We are proud to announce the Linux release of Intrusion Protocol.
So to all our friends on Linux, do you have what it takes to survive Intrusion Protocol?
Intrusion Protocol 1.05 / Halloween Update Released
- Fixed Dy-sync Bug with Crushers
- Fixed Bug where death sound became super loud if you adjusted volume settings
- The Level Timer will no longer start until after the player presses an input (This does not affect the leaderboard timer, only the detection timer)
- Added a camera shutter sound to screenshot activation
- Added motion effects to all the hidden tail pickups to make them more visually apparent and interesting
- Added 4 Halloween themed tails
- Blood
- Bats
- Jack O Lantern Grin
- Banshee Skull
Intrusion Protocol 1.04 Released
- Restored changes from 1.02
- Fixed level restart bug that 1.02 introduced
Temporary Rollback to 1.01
After discovering a bug where dying between checkpoints was incorrectly resetting the level, we have temporarily rolled back to version 1.01. We aplogoize for this bug. A new patch will be available shortly.
Intrusion Protocol 1.02 Released
- Fixed Hazard hit-box on stage 8 that could kill player through a wall.
- Decreased base volume of player death effect
- Decreased base volume of Intrusion Detected effect
- The clock will now restart if the player dies before reaching the first checkpoint
- The Achievement for beating the game on Hard should no longer unlock on easy.
Intrusion Protocol 1.01 Released
We have released a quick hot fix for a couple issues.
- Invisible hazard on stage 7 has been made visible
- Corrected a tiling error on Stage 10
- The Achievement for beating the developers time on Stage 10 will now unlock if earned.