Hello there ;), some minnor inconsistencies found in the latest released version were fixed. As with any patch I release, you can expect one or two random bugs around (Bugs can be very sneaky at times), if you find any weird issue during your plays please report them in the pinned thread in the forums and I'll gladly look over finding a solution.
Version 1.1.1 Changes Log:
[Added] -The user profile can now be restarted by creating a text file called "deleteprofile.txt" in the "Saves/" folder.
[Changed] -The "Agents" are now harder to pass through (As they were in the 2016 version).
[Fixed] -Some "watchers" were spawning in mid air in "Dark Forest" level.
[Fixed] -The "new content unlocked" message was not displaying correctly.
[Fixed] -A visual glitch was showing in the prison yard street floor.
[Fixed] -A visual glitch was showing in the torture chambers metal walkways.
Take care and thanks for time!
Wishing you all the best,
Emmanuel (earrgames).
Into The Gloom 1.1.0 is OUT! now with Steam Achievements and many fixes.
Hello there guys, the game was finally updated after around 2 years!
Previously the game was running in Unity Engine V4 which had many limitations about Steamworks integration, it didn't matter how much I fixed it was never going to get the Steamworks features. Feeling a bit guilty about "abandoning" the game and the forums, I decided to try porting it again to newer unity version. As expected, everything was broken, it took me some time to get it back working to what I expect will be the final version of this small horror adventure. The changes can be seen below.
Engine version changed (Ported from Unity 4 to unity 5)
Added Steam Achievements!
Added Cloud save and local file system [Will no longer save in Windows registry].
Vsync option added. Game no longer capped at 60.
Fixed several grammar mistakes.
Fixed some minor game bugs.
Fixed several cursor related glitches.
Inventory/Dialogs/Menus UI will now scale according to the resolution.
Cutscenes now show the texts faster, but let you skip the dialogs at will.
The scene where you are caught inside the cage can now be skipped (When not the first time).
TV remote control is now much more responsive to user input.
Improved resolution selector; Only compatible monitor resolutions will show now.
Added some emergency exit signs in the parking level.
WASD instructions graphic added to "The nowhere" map.
Small graphic changes in some UI elements.
Player is no longer able to move after being caught by the shadow.
Warning screen can now be skipped.
Wishing you all the best,
Emmanuel (earrgames).
My new game "Downbreak" has just been released today!
I really enjoy trying out new interesting ideas, and this time I bring you a little different game; Downbreak! It is an experimental minesweeper-like puzzle game,
but this time the crates will fall! Make sure to give it a look ;)
http://store.steampowered.com/app/667790
To celebrate the release of Downbreak, Into The Gloom is 80% off until April 17th 2018.
Thanks for your time!
Sincerely, Emmanuel (earrgames).
Special Discount & My new game, Downbreak is on Greenlight!
My next project Downbreak needs your vote on Greenlight!
Hello there! After several months of hiatus I decided to try out a little concept I had in mind.
Downbreak is maybe a strange game and certainly not for everyone, but if you like minesweeper you might really enjoy this game. The principles are simple, like in minesweeper you must avoid bombs, but this time the crates will fall and stack as you try to make your way down the tower. Give it a look!
If you think you would enjoy this game I'd really appreciate your vote ;)
Sincerely,
earrgames :mchand:
Polish and Turkish Languages Added
Into The Gloom has been updated with full Polish and Turkish language support.
If you experience any bug, please let us know by commenting under this announcement.
Update v1.0.5
Below are the changes/additions compared to version 1.0.4:
Added:
Spanish language added to the game
Changed:
Modified the radio music sequence speed and volume
Lag in slopes severely reduced in "The Truth" map
Disabled controller axis input detection to avoid undesired bugs
Replaced the text font to add multilanguage support
Audiocredits.txt properly updated with all new version sounds
Update v1.0.4
Below are the improvements/fixes/additions compared to version 1.0.2:
Fixed:
1920x1080 resolution bug
Safebox puzzle bug
Sensitivity not saving after restarting application
Added:
In-game mouse sensitivity (in pause menu - Sensitivity can now be set to a minimum of 2.5%)
Update v1.0.2
Below are the improvements/fixes/additions compared to version 1.0.0:
Added:
1920x1080 resolution (Please let us know if the texts are too small in the game)
One more clue in the sewers level
Fixed:
Couple of grammar errors
Candle light glitch
Lag glitch in the parking zone ramp
Bug in the mall parking zone level
Frame rate issue
Updated:
Credits
Adjusted the radio melody play speed (now it's faster)
Full Release and Steam Trading Cards
We are happy to announce that Into The Gloom has completed the Early Access phase and ITG extended edition has been fully released. Now it has more content and a lot of new things!
Since many of the players loved Into The Gloom's classic edition, we kept the option to play this version for you. So you'll see 2 options on the launcher window after you open the game on Steam: "Play Into The Gloom" for the extended version and "ITG Classic Edition" for those wishing to play the classic version.
Plus you will now earn STEAM TRADING CARDS while playing the game!
Major Update Before the Full Release is Available for Testing
Hello folks,
Into The Gloom now has more content and a lot of new things! Now is the perfect time to try out the game and let us know if you experience any problem while playing because this will be our last Early Access update and hopefully if we don't receive any bug report from you, we will complete the Early Access stage in a few days!
To play the extended edition, you'll need to select "Play Into The Gloom" on the respective window.
Ready to run for your life?
CHANGELOG
New Additions:
9 new maps, featuring new puzzles and choices that may affect the ending
3 new endings
A new enemy
In-game Notes/Memo System
How to play notes
Unlockable Information about several aspects of the game ("Extra: about the game" text in the menu unlocked at the end was removed)
Unlockable Endings Menu
Pause-like Menu
Optional Volumetric fog mode (can be enabled or disabled)
Mouse sensitivity option
Main menu now has sounds
New resolutions
Changes/Improvements:
All maps were reworked with graphical improvements