-Fixed Tiller Trailer Lights -Fixed Victims being only seen by Host -Fixed SCBA Mask not showing with the modern long coat -Fixed Dry hydrants breaking interactions after using -Fixed Hose clipping through bumper of Squad 2 [ DLC] -Fixed Custom skins making inside of rescue 4 transparent -Fixed Tower Ladder Sticks not casting shadows -Changed Tower Bucket scene lights key to "Use Tool" Button [ Left mouse click by default]
**Falcons Changes [ Level / Emergency Designer]**
-Fixed stairs on station 8 rowhome C. -Fixed station 8 shed fire so it shouldn't get stuck on cad -Fixed station 8 rowhome B burning people when not inside.
Build 2073
Bug Fixes Fixed units not being able to change into the responding or onscene status Removed Campaign button on menu Removed Floating ship emergency in bay
Build 2048
Added Deckgun to Squad 2 Fixed Squad 2 pumping menu displaying "Interact with door" Increased size of deckgun on Engine 3 Fixed Passenger seat first person camera
Reverted changes to input / output gauges in previous patch as it was causing crashing
Build 2047
Changes Increased Steering speed for all trucks to prevent oversteering Increased Speed of Squad 2 Increased Water Capacity of Brush Engine to match other engines Fixed text on Pumping levers being off center Fixed Victims spawning in floor on Station 2 Farm House Fixed Pump gauge showing all lights off under very specific percentage of being filled [ Would make you think it was empty] Fixed Output / Input gauges not updating when lines are disconnected Added Additional box alarm area for 5. This will properly put the station 5 high rise in a 5 box. Minor map optimizations Fixed Propane shops prop buildings / tank disappearing once call starts Fixed victims floating in air
Build 2046
Build 2046 Changes Fixed Yellow/orange squares appearing while using GPS Re-enabled Audio modding Fixed Rescue 4 headlight textures Fixed Station numbers, and pump gauges being under Rescue 5 Removed Testing Emergency for ships Fixed School roof entrance being blocked Helicopter now fills both water and retardant with suction hose Exit helicopter has been updated to the "UseTool" button Removed delay when starting drone mode Fixed Tic getting stuck on screen if open, and activating drone mode
Build 2045
Fixed Moonlight / Propellar light positioning on Rescue Truck Pack 1 Added EU sirens to EU Rescue Added Train horns to Rescue 3/4/6 Added Retro Sirens to Rescue 6 Adjusted Truck spawns at 4/8 Moved construction site away from the front pad of station 4 Fixed Rescue 4 collision [ Now fits in station 7] Fixed getting stuck in station 4 smoke house Fixed Cad staying on screen, and getting stuck after closing instructor mode Added Action key as an additional way to parachute out of helicopter
Into The Flames Summer Update!
Bug Fixes Fixed clients joining late, and not hearing people breathing with SCBA Mask On Fixed being able to change Squad 2 skin to unintended skins Fixed Victims not spawning Fixed Medical Trauma Treatment [ Splint / Torniquets] being switched Fixed smoke not clearing from brush fire at station 3 highway Fixed Dispatched Mode [ Pending calls dispatching themselves] fixed hard to put out fire 4 Redding Lane
SCBA Added Low air bell alarm [ Activates when air hits 17 percent left]
UI Removed the Role from being visible from the general hud [Reduces Clutter] Removed Yellow Passenger border when riding in vehicles Low air warning on hud is now red with black font Removed Primary / Secondary Tool Text on hud [ Reduces Clutter]
Fire Stations Station 9 added at boat base
Medical Calls Added Medicals calls back as independent emergencies at least 3 per station area for now some internal, some external. at least 2 are unexpected Total of 25 new Medical call locations
Map Additions Station 1 Area expanded Station 2 Farm area Station 6 Industrial Area Station 7 Military Base
Parachute Character Changed Color Scheme / Removed Forestry Tools attached to him Helicopter Added First Person passenger seats Added First Person camera view when pilot [ Change camera button]
New Emergency Locations
Station 1 "Strip mall A" Includes 3, type 3 commercial buildings that can be fully involved. Station 1 Church Station 2 Farm House Station 2 Farm Barn A Station 2 Farm Field + More
Traffic Added Traffic to some neighborhoods
Achievements Updated smaller road fires to unlock car fire achievement
Host Options
Added option to max all hydrants to blue tops
Other Changes
Changes Removed old lines at station 1 Fixed fire not spawning at 1300 peach ave Replaced doors on Canton Garage fire to be able to properly remove smoke Added line of code that is for whatever reason the victim gets stuck on player, hitting the drop tool button will remove them Removed bugged telephone poles in 1 local Removed Audio modding Removed mod directory button as there is no longer a need for it Fixed Command UI appearing in drone mode without being in command Fixed not being able to change quint 1's stick color Fixed instructor mode not showing rooms Added instructor mode button to Cad. Need you be host + instructor mode needs to be enabled Added proper skin to Rescue 6 Fixed Headlights, turn signals, and running lights on Rescue 5 Added Scene lights to Rescue 4/5 Fixed Patient not being able to be treated by second provider after exiting menu. [ Unable to test] Fixed Hazmat call in station 6 area Added Fire potential to Station 6 Industrial Hazmat Changed color of hazmat leak to a brighter color Added new details to Station 6 hazmat area Added Role Assignment Board to Station 9 Added Potential for Victims / Hazmat at Station 2 Gas Station Adjusted Speed of Engine 3 Added proper UV mapped model for Rescue 6 Restored Drafting Fixed mesh missing pieces on Ladder 3 / Tower 2 Fixed Rescue 5 mirrors alignment Fixed dispatch mode increased speed of Engine 3 Fixed Tiller not being able to change stick colors Fixed floating Benches at prison Fixed Being able to wear DLC unreleased outfits Fixed Ai spawning on emergencies
Build 2022
Bug Fixes
- Fixed floating props in station 3 - Fixed cube being visible when emergency spawns
Build 2021
Build 2021 Bug Fixes Fixed squad 2 main intake hose being away from the truck Fixed Tower 6 Mud flap being backwards Fixed certain instances of being able to drive unreleased trucks Fixed issues with changing tower 6 bucket/stick colors Centered Tanker 4s lightbar Replaced wooden texture on Tower Ladder 1 Replaced Wooden Texture on Rescue 3 Fixed a reason for some calls not clearing after either being finished or forced under control Fixed 6 Ocean View Dr windows / doors being stuck when emergency starts Fixed Tower 6 Turn Signals, headlights, and floating red light Fixed holes on gas station roof next to station 2
Command Cars Lowered Max speed + Acceleration rate
Station 2 Gas Station increased chance for fire alarm Added commerical pull/push door on the back Added Automated sliding doors on the front
Station 3 - Replaced station with rural design
Build 2020
Bug Fixes Fixed not being able to force remove certain calls from cad / remove them if stuck on pending Fixed deluge lever not working on the quints Fixed hydrant getting destroyed when cinema call ends in 8 local Fixed black mesh at 50 johnson ave
Engine 8 Fixed rotary propeller placement Fixed random cubes appearing when moonlights are enabled
Squad 2 [ Not Released ] Fixed missing discharge 1 " Moved it to the passenger side" Fixed mudflap being backwards
Tower Ladder 6 [ Not Released] Fixed collisions on front bumpers Fixed cab light floating in front of vehicle Fixed mudflap not being moddable