Contingency Plan Launch & Klei 10 Year Celebration / Free Weekend!
https://www.youtube.com/watch?v=p4sYUMtZcDc
Invisible, Inc. Contingency Plan, the new expansion to Invisible, Inc., is available now on PC, Mac and Linux for 4.99 USD!
Players will be able to explore new strategies with four new agents, two new starting programs, new weapons, items, and augments. Likewise, corporations have added a variety of new threats and challenges to test players skills in a new extended campaign.
http://store.steampowered.com/app/376980
Steam Weekend Sale to Celebrate 10 Years of Klei!
It's been 10 years for us as a studio making original games and we're celebrating with a Steam Weekend Sale where players can try every single one of our games for free all weekend long!
In addition, to celebrate our ten years, our entire collection of games will be on discount at up 85% off.
List of Games Playable for Free: [LIST]
<*>Don’t Starve Together
<*>Don’t Starve + Reign of Giants
<*>Invisible, Inc. + Contingency Plan bundle
<*>Crypt of the Necrodancer
<*>Mark of the Ninja: Special Edition
<*>Shank
<*>Shank 2
<*>Eets Munchies
[/LIST]
Art Asset Download - High Res Klei 10 Year Sale Art
Invisible, Inc. Contingency Plan DLC arrives Nov 12th
The Contingency Plan is almost out. It goes live Nov 12th.
Get ready to get under the corporations' skin with four new agents and a slew of new items and programs in the extended campaign. The corps will be countering you with new tools of their own: new guards, new Daemons and new security installations. A few other surprises have been worked in that will reward the teams with the most tenacity.
The base game also gets an update
(out Nov 12 as well)
A few highlights of the bug fixes and balance changes from the update are:
Balances and improvements
Fusion cooldown increased back to 4.
Shock Trap 3 now requires 3 PWR to place.
Improved Mod support will make it easier to mod in new items, programs and agents.
Internationale's animated profile gets her iconic scarf!
Bug fixes
Lightning can work on barrier guards.
Buster chips can be used on rebooting cameras.
Discharge Re-router now works only once a turn.
Rhymes with Play Ep. 62 - Invisible, Inc. DLC Preview
Join the Klei team this Thursday, November 5th at 3:30 PM PST on our weekly Twitch Dev Cast where we will be previewing Contingency Plan - the upcoming DLC for Invisible. Inc.
When Is It? Thursday, November 5th at 3:30 PM PST. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Rhymes With Play! Dev Cast Ep. 59 - Mark of the Ninja (Oct 15, 2015)
Join the Klei team this Thursday, October 15th at 3:30 PM PDT on our weekly Twitch Dev Cast where we will be challenging our stealth and sneaking skills against the game's harder difficulty modes.
When Is It? Thursday, October 15th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Rhymes With Play! Dev Cast Ep. 59 - Mark of the Ninja (Oct 15, 2015)
Join the Klei team this Thursday, October 15th at 3:30 PM PDT on our weekly Twitch Dev Cast where we will be challenging our stealth and sneaking skills against the game's harder difficulty modes.
When Is It? Thursday, October 15th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Rhymes With Play! Dev Cast Ep. 52 - Invisible, Inc. Time Attack Challenge
Join our hosts Mark and James tomorrow, August 27th at 3:30 PM PDT on our weekly Twitch Dev Cast where we will be challenging our Invisible, Inc. skills against the game's Time Attack mode.
Global Times: 6:30 ET (East)
5:30 CT (Central)
4:30 MT (Mountain)
The update is live! The official update notes are below. There are a few extra items since the post on the weekend.
In order to save the progress of missions in older saves, some of the update features will not apply until after the current mission is complete. Any new mission started after the update will have all the features.
Items marked with a * will apply to missions started before the update.
The update will be go live Aug 6. Along with bug fixes and balance tweaks, it will include almost a dozen new programs to pick up for Incognita, as well 2 new program unlocks for starting options.
Also, Sharp and Prism now have their alternate starting versions like the other agents. Sharp's alt lines up with the other agents as he comes with the standard Neural Disrupter and augment combo. His new augment is similar yet different than his standard one. Prism on the other hand changes the formula up more radically with her Holo Projection Mesh. She doesn't start with a weapon, but this item unique to Prism allows her to put on a guard disguise. As some have suggestion, disguise is a lot like invisibility, but it has it's own brand of perks and drawbacks that make it it's own thing.
Tooltip on guards searched and expertly searched by an agent with Anarchy 5
Augment grafter panel improved
Balance Changes
Felix daemon has been changed.
Cloak Rig III was changed.
Bug fixes
Guards insta killing KO agents when they wake up is fixed.
KO resistance will modify all KO effects like shocktaps and flash grenades
Fixed blocked peeking in an obscure case
Blinking rewind button no longer pauses gameplay
Time attack mode will now also unlock Expert level achievements
Holocircuit Overloaders do not make a noise that will alert guards.
Modded plastech guard spawn rate bug fixed
Endless key card exploit removed
Central can pick up the final mission item if she starts with a full inventory.
Anatomy Analysis will not activate on disabled heart monitors.
A Prisoner or Courier can abandon an agent in the field as long as at least one agent has escaped beforehand
DLC News
Previously we had said there would be a small PEIA (Pan Euro Infosec Agency) DLC. It was going be several new agents that Central worked with during her time in that organization. We've been listening to the comments on the forum and on Steam and the overwhelming desire is to see more of the campaign. So we've decided to expand the DLC's scope.
Along with the previously mentioned PEIA agents, this new larger "Contingency Plan" DLC will extend the time of the campaign as well as new programs and gear for the agents and new security for the corps. New guards, Daemons and other complications.
We will also be looking into the possibility of new game modes as well as extending the life of Endless Mode further than day 10. "Contingency Plan" will be coming out in the Fall.
Rhymes With Play Ep. 45 - Invisible, Inc. Update 11: Fresh Code (Sneak Peak)
Join the Invisible, Inc. team this Thursday, July 16th at 3:30 PM PDT on our weekly Twitch Dev Cast where we will be showing a sneak peak at the upcoming Update 11: Fresh Code - a new, free update coming to Invisible, Inc.
Global Times: 6:30 ET (East)
5:30 CT (Central)
4:30 MT (Mountain)
When Is It? Thursday, July 16th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Invisible Inc - Update 11 and the PEIA DLC teaser
Welcome back operators!
Here's what's coming up for Invisible, Inc. in July:
Update 11: Fresh Code So many of you have gone out of your way to post some great things about Invisible, Inc. throughout the web that we wanted to say thank you in the form of a new free update.
Besides the usual bug fixing and balance adjustments, we've been building a host of new programs to challenge your play styles in new ways. Several new starting programs as well as an assortment of utility programs available from that damned cat. New ways to handle Daemons and use Tags. New ways to collect information and new passives to focus your strategy down one path or another. Here's a couple more teaser images. I've heard if you squint hard you can make out what they say:
The PEIA DLC At the same time, we've been putting together a collection of agents that used to work for the now defunct Pan-Euro Infosec Agency. A kind of "what if" they were still around to help Incognita deal with the new corporate threat.
Along with lore from 30 years before the game events, these agents will provide new challenges to your starting setup and endgame builds with new augments and equipment. As well as some familiar faces you will also meet Rush and Draco, two of the top agents of PEIA.
Rush won gold in the High-Altitude Dive and the 5000m Dash at the 2050 Augment Games. ‘Augletes’ don’t often make it to retirement - the experimental nature of their augmentations tends to catch up with them before they cash out - but Collette was on track. And then the Resource Wars broke out.
Seeing her sponsorships dissipate overnight and facing the prospect of being drafted into the notorious Ground Brigades, she opted to join the PEIA. Her high profile makes her unsuitable for social infiltration work, but her raw athleticism comes in handy once subtlety fails.
Central Said:
Collette was headstrong, aggressive, unpredictable, arrogant, hard to work with, and absolutely worth the trouble. She was the master of the smash-and-grab. No agent that I have worked with since could match her speed and ferocity in the field. In hindsight, this was probably her undoing. Had I maintained better discipline amongst the PEIA agents we may not have lost the Istanbul Run.
Name: Matei ‘Draco’ Cernat- "Creature of darkness"
Age: 40
Hometown: Bucharest
Characteristics: Uses bodies ( both KO and dead ) as a resource.
Born with a rare photo-sensitive skin condition, Matei grew up a recluse in a dimly-lit world of dusty books and old stories. His debut neurval ‘The Data Vampires’, made him a small fortune upon its publication, but he spent much of it re-securing his privacy. Dogged by rumours of strange augmentations and questions about the real-life inspiration for his macabre works, he eventually faked his own death and retreated into the shadows.
When corporate forces overran his hometown in the first major offensive of the war, he emerged from hiding and offered his skills to the PEIA. Strapped for agents, the PEIA didn’t ask too many questions about how a reclusive neurvelist would have attained such skills.
Central Said:
Draco’s methods were certainly unconventional, and I took heat for recruiting him. But what my superiors failed to understand was that we were not fighting a conventional war, and we could not afford to limit ourselves to conventional tactics. The corporations had deeper pockets than we did, and were wholly unaccountable to the system of international justice.
I didn’t have the luxury of restraint. I was charged with interdicting the enemy’s security operations as efficiently as possible, and if bad things happened to a couple of their corpses along the way I make no apologies.
Some day I’ll get around to that silly vampire book. Who has time to read nowadays, anyway?
The Future
We have really enjoyed exploring the possibilities of these new agents and programs, and we really think you will enjoy them too. We'll have more details as we get further along.
We're still watching all of your suggestions and feedback here and the Steam forum for any possible future updates or DLC. So please keep telling us about what you would like to see in Invisible Inc.