period 5 days
-Fixed upgraded ships disappearing from ships list
-Rebalance of food and water production and galaxy generation
-Fixed issue with "Deliver and Store" for machinery.

v0.2.2 PATCH NOTES Oct. 21st, 2017 clickable notifications and lots of bugfixes

October 21, 2017 v0.2.2 PATCH NOTES:


-Added Notification click events
-Ships no longer get stuck when in "sell at next stop" status
-Change loadout now always works as expected
-Tweaked AI to be more proactive late game
-Ships are now removed from a route when it's deleted.
-Clicking edit ship from a ship window now shows the proper ship selected in the ship screen.
-Farja KV3 now properly requires a level 3 spaceport
-Habability loss event is game breakingly op
Order ship screen now properly focuses when it's opened
-Fixed text sizes of values in order ship screen
-Zero cash no longer pops up non-stop when ships are waiting for dilithium fuel.
-Press ESC now works again
-Mapmodes now update each day
-Added "Press ESC to exit ship view" while in ship view

The patch will be live at about 2pm EST

0.2.1 patch notes Oct 14th 2017 Change ship load-out and Improved readability

One of the most highly requested features since launch two months ago has been the ability to change a ship's cargo bay loadout after purchasing it. I'm pleased to say that today's patch allows this! We've also heard quite a few complaints about the legibility of text in the game. We've increased many font sizes in the game, normalized font sizes all over the place and fixed dozens of overlapping and other readability issues. This combined with a slight darkening of all UI windows should improve things a bunch in this department! Please leave comments and feedback on the changes, we love to hear them. Thanks for your continued support!

October 14, 2017 v0.2.1 PATCH NOTES:


-Ships can now be refitted with new cargo bay load-outs
-Font size increased and more normalized across the board
-UI windows all darkened slightly to improve readability
-Fixed dozens of text size and fit issues
-Fixed multiplayer text over floating heads being too large.
-Stars now have slightly more random positions in "height" from the galactic plane.

v0.2.0 PATCH NOTES October 6th, 2017

Hey all, a nice big patch incoming with lots of great new UI features and a new ship. Enjoy!!

October 6th, 2017 v0.2.0 PATCH NOTES:


-Added new ship, Farja KV3
-New map modes feature
-More ship screen improvements, added ship sorting, added option to hide competitor's ships
-More localization and translations improvements, better chinese font added
-UI improvements, new top menu bar
-Added upgrade ship feature
-Added hotkeys for game time 1-2-3-4, +/-
-Added hotkeys for ui windows F1 - F6
-Added option to filter finances screen by archived ships and routes
-Fixed bug when two companys tried to buy a gate at the same time
-Changed default ship naming convention to SHIPTYPE-NUMBER e.g D909-001
-Increase the dilithium fuel tank on the Byeolwamul from 70 to 95
-Ships now have to land first before they are sold
-Fixed not being able to start a custom game with no steam link
-Changed linux to default to windowed to fix full scren lanuch grey screen issue
-Fixed colour of colonist supply bar in planet supply/demand bar graph
-Fixed clone ship not building on correct planet

MAJOR KNOWN ISSUES:
-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions
-Multiplayer is fairly unstable currently in mid game

Patch should be live in about 30 minutes time.

14 Language translations now available! Some new ship screen elements 9-18-2017 PATCH NOTES v0.1.6

Hey everyone! We're so happy to bring this patch to you. It is the beginning of a couple of very big projects that we think will do wonders for the game. First of all, the ships window has been changed drastically, you can now assign ships to groups and filter ships by type, route, group, and cargo bays. This will make managing fleets much simpler in mid and late game! However, this is only half of this project. Next we will be allowing you to sort the ships, providing you some graphs to view historical performance data for your ships, allow you to select and edit multiple ships at once, upgrade ships with a couple of clicks, and also hide your competitor ships. Expect to see this all in the next couple of weeks.

The next thing we're excited to bring you is localization for 14 languages. While most of the translations are simply translated through Google Translate currently, it should be playable and we will be improving the quality of the translations over the coming months. Below is a list of the languages we currently support:
-English
-French
-Spanish
-German
-Italian
-Korean
-Russian
-Dutch
-Portuguese
-Chinese
-Japanese
-Danish
-Finnish
-Norwegian
-Swedish

September 18, 2017 v0.1.6 PATCH NOTES:


-New ships screen (more functionality to come)
-User defined ship groups
-Ship filtering
-Better background coloring on some scroll view elements for better readability
-AI improvements and bug fixing
-Fixed fonts not being all from the same set for some languages
-More Localization and Translations improvements
-Fixed delete save game not working

Updated Development Roadmap and September 7th Patch Notes

Now that all the launch craziness has finally settled down some and most of the launch bugs have been taken care of we're starting to transition back in to heavy development mode. Our internal roadmap has been reordered some and we have already begun work on our next projects. The first of these being a new ships interface. The old one is just not up to the task of managing hundreds of ships. Below is an early sneak-peek of the new ships screen in development!

Expect the new ships screen to be done in a week or two!

In addition to the ships screen, we are also working on localizing the game. Currently we are up to 14 languages. While most of them use Google translations, about 95% of text in the game has been localized.

Current Development Road Map


Here is a short glimpse of some of our roadmap as it stands now:
-Localizations
-Interface usability improvements for large companies (ships / routes screens mainly)
-Notifications system rework including notification filters and clickable notifications to be taken to the event
-Initial modding support
-More cargo types including luxury cargoes and weaponry
-Map modes and reports to visualize supply / demand and other factors easier
-Politics and Factional relations (politics patch)
-Route waypoints, interstellar obstacles and very late game warp gates
-New play-through tutorial to explain game better
-Techtrees and research
-Stocks and IPO system
-VR Support
-Ranked multiplayer mode (we have moved this to the end of development to hopefully bring in a large influx of people at full launch for this feature)

And finally patch notes from today's patch which just went live!

September 7, 2017 v0.1.5 PATCH NOTES:


-Impored Localization and Translations
-Fixed main game not getting translated bug
-Add 6 more languages:
-Chinese
-Japanese
-Danish
-Finnish
-Norwegian
-Swedish
-Renamed 'Prev' button in MP lobby to 'Game Settings'
-Improved options flag dropdown look
-Fixed report line graphs y axis not centering on 0
-Fixed company name input fields to be the same length
-Fixed broken save game button
-Fixed broken down/repairing ships movement in MP
-Fixed tooltip not being disabled
-Fixed loans exploit
-Tweaked diffuclty starting cash and loans
-Buffed ai speeds and other ai balance tweeks
-Titan should now colonize earlier for better dilithium fuel supply
-Add a cargo maintenance ship type modifier
-Only the first few ships have an end manufacture date for the time being
-All ship prices have been rebalanced some

MAJOR KNOWN ISSUES:


-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions