Hello, necromancers! We have already come close to finalizing the release version, but for now, we are happy to gladden you with the new content.
Next week, on December 5, a new version will be released, which features the new minion, Black Widow, new artifacts and new drop system, significant balance changes and reworked quests.
The power of the artifacts you receiving will grow with the Iratus progress. Events on your map path will no longer frighten you — now it will be a more universal and interesting experience.
On Thursday you will be able to meet the new Iratus minion, — the giant arachnida, Black Widow. "Why do we only reanimate human bodies?" "Would a lion or wolf not be more destructive?” Those were questions Iratus would often hear back in the day when he still took on apprentices. He had to stop the practice after "accidentally" killing his fourth or fifth inquisitive student. After all, the answer is rather obvious: Animals are unable to contain a Curse, the most basic component for reanimation. There may be only a single exception…the Curse of Malice. While still needing a human base (ideally a wife who has killed her husband), it can spread to animate animal parts as if they were part of the original body. And for Iratus, that works perfectly, considering the circumstances he is in—he has access to plenty of giant spider nests in the tunnels and a healthy supply of female inmates… The moniker of Black Widow came naturally for these wretched minions. These giant spiders weaken and poison enemies with the deadly toxins draining life every minute, tangle them with their sticky nets, and in case of danger quickly hide in a cocoon and wait for the right moment to deliver a crushing blow.
Aaaaand tomorrow we will add Steam cards and badges! All collectors finally will have a chance to catch all the minions cards and craft Steam badge and all related bonus items. Good luck!
Stay tuned!
Three days before the end of the Halloween Hunt
Three days... On 11 November midnight (to 11/12) the Halloween event will turn into a pumpkin. And the possibility to get thematic skins will disappear until next spooktober at least. Hurry up, if you didn't find all the pumpkins you wanted yet!
Halloween Hunt begins!
From now on and for two upcoming Halloween weeks you can participate in the pumpkin hunt for ingame rewards!
Here is an instruction for the event:
Update the game and play the Iratus: Lord of the Dead.
Find and click hidden (and obvious too) pumpkins over game screens (hint: you’ll need to pass through all three available levels).
For every 5 pumpkins you’ll receive skin for the minion and for all 35 pumpkins — trophy for the room.
These rewards will remain in your possession permanently!
Happy Halloween!
Halloween Hunt
Time to harvest! Just before the Halloween eve, on October 28, Iratus will start a pumpkin game with you. If you win, you’ll get Halloween skins for the minions and decorations for the room FOREVER!
You'll have two Halloween weeks to find hidden pumpkins all over various game screens and get themed skins for six minions. If you'll find all the pumpkins, you'll get special decorations for your sinister lair! All rewards will remain in your possession permanently.
Gooooood luck!
Bugfix and Balance Update 10/07/19
After the first content update, we needed to add a few changes. Here they are, in this 159.08 patch:
Bugs
Fixed a bug when the window of the enemy, who entered stance first in battle, was incorrectly displayed
Now the cost of Lich ultimate is correctly displaying
Now the level of the minions in the cemetery buildings is displaying
Unfrozen ability “Cold Embrace” now is working correctly with the “Wait” button
Fixed an error with the crushing game with old saves (ver. 158 and earlier)
Fixed incorrect values of Bone Golem abilities and Vagrant's Rags artifact in the Deutch localization
Fixed a bug with the buff granted by Blood Phantasm stance
[Lost Soul] Minion text line now is displaying correctly
[Shade] Exclusive skin now is displaying correctly
[Achievements] Iratus talents-related achievements now are unlocking correctly
Balance
Blood Phantasm
Baseline Attack increased from 14-16 to 16-18
Baseline Dread increased from 14-16 to 16-18
Baseline Accuracy increased from 93 to 100
Baseline Evasion decreased from 8 to 4
Chains of Anger: Additional damage for each buff or debuff decreased from 30% to 20%
Chains of Fury: Additional damage for each buff or debuff decreased from 22,5% to 15%
Moaning Chains: Additional damage for each buff or debuff decreased from 45% to 30%
Rage Injection: Upgrade bonus +1 Attack and Dread changed to +2 Luck and Evasion
Mark of Vengeance: Upgrade bonus +1 Armor increased to +2 Armor
Aura of Retribution: Upgrade bonus +2 Attack increased to +3 Attack
Chains of Fury: Upgrade bonus +1 Resistance increased to +2 Resistance
Moaning Chains: Upgrade bonus +2 Attack increased to +3 Attack
Phantasmal Blitz: Upgrade bonus +1 Block and Ward changed to +4 Attack and Dread
Ghoul
Baseline Accuracy decreased from 107 to 94
Baseline Luck decreased from 8 to 6
Baseline Evasion decreased from 8 to 6
Savage Instincts, Savage Cunning: Additional damage for each buff or debuff decreased from 20% to 15%
Predatory Instincts: Additional damage for each buff or debuff decreased from 30% to 22,5%
Mummy
Cursing Touch, Dire Curse: damage increased from 50/50% to 60/60%
Unavoidable Curse: damage increased from 50/75% to 60/90%
Absorb Wrath: the amount of the restoring wrath for each removed debuff increased from 5 to 8
Infested
Baseline Attack increased from 21-24 to 23-26
Baseline Dread increased from 22-24 to 24-26
Baseline Accuracy increased from 89 to 90
Baseline Vigor decreased from 90 to 85
Rancid Breath, Lingering Breath: damage increased from 60/30% to 70/35%
Plague Breath: damage increased from 70/35% to 80/40%
Feast on Malady: Attack and Dread bonus for each removed debuff increased from 2 to 3
Invert Malady: the amount of the target' restoring Vigor for each removed debuff increased from 5 to 8
Lich
Bone Shards, Shrapnel, Shard Swarm: Damage increased from 100% to 115%
Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage increased from 80% to 100%
Sacrifice: Vigor restored increased from 30 to 45
Cannon Fodder: Vigor restored increased from 40 to 60
Rain of Fire, Bedlam: Damage increased from 75/50% to 50/75%
Armageddon: Damage increased from 75/75% to 50/100%
Head Hunter
Baseline Attack increased from 15-30 to 17-34
Baseline Dread increased from 14-20 to 15-21
Dual Slash, Vorpal Slash, Dual Cruelty: Damage increased from 70% to 80%
Bloody Harvest: Damage increased from 40% to 50%
Harvest the Blessed: Damage increased from 160% to 175%
Abundant Harvest: Damage increased from 50% to 60%
Artifacts
Enchanted Dress: Armor and Resistance bonus increased from 1 to 2
Rib Cage Armor: Armor bonus increased from 2 to 3
Nobleman's Garb: Resistance bonus increased from 2 to 3
First content update is now live!
So, this day has finally come! Let's update the game: new minions, enemies, artifacts, and features are now available to everyone! Try, rate and share your opinion with us! Reminding you of our discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
Added ability to adjust the animation speed
Added ability to adjust voiceover volume
Added spells that move minions to the left/right: “step left” moves the selected minion 1 position to the left; “step right” moves the selected minion 1 position to the right
Reworked some old artifacts and added new ones
New minion added - "the Unfrozen"
New minion added in the Supporter Pack - "the Infested"
Added 3 new minions: Ataman, Shadow Elf, Gargoyle
Added an endless mode "Endless Rise"
Minion item bonuses reworked
When applying a buff/debuff now shows a tooltip with their names
When replacing a minion item now shows a confirmation window (can be turned off)
Altered the hint texts at various difficulty levels
Unused minions now only recover vigor after a victory. No vigor is gained after a defeat/retreat
Remaining achievements now works
Rewards and conditions of a few text events was changed
Iratus replicas algorithm was changed. Now the Necromancer is more silent
Added a number of minor changes
Bugfixes
[Zombie] Accurate Volley now no longer ignores Ward
[Vampire] Blood Visions and Greater Auspex: fixed a bug that made temporary debuffs not disappear at the end of their duration
[Shade] No longer counter attacks while stunned or sleeping
[Lost Soul] Sudden Reality no longer ignores enemy Ward
[Lost Soul] Sudden Reality no longer counts unremovable buffs
[Mummy] Fixed a bug that caused this minion to stay locked after unlocking
[Head Hunter] Bountiful Contract now correctly grants parts for every killed enemy
[Elite Dwarven Warrior] Character now has sounds
[Trader] Do Your Job ability now correctly redirect attacks
[Oracle] Predict ability: fixed a bug when Oracle buffs herself twice
“Renowned Researcher” achievement now unlocks correctly
Fixed a bug when summoned minions were retreating from the battle
Unstackable abilities now work correctly
Now minion retreat didn't interrupt when the enemy retreats first
Fixed minor bugs
Minion Rework
• Blood Phantasm Phantasmal Assault and all its upgrades were reworked Then: Deals 75% physical and stress damage two times. Now: Deals 75% physical damage twice and recovers 10 Vigore for each successful hit.
• Ghoul Butcher and all its upgrades were reworked: All upgrades now increase the attack of the Ghoul by 2 until the end of combat after using the ability
Lunch Break and all its upgrades were reworked: Then: Ghoul instantly kills an ally and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until end of combat Now: Ghoul instantly kills an enemy with less than 20% Vigor and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until the end of combat.
• Shade Pain Mirror and all its upgrades were reworked: Then: All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Ignores Ward Now: All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Minions receive 10% less damage while the Shade is in this stance.
• Skeleton Embrace Mediocrity and all its upgrades were reworked: Then: Skeleton loses 30% Vigor and the target loses 30% of current Sanity Now: The target gains +4 Armor and +4 Resistance until the end of combat. Stacks up to 3 times.
Balance Changes
Global Changes
Enemies on the third floor are made slightly stronger on ‘More Pain!’ difficulty.
Graveyard - Excavation: Slightly increased the rarity of received parts - Dead Lake: The chance of uncovering artifacts for each minion increased from 15% to 20%"
Iraturs Talents - Alchemy Doctorate: Bonus to Vigor recovery while not in battle increased from 100% to 300% - Whip: Now grants a bonus to Accuracy to all minions, not only Bride of Iratus - Finger of Death: selected target loses 50% of its max Vigor and Sanity and removes all Block, Ward, and Buffs
Banshee
Scream, Desolate Scream, Paralyzing Scream: No longer moves the Banshee one position forward
Desolate Scream: Upgrade bonus +1 Attack and +1 Dread increased to +2 Attack and +2 Dread
Nooo!!!: Upgrade bonus +10 Vigor increased to +15 Vigor
Absorb Fear: Restored mana increased from 20% to 25%
Absorb Terror: Restored mana increased from 25% to 30%
Absorb Wrath: Restored wrath increased from 25% to 30%
Wail: Dread gained for the next action changed from 6 to 8
Chilling Wail: Dread gained for the next action changed from 8 to 10
Deafening Wail: Dread and Attack gained for the next action changed from 4 to 5
Chilling Wail: Upgrade bonus +2 Dread increased to +3 Dread
Deafening Wail: Upgrade bonus +2 Attack increased to +3 Attack
Crescendo: Upgrade bonus +2 Initiative changed to +4 Luck
Howl, Shattering Howl, Morbid Howl: Wrath cost decreased from 40 to 35
Bone Golem
Rupture: Damage increased from 125% to 130%
Rupture: Upgrade bonus +6 Accuracy increased to +8 Accuracy
Nefarious Engine: Upgrade bonus +1 Resistance increased to +2 Resistance
Fitted Armor: Upgrade bonus +1 Armor increased to +2 Armor
Self-Destruct, I'll Be Back: Damage increased from 50% to 85% of the Golem's missing Vigor
Annihilation System: Damage increased from 75% to 127.5% of the Golem's missing Vigor
Blood Phantasm
Wrath Eternal: Upgrade bonus +6 Accuracy increased to +10 Accuracy
Transfusion, Rage Injection: Restored Vigor increased from 40% to 50%
Grand Transfusion: Restored Vigor increased from 50% to 65%
Aura of Retribution: Upgrade bonus +4 Attack decreased to +2 Attack
Moaning Chains: Upgrade bonus +4 Dread changed to +2 Attack
Bride of Iratus
Lungpiercer: Upgrade bonus +2 Luck increased to +3 Luck
Overwatch, Careful Watch, Deadly Watch: Damage increased from 50% to 65%
Flames of Passionate Love: Damage increased from 70/35% to 75/35%
Dark Knight
Hollow Stare, Stare into the Void: Damage increased from 80% to 100%
Face the Faceless: Damage increased from 140% to 150%
Futile Hopes: Damage increased from 60% to 70%
Dashed Hopes: Damage increased from 80% to 90%
No Tomorrow: Damage increased from 60% to 90%
Fallen Dhampir
Baseline Luck increased from 25 to 30
Infuriating Taunts: Counterattack damage increased from 60% to 80%
Ghoul
Savage Cunning: Upgrade bonus +3 Attack decreased to +2 Attack
Shared Satiation: Upgrade bonus +3 Attack decreased to +2 Attack
Head Hunter
Dual Cruelty: Upgrade bonus +5 Accuracy increased to +8 Accuracy
Jagged Hook: Upgrade bonus +2 Luck increased to +4 Luck
Sense ‘Em, Mark ‘Em: Damage increased from 150% to 175%
Mark ‘Em: Upgrade bonus +1 Armor increased to +2 Armor
Blind Stare: Damage increased from 85% to 100%
Blind Stare: Upgrade bonus +4 Dread decreased to +3 Dread
Seething Wrath, Sundering Wrath, Intimidating Rage: Damage increased from 100% to 150%
Abyssal Bounty: Cost increased from 80 to 100 Wrath
Lich
Command Undead, Ineffable Command: Attack and Dread increased from 12 to 14
Dominate Undead: Attack and Dread increased from 15 to 18
Command Undead, Dominate Undead: Moves the target two positions forward and no longer moves the lich one position back.
Rain of Fire, Armageddon, Bedlam: Cost decreased from 30 to 20 Wrath
Lost Soul
Benevolent Spirit: Vigor restored and damage decreased from 100/100% to 80/80%
Price of Glory: Vigor restored and damage decreased from 150/150% to 100/100%
Peace Eternal: Vigor restored and damage decreased from 100/75% to 80/60%
Dubious Boon, Enraging Boon: Wards gained increased from 1 to 2
Lucrative Boon: Decrease damage debuff from 30% to 20%
Mummy
Cursed Feast: Upgrade bonus +10 Vigor increased to +15 Vigor
Shade
Pain Amplification: Damage increased from 125% to 135%
Grand Deception: Evasion bonus increased from 25 to 30
Grand Deception: Upgrade bonus +2 Evasion increased to +3 Evasion
Black Light: Increase Accuracy debuff from 20 to 30
Black Radiance: Increase Accuracy debuff from 20 to 40
Glimpse the Dark World: Increase Accuracy and Luck debuff from 15 to 20
Skeleton
Sudden Strike: Upgrade bonus +1 Resistance increased to +2 Resistance
Bony Bully: Upgrade bonus +1 Attack and Dread increased to +2 Attack and Dread
Unnerving Fortitude: Upgrade bonus +4 Dread decreased to +3 Dread
Smite the Show-Offs: Upgrade bonus +1 Armor increased to +2 Armor
Dismissive Banger: Upgrade bonus +1 Armor and Resistance increased to +2 Armor and Resistance
Astounding Fortitude, Unnerving Fortitude: Armor and Resistance bonus increased from 6 to 8
Mystic Fortitude: Armor and Resistance bonus increased from 8 to 10
Vampire
Baseline Vigor increased from 85 to 95
Blood Strike, Returning Strike, Blood Salvo: Can now be used from 4th position
Zombie
Smoke Bomb: Upgrade bonus +4 Dread decreased to +3 Dread
Hexball: Upgrade bonus +8 Dread decreased to +6 Dread
Abyssal Bombardment: Upgrade bonus +2 Initiative changed to +6 Accuracy
Final preparations for the October events
The next week is going to be very full: from October, 3rd to 6th we will present Iratus: Lord of the Dead at IgroMir, the first large-scale annual exhibition of computer and video games in Russia, organized in Moscow, and we'll release a content update.
In a first big update, there are three new enemies, one new minion (and one more in the supporter pack), several UI improvements, a new "Endless Rise" mode, new Iratus spells, changes to old and two dozens of new artifacts.
New minion Unfrozen: Ice Wave and Winter is Close deals magic damage to two enemies and reduces their Initiative, which allows him to do more damage. The Ice Spear deals physical damage to the enemy at any position. Call of Winter deals magic damage and causes the enemy to take more damage. Shattering Cold destroys an enemy trap, and Cold Embrace freezes an ally, restoring Vigor.
The Infested, the exclusive minion for owners of the Supporter Pack, attacks the enemies with Slingshot, curses them with the Rancid Breath, Pestilent Rain inflicts four stressful blows, Absorb Malady removes all debuffs from the ally, and the buff Magnified Wretchedness increases his Initiatives and Accuracy. And finally, the curse of the Plague Garden strikes the opponents minds until the end of the battle.
The new eternal mode «Endless Rise» allows you to hone your skills at increasingly complex levels. Immerse yourself in the depths of despair without limits!
Of course, we also prepared big balance changes, fixes for annoying bugs and made the interface more variable and convenient. Soon you can try it all yourself!
See you soon!
Wacken, PAX and IgroMir
Heyho fellow Necromancers,
It's been an overwhelming 2 months since we released Iratus: Lord of the Dead into Early Access. With the wonderful feedback you have delivered, we can make sure to evolve Iratus into the best version it can be.
Though Feedback wasn't the only thing you were able to give back to us: During our Summer-Tour we were able to present Iratus at several Gaming Events - and meet you, the community, in person! Seeing you play our game live and witnessing your reaction while doing so, never gets old.
W : O : A - Wacken Open Air 2019
Seemingly Metalheads and the dark side of Magic, Necromancy and dead Corpses go along really well together. The style and theme pulled many gamers towards our booth - especially ones that were completely new to the rouge-like genre and were intrigued by Iratus' Appearance.
PAX West 2019
"Rogue-like? Sure, i know what that is, i've played hours and hours of it!" - Compared to Wacken, the visitors general know-how was remarkable. We were suprised, but excited, by the deeper questions you riddled us with.
IgroMir 2019
You couldn't make it to Wacken or Seattle? No problem at all - we have still one more station ahead of us on our convention-journey: the IgroMir in Moscow. If you want to check out the game, show your trained skills or just want to chat with the developers - nothing easier than that - just drop by!
See you there,
Unfrozen & Daedalic Entertainment
The first content update is already at the finish line
The time has come for the last of this series of announcements of new characters. And then we will prepare for the update, looking forward to it with you by the beginning of October! Today we meet the new impressive enemy of Iratus - the Gargoyle.
Initially a product of fashion, these rather hideous beasties came about on the whims of a famous noble who decided to decorate his estate with them as a prank. Unfortunately, the practice soon became fashionable and stone carvings of winged creatures would start cropping up among estates and cities all across the land. At the height of their popularity, you’d even find one occasionally hanging above the baker’s shop. But once the fad passed, the local authorities were stuck trying to figure out what to do with all the statues that were never too appealing to begin with. Fortunately, the dwarves' Alchemists Guild stepped in and offered to buy all the unwanted Gargoyles (for cheap). The humans didn’t ask why the alchemists wanted them, merely happy to have turned a small profit from all the useless statues that they were now rid of. Iratus will now have to handle the consequences of this deal. Gargoyles are quite unpleasant in the battle: they scratch the minions with their claws, bring down the blows of their heavy wings and very effectively withstand attacks and protect their allies with their stone essence.
The long-awaited news for Supporter Pack owners
In the upcoming autumn update, exclusively for those who supported us with the Supporter Pack, we'll add another new minion - the Infested. For some of you he is already a little familiar, and now is the time to fully reveal his features and abilities.
Iratus has always prided himself on using only the best materials for his zombies, making them far more imposing than the second-hand creations of other necromancers. However, with a few improvements, even the more traditional shambling corpses can find a place in the army of the Lord of the Dead. Enhanced by the curse of frailty, these creatures are feeble but also the perfect hosts for all manner of plague. Constantly emitting noxious fumes, these unassuming grunts can wreak havoc on enemy morale from the from lines, and at the same time he is able to rid allies of negative effects.