The Steam update is 99% ready to go, the team has been held up in getting some of the last things finalized for this update. We've decided to postpone until the end of the month to make sure that everything is in top shape before we release it.
The good news is, we've got a work in progress on Steam that you can test out right away!
In your Steam library right-click on 'Into the Radius' and select the 'Beta' tab
Insert the code 'UNPSCArtifact' and press the Check Code button
Now you can select the 'public-development' build from the pulldown list
If you have any trouble you can check the Steam documentation about Beta branches here
We'd love to get your feedback on this build, please report any bugs you run into on our Discord #bug-reports channel or in the Bug Reports Discussions
Finally since this is a work in progress, we ask that you hold off on streaming or making videos until the update is completed and ready
Into the Radius - Tutorial 1
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This tutorial is an introduction to using firearms in the game and how to utilize the wrist menu.
Patch Ver 0.7.694
Thanks to the feedback and bug reports we've been receiving through the Steam Discussions and on Discord, this patch fixed a number of crashes and improved overall game stability.
Fixed multiple bugs with autosave and item drop on death. Everything you had now reliably drops and is saved for pick up.
Adjusted prices for starter equip and some selling prices for items in the first iteration on balance.
Artifacts are reduced in size for easier handling.
Changed obsolete Neck Length to Neck Offset in options.It changes how much your body is moved down or up from camera. Default to 0 (personally prefer -5)
Fixed multiple mission computer bugs.
Fixed pistol mags floating in the air after ejection ungripable. (thanks @BlueDial and @Sgt. Andrews#3541 for reports)
Fixed number of cases of item duplication or shop glitches (thanks @Sgt. Andrews)
Fixed light/shadow flickering on home base.
Fixed sleeping bag problems when attached to backpack (thanks theexpir (Лешка))
Fix delivery counter when you put items inside it.
Tweaked WMR weapon poses to be more comfortable, let us know how you like it.
Fixed collision on cliffs inside the Radius to reduce a chance of getting stuck there( don`t forget the unstuck button if you encounter some problems still).
Release Patch Notes (Nov 8-10)
Here comes the first patches, thanks for reporting bugs, feedback and your patience! We'll definitely make Into the Radius a better game together!
Hotfix 0.7.601
Fix flashlight disappearance from hand while in scene transition (thx @Yonderheim )
Tweaked flashlight brightness and attenuation to be more useable ( thx @Merick )
Fix cassettes falling through ground and multiple occasions of duplication.
Introduced player state autosave every minute once tutorial is finished, so you don`t loose found stuff in case of game crash.
Fixed multiple bugs with store locking and malfunctioning @Pirizuka
Disabled death in sleep as it is causing too much frustration.
Fixed cases of ejected pistol mags falling through the ground.
Fixed money reward issue in 2nd mission.
Fixed Core drop issues from Fragments.
Hotfix 0.7.612
Map compass fix
Electric tower collisions fix
Fixed some issues with being able to block tutorial by interacting with items before requested.
Fix shotgun ammo issues.
Hotfix v0.7.622 We are still polishing and fixing stuff to be prepared for next updates with new content. Unfortunately in this hotfix we are wiping save. Really sorry about that, but it is necessary.
First tutorial mission rebalance;
Second story mission fix;
Some items tutorial improvements;
Various bugfix.
What's new in Early Access?
Thanks for your patience in waiting for the Early Access Release notes.
Overall the main goals for Early Access was to make the game more immersive and focus on playability and functionality over style and cosmetics.
Now you can walk direct from the Hub to the Radius, without any loading screen.
When the mission is complete you still need to make it back safely and sell your loot.
We want there to be a good feeling of challenge and struggle to survive. We realize this is going to take some balancing, and your feedback will really help us determine where that balance should be.
Same goes with the pricing and loot, we want to make sure that you're getting enough loot to survive, while making it a worthy challenge to find and profit from what you find in the Radius.
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What's New:
Death & Taxes
Now when you die, you lose all your gear. So be cautious about what you bring with you to the Radius
The Death Realm is introduced. This will have much more significance and be further explored as we introduce more of the story into the game.
Now you have to pay a weekly Maintenance fee to upkeep the base.
Art & Player
The Detector model has been replaced
Ongoing improvements in art and effects (Sigil anomaly has improved visuals effect, New factory buildings, etc.)
There are still a lot of placeholder and untextured items in the game, we'll be replacing all those with finished items over the next few months.
Mostly all the hand interaction poses are now complete, only a few specific animations are missing.
Hand and Body Inverse Kinematics improved, hands now bend and twist in more realistic manner
Gameplay & Balance
The Repair mechanic has been introduced, so now you can pay to repair damaged gear
The Shop has been replaced, there's still a lot of placeholder here, but overall the whole shop will be an automated / vending system.
The shop now features a Recovery Booth where you can heal up for a fee
Now the shop features the much requested Energy Drink, it gives you a 10 minute buff to your Energy level to help you stay awake longer!
We've introduced the Cassette player, which will start to play a larger role in the story line and feature real voice acting in the months to come.
Enemies now drop a type of artifact that can be sold as loot or used for mission goals.
Again we want to thank everyone for the support, be sure to buy the game this week while it's 30% off and leave a review!
30% Launch Discount for Early Access
Hi everyone, we have a couple of quick announcements:
First up, we wanted to show our appreciation to everyone who helped us through the Beta, we're doing a launch discount of 30% off during the first week! We really appreciate all the feedback and support and hope you'll continue to help Into the Radius to full release.
Secondly, this will be the last weekend you'll be able to play the Beta version, we'll be shutting down the Beta on Monday in preparation for the launch on the 6th.
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Into the Radius VR Is Headed to Steam Early Access This November
CM Games, the developer behind the upcoming darkly atmospheric virtual reality game, announced during this year’s EuroVR Conference After Party that Into the Radius will be headed into Steam Early Access on November 6th. The Early Access version of the game will be available to HTC Vive, Oculus Rift, Valve Index, or Windows Mixed Reality VR gamers. The early access release will give players access to several hours’ worth of content while helping support the game as it continues to complete its story and gameplay features ahead of its full release in Q1 2020.
CM Games has also revealed that they have developed an Into the Radius themed VRChat world as a companion Virtual Reality experience. This will allow VRChat players to connect with Into the Radius’ development team and get a small taste of what they can expect with the upcoming game.
Brand new player body ,with new IK, better handling of crouch ,wrist twisting and overall better looks.
Improved throwing trajectory calculation, removed the auto throw for all platforms except Rift S to help people with controller input lag.
Distance grip pointer is working more reliably.
Changed the player home base to a more compact and immersive location, more inline with final game.Night lighting included
Flare Rockets now have more visuals to understand what they do.
Index Controllers have sprint bound in official profile.
Added more art assets
Blance:
Hunger is increased during sleep, Hunger limits your max stamina, to remove the debuff eat chocolate bars.
Update v0.5.1693
What's New:
More Keys! There are 500 new keys available through our Discord bot, go get yours while supplies last!
Reworked Tutorial We've reworked the tutorial to improve the flow and incorporate the new HUB.
Hub 1.0 We've totally remade the Hub into a more immersive experience. Now you can walk around the Hub, drop into the shop for supplies and walk in and out of the Radius zone directly.
New Mission Computer As part of the new Hub, the Mission Computer has been upgraded. Now players can access story missions as well as randomly generated missions.
Improved controls A number of improvements to the controls have been made, such as weapon slides/bolts are activated by a trigger and the object interaction outline has been replaced by dots.
Visual improvements The overall look and feel of the game have been made more comprehensive with a thorough color palette, more ash throughout the landscape and improved hand animations.
Lots of Bugs Squanched The team has worked hard to eliminate a number of long-standing bugs from the game.