The Werewolf and Illustrated Strategy Guide Update!
Hello necromancers!
With today's update, a new minion has been added to the game — the Werewolf which we created, based on your requests and from our community discussions, to celebrate the first anniversary of the game. He is available to all players without additional unlock conditions:
Also, for owners of the DLC Iratus: Lord of the Dead - Supporter Pack our Illustrated Strategic Guide is now available. It contains about 200 pages in four chapters. To open the Strategic Guide, click the "Play" button on the Iratus page in the library, then select "Bonus Content" - this will open the folder C:∕ Program Files (x86)∕ Steam∕ steamapps∕ common∕ Iratus Lord of the Dead∕ bonus content with .pdf files of English, Russian and Chinese versions.
Jump into the game, try new tactics and learn the subtleties! ːfaithful_heartː
Illustrated Strategic Guide Announcement
Hello, necromancers!
This April, we're making up for months with no news — this time with an Illustrated Strategic Guide Announcement! It took a long time to make it exactly what we wanted. The Guide will be available to all owners of the Iratus: Lord of the Dead - Supporter Pack after the April 29 update.
The Illustrated Strategy Guide contains four chapters: Combat Basics (pages 7-13), Main strategies (pages 15-19), Minions (pages 21-159) and Bosses (pages 161-181).
Combat Basics — this is a more detailed tutorial, this chapter describes the subtleties of the characteristics and basic mechanics.
In the chapter Main strategies you will learn the most common strategies, minions using and the pitfalls that come with it.
In the chapters Minions and Bosses the characters are analyzed in details: from characteristics to combos.
The Illustrated Strategic Guide will be helpful both for beginners to quickly master the game, and for experienced players who can confirm or disprove their theories and, possibly, discover fresh ideas for experiments.
Thank you so much for your waiting and understanding, see you on Thursday! ːfaithful_heartː
We are very grateful for your support and active feedback throughout the development and all this year! We hope you spent unforgettable hours in the dungeons in company with Iratus. ːhunky_skullː
We have prepared a promo video for you with the very first prototype of the game in the old graphic design, from which it all began in the now distant 2017. This video has never been published before, and reflects the earliest concept of gameplay and graphics. Not all of our ideas were eventually embodied in reality, but it seems that the end result was worth the effort! ːiratus_medallionː
[previewyoutube="b5De6kzszQE;full"]
And on April 29, expect a game update with an anniversary gift — a new minion, the Werewolf:
Hello necromancers! Long time no see. ːcursed_eyeː
In a couple of days it will be a year since the release of the full version of the Iratus: Lord of the Dead. To celebrate this great event we have prepared a birthday gift for all owners of the basic version of the game — a new minion, which will appear in the game on April 29! His blueprint will be available immediately, you'll only need to craft it with parts.
Meet the Werewolf. Simple and reliable attacker.
The guards of the underground prison used to hound prisoners for fun. It was particularly fashionable to bet on which of the poor souls would be torn apart first by the raging wardogs. But a flesh-based diet, however nutritious, was not healthy for the creatures, and some of them died from gluttony. Well, now their pet cemetery serves the necromancer, who revives the ugly beasts craving to tear out their former masters’ throats…
The Werewolf has sharp claws and powerful fangs, which, be sure, he will not fail to use:
The Werewolf with its cursed growl inspires allies, increasing their luck and the power of critical hits:
And on the new moon, the Werewolf reaches the peak of his strength and attack speed:
We hope you'll enjoy your new fluffy friend — after the update on April 29, he will be available to all players, without additional unlock conditions.
Happy Holidays Small Patch and News!
Hello, necromancers!
2020 comes to its end, and we'll celebrate this with great discount for Holidays Skin Set and small patch with bug fixes and tiny balance change.
Changelog: Bugs:
[Automaton] Insanity and Inspiration animations no longer play
[Automaton] Now has characteristic — inedible
[Skeleton] Coward's Foot item now works correctly with the minion
[Lich] Correctly sacrifices a minion equipped the Hero's Blood item
[Black Widow] Animations are fixed
Balance: Iratus talents and spells Conjure Shadows:
Mana cost changed from 25 to 40
Cost reduction based on Spellpower changed from 0.4% to 0.2%
This year was significant for Iratus and the Unfrozen team. Thank you all for your support and faith in us! Play games, relax, take care of yourself! Happy New Year and may it be better than this one! ːhunky_skullː
Greeting of your Choice for the Steam Awards 2020
Hello, necromancers! As you maybe already have heard, the Steam Awards are here!
Over the past year, we had two big events: the release of the game 23 Apr and release of the DLC Wrath of the Necromancer 26 Oct. But some things never change: this autumn we are again nominating for the category that looks like it was made for us — Best Game You Suck At. If you think that berserkers, monks, "saint" hypocrites and other annoying meatbags really challenged you, please give Iratus your vote! We would feel honored and very appreciate this.
Thank you! ːfaithful_heartː
Balance patch 180.15
Hello, necromancers!
We keep collecting feedback from players and make appropriate adjustments. Today we have a patch with minor balance changes.
Also, we've fixed a bug with Chinese localization! Sorry for the inconvenience caused by this issue.
Here is a balance changelog:
Minions Skeleton:
Baseline Accuracy changed from 96 to 100
Baseline Luck changed from 9 to 10
Baseline Evasion changed from 0 to 10
Zombie:
Baseline Vigor changed from 120 to 125
Baseline Resistance changed from 8 to 10
Baseline Luck changed from 12 to 16
Banshee:
Baseline Evasion changed from 24 to 30
Bride of Iratus:
Baseline Evasion changed from 5 to 12
Head Hunter:
Vorpal Slash: chance of immediately kill changed from 5% to 6%
Abundant Harvest: chance of immediately kill changed from 2% to 3%
Lich:
Baseline Attack changed from 23-24 to 25-26
Baseline Dread changed from 24-28 to 26-30
Sacrifice: Vigor restored changed from 20 to 30
Cannon Fodder: Vigor restored changed from 25 to 40
Lost Soul:
Baseline Attack changed from 22-26 to 24-28
Baseline Dread changed from 20-24 to 22-26
Ghoul:
Baseline Attack changed from 22-28 to 24-30
Baseline Dread changed from 20-25 to 22-28
Upgrade Attack bonus changed from 2 to 3
Balance patch 180.13
Hello, necromancers!
Halloween and Samhain are over, so we celebrate a turn of the Wheel with a balance patch:
Minions Skeleton:
Unassuming Strike, Clumsy Strike, Sudden Strike: Now can target position 3 and 4
Forceful Lesson: Damage changed from 75% to 100%
Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 10 to 12
Mystic Fortitude: Bonus Armor and Resistance changed from 14 to 18
Strength of Mediocrity: Bonus Attack and Dread changed from 2 to 4
Smite, Vorpal Smite: Damage changed from 40% to 50%
Smite the Show-Offs: Damage changed from 50% to 65%
Zombie:
Volley, Accurate Volley, Grand Volley: Now can be cast from position 4
Dark Knight:
Baseline Armor changed from 7 to 8
Baseline Resistance changed from 7 to 8
Heartless Slash, Death comes for everyone: Damage changed from 60% to 80%
Edge of Abyss: Damage changed from 90% to 120%
Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 40% to 80%
Death comes for everyone: Damage depending on Armor and Resistance changed from 60% to 120%
Unfeeling Aggression, We Are Nothing, All is Dust: Critical strike damage changed from 200% to 400%
Banshee:
Soprano, Crescendo, Accelerando: Now can be cast from position 4
Wraith:
Baseline Attack changed from 17-21 to 22-26
Baseline Dread changed from 24-28 to 26-30
Feature: Maximum effects amount changed from 5 to 6
Feature: Bonus Accuracy and Evasion changed from 3 to 5
Terrorwave, Echoing Terror, Panic Blast: Now can be cast from с position 4
Head Hunter:
Feature: Decrease of chance to escape changed from 15% to 50%
Blood Phantasm:
Baseline Armor changed from 4 to 5
Baseline Resistance changed from 4 to 5
Baseline Luck changed from 4 to 5
Baseline Evasion changed from 4 to 5
Transfusion, Grand Transfusion, Rage Injection: Now can be cast from position 4
Chains of Anger, Moaning Chains: Damage changed from 100% to 125%
Chains of Fury: Damage changed from 130% to 150%
Fallen Dhampir:
Upgrade Attack bonus changed from 3 to 4
Upgrade Dread bonus changed from 5 to 6
Upgrade Luck bonus changed from 4 to 5
Aim for the Vein: Vigor restored by critical strike changed from 40% to 65%
Aim for the Heart: Vigor restored by critical strike changed from 50% to 100%
Aim for The Soul: Mana restored by critical strike changed from 25% to 50%
Pain Blast, Terror Blast: Damage changed from 25% to 30%
Agony Blast: Damage changed from 30% to 40%
Sundering Squall, Disfiguring Flurry: Damage changed from 40% to 50%
Sundering Storm: Damage changed from 50% to 65%
Terror Blast: Cost changed from 25 to 20 Wrath
Disfiguring Flurry: Cost changed from 25 to 20 Wrath
Black Widow :
Baseline Vigor changed from 130 to 140
Baseline Attack changed from 13-18 to 15-20
Baseline Dread changed from 13-18 to 15-20
Feature: Spider Venom damage to regular enemies changed from 2% to 4%
Bosses Inventor
Difficulty level Good Always Wins: - Baseline Vigor changed from 820 to 800 - Baseline Sanity changed from 725 to 705
Steam Machine MKII and Steam Machine MKIII
Difficulty level More Pain!: - Baseline Attack changed from 18-21 to 17-20 - Baseline Vigor changed from 1185 to 1150 - Baseline Sanity changed from 1135 to 1100 - Baseline Steam Machine MKII Armor changed from 20 to 24 - Baseline Steam Machine MKIII Resistance changed from 20 to 24
Difficulty level Good Always Wins: - Baseline Attack changed from 24-27 to 22-25 - Baseline Vigor changed from 1350 to 1300 - Baseline Sanity changed from 1300 to 1250 - Baseline Steam Machine MKII Armor changed from 29 to 34 - Baseline Steam Machine MKIII Resistance changed from 29 to 34
Bounty Hunter
Difficulty level More Pain!: - Baseline Vigor changed from 995 to 970 - Baseline Sanity changed from 965 to 940
Difficulty level Good Always Wins: - Baseline Attack changed from 33-48 to 30-45 - Baseline Vigor changed from 1155 to 1130 - Baseline Sanity changed from 1125 to 1100
Mad Scientist
Difficulty level Cakewalk: - Baseline Vigor changed from 900 to 925 - Baseline Sanity changed from 900 to 925
Difficulty level More Pain!: - Baseline Vigor changed from 1125 to 1175 - Baseline Sanity changed from 1125 to 1175
Difficulty level Good Always Wins: - Baseline Vigor changed from 1350 to 1400 - Baseline Sanity changed from 1350 to 1400
Final battle
Difficulty level Good Always Wins: - Baseline Dwarf Hero Attack changed from 29-33 to 28-32 - Baseline Elf Hero Attack changed from 34-36 to 32-34 - Baseline Mage Hero Attack changed from 26-35 to 24-33 - Baseline Dwarf Hero Luck changed from 29 to 27 - Baseline Mage Hero Luck changed from 16 to 15 - Baseline Paladin Hero Luck changed from 17 to 12
Enemies Monk
Difficulty level Cakewalk: - Baseline Attack changed from 38-42 to 32-36
Difficulty level More Pain!: - Baseline Attack changed from 46-50 to 40-44 - Baseline Accuracy changed from 147 to 141
Difficulty level Good Always Wins: - Baseline Attack changed from 53-57 to 46-50 - Baseline Accuracy changed from 152 to 149
Elite Monk
Difficulty level Cakewalk: - Baseline Attack changed from 39-43 to 33-37
Difficulty level More Pain!: - Baseline Attack changed from 47-51 to 41-45 - Baseline Accuracy changed from 160 to 154
Difficulty level Good Always Wins: - Baseline Attack changed from 54-58 to 47-51 - Baseline Accuracy changed from 163 to 160
Are you ready for Halloween? Get spooky skins!
Hello, necromancers! This packed week is very generous with it's news!
It's finally time for the already announced surprise! Halloween is a time for spirits and scary stories, but also for gifts! Trick or Tr... spooky skins?
Enter the game from October, 29 to November, 2 (6 PM CET / 5 PM UTC) and get thematic skins for Skeleton, Dark Knight, Bride of Iratus, Zombie, Banshee and Wraith. The skins will remain in your possession forever!
Happy Halloween! :hunky_skull:
The first-day DLC update!
Hello, necromancers!
We're very grateful for such a warm welcome for our DLC Wrath of the Necromancer! With this warm welcome massive feedback was following right away — which we are very grateful for, as well. Thanks to your feedback we were able to quickly identify weaknesses, and we are already releasing a hotfix!
Here are the changes: Minions: Zombie:
Volley, Grand Volley: Damage changed from 75% to 100%
Accurate Volley: Damage changed from 100% to 120%
Buckshot, Plentiful Buckshot: Damage changed from 50% to 60%
Whistling Buckshot: Damage changed from 65% to 80%
Bombardment: Damage changed from 40% to 60%
Shock Charges, Abyssal Bombardment: Damage changed from 50% to 75%
Bride of Iratus:
Feature: Bonus Luck against female enemies changed from 10 to 25
Bosses and enemies: The Mistress
Difficulty level Cakewalk: - Bonus allies Attack changed from 1 to 0
Difficulty level More Pain!: - Baseline Attack changed from 15-18 to 14-17 - Baseline allies Vigor changed from 100 to 75 - Bonus allies Attack changed from 3 to 2
Difficulty level Good Always Wins: - Baseline Attack changed from 20-23 to 18-21 - Baseline allies Vigor changed from 150 to 100 - Bonus allies Attack changed from 5 to 4
Steam Machine MKII and Steam Machine MKIII
Difficulty level Cakewalk: - Double-shot damagechanged from 100% to 40% per shot - Baseline Steam Machine MKII Armor changed from 7 to 6 - Baseline Steam Machine MKIII Armor changed from 7 to 0 - Baseline Steam Machine MKIII Resistance changed from 0 to 6
Difficulty level More Pain!: - Double-shot damage changed from 100% to 50% per shot - Baseline Luck changed from 11 to 10 - Baseline Accuracy changed from 150 to 125 - Baseline Steam Machine MKII Armor changed from 19 to 20 - Baseline Steam Machine MKIII Armor changed from 19 to 0 - Baseline Steam Machine MKIII Resistance changed from 0 to 20
Difficulty level Good Always Wins: - Double-shot damage changed from 100% to 60% per shot - Baseline Vigor changed from 1355 to 1350 - Baseline Sanity changed from 1305 to 1300 - Baseline Luck changed from 22 to 20 - Baseline Accuracy changed from 200 to 145 - Baseline Steam Machine MKII Armor changed from 23 to 29 - Baseline Steam Machine MKIII Armor changed from 23 to 0 - Baseline Steam Machine MKIII Resistance changed from 0 to 29
Bounty Hunter
Difficulty level More Pain!: - Baseline Attack changed from 28-43 to 25-40 - Baseline Evasion changed from 18 to 15 - Baseline Blocks changed from 0 to 1 - Baseline Wards changed from 0 to 1
Bugs:
Description of minions item Second Brain is fixed
Now Abomination, Blood Phantasm, Infested and Bone GolemFeatures are scaling with minion characteristics correct