Hi adventurers!
In preparation for Steam Next Fest, which starts on February 21, we have just released a major update for the Intruder in Antiquonia demo. Here are the main highlights of this update:
- Many improvements to the dialogues, including simplification and removal of confusing parts.
- Added hints to clarify the next objective in some parts of the game.
- Added custom cursors to clarify what to expect when you click on interactive points on the screen.
- All known rendering bugs have been fixed.
- Added many more interactive points in various locations to enrich the world.
- The UI is now the same size on all monitors.
- The volume controls are now more finely graduated.
- Music fades when you move between locations where different songs are playing.
- The clickable areas for some objects have been fine-tuned so you do not accidentally click on them.
- Revised the hostel table to better highlight important objects.
- Ensured that time references (e.g. "good morning") are only used when relevant.
- Improved character positions and movements to make them feel more natural.
We hope you enjoy it!

PS: This is not the end yet. We are preparing another set of improvements, mainly focused on dialogues, to be released later this month.

