All downloads will have the option of High Quality lossless FLAC files as well as standard 320 MP3.
Soundtrack Incoming!
Greetings Neo Earthers! I'm happy to announce that the Invasion: Neo Earth Original Soundtrack will be coming to Steam on April 23rd 2022 and can now be wishlisted from it's Steam store page.
This downloadable soundtrack will be available as both standard MP3 (320 kbps) and also in optional high quality format as 24 bit FLAC files.
For those new to Invasion: Neo Earth, some songs from the soundtrack can be heard on Youtube, perhaps of special interest to those who enjoy Metal and Synthwave -
1.2.1 Minor Balancing and Bugfixes Update
Small update for balancing and bugfixes -
Bugfixes for:
Non-responsive pause menu for some users
Zero damage dealt to enemy when camera moved with keys during attack fx animation
Balancing changes to player unit movement values:
Air units now all move 5
Infantry units now all move 2
Tanks and robot units now all move 3
Skimmer units now all move 4
Balancing changes to enemy bases:
Enemy base HP now increased to 58
Enemy base DEF now increased to 24
Major Update 1.2.0 - New UI and Setting + bugfix
A New World Setting
Far, far away from the familiarity of our own green-blue world, Invasion: Neo Earth now takes place on the terraformed planet designated NG-246, a second home for humanity set among the stars of a troubled universe.
This new setting provides huge new creative possibilities for future incarnations of the game and anchors it in a greater dark sci-fi universe-building project.
A New UI
I wanted to create a UI that better visually represents the darker, grimier new sci-fi setting, one where people are forced to have faith in archaic, oil-clogged machinery and battered computer consoles made of scavenged technology.
Along with the new look, you may notice the space for new units to be added later in the unit selection menu.
Bugfixes / Minor changes
* Fix for the Pause Menu / Shooting Phase bug * Cooldown timer added to click button for changing turn/phase, allows player to cancel changing turn if clicked by accident.
What to expect in Invasion: Neo Earth 1.2.0
A New World Setting
Far, far away from the familiarity of our green-blue planet, Invasion: Neo Earth now takes place on a new world. Colonized by humanity’s terraforming fleets in an era now ancient, the planet designated NG-246 is the crowning achievement of the Neo Gaia project, a second home for humanity set among the stars of a troubled universe.
This new setting provides huge new creative possibilities for the game and anchors it in a greater universe-building project currently underway in which future titles will be set.
A New UI
I wanted to create a UI that better visually represents the darker, grimier new sci-fi setting. This isn’t a future of slick, clinical minimalism, but one where people are forced to have faith in archaic, oil-clogged machinery and battered computer consoles made of scavenged technology.
It is my hope that the new UI adds a level of atmosphere befitting the new setting as well as functionality for new content in future updates (you may notice the space for new units to be added later in the unit selection menu).
More to come
Update 1.2.0 is all about paving the way for a series of content and gameplay upgrades for Invasion: Neo Earth. This is the foundation from which I intend to build a better game set within the dark sci-fi universe of an original IP I am building day by day, one that I hope will spawn many future games as well as possibly other forms of media.
Many thanks to those who have supported me so far during these early days, it continues to be a learning and humbling experience.
1.1.3 Crucial Bugfixes
Fix for premature victory condition bug
Fix for bad values in enemy toughness scaling causing negative HP in some enemies
Added 'enemy type' information to rollover tooltip boxes
Further tweaks to improve responsiveness of horizontal edge scrolling
1.1.2 Patch
- Options menu cursor fix
1.1.1 Patch
- Fix for collision bug on unit movement during key scrolling - Experimental fix for edge scrolling on wider resolution monitors - Tweaks to scroll speed / responsiveness - Text improvements
1.1.0 Update
I'm happy to announce the first proper update for Invasion: Neo Earth since our early access release.
New features in the options menu:
- User defined keybindings can now be set in the 'controls' tab and saved (auto-loads on start up)
- Option to disable edge scrolling, for players who prefer to use keys only for moving the camera
Minor fixes: - Experimental bugfix for reducing time delay on camera scrolling - Added blank space texture on right side of square maps to more clearly define map boundaries - Text edits
A big thankyou to all those who've taken a chance on the early access game, your support means a lot!