Into the Flames cover
Into the Flames screenshot
Genre: Simulator, Indie

Into the Flames

Build 2074

**Bug Fixes**

-Fixed Tiller Trailer Lights
-Fixed Victims being only seen by Host
-Fixed SCBA Mask not showing with the modern long coat
-Fixed Dry hydrants breaking interactions after using
-Fixed Hose clipping through bumper of Squad 2 [ DLC]
-Fixed Custom skins making inside of rescue 4 transparent
-Fixed Tower Ladder Sticks not casting shadows
-Changed Tower Bucket scene lights key to "Use Tool" Button [ Left mouse click by default]


**Falcons Changes [ Level / Emergency Designer]**

-Fixed stairs on station 8 rowhome C.
-Fixed station 8 shed fire so it shouldn't get stuck on cad
-Fixed station 8 rowhome B burning people when not inside.

Build 2073

Bug Fixes
Fixed units not being able to change into the responding or onscene status
Removed Campaign button on menu
Removed Floating ship emergency in bay

Build 2048

Added Deckgun to Squad 2
Fixed Squad 2 pumping menu displaying "Interact with door"
Increased size of deckgun on Engine 3
Fixed Passenger seat first person camera


Reverted changes to input / output gauges in previous patch as it was causing crashing

Build 2047


Changes
Increased Steering speed for all trucks to prevent oversteering
Increased Speed of Squad 2
Increased Water Capacity of Brush Engine to match other engines
Fixed text on Pumping levers being off center
Fixed Victims spawning in floor on Station 2 Farm House
Fixed Pump gauge showing all lights off under very specific percentage of being filled [ Would make you think it was empty]
Fixed Output / Input gauges not updating when lines are disconnected
Added Additional box alarm area for 5. This will properly put the station 5 high rise in a 5 box.
Minor map optimizations
Fixed Propane shops prop buildings / tank disappearing once call starts
Fixed victims floating in air

Build 2046

Build 2046
Changes
Fixed Yellow/orange squares appearing while using GPS
Re-enabled Audio modding
Fixed Rescue 4 headlight textures
Fixed Station numbers, and pump gauges being under Rescue 5
Removed Testing Emergency for ships
Fixed School roof entrance being blocked
Helicopter now fills both water and retardant with suction hose
Exit helicopter has been updated to the "UseTool" button
Removed delay when starting drone mode
Fixed Tic getting stuck on screen if open, and activating drone mode

Build 2045

Fixed Moonlight / Propellar light positioning on Rescue Truck Pack 1
Added EU sirens to EU Rescue
Added Train horns to Rescue 3/4/6
Added Retro Sirens to Rescue 6
Adjusted Truck spawns at 4/8
Moved construction site away from the front pad of station 4
Fixed Rescue 4 collision [ Now fits in station 7]
Fixed getting stuck in station 4 smoke house
Fixed Cad staying on screen, and getting stuck after closing instructor mode
Added Action key as an additional way to parachute out of helicopter

Into The Flames Summer Update!

Bug Fixes
Fixed clients joining late, and not hearing people breathing with SCBA Mask On
Fixed being able to change Squad 2 skin to unintended skins
Fixed Victims not spawning
Fixed Medical Trauma Treatment [ Splint / Torniquets] being switched
Fixed smoke not clearing from brush fire at station 3 highway
Fixed Dispatched Mode [ Pending calls dispatching themselves]
fixed hard to put out fire 4 Redding Lane

SCBA
Added Low air bell alarm [ Activates when air hits 17 percent left]


UI
Removed the Role from being visible from the general hud [Reduces Clutter]
Removed Yellow Passenger border when riding in vehicles
Low air warning on hud is now red with black font
Removed Primary / Secondary Tool Text on hud [ Reduces Clutter]


Fire Stations
Station 9 added at boat base

Medical Calls
Added Medicals calls back as independent emergencies
at least 3 per station area for now
some internal, some external.
at least 2 are unexpected
Total of 25 new Medical call locations

Map Additions
Station 1 Area expanded
Station 2 Farm area
Station 6 Industrial Area
Station 7 Military Base

Parachute Character
Changed Color Scheme / Removed Forestry Tools attached to him
Helicopter
Added First Person passenger seats
Added First Person camera view when pilot [ Change camera button]


New Emergency Locations

Station 1 "Strip mall A" Includes 3, type 3 commercial buildings that can be fully involved.
Station 1 Church
Station 2 Farm House
Station 2 Farm Barn A
Station 2 Farm Field
+ More

Traffic
Added Traffic to some neighborhoods

Achievements
Updated smaller road fires to unlock car fire achievement

Host Options

Added option to max all hydrants to blue tops

Other Changes

Changes
Removed old lines at station 1
Fixed fire not spawning at 1300 peach ave
Replaced doors on Canton Garage fire to be able to properly remove smoke
Added line of code that is for whatever reason the victim gets stuck on player, hitting the drop tool button will remove them
Removed bugged telephone poles in 1 local
Removed Audio modding
Removed mod directory button as there is no longer a need for it
Fixed Command UI appearing in drone mode without being in command
Fixed not being able to change quint 1's stick color
Fixed instructor mode not showing rooms
Added instructor mode button to Cad. Need you be host + instructor mode needs to be enabled
Added proper skin to Rescue 6
Fixed Headlights, turn signals, and running lights on Rescue 5
Added Scene lights to Rescue 4/5
Fixed Patient not being able to be treated by second provider after exiting menu. [ Unable to test]
Fixed Hazmat call in station 6 area
Added Fire potential to Station 6 Industrial Hazmat
Changed color of hazmat leak to a brighter color
Added new details to Station 6 hazmat area
Added Role Assignment Board to Station 9
Added Potential for Victims / Hazmat at Station 2 Gas Station
Adjusted Speed of Engine 3
Added proper UV mapped model for Rescue 6
Restored Drafting
Fixed mesh missing pieces on Ladder 3 / Tower 2
Fixed Rescue 5 mirrors alignment
Fixed dispatch mode
increased speed of Engine 3
Fixed Tiller not being able to change stick colors
Fixed floating Benches at prison
Fixed Being able to wear DLC unreleased outfits
Fixed Ai spawning on emergencies

Build 2022

Bug Fixes

- Fixed floating props in station 3
- Fixed cube being visible when emergency spawns

Build 2021

Build 2021
Bug Fixes
Fixed squad 2 main intake hose being away from the truck
Fixed Tower 6 Mud flap being backwards
Fixed certain instances of being able to drive unreleased trucks
Fixed issues with changing tower 6 bucket/stick colors
Centered Tanker 4s lightbar
Replaced wooden texture on Tower Ladder 1
Replaced Wooden Texture on Rescue 3
Fixed a reason for some calls not clearing after either being finished or forced under control
Fixed 6 Ocean View Dr windows / doors being stuck when emergency starts
Fixed Tower 6 Turn Signals, headlights, and floating red light
Fixed holes on gas station roof next to station 2


Command Cars
Lowered Max speed + Acceleration rate


Station 2 Gas Station
increased chance for fire alarm
Added commerical pull/push door on the back
Added Automated sliding doors on the front

Station 3
- Replaced station with rural design

Build 2020

Bug Fixes
Fixed not being able to force remove certain calls from cad / remove them if stuck on pending
Fixed deluge lever not working on the quints
Fixed hydrant getting destroyed when cinema call ends in 8 local
Fixed black mesh at 50 johnson ave


Engine 8
Fixed rotary propeller placement
Fixed random cubes appearing when moonlights are enabled

Squad 2 [ Not Released ]
Fixed missing discharge 1 " Moved it to the passenger side"
Fixed mudflap being backwards

Tower Ladder 6 [ Not Released]
Fixed collisions on front bumpers
Fixed cab light floating in front of vehicle
Fixed mudflap not being moddable