Version 1.3.33: - fixed damage comparison incorrectly comparing shotgun damage to other weapons - (MAP EDITOR) fixed some of the textboxes having a minimum value of 0, making it impossible to enter non-1 values
Don't forget to report any issues you encounter in this thread!
Thanks for reading, hope you're enjoying the game!
Game patch 1.3.32
Hey folks!
This update fixes even more issues with the level editor and adds weapon stat comparison highlights to the loadout menu. Initially this update was meant to only add the weapon stat comparison highlight, but thanks to thorough testing of the level editor by a community member it also brings a lot of fixes to various problems there.
Version 1.3.32: - the loadout menu now shows a stat comparison to the selected weapon - the weapon info description box is now positioned on the left-hand side of the element, instead to the right - limited player spawn coordinates to prevent cases where the player would be positioned outside user-created levels with incorrectly setup spawn points - added two missing spanish localization strings - fixed a crash caused by unusual controller inputs
MAP EDITOR CHANGES: - removed various scene actions from being shown in the scene setup menu (they're cutscene-specific only) - fixed scene objects being loaded as cutscene objects when opening a map in the level editor - fixed the object sprite selection frame appearing after switching to objects mode, then any other mode, then entering test mode, and going back to edit mode - fixed the "Finish level" cutscene action being capable of finishing the level while in map editor mode, which would cause further problems - fixed the cutscene action adjustment panel having a width value of 0 on some actions - fixed various issues related to entering test mode from various map editing modes during various edit actions - fixed patrol route data edit frame not disappearing when switching to a different map edit mode - fixed being unable to select placed omni_light_caster class objects that have a light radius of 0 - fixed being unable to interact with objects after interacting with weapons_locker class objects and returning to map edit mode while the menu was still open - fixed removing ceiling_lamp class objects not removing them from the light_switch class objects that control them - fixed cutscene action frame disappearing and failing to reappear when entering some kind of menu in the cutscene edit mode - fixed a crash that occured when entering an incorrect NPC state in the "Set NPC state" cutscene action - fixed a crash that occured when dying, pressing "R" to reset, and F2 (to return to edit mode) while the reset action is in progress - fixed several causes for crashes related to textboxes - fixed a crash that occured when executing a scene or cutscene with "set conversation" with an empty conversation ID - fixed various edit panels not disappearing when entering test mode or switching edit modes
Don't forget to report any issues you encounter in this thread!
Thanks for reading, hope you're enjoying the game!
Game patch 1.3.31
Hey folks!
This update fixes a bunch of problems in the map editor.
Version 1.3.31: - fixed being unable to climb over certain windowed walls (after breaking them) on 'Luxus' Incorporated Complex - (MAP EDITOR) disabled ability to place cutscene_activator class objects (it's exclusive to the base campaign due to very specific functionality) - (MAP EDITOR) fixed a crash that occured when using the "enable extraction" cutscene action without providing a valid extraction object ID - (MAP EDITOR) fixed several issues with omni_light_caster in the level editor - (MAP EDITOR) fixed the cutscene/scene edit panel showing up at times when it shouldn't when switching to other edit modes - (MAP EDITOR) added new NPC state - goon_dummy_always_always - NPCs will never leave this state, even after a cutscene finishes playing (NPCs in the goon_dummy_always state would leave the cutscene state after it finished playing) - (MODDING) the 'mapEditor' class is now accessible in mod environmentsw
Don't forget to report any issues you encounter in this thread!
Thanks for reading, hope you're enjoying the game!
Game patch 1.3.30
Hey folks!
This patch fixes some problems related to the map editor.
Version 1.3.30: - (MAP EDITOR) fixed a crash that would occur when placing a ceiling_lamp class object, entering test mode only once, and doing something to the light caster with NPCs nearby - (MAP EDITOR) the empty mag weapon is no longer selectable for dropped_weapon class objects - place dropped_mag class objects instead - (MAP EDITOR) fixed the green and blue color fields being empty when editing omni_light_caster class objects, which could cause a crash when pressing backspace
Don't forget to report any issues you encounter in this thread!
Thanks for reading, hope you're enjoying the game!
Game patch 1.3.29
Hey folks!
This patch fixes some problems reported recently by community members.
Version 1.3.29: - fixed another crash caused by a very far zoom out - (MAP EDITOR) fixed "Actor: is player?" checkbox being present when setting up a "camera: move" cutscene action - (MAP EDITOR) fixed the green and blue color fields being empty when editing omni_light_caster class objects, which could cause a crash when pressing backspace
Don't forget to report any issues you encounter in this thread!
Thanks for reading, hope you're enjoying the game!
Game patch 1.3.28
Hey folks!
This patch fixes two problems reported recently by community members.
Version 1.3.28: - fixed a crash that occured when the game would be very zoomed out - (MAP EDITOR) fixed a crash that would occur when following a very specific order of actions related to giving the player some kind of loadout
Don't forget to report any issues you encounter in this thread!
Thanks for reading, hope you're enjoying the game!
Game patch 1.3.27
Hey folks!
This patch takes care of a couple of problems.
Version 1.3.27: - hints will no longer be shown on levels added by mods - russian localization tweaks - fixed being able to get stuck in one spot on Shopkeeper's Mansion - (MAP EDITOR) fixed a crash caused by setting a throwing knife as the default weapon on a level
Don't forget to report any issues you encounter in this thread!
Thanks for reading, hope you're enjoying the game!
Game patch 1.3.26
Hey folks!
This patch takes care of an oversight in the NPC ratelimiting system, which further increases the performance boost in a lot of cases.
Version 1.3.26: - fixed a boundary math error in the NPC ratelimiting code, which further increases the CPU performance boost from the NPC ratelimiting system (up to 50% more CPU performance compared to without the ratelimiting system in place, as opposed to the 36% figure provided in patch 1.3.22)
Don't forget to report any issues you encounter in this thread!
Thanks for reading, hope you're enjoying the game!
Game patch 1.3.24
Hey folks!
This patch fixes a couple of problems.
Version 1.3.24: - fixed some problems related to unbound controller actions - (MAP EDITOR) fixed a crash caused by the "wait_for_time" objective - removed idle/alert patrol route selection buttons (the alert patrol route button is not even meant to be there!)
Don't forget to report any issues you encounter in this thread!