Today is an extremely interesting day as we are going to have our latest game released to Early Access. What makes it very strange though, is that by the end of the month none of us are working in the company anymore. And what makes it even stranger is that we have told nobody about the game before the release!
The game itself is a CRPG with grid based combat, called Edge of War. It has some cool features, such as dynamic destructible environments that take advantage of runtime physics simulations. The setting is also pretty unique and takes lots of inspiration from Finnish folklore. However, the main idea that we have built the game around is emergent storytelling and high replayability. Of that, we unfortunately can scratch only the surface in the start of the Early Access journey.
The game takes place in the same world as Iron Danger, but in the wild Northlands.
If you feel like CRPGs are your kind of thing or you’d just want to support us somehow, all the feedback, help and support is welcome either through participating in EA or spreading the word around.
We are happy to provide you with a major update, so if you have had Iron Danger gathering dust in your library, now it’s great time to start playing!
The full patch notes can be found at the end of this post.
One of the main goals with the update has been fixing a big number of rewinding related issues that could’ve caused some things to not work correctly after rewinding on specific spots. These issueshave mostly been about enemies acting incorrectly, but in some cases they could have caused some levels to not be able to be completed without restarting them.
Another important aspect has been to make the game a bit easier. We started this with some balancing in early levels of the game and improving the gameplay mechanics tutorial.
We want to also thank all of you in our community for such great support and feedback during this year. Have a great rest of the year and enjoyable seasonal celebrations! Stay safe and healthy!
Iron Danger 1.03.02 release notes:
Features: - Added new tutorial elements in the tutorial level that better indicate the correct timing for evades and blocks by highlighting the timeline position player should rewind to
Fixes: - Fixed panicking AI not acting correctly if it couldn't instantly find suitable position to run into - Fixed AI corpse investigation logic when re-discovering dead body - Fixed AI perceptions not updating correctly with moving perception targets - Fixed multiple doors (like Fireweed hatch) opening on its own after rewinds - Fixed backup not arriving in Logjam level if game was rewound after doing damage to the dam - Fixed picking up barrels through walls in some spots - About a hundred small trigger fixes that could have caused issues on rewinds in different levels - Fixed some issues with Keyus not rising up correctly from grounds in rewinds - Fixed potential culling issue with Spike Traps - Fixed Grouse's destructible nest not working correctly when rewinding after hitting it once - Fixed an issue where some Possessed Automatons didn't show correct examination text - Removed some broken examinable stuff where the examination text couldn't be found - Fixed some issues with chopping down Creep Trees not working correctly - Fixed Wait action having a cooldown on Hard mode, preventing chaining it - Fixed tooltips showing invalid cooldown times (rounding error) - Fixed tooltips showing invalid duration of many actions, especially in Hard mode - Fixed level results screen upgrade details showing some wrong cooldown and speed values in Hard mode
Balance changes: Level 1-2 - Removed one engineer from inside the castle - Removed one engineer from top of the stairs - Removed one engineer from the marketplace Level 1-4 - Removed flanking bandit from the first combat - Removed one bandit from campfire, leaving only 3 - Removed crossbow from a bandit at the campfire - Made all bandits have 50hp Level 2-3 - Removed one Keyu Master from the falling tree ambush Level 2-4 - Removed one shaman from the last room, leaving only one Level 2-5 - Removed one guard from the fight before Aurolith - Made enemies have little less HP as player characters are weaker in this level.
General: - Cleave action takes 3 heartbeats instead of 2 in Hard mode
The Steam Awards - Vote Now!
Heay-hey our beloved adventurers!
As you have likely noticed, it is time for the Steam awards! This is all very exciting for us, as this year you can also nominate Iron Danger and there is also a perfect category for that. We would like to find our home among the ranks of Most Innovative Gameplay nominees and we wish that you would help us with that. You can do it just by simply clicking the button above.
If you let Iron Danger to be your chosen candidate for the Most Innovative Gameplay of 2020, it would mean a world to us.
Cheers, Iron Danger developers
New Kipuna Skin!
Today we can announce, that our promise of adding a wonderful alternative outfit for Kipuna to the Supporter Pack, has been fullfilled. This glamorous Armor is exclusive for everyone who already bought or will buy the Supporter Pack or Supporter Bundle in the future.
First major patch now available. Also: Free Demo out now!
Hi all!
It’s nearly a month since Iron Danger came out and we are happy to provide you with the first patch for the game, including lots of fixes and extra polish. Thanks for helping us to spot some of the issues by reporting them. The exact content for the patch can be found at the end of this post.
Other really exciting news is that we have decided to have a free demo of the game available! If you are still unsure if Iron Danger is the game for you or you have just been saving your money to get a game bit later, you can grab the demo and give it a go. All your progress in the demo will be transferred to the full game as well.
And when you have decided that you really want to buy the game, now it is the perfect time to do it in a style!
Our Supporter Bundle is in -34% sale, which means that you’ll get it for less than the normal price for only the game. The Supporter Bundle includes some really cool things, such as the Iron Danger graphic novel and highly praised game soundtrack.
Common changes, apply to all the places where such an element is in use BUGFIX: Fixed angle of water decal. Caused some minor visual glitches. BUGFIX: Removed dissolve shader from temple stair material so that see through effect BUGFIX: does not break stairs BUGFIX: Improvement on pier object material to not get drilled holes by obstructed camera view BUGFIX: Automaton movement was jerky when he tried to watch characters and walk at the same time BUGFIX: AI - You could get different rewind results by casting fireball to an unaware enemy and rewinding backwards and not casting the fireball. Enemy still spotted you like you would have cast the fireball. BUGFIX: Achievement trigger for getting shards was broken. Fixed so that you'll retroactively get achievements for all shards you have not received achievement when collecting one shard. PERFORMANCE: Performance optimizations to character animations (CPU) PERFORMANCE: Performance optimizations in player character pathfinding when there were element effects on screen. You could sometimes get bad performance spikes when hovering inside such areas. PERFORMANCE: Performance optimizations in NPC pathfinding for distant NPCs IMPROVEMENT: Adjusted path finding evaluations for element effects, allowing both characters and NPCs to try more often to find a way through hazardous elements if no other route is found. IMPROVEMENT: Automaton no longer can use interactable props, like eat Roosterfish for healing BUGFIX: Enemies could sometimes stay hidden inside ground even though they were actively fighting against the player characters. BUGFIX: Topi's roundhouse kick upgrade was showing wrong duration for both basic kick and roundhouse kick in the upgrade screen BUGFIX: Troll hunter achievement was not awarded if the player rewound the game just after killing a troll. BUGFIX: Fixed small scaling issues with enemies in several levels. Earlier this was the source of some visual glitches in enemy indicators. BUGFIX: Keyu Shaman had the wrong portrait artwork. BUGFIX: Lead actress’ name had typo in it BUGFIX: Action toolbar's item usage tooltips did not have "cancel" text translated to all languages BUGFIX: Charge, Bull Rush and Dodge sometimes showed their targeting visuals in wrong place if there was no valid direction to use them BUGFIX: Element tooltip background box was not always scaled correctly IMPROVEMENT: Camera cone is bigger for dissolve effect (seeing better through trees, walls etc) FEATURE: Added tutorial page to journal IMPROVEMENT: Changed some examinable mundane items to not have examinable highlights and texts (such as baskets etc). IMPROVEMENT: Changed roofs to hide in between camera and character IMPROVEMENT: Some parts of credits texts reformatted IMPROVEMENT: Changed block, wide block and block arrows to have constant duration in all difficulty levels. IMPROVEMENT: Finishing blow and the Finisher skills: Can now also be used against swamped and frozen enemies Targeting improved so that if a character was prone, swamped or frozen when action started, they'd receive the damage even though they'd lose status effect before dealing the damage. Also, not allowed to target characters without such status effects anymore. IMPROVEMENT: Minor tweak to reduce the amount of situations where the enemy is able to just get a bit out of reach when you are attacking. IMPROVEMENT: Disabled interactable props no longer show prediction of their usage (such as some levers in Sunken Temple)
Level-specific changes. Warning, may contain mild spoilers!
Chapter 1 Part 4 BUGFIX: Sometimes bandit camp conversation happened only after combat. If we end up into combat before it, the conversation is now never shown. IMPROVEMENT: Added some extra stealth grass around bandit camp to give additional variety if entering camp from different direction
Part 7 BUGFIX: Fireweed was missing from minimap BUGFIX: Some small fences and railings blocked fireballs, arrows etc. Fixed to be able to shoot through them. IMPROVEMENT: Fine tuning the first bandit discussion
Chapter 2 Part 5 BUGFIX: Enemy guard conversation was triggered multiple times when rewinding
Part 7 BUGFIX: Removed interaction from lock runes as you are not meant to interact with them in this level
Chapter 3 Part 3 BUGFIX: Missing Voice-overs in one conversation. BUGFIX: It was possible to get stuck behind broken pillar
Part 4 BUGFIX: Automaton power plates could be activated multiple times and also receive same conversation all over again BUGFIX: It was possible to get stuck behind broken pillar PERFORMANCE: Performance improvements on level specific trigger handling BUGFIX: Rewinding in specific spot could break the camera
Part 5 BUGFIX: Conversation was playing multiple times
[Part 7 BUGFIX: Rewinding Angksuw conversation could break the camera
Chapter 5 Part 3 [BUGFIX]Level start conversation only played after combat [BUGFIX]Character shadows had a noisy visual glitch on them
Part 4 BUGFIX: In one room, the barrel blocked movement so that you could not enter through the door.
Part 7 BUGFIX: Rewinding in shard chamber could break the end of the level
Chapter 6 Part 3 BUGFIX: Player was able to walk through and inside big decoration pipes BUGFIX: Automaton light was very strong, sometimes hindering playability
Part 4 BUGFIX: Player was able to walk through and inside big decoration pipes BUGFIX: It was possible to sneak behind the last troll and enter the temple without entering into combat with it.
Part 6 BUGFIX: It was possible to walk on the water in one spot
Chapter 7 Part 4 IMPROVEMENT: Reduced light intensity from bear tank front light
Iron Danger releases now!
We, Action Squad Studio and Daedalic Entertainment, are proud to be able to say - We are releasing Iron Danger, the tactical RPG with simultaneous turns and time manipulation, on Steam - Right Now!
Enter a war-torn world of magic and machinery that draws from Nordic mythology, steampunk and tech noir, and protect mankind against total destruction!
When an army of Northlanders invades her village, Iron Danger protagonist Kipuna is mortally wounded, saved only by a mysterious crystal creature that grants her the ability to rewind time. With her new-found powers, Kipuna can manipulate the fourth dimension and turn back time up to five seconds to change the future.
You can utilize this time-rewinding ability to dodge or block attacks, or adjust your position on the battlefield to set up the next attack. This innovative mechanic gives traditional tactical combat a puzzle-like element, as you can continuously test new approaches and synchronize character actions for the perfect outcome.
Key Features
Master unique time-rewind mechanics and experience a new take on tactical combat, fusing the best aspects of real-time and turn-based systems.
Adventure into a world of steampunk fantasy inspired by Finnish folklore.
Highly interactive environments let you seize the advantage over your enemies.
Fight epic boss monsters on the path to fulfill your destiny.
No grinding! Character progression is balanced throughout over 15 hours of gameplay!
Only a week until the release!
It is only week until the release which is extremely exciting times for us devs.
This also means that some of the review videos about the game are already coming out. We are also very happy that most of those videos have been positive, which always makes a little dev very happy.
We will expect more reviews and streams pop up next week, before and after release. In addition the last week before release is a time when we ramp up our social media presence to try to still catch many of those who have not heard about the game. We are of course eagerly welcoming all of your help in spreading the word in this critical period.
Oh, but back to already appeared review/gameplay videos. As many of you are surely eager to get more info about the game and if it is something that you should be buying in day one, these might be valuable sources of information to you. There are multiple videos out already that show quite a final gameplay and here are couple of the currently biggest ones (and ones that are in English). Feel free to catch some more from YouTube.
https://youtu.be/g3WZbCaUSIE
https://youtu.be/Z-JHkhVBrM8
https://youtu.be/wYmItJ43xTQ
Come and play Iron Danger in PAX East
These are truly exciting times. There is only one month left until the release of the Iron Danger. We are so excited, and we truly wish that you are as well!
There is still one more chance to get to try Iron Danger hands on before the release. Iron Danger will be playable in PAX East from 27th of February to 1st of March.
If you are visiting PAX, come to play the game and maybe have a chat with some of our devs. And after you have tried it out, don't be a stranger and come and share your experiences in our community.
Are you eagerly waiting Iron Danger? Let us know and make us happy! :)
Release Date Announcement
Heyho Everyone,
we are delighted to announce that the innovative time-manipulating tactical RPG Iron Danger will launch on Steam on March 25th.
The new gameplay trailer showcases our unique time manipulation mechanics:
[previewyoutube="_DW4t_vLYWg;full"]
Iron Danger transports players to a war-torn world inspired by a fusion of nordic mythology, steampunk and tech noir. In order to save the city of Kalevala, you’ll have to find new companions, upgrade their abilities and understand that the river of time does not simply flow in one direction.
When an army of Northlanders invade her village, Iron Danger’s protagonist Kipuna is mortally wounded - saved only by a mysterious crystal creature that grants her the ability to rewind time. With her new-found powers, Kipuna can manipulate the fourth dimension and turn back time up to five seconds in order to change the future. Players can dodge or block attacks that were sure to hit them, strategically adjust their position on the battlefield, choose and time attacks befitting the situation or heal themselves. This gives traditional tactical combat a puzzle-like element, as players can continuously test new approaches and synchronize character actions for the perfect outcome.
Key Features:
Master unique time-rewind mechanics and experience a new take on tactical combat, fusing the best aspects of real-time and turn-based systems.
Utilise highly interactive environments to gain an advantage over your enemies and succeed against impossible odds.
Adventure into a world of steampunk fantasy, meeting unique inhabitants inspired by Finnish folklore.
Fight epic boss monsters on the path to fulfill your destiny.
No grinding! Character progression is balanced throughout your journey.
15+ hours of gameplay
So what genre Iron Danger belongs to?
One of the interesting challenges with Iron Danger is that it is often very hard to put game with so unique game mechanics into specific genre or category.
We have been telling to people that it is pretty much tactical RPG, but on the other hand it is very streamlined experienced with no grinding.
In addition we have been telling that is sort of combination of simultaneous real-time action and very tactical combat that plays a lot like turn-based game. Time rewinding bringing even puzzle-like aspect to the tactics.
Quite often it is easier to let people try it and figure out that it is something very different.
To make it clear for us of how people would categorize the game, we decided also ask opinion of the players. We had our community beta testing during December, and one question we asked from participants to tell us which categories they think Iron Danger belongs to. We had long list of categories to pick and even possibility to add your own. You were allowed to select multiple categories.
The most voted categories were following (with percentage of testers placing Iron Danger into that category): 1. Tactical RPG 71.8% 2. Adventure 56.5% 3. RPG 54.1% 4. Strategy 44.7% 5. Turn-based 37.6% 6. Action 35.3% 7. Puzzle 20%
I'd call it quite an interesting combination.
So, if you have been wondering into which slot you'd put Iron Danger, there is quite a blend for you to pick your favorite while waiting for the release to try it yourself!