[p]Fixed an issue where users could become invisible to others in the SIM after disconnecting and reconnecting.[/p]
[p] [/p]
Physics
[p]Fixed an issue with how tires play with wet grass and gravel friction.[/p]
[p]This was also causing formula cars to snap and spin easily on wet gravel while at full-throttle.[/p]
[p] [/p]
Race Control
[p]Fixed an issue where Race Restarts could get stuck on One-To-Green.[/p]
[p] [/p]
Graphics
[p]Reduced the amount of visual popping that could be seen on many 3D curbs as a camera changed distances from them.[/p]
[p]Many track grass textures have been updated to fix some splotchy patches and crab grass.[/p]
[p] [/p]
Controls
[p]For force feedback, softened the profile of rumble strips in an effort to reduce the audible noise they produce in the 360Hz force feedback channel.[/p]
[p]LFE system improvements for force feedback have been added, including:[/p]
[p]Moza wheels now have their master volume set -15 dB lower.[/p]
[p]Fanatec wheels now have their master volume set +5 dB higher.[/p]
[p]Road texture effect now has its default gain set to -30 dB.[/p]
[p]Drive shaft effect has been turned off and removed from the app.ini file.[/p]
[p]These changes should rebalance the mix for Moza wheel users, greatly reducing the audible noise the wheel produces when the Wheel LFE system is enabled. If you still find it is too loud, you can further reduce the volume in the Misc. tab of the Sim options, using the master volume slider in the Wheel LFE settings.[/p]
[p]Fixed an issue where the vehicle systems could not be shut-off while over pace speed.[/p]
[p] [/p]
NASCAR Gen 4 Series
[p]These cars now use the low oil pressure light and the oil and water temperature gauges when at Superspeedway tracks.[/p]
[p]iRacing setups have been updated.[/p]
[p] [/p]
Supercars - Gen 3
[p]Anti-roll bar blade positions are now pit service adjustable.[/p]
[p]ARB blade changes are performed simultaneously with the rest of pit service and take 25 seconds for one ARB blade change or 50 seconds to change both ARB blade positions during a pitstop.[/p]
[p] [/p]
BMW M4 G82 GT4
[p]Adjusted the exterior car lights to illuminate properly during day-time rains.[/p]
[p] [/p]
BMW M Hybrid V8
[p]Adjustments to Brake Migration and Brake Bias Target may now be mapped to controls while in-car.[/p]
[p] [/p]
Cadillac V-Series.R GTP
[p]Adjustments to Brake Migration and Brake Bias Target may now be mapped to controls while in-car.[/p]
[p] [/p]
Dallara IR18
[p]Fixed an issue where the wheel vinyl toggle wasn't working correctly.[/p]
[p]Updated the position of the nametag on the no-post version of the Oval aeroscreen.[/p]
[p] [/p]
Ferrari 296 Challenge
[p]Increased the clutch inertia to resolve an issue where when using auto-shift on the 6th to 7th gearshift, the clutch would become numerically unstable and explode the drivetrain.[/p]
[p] [/p]
Gen 4 Ford Taurus - 2003
[p]Adjusted the graphical display of left and right side fenders to better match those of the Chevrolet.[/p]
[p] [/p]
Porsche 911 RSR
[p]Fixed an issue where the pit limiter and warning screens wouldn't illuminate properly on the digital dashboard.[/p]
[p] [/p]
Porsche 963 GTP
[p]Adjustments to Brake Migration and Brake Bias Target may now be mapped to controls while in-car.[/p]
[p]Fixed an issue where AI Drivers could go brain-dead if they remained on gravel or mud surfaces for too long. It was a very traumatic experience for the AI community.[/p]
[p] [/p]
Connectivity
[p]The Connection Black Flag rule may now be enabled in Hosted Sessions![/p]
[p]When enabled, the Connection Black Flag rule functions exactly as it does for Official Sessions in the Hosted Session. Drivers with intermittent and unstable connections to the race server may receive a black flag, and be sent to pits until their connection improves.[/p]
[p] [/p]
Graphics
[p]Fixed an issue with popping visual artifacts where some 3D curbs were being rendered with a lower level-of-detail resolution than they should have been based on camera distance. This was especially noticeable at The Bend.[/p]
[p]A second functional scoreboard has been added to the front grandstand.[/p]
[p] [/p]
Darlington Raceway
[p]Crowds have been adjusted to better fit the stands.[/p]
[p] [/p]
EchoPark Speedway (Atlanta)
[p]Night lighting has been enabled at this track![/p]
[p] [/p]
Homestead Miami Speedway
[p]Fixed an issue where flagpoles could visually pop in and out of view as cameras changed distances from them.[/p]
[p] [/p]
Indianapolis Motor Speedway
[p]Halo support has been added to pit lights.[/p]
[p] [/p]
Iowa Speedway
[p]Night lighting has been enabled at this track![/p]
[p] [/p]
Kansas Speedway
[p]Fixed an issue where the crowds would remain even if the grandstands were disabled in graphics options.[/p]
[p] [/p]
Las Vegas Motor Speedway
[p]Exhumed a group of crowd members that were buried in the ground. They may have some lingering effects of zombification, but nothing a good night’s rest won’t fix![/p]
[p] [/p]
Lucas Oil Indianapolis Raceway Park
[p]Night lighting has been enabled at this track![/p]
[p] [/p]
Martinsville Speedway
[p]Night lighting has been enabled at this track![/p]
[p]Some crowds have been repositioned.[/p]
[p]A fan was found on a roof. He has been asked to leave the premises, as this was not allowed.[/p]
[p] [/p]
Michigan International Speedway
[p]The Acceleration Club building is no longer invisible.[/p]
[p] [/p]
Nashville Superspeedway
[p]Night lighting has been enabled at this track![/p]
[p] [/p]
Phoenix Raceway
[p]Night lighting has been enabled at this track![/p]
[p]Fixed an illumination issue with the cactus flagstand.[/p]
[p]Cacti have been updated to be more visually appealing, but still spikey.[/p]
[p] [/p]
Portland International Speedway
[p]Some floating cars have been removed.[/p]
[p] [/p]
Richmond Raceway
[p]Night lighting has been enabled at this track![/p]
[p] [/p]
Rudskogen Motorsenter
[p]Fixed an error with the gain-time checkpoints at Turn 13.[/p]
[p] [/p]
Shell V-Power Motorsport Park at The Bend
[p]Fixed a handful of issues where various objects could visually pop in and out of view as cameras changed distances from them.[/p]
[p]Updated the sign at the hotel section of the pit garage complex.[/p]
[p]Some floating trucks have been returned to the earth.[/p]
[p] [/p]
Talladega Superspeedway
[p]Removed some fences that had occupied some picnic tables. They are once again available for guests.[/p]
[p]
[/p]
2025 Season 3 Hotfix 1 [2025.06.10.04]
2025 Season 3 Hotfix 1 Release Notes \[2025.06.10.04]
[p] [/p][p]This Hotfix Release contains critical fixes and a few updates for the 2025 Season 3 Release.[/p][p]
[p]Fixed a critical issue where Race Servers would not allow drivers to join Ranked Official events more than once.[/p]
[p] [/p]
Updater
[p]Expanded the size restriction for the iRacing updater buffer - 256K is no longer sufficient![/p]
[p]- - In order for this update to work, you’ll need to update only your Required files when prompted for downloading an update - this will include this update. Then, you can download any or all Optional downloads without issue.[/p]
[p]Fixed a critical issue where this track would fail to load.[/p]
[p] [/p]
2025 Season 3 Release [2025.06.10.01]
[p][/p]
2025 Season 3 Release Notes \[2025.06.10.01]
[p] [/p][p]The iRacing 2025 Season 3 Release Build has passed tech inspection and is ready to roll! This release has new content, features, improvements, and fixes for 2025 Season 3, which officially starts on June 17th at 0000 UTC! The iRacing vehicle garage expands with three new bays for three brand new cars: Ferrari 296 Challenge, and a pair of NASCAR Gen 4 cars straight from 2003, the Chevrolet Monte Carlo and the Ford Taurus! The entire GT3 Class Cars has received a multifaceted performance, tires, and physics overhaul, as well as dramatic performance updates for the NASCAR Cup Series Gen 7 Class Cars, and the Dallara IR18. The iRacing overworld map adds one additional massive track, Shell V-Power Motorsport Park at The Bend, near Adelaide, Australia. The Track Art Team has also completed multiple full art overhauls of TWELVE NASCAR circuit tracks including: EchoPark Speedway (Atlanta), Indianapolis Motor Speedway, Iowa Speedway, Lime Rock Park, Lucas Oil Indianapolis Raceway Park, Martinsville Speedway, Michigan International Speedway, Nashville Superspeedway, Phoenix Raceway, Pocono Raceway, Richmond Raceway, and Talladega Superspeedway.[/p][p][/p][p]iRacing is proud to add direct paint kit support for vehicles with multiple body types, including the Dallara IR18 and the new NASCAR Gen 4 stockcars. Adaptive AI has been expanded and is now available for use in Hosted Racing Sessions, as well as AI Seasons. 9 completely new AI Seasons have also been added including IMSA, NASCAR, Production Car Challenge, and more! This update also fully sunsets Clubs and introduces the Flags feature - select and wear your colors proudly! Support for a new VR technology, Fixed Foveated Rendering, has been added for Open XR which can improve rendering speed. A host of updates and tuning improvements have been added to the Connectivity Black Flag System, thanks to the data we have been collecting. We have also added support for 360 Hz Force Feedback for several more devices![/p][p][/p][p]This update also unlocks rain racing for FIVE formula cars, including: Dallara IR18, Lotus 79, Skip Barber Formula 2000, and both Super Formula SF23 - Honda & Toyota! AI Drivers have expanded their racing skills and may now pilot four new cars, including: Audi R18, Ferrari 296 Challenge, Porsche 919, and Silver Crown. AI Drivers have also trained for racing at eleven new track configs, including: Daytona International Speedway - Moto - 2008 & Short - 2008, Iowa Speedway - Oval, Richmond Raceway, and all seven configs at Shell V-Power Motorsport Park at The Bend.[/p][p][/p][p]Season highlights include:[/p]
[p]Ferrari 296 Challenge[/p]
[p]NASCAR Gen 4 Chevrolet Monte Carlo - 2003[/p]
[p]NASCAR Gen 4 Ford Taurus - 2003[/p]
[p]Physics Overhauls for GT3 Class Cars, NASCAR Cup Series Gen 7, and Dallara IR18[/p]
[p]Shell V-Power Motorsport Park at The Bend[/p]
[p]TWELVE NASCAR Track Art Overhauls (EchoPark Speedway (Atlanta), Indianapolis Motor Speedway, Iowa Speedway, Lime Rock Park, Lucas Oil Indianapolis Raceway Park, Martinsville Speedway, Michigan International Speedway, Nashville Superspeedway, Phoenix Raceway, Pocono Raceway, Richmond Raceway, Talladega Superspeedway)[/p]
[p]Car Body Support has been added to the Paint Kit[/p]
[p]Adaptive AI Racing for Hosted Sessions[/p]
[p]Adaptive AI Racing for AI Seasons[/p]
[p]Brand new Pre-Made AI Seasons[/p]
[p]Flags now fully replace Clubs[/p]
[p]Fixed Foveated Rendering for Open XR[/p]
[p]360 Hz Force Feedback for more devices[/p]
[p]Connectivity Black Flag System Updates[/p]
[p]High CPU Usage Warning[/p]
[p]FIVE additional cars are Rain-Ready! (Dallara IR18, Lotus 79, Skip Barber Formula 2000, Super Formula SF23 - Honda, and Super Formula SF23 - Toyota)[/p]
[p]AI Racing is now available with FOUR new cars! (Audi R18, Ferrari 296 Challenge, Porsche 919, and Silver Crown)[/p]
[p]AI Racing is now available at ELEVEN new track configurations! (Daytona International Speedway - Moto - 2008 & Short - 2008, Iowa Speedway - Oval, Richmond Raceway, and Shell V-Power Motorsport Park at The Bend - ALL SEVEN CONFIGS)[/p]
[p]Hundreds of caringly crafted new vehicle setups[/p]
2025 Season 2 Patch 5 Release Notes [2024.05.06.01]
This Patch Release contains updates and fixes for the 2025 Season 2 Release.
Simulation
Anti-Cheat - The “InstallEOSAntiCheat.bat” batch file will now always install/repair the Anti-Cheat system for iRacing, regardless of if it thinks it's already installed.
Race Control - The Connection Black Flag system has been updated with slightly increased sensitivity, improved accuracy, and slightly reduced spotter messaging frequency. - - These changes have been made after collecting and analyzing extensive data from your racing sessions!
Tire Model - Fixed an issue where tire set limitations of all types were not being scrapped once a Session was declared Wet. This was an issue for both Race Rules restrictions and Tire Set restrictions.
Telemetry - Removed the leading zero on Safety Ratings in the Session string.
Cars
ARCA Series Class Cars - iRacing setups have been updated.
NASCAR Cup Series Next Gen Class Cars - For the damage model, the rear panels have been strengthened slightly.
NASCAR Truck Series Class Trucks - Fixed an issue where damage to the front-end was causing aero balance to incorrectly shift forward. It now correctly moves rearward.
Supercars Gen 3 Series Class Cars - Increased the aero balance shift caused by sustaining front-end damage
BMW M2 CSR - Upshifting has been improved to be a bit smoother.
Tracks
Homestead Miami Speedway - Fred, Flawless Wheelman, has been retrained to avoid driving straight through the extended wall at pit entry with the pace car. - Fixed an issue where some fans were so loyal that they would remain floating in the sky, even if the grandstands were removed via object details settings.
Mount Washington Auto Road - Fixed an issue where the “Are You Afraid of The Dark?” Award was not being granted properly.
Road America - The barn has been updated with a silo and new banner ads.
2025 Season 2 Patch 4 [2025.04.14.02]
2025 Season 2 Patch 4 Release Notes [2024.04.14.02]
This Patch Release contains updates and fixes for the 2025 Season 2 Release.
Simulation
Graphics
Fixed an issue where some graphical artifacts could appear on carbon fiber surfaces in the cockpit.
Fixed a rare simulator crash issue that could occur during texture allocation in memory.
Spotter/Crew Chief
Updated Spanish spotter calls.
Cars
ARCA 2025 Series
Performance penalties for damaged rear wheel states have been significantly increased.
GT4 Class Cars
Fixed an issue where the LF tire would take much longer to change than the other three.
- - Total time to change all four tires remains the same as before.
Supercars - Gen 3
Fixed an issue where damaged aerodynamics were incorrectly adding downforce.
Aerodynamic damage penalties and repair processes have been updated.
Dirt Late Model
(ALL) - Fixed an error in metric/imperial conversions for some values displayed in the garage, including Packer, Deck height and J-Bar heights.
Dirt Modified
(Both) - Fixed an error in metric/imperial conversions for J-Bar heights.
Dirt Micro Sprint Car
(ALL) - Fixed an error in metric/imperial conversions for stagger and wheel spacing.
Dirt Midget
Fixed an error in metric/imperial conversions for wheel spacing.
Dirt Sprint Car
(ALL) - Fixed an error in metric/imperial conversions for wheel spacing.
Dirt Sprint Car Non-Winged
(BOTH) - Fixed an error in metric/imperial conversions for wheel spacing.
Dirt UMP Modified
Fixed an error in metric/imperial conversions for J-Bar heights.
Global Mazda MX-5 Cup
Aerodynamic damage penalties and repair processes have been updated.
- - The drag and aerodynamic penalties for damaged versus detached pieces have also been tuned.
[Legacy] Dallara IR-05
Fixed an issue where the nose front wing would not be repaired or replaced correctly during pitstops.
2025 Season 2 Patch 3 Release
2025 Season 2 Patch 3 Release Notes [2024.04.02.02]
This Patch Release contains updates and fixes for the 2025 Season 2 Release.
This Patch Release also includes the new feature, Adaptive AI Racing for Single AI Sessions!
Simulation
AI Racing
Adaptive AI is now available for Single AI Sessions!
- - Adaptive AI is an all new system that provides each iRacer an AI Racing experience that's tuned to their individual preferences and desired level of challenge. Rather than tuning difficulty percentages, with Adaptive AI users choose whether they are looking for a Low, Medium, or High level of challenge. This experience is dynamic and tuned to each iRacer, so one racer's Low might be another racer's Medium. While Adaptive AI is built for iRacers of all abilities, it does have a sweet spot and it's possible that some of our fastest racers might exceed the pace that the system can provide. As with all iRacing systems, Adaptive AI will continue to evolve and improve as we collect and incorporate iRacer feedback.
- - Adaptive AI will make its debut in Single Race, with a follow-up planned for Hosted iRacing and AI Seasons at a later date.
AI Drivers have improved their racing lines at USA International Speedway.
AI Drivers have improved their racing skills with the NASCAR Truck Series Class Trucks.
Physics
The physics processing for collisions involving opponent vehicles has been updated for improved accuracy.
- - Opponent cars now automatically update their physics processing frequency to a much higher rate any time they detect they are in close proximity to any object, or whenever a collision occurs.
- - - - This alleviates an issue where opponent vehicles could sometimes appear to snag on walls, climb up objects, or trigger other visual oddities.
- - Torque scaling applied during impacts to wheels has also been adjusted. Opponent vehicles now behave much more realistically when striking walls with their wheels.
Dynamic Track Model
Updated the appearance of dynamic track debris within the space tangential to the track surface.
Fixed an issue with normal mapping of track debris, making their visible bumpiness more correct.
Graphics
Lighting exposure intensity for when the sun is within 15 degrees of the horizon has been reduced.
Improved the brightness of pit entry/exit lights and caution lights, especially at sunset.
Improved brightness in foggy, rainy, and overcast conditions.
The lighting gradient at the horizon line has been improved.
Improved the appearance of fog over terrain surfaces and in mirrors.
Improved MSAA processing for foggy conditions.
Spotter/Crew Chief
For Autofuel, fixed an issue where fuel usage data could sometimes become invalid between sessions. Additionally, if invalid fuel data leaks into the autofuel system, it will now be discarded and the system will be reset instead of corrupting future data.
Some Foreign Language Spotter Packs have been updated.
User Interface
Fixed an issue where the training Race Line was always white, instead of color-coded to indicate braking and acceleration zones.
Cars
ARCA 2025 Series
For custom paints, a headlight has been moved to the decal layer, so custom paints may once again stamp numbers over them.
For the damage model, friction parameters have been increased on the tire and rim sidewalls to prevent any benefits from wall-riding.
BMW M2 CSR
Fixed an error where the left-front tire change always required an additional 5 seconds. This tire changer has been re-assigned to a new job more befitting his talents.
NASCAR Cup Series Chevrolet Camaro ZL1
Fixed an issue where the shadow of this car was incorrect.
Tracks
Circuit des 24 Heures du Mans
Fixed an issue where some sausage curbs had a tasteless inverted texture.
Darlington Raceway
Some advertisements have been updated.
Oulton Park Circuit
Fixed the super secret off-track error at the Turn 3 exit.
Sebring International Raceway
Removed a troublesome tire bundle from Turn 3.
2025 Season 2 Patch 2 [2024.03.25.02]
2025 Season 2 Patch 2 Release Notes [2024.03.25.02]
This Patch Release contains updates and fixes for the 2025 Season 2 Release.
Simulation
Dynamic Track Model
Fixed an issue where track debris was very difficult to see at a distance.
Fixed an issue where the visual effects for track debris were not displaying an appropriate amount - it would appear as though less debris was present than actually was.
Updated the appearance of track debris based on the viewing camera angle.
Track debris rubber marbles have been adjusted for improved visibility.
Improved the visuals for gravel debris particles.
Graphics
Solar flare intensity has been reduced. We still do not recommend staring into the sun.
Updated solar flare coloration and brightness.
Improved specular map behaviors for some older environment objects.
Reduced the reflectivity for a variety of smooth and shiny objects.
Improved the lighting exposure during rainy and foggy conditions.
The sharp MSAA filtering process has been expedited and improved - artifacts should no longer occur at extreme intensities.
Reduced the specular lighting intensity for dirt and oval track surfaces.
Reduced flickering that could occur in very bright HDR pixels while using MSAA.
Fixed the lighting on rain particles and rain sprays in all conditions, but mostly at night.
Several trees that were extra bright at Sebring night and some other tracks have been improved.
Fixed an issue where some tire skid marks without nearby lighting were eerily glowing in the dark.
Fixed an issue where tire marks made at night during wet weather would appear extra-bright.
Fixed an issue where vehicle headlights were not illuminating tire smoke correctly.
Spotter/Crew Chief
Some spotter packs have been updated.
Autofuel
Fixed an issue where the Spotter could incorrectly inform you that you had insufficient fuel at the start of an event.
Cars
ARCA 2025 Series
Various manufacturer art elements are now locked in the paint templates for these cars.
Ferrari 499P
Fixed an occasional issue in which the low fuel level warning can falsely trigger when entering the car with a nearly full fuel cell.
Formula Vee
Dashboard ambient occlusion has been updated.
Ray FF1600
Footwell has been darkened.
Tracks
Charlotte Motor Speedway
Fixed an issue where a pit exit wall was painted with glow-in-the-dark paint, and would eerily glow bright green at night.
Darlington Raceway
Fixed several objects that would pop into view as the camera changed distances from them.
Track surface coloring has been updated.
Hedges have been updated.
Homestead Miami Speedway
Fixed several objects that would pop into view as the camera changed distances from them.
Iowa Speedway
Musco lights have been updated.
Fixed several objects that would pop into view as the camera changed distances from them.
Kansas Speedway
Hedges and signs have been updated.
Crowd and fence textures have been updated.
Las Vegas Motor Speedway
Fixed several objects that would pop into view as the camera changed distances from them.
Some grandstand textures have been improved.
Lime Rock Park
Additional crowds have arrived at this track.
Portland International Speedway
Fixed several curb issues.
Fixed an issue where the brake markers were not visible at far camera distances.
Brake markers have been updated to always draw at all camera distances and graphics settings.
Slinger Speedway
Track surface texture roughness and colors have been rebalanced and skid mark textures have been updated.
Sonoma Raceway
A flagpole has been updated.
Thruxton Circuit
Fixed a color issue with a section of the Seagrave corner.
2025 Season 2 Patch 1
2025 Season 2 Patch 1 Release Notes [2024.03.16.01]
This Patch Release contains updates and fixes for the 2025 Season 2 Release.
Simulation
Updater - Fixed an issue that could occur when installing updates where the updater needed to be closed to continue to use iRacing, fixing an infinite updater loop.
AI Racing - AI Drivers are now ready to drive the new ARCA Class Cars! This includes all three of the brand new ARCA Cars released for 2025 Season 2! - - ARCA Chevrolet SS - - ARCA Ford Mustang - - ARCA Toyota Camry - AI Drivers have improved their standing start behaviors and are less likely to cook their rear tires, lose all rear grip, and spin out.
Graphics - Fixed a critical issue where dynamic track debris was completely invisible. - Improved lighting effects on crowds at night. - Improved lighting effects and visibility of windshield glass. - Improve a visual pop that can be seen on grandstands at day/night transitions. - Improved some specular texture issues that could appear on track and environment terrains when the sun at low angles could cause some blowout. - Fixed an issue where helmet visors were flashing white when they had dirt on them at night. - Fixed an issue where windshield dirt and dust streaks were rendering extremely reflective and bright. - Fixed an issue where some environment objects were defaulting to the wrong shaders and would appear pure black. - Fixed some issues with ambient lighting on trees, where some trees could appear bioluminescent in certain conditions at night. - Fixed an issue where some fences would not render correctly in high amounts of haze at low or medium shader detail.
Weather - Fixed an issue where 100% humidity (low fog) was causing the exposure to be too dark when skies were also clear.
Cars
ARCA 2025 Series - Brake rotor glow has been enabled.
GTP Series - - Fixed an issue where ARB settings that did not match the setup in use could be loaded into a Fixed Setup Session. - ARB adjustment during cornering is now less restrictive.
ARCA Ford Mustang - Fixed an issue with a decal logo being incorrectly mirrored on one side of the car.
Acura ARX-06 GTP - iRacing setups have been updated.
BMW M Hybrid V8 - iRacing setups have been updated.
BMW M8 GTE - The Dashboard Box rev lights have been updated for accuracy.
Dallara IR18 - iRacing setups have been updated.
Dallara P217 - Fixed an issue where the shift light lamp was too large. - Fixed an issue where the bumper was too shiny at certain camera distances.
FIA F4 - The Dashboard Box rev lights have been updated for accuracy.
Hyundai Elantra N TCR - Fixed a grammatical error in an iRacing setup.
Late Model Stock - The car decals texture layer of the paint template has been updated.
Legends Ford '34 Coupe - iRacing setups have been updated.
NASCAR Cup Series Ford Mustang - Fixed a critical issue with fields in the Garage screen overlapping, making them unusable.
Porsche Mission R - iRacing setups have been updated.
Ray FF1600 - Fixed an art issue where the suspension hub pivots were misaligned.
Ruf RT 12R RWD - iRacing setups have been updated.
VW Beetle Lite - Fixed an issue where opponent cars could appear to have a bad setup applied.
[Legacy] Porsche 911 GT3 Cup (991) - Speedometer calculation has been updated for accuracy.
[Legacy] Porsche 911 GT3 R - The in-Simulator name for this car has been updated.
Tracks
Cadwell Park Circuit - A floating marshal hut has been earthbound.
Chili Bowl - Fixed an issue where this track was being overexposed during day-time races.
Darlington Raceway - Fixed some visual popping of objects as the camera changed distances from them. - A missing retaining wall has been added. - Additional crowds have arrived at buildings and bleachers. - Additional visitor vehicles have arrived. - Some fences have been mended.
Dover Motor Speedway - The textures for the casino have been improved.
Homestead Miami Speedway - Some pit road buildings have been updated.
Kansas Speedway - Additional visitor vehicles have arrived.
Las Vegas Motor Speedway - Fixed some visual popping of objects as the camera changed distances from them. - Crowds have arrived in the grandstand tower. - Improved night lighting for objects and terrain at this track.
MotorLand Aragón - Fixed an issue where a tire barrier in Turn 8 was incorporeal.
New Hampshire Motor Speedway - Some track surface textures and skid mark textures have been improved.
Oswego Speedway - Some track surface textures and skid mark textures have been improved. - Some terrain textures have been updated.
Portland International Speedway - Fixed an issue with some gain-time checkpoints at Turn 10. - Some rock models have been updated.
Rudskogen Motorsenter - Fixed an issue where some rocky areas could render pure black at low sun angles.
Sebring International Raceway - Treeline shaders have been updated.
Talladega Superspeedway - Halo support has been added to the pit-in light.
2025 Season 2
2025 Season 2 Release [2024.03.10.03]
The iRacing 2025 Season 2 Release Build has rolled up to the starting line! This release has new content, features, improvements, and fixes for 2025 Season 2, which officially starts on March 18th at 0000 UTC! The iRacing vehicle garage expands with three new bays for three brand new ARCA Series racecars: ARCA Chevrolet SS, ARCA Ford Mustang, and ARCA Toyota Camry. The Legends Ford '34 Coupe has received a stem-to-stern performance and physics overhaul, with a few art updates and all-new audio for good measure. The iRacing landscape also grows with the addition of Portland International Raceway. The Track Art Team has also completed multiple full art overhauls of SEVEN classic NASCAR tracks including: Bristol Motor Speedway, Darlington Raceway, Dover Motor Speedway, Homestead Miami Speedway, Iowa Speedway, Kansas Speedway, and Las Vegas Motor Speedway.
We are excited to launch the Official Series Redesign, which transforms the way you can browse, learn about, and join Official Series within iRacing - the new full-page layout provides more space and more info than ever before. A new Connectivity Black Flag system has been implemented, which will place participants with connections that are detrimental to others in a type of time-out until their connection quality reaches a satisfactory level. The track debris refresh system has been expanded with the addition of informative local course debris caution flags. The new Adaptive AI Difficulty system is almost ready to debut with this initial release, but we have decided it needs a bit more time in the oven to get extra crispy. With this system, AI Drivers' racing skill will automatically adjust during the event based on the driver's lap times to keep the racing exciting. This feature will be released during a 2025 Season 2 Patch.
Our vehicle engineers have completed work on updates to the GTP Class Cars and the LMP2 tires, providing substantial improvements to the changes from 2025 Season 1, ultimately resulting in greater realism. The Ray FF1600 has received an improved suspension geometry model, which improves accuracy across all four contact points and will be the pioneer for changes to other vehicles to come. Six additional tracks have been updated with the 3D modeled curb system (with more coming soon), making the racing experiences there more real-to-life than ever. The entire iRacing Simulator has also received significant lighting updates that transform the appearance of cars and tracks.
The Legends Ford '34 Coupe has been updated to be water-ready and may now equip rain tires. The updates to this car have been so substantial this season that the Legends Ford '34 Coupe - Rookie car is being retired. AI Drivers have received updates for a variety of rain racing tracks and have adapted to the updated NASCAR tracks that now feature SAFER barriers. The Dallara iR-01 and seven new track configs, including Portland International Raceway, are AI-racing ready. Finally, our vehicle dynamics team has recalibrated hundreds of vehicle setups to take advantage of the gamut of changes to all cars included in this release. Get ready to jump into all that the 2025 Season 2 has to offer!
Season highlights include:
ARCA Chevrolet SS
ARCA Ford Mustang
ARCA Toyota Camry
Legends Ford '34 Coupe vehicle overhaul
Portland International Raceway
SEVEN NASCAR Track Art Overhauls (Bristol Motor Speedway, Darlington Raceway, Dover Motor Speedway, Homestead Miami Speedway, Iowa Speedway, Kansas Speedway, and Las Vegas Motor Speedway)
SIX Tracks with New 3D Curbs (Circuito de Jerez - Ángel Nieto, Kansas Speedway, MotorLand Aragón, Rudskogen Motorsenter, Sandown International Motor Raceway, and Winton Motor Raceway, with more coming soon.)
Official Series Redesign
Connection Black Flag
Local Course Debris Cautions
Universal Lighting Updates
GTP and LMP2 Tire Updates
Ray FF1600 4-Bar-Linkage Suspension Model
The Legends Ford '34 Coupe is Rain-Ready!
AI Racing with the Dallara iR-01
AI Racing at Portland International Raceway (both configs), Daytona International Speedway - NASCAR Road Course, Moto, & Short, and Mid-Ohio Sports Car Course - Chicane & Short
Hundreds of meticulously improved new iRacing vehicle setups
Visit our 2025 Season 2 features page here: https://www.iracing.com/seasons/2025-s2/
Full 2025 Season 2 Release Notes can be found on the iRacing Forums here: https://forums.iracing.com/discussion/75906/2025-season-2-release-notes-2024-03-10-03#latest