Iratus: Lord of the Dead cover
Iratus: Lord of the Dead screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Iratus: Lord of the Dead

24 hours before price raising!

Hi all!
We hope you're enjoying the full version of the game like we do ourselves!
But if you still don't have Iratus: Lord of the Dead in your library, we wanted to inform you in time:
you now have 24 hours to buy Iratus: Lord of the Dead at the old Early Access price + release discount. From tomorrow on, the price of the game will rise from $24.99 to $29.99 reflecting the changes of the full release version.

Good luck with your necromantic conquests! ːiratus_medallionː

175.17 changelog

Bugs:

  • [Grand Magister] now correctly dies from stress attacks
  • [Head Hunter] Contract of Blood now can't kill the Monster Slayer's Sources
  • [Zombie] Bombardment and More Powder now work correctly
  • [Shade] Trick of the Eye now work correctly
  • [Checkpoints] message has been clarified


Balance

Minions

Zombie:

  • Volley, Accurate Volley, Grand Volley: Damage changed from 100% to 120%
  • Buckshot, Whistling Buckshot: Damage changed from 60% to 80%
  • Plentiful Buckshotь: Damage changed from 70% to 80%
  • Igniting Mixture, Smoke Bomb: Damage changed from 30/60% to 25/50%
  • Fiery Explosive: Damage changed from 30/90% to 25/75%
  • Bombardment: Damage changed from 55% to 50%
  • Shock Charges, Abyssal Bombardment: Damage changed from 70% to 65%


Dark Knight:

  • Dark Tithe, Dark Cleaning, Dark Offering: Now isn't moving minion one position back


Mummy:

  • Absorb Curses, Cursed Feast, Absorb Power: Now isn't moving minion one position back and can be casted from 4th position


Head Hunter:

  • Catch ‘Em, Jagged Hook: Damage changed from 80% to 100%
  • Lucky Catch: Damage changed from 60% to 80%
  • Sense ‘Em, Mark ‘Em, Blind Stare: Now can be casted from 3rd position
  • Sense ‘Em, Mark ‘Em: Damage changed from 175% to 150%
  • Blind Stare: Damage changed from 100% to 75%
  • Seething Wrath, Sundering Wrath, Intimidating Rage: Now is moving minion two positions back
  • Bloody Harvest, Harvest the Blessed, Abundant Harvest: Now isn't moving minion one position back
  • Abyssal Bounty: Chance to kill an enemy changed from 100% to 50%
  • Abyssal Bounty: Cost changed from 100 to 55 Wrath
  • Bounty, Abyssal Bounty, Profitable Bounty: Now is moving minion two positions forward
  • Bounty, Abyssal Bounty, Profitable Bounty: Damage changed from 200% to 250%


Blood Phantasm:

  • Lungpiercer, Impaling Charge, Savage Impale: Now can be casted from 4th position
  • Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Now isn't moving minion one position back and can target 3rd position
  • Mark of Retribution, Mark of Vengeance, Aura of Retribution: Now isn't moving minion two positions back
  • Hate Eternal, Wrath Eternal, Torment Eternal: Now is moving minion two positions back and can be casted from 1st position


Lost Soul:

  • Inspire Heroics, Inspire Heroics, Hero-Mania: Now isn't moving minion one position forward
  • Inspire Heroics, Inspire Heroics, Hero-Mania: Now can be casted from 1st, 2nd and 3rd positions
  • Misleading Beauty, Morbid Beauty: Now is moving minion three positions back
  • Dubious Boon, Enraging Boon, Lucrative Boon: Now isn't moving minion one position back
  • Dubious Boon, Enraging Boon, Lucrative Boon: Now can be casted from 1st position


Fallen Dhampir:

  • Masterful Thrust, Unerring Lunge: Damage changed from 100% to 80%
  • Exquisite Thrust: Damage changed from 125% to 100%
  • Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now can target 4th position
  • Mocking Riposte, Infuriating Taunts, Exploit Anger: Now isn't moving minion one position back
  • Mocking Riposte, Infuriating Taunts, Exploit Anger: Counter-strike damage changed from 80% to 60%
  • Exploit Anger: Vigor restored changed from 33% to 50%
  • Trap, Durable trap, Magical trap: Now can be casted from 4th position
  • Pain Blast, Agony Blast, Terror Blast: Now can be casted from 3rd and 4th positions
  • Pain Blast, Agony Blast: Cost changed from 45 to 40 Wrath
  • Terror Blast: Cost changed from 35 to 25 Wrath
  • Sundering Squall, Sundering Storm, Disfiguring Flurry: Now can be casted from 3rd and 4th positions
  • Sundering Squall, Sundering Storm: Cost changed from 45 to 40 Wrath
  • Disfiguring Flurry: Cost changed from 35 to 25 Wrath


Ghoul:

  • Crimson Feast: Additional damage to low-vigor targets changed from 50% to 25%
  • Savage Instincts, Savage Cunning, Predatory Instincts: Now can be casted from 1st position
  • Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 100% to 80%


Unfrozen:

  • Baseline Initiative changed from 4 to 0
  • Baseline Armor changed from 0 to 3
  • Baseline Resistance changed from 0 to 3
  • Penetrating Spear: Upgrading bonus +4 Accuracy changed to +1 Armor
  • Purging Blizzard: Upgrading bonus +4 Accuracy changed to +1 Resistance
  • Protective Cold: Upgrading bonus +1 Initiative changed to +6 Accuracy
  • Cold Embrace, Glacial Protection: Restored Vigor changed from 12 to 18
  • Embrace of Frost: Restored Vigor changed from 16 to 24


Infested:

  • Upgrading Dread bonus changed from 3 to 2
  • Rancid Breath, Plague Breath, Lingering Breath: Now can be casted from 3rd and 4th positions
  • Absorb Malady, Feast on Malady, Invert Malady: Now can be casted from 1st position
  • Magnified Wretchedness, Wretched Luck, Wretched Power: Now isn't moving minion one position back
  • Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 30% to 25%
  • Carpet with Filth: Now can't be casted from 4th position and can't target 4th position
  • Plague Garden, Garden of Death, Garden of Decay: Now can be casted from 1st position.



Iratus talents and spells
Infectious Lunacy

  • Damage bonus from Spellpower changed from 0.4% to 0.25%


Stoke the Flames

  • Damage reducing bonus from Spellpower changed from 0.2% to 0.1%


Bosses and enemies
Grand Magister and Ascended Magister

  • Difficulty level Cakewalk:
    - Baseline Vigor changed from 750 to 700
    - Baseline Sanity changed from 750 to 700
  • Difficulty level More Pain!:
    - Baseline Vigor changed from 990 to 925
    - Baseline Sanity changed from 990 to 925

Grand Magister Balance Changes

Hello all! According to player's feedback, we overdid a bit and made Grand Magister too Grand, so here is small, but important balance patch!

Grand Magister and Ascended Magister

  • Difficulty level Cakewalk:
    -Baseline Attack changed from 28-34 to 23-29
  • Difficulty level More Pain!:
    -Baseline Attack changed from 34-40 to 30-36
  • Difficulty level Good Always Wins:
    -Baseline Attack changed from 42-48 to 38-44
    -Baseline Accuracy changed from 160 to 130
    -Baseline Luck changed from 20 tо 25
  • Ascended Magister's stance damage depending on Wrath changed from 5% to 2%
  • Allies attacks decreased



Thanks to all who shared feedback with us, as you can see, it really matters!

Hotfix 175.16 update

New features

  • After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players. ːhunky_skullː


Bugs

  • [Iratus Talents] [Fate] Buff now isn't continue working after the first attack and leaving the stance.
  • [Banshee] Scream now moves target with 100% chance


Balance

Minions
Bride of Iratus:

  • Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% to 55%


Banshee:

  • Noo!, NOOO!, Nooo!!!: Damage changed from 60% to 50%


Wraith:

  • Death Grasp: Resistance decreasing changed from 18 to 24


Lich:

  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% to 80%


Fallen Dhampir:

  • Trap, Durable trap, Magical trap: Damage changed from 90% to 75%


Black Widow:

  • Acid Spit: Resistance and Armor decreasing changed from 24 to 18


Unfrozen:

  • Penetrating Spear: Armor decreasing changed from 18 to 24


Iratus Talents and spells
Blind

  • Bonus to debuff changed from 4% to 2%


Blood Curse

  • Bonus to debuff changed from 2.6% to 1.3%


Bosses and enemies
Changed the power of 5th-floor enemies' abilities.

Keymaster

  • Difficulty level More Pain!:
    - Baseline Vigor changed from 375 to 395
    - Baseline Sanity changed from 405 to 425
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 460 to 490
    - Baseline Sanity changed from 490 to 520


Inventor

  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 900 to 850
    - Baseline Sanity changed from 805 to 755


Monster Slayer

  • Difficulty level Cakewalk:
    - Baseline Accuracy changed from 105 to 120
  • Difficulty level More Pain!:
    - Baseline Accuracy changed from 120 to 130
  • Difficulty level Good Always Wins:
    - Baseline Accuracy changed from 130 to 140


Pyromancer

  • Difficulty level Cakewalk:
    - Baseline Fire Elemental's Vigor changed from 80 to 95
  • Difficulty level More Pain!:
    - Baseline Fire Elemental's Vigor changed from 100 to 105


Grand Magister and Ascended Magister

  • Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
    - Stacks.
    - Can't be removed.
  • After ascension Magister moves at the last position in the squad.
  • After ascension Magister restores Vigor and Sanity to all alive allies.
  • AI changed
  • Difficulty level Cakewalk and More Pain!: Grand Magister and Ascended Magister characteristics are now the same

Iratus: Lord of the Dead releases now!

Greetings necromancers! Well, the day has come! ːhunky_skullː
After plowing through armies of armored meatbags, today our grim overlord Iratus leaves early access with a full version of the game and continues his reign of terror on two new floors with 16 enemies, two bosses and a worthy continuation of Iratus’ quest for World Dominance. Update the game and lead his undead army to victory!

You can check the changelog here: https://steamcommunity.com/games/807120/announcements/detail/3433374676485192442

We want to thank you, our passionate community, one more time — you stayed with us from the very beginning, joined during early access, and waited for the release for a long time — we can’t say it often enough: your contribution to the development of the game rocks! Without you, it would have been much more difficult to understand how to move in the right direction.

Thanks to those as well, who just now saw the game for the first time and are here right now — your interest shows us in an overwhelming way that our “blood, sweat and tears” were not worthless :)

With all of the new content and improvements, we have decided to raise the price of the game on April 30 from $24.99 to $29.99. Until then you can still buy the game at its old price with some extra discount to celebrate the full release!



In honor of the release and in gratitude, our artist Alexander prepared a gift for you ːfaithful_heartː:



But we will not stop there and are already planning additional content! You can check the DLC here:

https://store.steampowered.com/app/1293280/Iratus_Wrath_of_the_Necromancer

See you soon!

Changelog for release version 175.15

New content:

  • 2 floors: Catacombs and Cathedral
  • 16 enemies (some old enemies were moved to other floors)
  • 2 bosses: Monster Slayer and Grand Magister


Minions

Changed minion characteristics upgrading.

Bride of Iratus:

  • Worship Him: Iratus Spellpower bonus changed from 12 to 16
  • Worship Him: Effect duration changed from 2 to 3 turns


Zombie:

  • Cannonball, Hexball: Cost changed from 35 to 60 Wrath
  • Light Caliber: Cost changed from 35 to 50 Wrath
  • Light Caliber: Damage changed from 225% to 200%


Dark Knight:

  • Upgrading bonus to Luck changed from 5 to 3. Amount of upgrades decreased by 1
  • Attack and Dread upgrading cost increased by 1 Stat point
  • Heartless Slash, Death comes for everyone: Damage changed from 50% to 60%
  • Edge of Abyss: Damage changed from 75% to 90%
  • Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 50% to 40%
  • Death comes for everyone: Damage depending on Armor and Resistance changed from 75% to 60%
  • Heartless Slash, Death comes for everyone, Edge of Abyss: Can now target 3rd position
  • Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 100% to 80%
  • We Are Nothing: Damage depending on Armor and Resistance changed from 40% to 25%
  • Dashed Hopes, No Tomorrow: Damage changed from 80% to 75%


Mummy:

  • Amplify Curses, Eternity of Torment, Eternity of Misfortune: Cost changed from 45 to 60 Wrath


Lich:

  • Rain of Fire, Bedlam: Damage changed from 100/100% to 75/75%
  • Armageddon: Damage changed from 100/150% to 75/100%
  • Rain of Fire, Armageddon, Bedlam: Cost changed from 45 to 55 Wrath


Lost Soul:

  • Stream of Delusion, Panic Wave: Damage changed from 60% to 45%
  • Psychotic Stream: Damage changed from 75% to 60%


Ghoul:

  • Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 25% to 30%
  • Happy Meal: Vigor amount required for using the ability changed from 35% to 40%
  • Lunch Break, Early Lunch: Bonus changed from 12 to 8 Attack and Dread
  • Happy Meal: Bonus changed from 18 to 16 Attack and Dread


Shade:

  • Deep Shadows, Shadows within Shadows: Damage to trapped bosses changed from 15% to 7.5%
  • Hungry Shadows: Damage to trapped bosses changed from 20% to 10%
  • Dark Gate: Iratus Spellpower bonus changed from 18 to 24
  • Dark Gate: Effect duration changed from 1 to 2 turns




Minion items


Boiling Blood

  • Attack bonus for each unfilled squad slot changed from 16 to 14
  • Dread bonus for each unfilled squad slot changed from 16 to 14
  • Accuracy bonus for each unfilled squad slot changed from 8 to 6


Serpent Skull

  • Luck bonus changed from 5 to 3
  • Critical damage bonus changed from 5% to 3%


Mechanical Aim

  • Zombie damage bonus for each turn changed from 20% to 15%
  • Zombie Accuracy bonus for each turn changed from 8 to 4


Wedding Gift

  • Bride of Iratus critical damage bonus changed from 40% to 50%


The Second Slipper

  • Banshee Vigor restoring changed from 15% to 20%


Artifacts

Sickle

  • Sum of minion levels required for bonus changed from 13 to 21


Broken Sword

  • Minion level required for bonus changed from 3 to 5


Shoddy Armor

  • Minion level required for bonus changed from 3 to 5


Enchanted Clothing

  • Armor and Resistance bonus to all minions changed from 6 to 4


Symbol of Fortune

  • Luck bonus and Accuracy penalty changed from 25 to 13


Iratus Talents and spells

Chain Lightning

  • Baseline Damage changed from 30-60 to 20-40


Bone Obelisk

  • Baseline Damage changed from 58 to 48


Battle Eternal

  • Baseline manacost changed from 80 to 100


Blood Magic

  • Iratus Spellpower bonus changed from 25 to 36


Rites of Carnage

  • Luck bonus changed from 10 to 12
  • Baseline manacost changed from 20 to 30


Graveyard

Arena

  • Bonus experience increased by 5% on all difficulty levels


Bosses

Keymaster:

  • Difficulty level More Pain!:
    - Baseline Attack changed from 17-23 to 19-25
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 475 to 460
    - Baseline Sanity changed from 505 to 490
    - Baseline Luck changed from 30 to 25


Inventor:

  • Difficulty level Cakewalk:
    - Baseline Vigor changed from 515 to 525
    - Baseline Sanity changed from 400 to 410
  • Difficulty level More Pain!:
    - Baseline Vigor changed from 730 to 740
    - Baseline Sanity changed from 615 to 650
    - Baseline Luck changed from 30 to 20
    - Baseline Pylon's Accuracy changed from 100 to 120
    - Baseline Defensive Pylon's Armor and Resistance changed from 5 to 6
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 940 to 900
    - Baseline Sanity changed from 825 to 805
    - Baseline Luck changed from 50 to 25
    - Baseline Pylon Accuracy changed from 100 to 140
    - Baseline Defensive Pylon's Attack changed from 14-14 to 15-15
    - Baseline Defensive Pylon's Armor and Resistance changed from 6 to 8


Pyromancer

  • Difficulty level Cakewalk:
    - Baseline Vigor changed from 760 to 780
    - Baseline Sanity changed from 660 to 790
  • Difficulty level More Pain!:
    - Baseline Vigor changed from 900 to 965
    - Baseline Sanity changed from 800 to 975
    - Baseline Attack changed from 26-32 to 27-33
    - Baseline Accuracy changed from 115 to 120
    - Baseline Fire Elemental's Vigor changed from 90 to 100
    - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7
    - Baseline Fire Elemental's Luck changed from 15 to 18
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 1100 to 1150
    - Baseline Sanity changed from 1000 to 1160
    - Baseline Resistance changed from 42 to 45
    - Baseline Fire Elemental's Vigor changed from 100 to 115
    - Baseline Fire Elemental's Attack changed from 23-27 to 24-28
    - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7

Release Date Announcement — April 23!

Greetings necromancers!
Everyone at the Unfrozen team hopes that, despite difficult times, you are in good trim.

Iratus has difficult times too: he was waiting for ages for a chance to break free and conquer the world - You were waiting too (not for ages, lucky)... But this moment is really close now!

It is time to announce the Iratus: Lord of the Dead full release date. In two weeks, April 23, we’ll leave the early access! All game mechanics, all content — all that we created with your direct participation for the last three years, will be available soon. It will be two new floors, 16 new enemies and two bosses.

For more than a month, we tested new mechanics, interfaces, items and balance in the beta branch. Many thanks to everyone who helped out working on this beta: you made a very big contribution to the development of the game and its final form, without you it would have been much more difficult for us to find out in which direction to move and what decisions to make. As a result of the great interaction with you, we built the current version of the game, which is designed to solve the problems that the players brought up since Early Access, and make the gameplay more comfortable, interesting and exciting.

To ease up the next 2 weeks until full release you can check the already uploaded pre-patch with the interfaces, mechanics, and balance similar to what you will meet in the release version. This version is available for macOS and Ubuntu 18.04 too. The additional floors will be added on full release. Here is an overview of what you can expect in the current version:

  • Minion Upgrading. Each time the minion levels up, he receives 2 Stat Points, for every three levels, the minion will receive Skill Point. The maximum level isn’t limited; ultimate ability may be upgraded from the 15th level.

  • Parts will no longer give random bonuses, but additional Stat Points: uncommon — 2, rare — 6, legendary — 14.
  • Minion Items. More than 50 new universal minion items and 19 unique items for each type of minion.

  • Artifacts. The higher floor, the more powerful artifacts you will gain. Also, added processing Artifacts to the Iratus experience.

  • Alchemy. Distillation restores the Vigor of all minions for parts, brains and/or minion items. In Calcination, the amount of restored mana is now constant; minion items and brains can be converted here too now. In Transmutation now the selected part can be made from any two parts. At the start of the game, you will get a common part, and then with the growth of the Iratus level and using parts of better quality, you'll increase the chance to get a part of uncommon quality and higher. All types of Alchemy are available from the start.
  • Spellpower. Affects spells Iratus uses in battle: increases damage, reduces cost, enhances effects. Every level Iratus gains one Spellpower and also can increase it with artifacts, talents and minions abilities.
  • Game difficulty. Each difficulty level has increasing complexity of the economy, changing cemetery building effects and Spellpower, tricky enemy battle formations, new boss abilities, etc. Parameters are displaying on the difficulty choosing menu.
  • Checkpoints. The optional Checkpoints on the difficulty levels “Cakewalk” and “More Pain!”. You can choose this option when creating the game. With it turned on, if you lose, you will be able to return to the first battle on the floor.

  • Blocks and Wards now prevent critical hits.
  • Cemetery. Now, when constructing the building, the minion is sacrificed to work in the building forever. Additional minions aren't needed anymore. Arena and Mortuary didn’t change in this.

  • Humonarium. Added descriptions of the enemy’s abilities to the Humonarium.
  • Iratus Stats. Added the window with Iratus statistics. The window located in the Artifacts tab.

  • Added the possibility to dismiss minions (there is no resources compensation).
  • Added new map events: Cultists, who gift Iratus with random Consumables or minion-specific items, and Soulspring, where you can collect the Diggers' Souls.
  • New filter «For the chosen minion» was added, which displays appropriate parts and trinkets.


More details about the new features and the reasons for their implementation you can check here:
https://steamcommunity.com/games/807120/announcements/detail/3330909474121324714
https://steamcommunity.com/games/807120/announcements/detail/1711866668243491817

Balance changelogs from 162.01:
https://steamcommunity.com/games/807120/partnerevents/view/2203891253378525705


Important: old saves (version 162 and earlier) will conflict with the new version. In order for you to finish the old save if you wish, we will transfer version 162.01 to a separate branch, which you can switch to in the launcher. More detailed instruction: https://iratus.org/instruction_tooold
We remind you that in all versions, the save will be automatically deleted after defeating the Pyromancer and moving to the next floor.


If you experienced visual bugs, flashing screen, “glitches” — please contact us, it is very important for us to get feedback on such problems. Communication channels:
support@iratus.org
https://steamcommunity.com/profiles/76561198982381146
https://discordapp.com/invite/iratuslordofthedead

Thank you for being with us!

Balance changelog for 173.12

Skeleton:

  • Baseline Attack changed from 20-22 to 22-24
  • Baseline Dread changed from 20-22 to 22-24
  • Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%
  • Reworked Smite and all its upgrades:
    - Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position
    - Smite, Vorpal Smite gain feature "Performs additional attacks for each buff on the target"
    - Smite, Vorpal Smite: Damage changed from 50% to 40%
  • Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
  • Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
  • Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14


Zombie:

  • Baseline Attack changed from 15-17 to 14-16
  • Baseline Dread changed from 14-17 to 13-16
  • Baseline Vigor changed from 110 to 120
  • Baseline Accuracy changed from 88 to 91
  • Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
  • Plentiful Buckshot: Damage changed from 60% to 70%
  • Shock Charges: Damage changed from 55% to 70%


Bride of Iratus:

  • Baseline Attack changed from 22-27 to 23-28
  • Baseline Dread changed from 20-22 to 22-24
  • Baseline Luck changed from 12 to 14
  • Reworked Warning Shot and Get Away From Him!:
    - Both abilities gain feature "Interrupts Stances"
    - Upgrade bonus Get Away From Him! changed:
    Then:
    - Increases target's chance to escape by 15% for 2 actions
    Now:
    - Ignores Ward
  • Worship Him upgrade bonus reworked:
    Then:
    - Iratus gains 12 Mana.
    Now:
    - Iratus gains 12 Spellpower for 2 turns
  • Warning Shot, You Won't Get Him!, Get Away From Him!: now can't target 4th position.
  • Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
  • Adore Him: Bonus Attack and Dread changed from 8 to 14
  • Chestpiercer: Critical hit bonus damage changed from 200% to 175%
  • Heartpiercer: Critical hit bonus damage changed from 250% to 225%
  • Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%
  • Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
  • Flames of Passionate Love: Damage changed from 75/35% to 85/45%
  • Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns
  • Bloody Rose: Critical hit bonus damage changed from 200% to 225%


Dark Knight:

  • Baseline Attack changed from 12-14 to 13-15
  • Baseline Dread changed from 12-14 to 13-15
  • Baseline Vigor changed from 70 to 75
  • Baseline Armor changed from 6 to 7
  • Baseline Resistance changed from 6 to 7
  • Baseline Initiative changed from 4 to 5
  • Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6
  • Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6
  • Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18
  • Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%
  • Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%
  • [I]Futile Hopes
: Damage changed from 70% to 60%
<*> Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%
<*> Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
<*> We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%


Banshee:

  • Baseline Evasion changed from 20 to 24
  • Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
  • Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
  • Absorb Fear: Amount of restored Mana changed from 25% to 20%
  • Absorb Terror: Amount of restored Mana changed from 30% to 25%
  • Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
  • Wail: Bonus Dread for 1 turn changed from 12 to 14
  • Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
  • Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
  • Shattering Howl: Damage changed from 150% to 125%
  • Morbid Howl: Damage changed from 100% to 50%
  • Morbid Howl: Target's chance to skip next turn changed from 50% to 25%
  • Morbid Howl Now can be casted from 3 and 4 positions
  • Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath


Wraith:

  • Baseline Accuracy changed from 90 to 91
  • Cold Grasp, Far Grasp, Death Grasp: Now can be casted from 3 position
  • Upgrade bonus reworked Death Grasp:
    Then:
    - Critical Damage changed to 200%
    Now:
    - Target loses 18 Resistance for 4 turns
  • Necrotic Wind, Wind of Oblivion: Damage changed from 100% to 120%
  • Necrotic Squall: Damage changed from 125% to 150%
  • Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost changed from 40 to 50 Wrath
  • Ghost Flames: Damage changed from 35%/35% to 30%/30%
  • Ghostly Inferno: Damage changed from 35%/25% to 30%/30%
  • Evolution: Bonus Dread changed from 8 to 12
  • Terrifying Evolution: Bonus Dread changed from 10 to 16


Mummy:

  • Baseline Luck changed from 10 to 20
  • Cursing Touch, Dire Curse: Damage changed from 60/60% to 75/75%
  • Unavoidable Curse: Damage changed from 60/90% to 90/90%
  • Absorb Curses: Amount of restored Vigor for each debuff removed changed from 5 to 8
  • Cursed Feast: Amount of restored Vigor for each debuff removed changed from 8 to 10
  • Upgrade bonus reworked Absorb Wrath (now is Absorb Power):
    Then:
    - Removes all debuffs from allies. Mummy restores 8 Wrath for each debuff removed
    Now:
    - Removes all buffs from enemies. Mummy restores 4 Vigor for each buff removed
  • Hex Beam, Vengeance Beam: Damage changed from 40% to 30%
  • Hex Spear: Damage changed from 60% to 45%


Lich:

  • Added feature: Increases Iratus's Spellpower by 10
  • Cruel Sacrifice:
    Then:
    - Iratus gains 100 Wrath
    Now:
    - The Lich and all allies restore 20
  • Sacrifice: Amount of restored Vigor changed from 45 to 40
  • Cannon Fodder: Amount of restored Vigor changed from 60 to 50
  • Rain of Fire, Bedlam: Damage changed from 50%/75% to 100%/100%
  • Armageddon: Damage changed from 50%/100% to 100%/150%
  • Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 30 to 45 Wrath
  • Bone Shards, Shrapnel, Shard Swarm: Damage changed from 115% to 125%
  • Reanimate, Cheap Bodies: Bonus to summoned Skeleton's characteristics changed from 8 to 16 Attack and Dread
  • Dark Resurrection: Bonus to summoned Skeleton's characteristics changed from 12 to 24 Attack and Dread


Head Hunter:

  • Baseline Evasion changed from 0 to 9
  • Bloody Harvest: Damage changed from 50% to 60%
  • Upgrade bonus Abundant Harvest changed:
    Then:
    - Additionaly deals 10% Damage
    Now:
    - Has a 2% chance to immediately kill an enemy (bosses are immune)
  • Bounty, Profitable Bounty: Ultimate ability cost changed from 40 to 55 Wrath


Shade:

  • Reworked Gloom Claws and its upgrades:
    - All abilities gain feature "Ignores Ward"
    - Upgrade bonus Gloomtalons changed:
    Then:
    - Critical hit deals 200% Damage
    Now:
    - Target loses all Wards
  • Dark Gate upgrade bonus reworked:
    Then:
    restores 12 Mana
    - Shade additionally restores 12 Vigor
    Now:
    - Restores 6 Mana
    - Iratus gains 18 Spellpower for 1 turn
  • Trick of the Eye: Bonus Evasion while moving changed from 20 to 30
  • Greatest Trick: Bonus Evasion while moving changed from 30 to 40
  • Swindle the Fate: Bonus Evasion and Accuracy while moving changed from 20 to 25
  • Dark Portal: Amount of restored Mana changed from 18 to 12
  • Dark Channeling: Amount of restored Mana changed from 24 to 16


Vampire:

  • Savage Bite: Critical hit bonus damage changed from 200% to 225%
  • Mesmerize: Amount of restored Mana and Wrath changed from 15/15 to 10/20
  • Greater Auspex: Decreasing of Accuracy changed from 20 to 30
  • Blood Visions: Decreasing of Evasion changed from 10 to 20
  • Blood Thirst, Hunger for Hearts: Amount of restored Vigor changed from 65% to 50%
  • Irresistible Thirst for Blood: Amount of restored Vigor changed from 75% to 65%


Blood Phantasm:

  • Hate Eternal and its upgrades become new ultimate ability
    Then:
    Deals 60% Damage
    - Sets target on fire until the battle ends, dealing 30% damage per turn
    Now:
    Deals 40% Damage to all enemies
    - Sets targets on fire until the battle ends, dealing 40% damage per turn
    Now moves for 2 position forward
    Cost: 50 Wrath
    - Wrath Eternal no more gain bonus Wrath. But now it costs 30 Wrath
  • Phantasmal Assault and its upgrades become basic abilities
    Then:
    Attacks twice, dealing 100-125% physical damage with each attack
    - Blood Phantasm restores 10/15 Vigor with each successful attack
    Now:
    Attacks twice, dealing 50-60% physical damage with each attack
    - Blood Phantasm restores 6/9 Vigor with each successful attack
  • Savage Impale: Critical hit bonus damage changed from 200% to 225%
  • Impale, Impaling Charge, Savage Impale: Now moves for 1 position forward and can be casted from 3 position
  • Transfusion, Rage Injection: Amount of restored Vigor changed from 50% to 40%
  • Grand Transfusion: Amount of restored Vigor changed from 65% to 50%
  • Chains of Anger, Moaning Chains: Damage changed from 90% to 100%
  • Chains of Fury: Damage changed from 120% to 130%


Lost Soul:

  • Benevolent Spirit: Amount of restored Vigor and Damage changed from 80/80% to 60/60%
  • Price of Glory: Amount of restored Vigor and Damage changed from 100/80% to 80/60%
  • Peace Eternal: Amount of restored Vigor and Damage changed from 80/60% to 60/40%
  • Misleading Beauty: Damage changed from 125% to 120%
  • Morbid Beauty: Damage changed from 160% to 150%
  • Stream of Delusion,Panic Wave, Psychotic Stream: Now can be casted from 4 position


Bone Golem:

  • Baseline Vigor changed from 155 to 165
  • Ability reworked Maim and all its upgrades:
    - All abilities gain feature "Interrupts stances"
    - Now can target 4 position
    - Maim, Mutilate: Damage changed from 100% to 75%
    - Rupture: Damage changed from 130% to 100%
  • Destroy, Terminate, Onslaught: Now can target 3 position
  • Onslaught: Now Bone Golem pulls target to him
  • Nefarious Engine, Abyssal Engine: Amount of restored Vigor changed from 15% to 10%
  • Upgrade bonus of Artificial Hatred changed:
    Then:
    - The Golem's critical hit damage increases by 25% until the end of battle
    Now:
    - Removes from Golem all debuffs
  • Self-Destruct, I'll Be Back: Damage changed from 85% to 100% of the Golem's missing Vigor
  • Annihilation System: Damage changed from 128% to 150% of the Golem's missing Vigor
  • Splintering March, Suppressing Splinters: Damage changed from 100% to 60%
  • Splinter Hell: Damage changed from 125% to 100%
  • Splintering March, Splinter Hell, Suppressing Splinters: Ultimate ability cost changed from 40 to 25 Wrath


Fallen Dhampir:

  • Baseline Evasion changed from 10 to 14
  • Baseline Attack changed from 16-18 to 15-17
  • Baseline Dread changed from 14-12 to 13-15
  • Aim for the Vein: Amount of restored Vigor with critical hit changed from 50% to 40%
  • Aim for the Heart: Amount of restored Vigor with critical hit changed from 60% to 50%
  • Aim for The Soul: Amount of restored Mana with critical hit changed from 33% to 25%
  • Exploit Anger: Amount of restored Vigor with counterattack changed from 40% to 33%
  • Trap, Durable trap, Magical trap: Damage changed from 75% to 90%
  • Mocking Riposte, Infuriating Taunts, Exploit Anger: Now can't target 4 position
  • Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate ability cost changed from 35 to 45 Wrath
  • Terror Blast, Disfiguring Flurry: Ultimate ability cost changed from 25 to 35 Wrath


Ghoul:


  • Baseline Dread changed from 19-23 to 20-25
  • Baseline Luck changed from 6 to 8
  • Baseline Evasion changed from 6 to 8
  • Butcher and its upgrades reworked:
    - All abilities gain feature "Ignores Block"
    - Removed features "The Ghoul receives +2 Attack until the battle ends", "Enemies killed by this attack don't leave parts"
    - Butcher, Crimson Feast: Damage changed from 115% to 100%
    - Restrained Slaughter: Damage changed from 140% to 100%
    - Restrained Slaughter: Added feature "Target loses all Blocks"
  • Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 80% to 100%
  • Savage Cunning: Critical hit bonus damage changed from 200% to 225%
  • Lunch Break, Early Lunch, Happy Meal: All abilities gain feature "Enemies killed by this attack don't leave parts"
  • Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 20 to 25%
  • Happy Meal: Vigor amount required for using the ability changed from 30 to 35%
  • Lunch Break, Early Lunch: bonus to the characteristics changed from 8 to 12 Attack and Dread
  • Happy Meal: bonus to the characteristics changed from 10 to 18 Attack and Dread, from 10 to 12 Luck, from 10 to 12 Evasion
  • Lunch Break, Early Lunch, Happy Meal: Ultimate ability cost changed from 40 to 45 Wrath


Unfrozen:

  • Baseline Attack changed from 24-27 to 26-29
  • Baseline Dread changed from 21-23 to 23-25
  • Baseline Luck changed from 16 to 12
  • Baseline Blocks changed from 1 to 2
  • Baseline Wards changed from 1 to 2
  • Avalanche: Damage changed from 75% to 60%
  • Ice Wave, Avalanche, Ice River: Does't move Unfrozen one position forward; can be casted from 3rd position
  • Ability reworked Ice Spear and all upgrades:
    - All abilities gain feature "Ignores Block"
    - All abilities can't be casted from 2 position
    - Ice Lance: Added feature "Interrupts Stances"
    - Penetrating Spear: Feature «Stuns target on last position» replaced by «Target loses 16 Armor»
    - Penetrating Spear: Now can target 1 and 2 positions
    - Ice Lance: Damage changed from 100% to 85%
    - Ice Spear, Penetrating Spear: Damage changed from 80% to 85%
  • Vengeful Cold: Vigor, losing by the enemy who placed the trap, changed from 25 to 50
  • Protective Cold: Bonus to characteristics changed from 15% to 40% Attack and from 15 to 20 Luck
  • Cold Embrace, Glacial Protection: Amount of restored Vigor changed from 15 to 12
  • Embrace of Frost: Amount of restored Vigor changed from 20 to 16
  • Winter is Close, Winter is Nigh, Winter's Onset: Now can be casted from 1 and 4 position
  • Winter is Close, Winter is Nigh, Winter's Onset: Ultimate ability cost changed from 45 to 55 Wrath


Black Widow:

  • Baseline Vigor changed from 125 to 130
  • Baseline Attack changed from 12-17 to 13-18
  • Baseline Dread changed from 12-17 to 13-18
  • Poison Spit, Toxic Spit: Decreasing of Armor and Resistance changed from 6 to 12
  • Acid Spit: Decreasing of Armor and Resistance changed from 8 to 24
  • Poison Spit, Toxic Spit, Acid Spit: Duration of effect changed from 2 to 3 turns
  • Poison Spit, Toxic Spit, Acid Spit: Now can be casted from 1 and 2 positions, but can't — from 3 position
  • Toxic Spit: Damage changed from 100% to 120%
  • Spider Cocoon, Spiky Cocoon: Amount of restored Vigor changed from 5% to 4%
  • Invigorating Cocoon: Amount of restored Vigor changed from 7.5% to 6%
  • Spider Web, Sticky Web, Poisoned Web: Moves Black Widow for 3 positions forward and can be casted from 4 position


Infested:

  • Feature damage changed from 20 to 40
  • Slingshot, Heavy Sling, Rapid Sling: Damage changed from 100% to 85%
  • Slingshot, Heavy Sling, Rapid Sling: Can be casted from 3 and 4 positions
  • Plague Breath: Damage changed from 80/40% to 85/45%
  • Lingering Breath: Duration of the curse changed from 3 to 4 turns
  • Feast on Malady: Bonus Attack and Dread for each removed debuff changed from 3 to 4
  • Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 25% to 30%
  • Plaguefall: Critical hit bonus damage changed from 200% to 225%
  • Plague Garden, Garden of Decay: Damage per turn changed from 35% to 45%
  • Garden of Death: Damage per turn changed from 45% to 60%

New content preview: V floor

Hello, necromancers!
We hope you are alive and kicking and don't leave your lair unless necessary. At this moment, we are completely immersed in the final preparations for the release. So it's time to open the veil of secrecy of the final location — the Cathedral.

The Cathedral is the heart of the Order’s power. From here the Grand Magister commands his forces and enjoys dominion over the surrounding lands.

Some new "defenders" of the last frontier who will stand in the way of Iratus:







Be safe and wait for the news and updates in the near future, there will be a loooot of them soon ːiratus_medallionː



Beta-branch update 173.10

Zombie:

  • Buckshot, Whistling Buckshot: Damage changed from 60% to 50%
  • Plentiful Buckshot: Damage changed from 70% to 60%
  • Baseline Attack changed from 15-17 to 14-16
  • Baseline Dread changed from 14-17 to 13-16



Bride of Iratus:

  • Flames of Eternal Love: Ignition duration increases from 3 to 4 turns
  • Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 100% to 90%


Dark Knight:

  • Dark Cleaning: Mana and Wrath restored amount changed from 9/6 to 12/6
  • Dark Offering: Mana and Wrath restored amount changed from 6/12 to 6/18
  • Hollow Stare: Additional damage for each buff or debuff on the target changed from 15% to 30%
  • Stare into the Void: Additional damage for each buff or debuff on the target changed from 22.5% to 45%
  • Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
  • We Are Nothing: Additional damage for Armor and Resistance changed from 25% to 40%


Wraith:

  • Death Grasp: changed ability bonus:
    Then:
    - Critical damage changed to 200%
    Now:
    - Target loses 18 Resistance for 4 turns
  • Terrorwave, Echoing Terror, Panic Blast: Damage changed from 60% to 75%


Infested:

  • Lingering Breath: Curse duration changed from 3 to 4 turns
  • Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 25% to 30%
  • Plague Garden, Garden of Decay: Damage each turn changed from 35% to 45%
  • Garden of Death: Damage each turn changed from 45% to 60%


Lich:

  • Rain of Fire, Bedlam: Damage changed from 150%/50% to 100%/100%
  • Armageddon: Damage changed from 150%/50% to 100%/150%
  • Feature now increases Spellpower for 10 instead of 6


Head Hunter:

  • Baseline Evasion changed from 0 to 9


Fallen Dhampir:

  • Baseline Evasion changed from 10 to 14
  • Baseline Attack changed from 16-18 to 15-17
  • Baseline Dread changed from 14-12 to 13-15
  • Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate abilities cost changed from 35 to 45 Wrath
  • Terror Blast, Disfiguring Flurry: Ultimate abilities cost changed from 25 to 35 Wrath


Ghoul:


  • Baseline Attack changed from 23-30 to 22-28
  • Baseline Luck changed from 6 to 8
  • Baseline Evasion changed from 6 to 8
  • Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 30% to 25%
  • Happy Meal: Vigor amount required for using the ability changed from 40% to 35%
  • Lunch Break, Early Lunch: Characteristics bonus changed from 14 to 12 Attack and Dread


Unfrozen:

  • Penetrating Spear: Target's losing Armor amount changed from 16 to 18
  • Penetrating Spear: Duration of the effect changed from 3 to 4 turns
  • Ice Lance: Damage changed from 100% to 85%
  • Ice Spear, Penetrating Spear: Damage changed from 80% to 85%
  • Winter is Close, Winter is Nigh, Winter's Onset: Now can be casted from 1 and 4 positions too
  • Winter is Close, Winter is Nigh, Winter's Onset: Ultimate abilities cost changed from 45 to 55 Wrath


Black Widow:

  • Poison Spit, Toxic Spit, Acid Spit: Duration of the effect changed from 2 to 3 turns
  • Poison Spit, Toxic Spit, Acid Spit: Now can be casted from 1 and 2 positions, but can't from 3 position
  • Acid Spit: Armor and Resistance decreasing changed from 18 to 24
  • Toxic Spit: Damage changed from 100% to 120%
  • Silken Pull, Silken Bondage, Fatal Bondage: Now can target 4 position
  • Spider Web, Sticky Web, Poisoned Web: Now moves minion for 2 positions forward and can be casted from 4 position too


Stay home and be safe!