Yes, that’s right, all Iron Harvest editions are now 20% cheaper this weekend!
The sale will run from October 8th (10:00 am PST) until October 12th (10:00 am PST) and apply to both Iron Harvest Standard and Deluxe editions.
Iron Harvest released on September 1st and in the 5 weeks since we have delivered free weekly updates. Here are some Highlights:
New Multiplayer/Skirmish Maps
“The Great Wastes” 3v3 map
[previewyoutube="uHMKEwirThQ;full"]
“Harbor City” 2v2 map
[previewyoutube="Rkd_xb3NkXg;full"]
“Urban Paradise” 1v1 map
Community Engagement
By working with and listening to the community, we incorporate feedback about balance into the game and fix bugs. We’ve even produced videos with mega-fans like this: [previewyoutube="NTmE9ubCvsE;full"]
We plan to continue like this for the foreseeable future, and it’s been great watching the community organised tournaments unfold.
You now have the option to play through the entire campaign with a buddy. Coordination is key. You’ll play the campaign as normal, however each of you can control all available units. Work together to achieve your goals and blame the other person when you lose!
Ranked Ladder
Iron Harvest became more competitive! Players can play against one another in ranked matches. Your position on the ladder is decided by your “Skill Rating” (SR).
There are 6 Lleagues (Bronze, Silver, Gold, Platinum, Diamond, Master) with 4 Divisions each. With every match played you will gain or lose SR. Earn enough SR and you will be promoted to the next Division or League. Losing SR may result in you being demoted. To establish your initial rank, you will need to play a series of placement matches. Currently, we estimate that 10 to 15 placement matches will need to be played before reliable and fair matchmaking is possible. This is simply because right now we don’t have the data to precisely match you with players of a similar skill.
Codex
This is a treat for all you lore-lover, deep-divers and stat-swains out there. We’ve compiled for you all the details and lore to enhance your enjoyment of Iron Harvest and the world of 1920+. Here you can compare units, enjoy new artwork and strategize in greater depth. For your reference, we’ve also included handy tutorial points for when you need to polish up your battlefield technique.
Native Mode
[previewyoutube="3gTImTrdIP4;full"] We’re pleased to have worked with so many international peoples and so we now have a native mode in game as shown by this Story Trailer. Somehow, even if you don’t understand the language, the words carry extra weight when spoken by a native.
And much more planned!
We will continue with regular free updates for the foreseeable future. See you on the battlefield.
Stay up to date as we continue to progress by joining us on:
Iron Harvest Change Log 04 - Cosmetics, Healing Allies, Balance and Fixes
Greetings Harvesters,
Welcome to this, the fourth regular post-release update. With these we see the game and community going from strength to strength and we’re also especially happy to see a lot of you enjoying the new 1v1 night map “Urban Paradise”. All those buildings make for some interesting gameplay. . . at least until the mega mechs come smashing into town 😉
Today’s update will help you better aid your friends and dazzle your foes with style on the battlefield.
New Cosmetics Collection
As well as being a thirsty bunch of mech commanders, the pirates among you will have noticed that you have being earning coins while playing and unlocking certain achievements. Well, we have now released the Cosmetic Collection for you to spend those spoils of war. Here’s how it’ll work:
New Healing Allied Units
We’ve received a lot of feedback telling us how great it is to play with a buddy at your back. So now you can now heal and repair allied units using medics and engineers. This is a awesome example of when the community comes together over a feature they’d love to see in the game and so we boosted it up the priority list. So, thanks everyone!
For those who love to play in support roles, healing and repairing also applies to your teammates when playing multiplayer games. Note, that this feature does not apply for reinforcing/repairing at base/aid station.
Good communication, team awareness and cooperation are now more important for victory than ever! Your cries for “MEDIC!” might be answered now :P
General changes:
Balance changes:
Ranked Mode: We are closely monitoring the ranked game mode and will be adjusting where necessary throughout the coming months. As a first step, we’ve:
Mega Mechs: We’ve removed the advanced barracks requirement for mega mech production in Campaign and Challenge missions. This change does not affect multiplayer/skirmish games, but we will keep an eye on how the added prerequisites for building the Tur, Gulyay-Gorod, and Kaiser influences the multiplayer experience.
Hero Veterancy: To better align the power scaling of infantry hero veterancy (i.e. Anna, Olga, Gunter) with the overall match progression, we reduced the health and damage bonuses a hero gains across the board. These changes only affect Multiplayer and Skirmish.
Hero’s Base Healing: To align them closer to other units, healing infantry heroes (i.e. Anna, Olga, and Gunter) within the base now costs resources. These changes only affect Multiplayer and Skirmish.
Destroyer Cannon: It fulfils its role as a very powerful weapon, but it should not dominate the battlefield completely on its own. To make this weapon system less daunting, the following adjustments have been made for Multiplayer and Skirmish:
Michał Sikorski (Cavalry Hero): Due to the changes for healing infantry heroes within base, reinforcing Michał’s cavalrymen will be a bit cheaper to compensate.
Gunter von Duisburg:
Prince Wilhelm: To increase Wilhelm’s viability as a tier 2 reserve hero, we made some adjustments to his base weapon.
Eisenhans: To more accurately represent the intended impact of the Eisenhans’ melee weapon against unarmored targets we made one key adjustment:
Vanguards:
Olga:
Changa:
And so, we keep plodding onwards!
Stay up to date as we continue to progress by joining us on:
- Players can spend their collected coins on cosmetics within the “Collection” that they haven´t unlocked yet. - Healing & Repairing Allies. Players will be able to heal and repair the allied forces of their teammates.
Week 2 = New 3v3 Multiplayer map called "City Outskirts"
Week 3 = Pings and XP for Multiplayer.
- Multiplayer matches will also reward players with experience points and cosmetic rewards for levelling up. - A new Ping System will allow players to select from different identifiers to mark specific spots in-game and on the mini map. Pings are visible for allied teammates in Coop and PvP Multiplayer matches.
Week 4 = New Challenge Map called "The Great War"
This is what to look forward to during October's weekly updates. You can also expect us to continue to monitor your feedback and make general balancing changes and game improvements. We are stomping ever on-wards and it is great to see you guys playing and engaging with the game. It is truly a labor of love for us which we are excited to continue to share it with you.
See you on the battlefield.
Iron Harvest Change Log 03 - New 1v1 Map
Greetings Harvesters,
Four weeks ago, we released Iron Harvest for PC. We released an update every week since then and we are very happy to see the community thriving!
Out now! New 1v1 Map – Urban Paradise
This city is considered by many to be a bastion for the upper class, impervious to the scythe of war. The sound of gunfire and the sight of mechs cutting a path through its impressive buildings, however, will prove otherwise.
Opposing forces have arrived in one of the pristine suburbs; a central area featuring luxurious residences, while the outer edges betray a stark divide between the haves and have-nots. The many houses grant significant protection and opportunities for infantry forces seeking to capture the necessary strategic positions to claim victory over this town.
Once commanders begin fielding larger mechs however, even the grandest structures will quickly be reduced to rubble, another casualty in this all-consuming conflict.
General changes
Stay up to date as we continue to progress by joining us on:
Hey everyone, we noticed the issue a lot of players had regarding people leaving ranked games before they started. To encourage players to stay in their games, leaving a ranked game while in the match countdown, reserve picking phase, or loading screen, will incur an SR penalty for the leaver. We will be looking into more solutions to tackle this issue for the future. Thanks for your understanding! There will be a small Hotfix for this (and some minor UI tweaking).
Iron Harvest DevBlog #30 - September 2020
[previewyoutube="NTmE9ubCvsE;full"]
News: Ranked Ladder
Iron Harvest just became more competitive! Many of you have been patiently waiting for this and we’re happy to be able to release it now.
Players can play against one another in ranked matches. Your position on the ladder is decided by your “Skill Rating” (SR).
There are 6 Leagues (Bronze, Silver, Gold, Platinum, Diamond, Master) with 3 Divisions each. With every match played, you will gain or lose SR. Earn enough SR and you will be promoted to the next Division or League. Losing SR may result in you being demoted.
To establish your initial rank, you will need to play a series of placement matches. Currently, we estimate that 10 to 15 placement matches will need to be played before reliable and fair matchmaking is possible. This is simply because right now we don’t have the data to precisely match you with players of a similar skill.
Generally, we have improved our backend matchmaking and we are working on solutions to continually evaluate your skill level accurately as it evolves over time.
We currently plan to have only one ladder combining your score from all multiplayer game types and factions, but this may change in future based on player demand and feedback.
Ready to wreck? Iron Harvest is available now from Steam and GoG. Game edition comes with perks and check out the store from our merchandising partner for Vinyl, T-Shirts and more exclusive stuff here.
News: Auto-Cast Abilities
You can right-click on many of your units' abilities to toggle their automatic usage on or off. When auto-cast ability is on, the units will use these abilities autonomously in appropriate situations.
The idea behind this feature is to take some of the micro-management off the players should they choose. Should you want to keep full control, you of course don’t have to use it.
Auto-cast doesn’t make sense for all abilities, but we may enable this for more in the future depending on the feedback we receive.
News: Change Log
We also updated the game with various changes and improvements:
General Changes:
Balance Changes:
Heavy Mechs- The Tur, Gulyay-Gorod and Kaiser are performing well but we want them to be less common in the mid-to-late game and give other high-tier mechs a chance to shine.
Field Cannons and Anti-Armor Gunners- These have proven to be a bit too effective against unarmored targets such as infantry. As a first step, we:
Headquarters- We want to give players more time to respond to base attacks and reduce the odds of being caught off-guard. Therefore, we are making it more difficult to destroy an HQ and we’ll keep a close eye on this going forward.
Reinforce, Repair and Heal- The cost of these affected the rest of the match too heavily. Therefore:
Michał Sikorski was very difficult to counter for most players, while Polania’s early mechs were slightly too powerful for how easy they are to acquire. By contrast, their Rycerz exosuits needed a little love.
Michal Sikorski:
Rycerz (exosuit):
Strażnik (spider mech)
Śmiały (scout mech)
Mocny (artillery mech)
Lowca (Stinger mech) cost decreased from 600 to 575 Iron and 170 to 165 Oil.
Brunhilde is powerful but hard to utilize properly. With this change, we want to make playing with her more forgiving.
Brunhilde's HP increased from 850 to 1100.
Stiefmutter's wheel damage increased:
Wotan's (heavy mech)cost decreased from 550 to 525 Iron and 170 to 160 Oil.
Rusviet’s high-tier mechs have received some improvements to help make the Advanced Workshop feel like a worthwhile investment.
Kolokol's (bomber mech) damage vs. structure increased from 20 to 35.
Advanced Warning PSA
This weeks update, expected on Thursday if all goes to plan, will involve some significant changes and fixes. To accommodate these, all in-mission saved game will become invalidated. So if your holding off on completing a mission, do it ASAP. Your overall campaign progress and medals etc. will of course be kept. Until these enjoy these behemoths in high-res.
Iron Harvest Change Log 02 - New 2v2 Map, Codex and balance changes
Greetings Harvesters,
Welcome to this, the second of regular post-release updates. You continue to feed the machinery that drives Iron Harvest with your feedback and we thank you for it. It’s also been a joy to see many of you enjoying the newest 3 vs. 3 multiplayer map “The Great Wastes”. Today’s changes bring a new 2 vs. 2 map which will be very interesting to adapt to. We’ve also released a detailed Codex, and made some general and balance changes. Read on.
General changes
New CODEX
This is a treat for all you lore-lover, deep-divers and stat-swains out there. We’ve compiled for you all the details and lore to enhance your enjoyment of Iron Harvest and the world of 1920+. Here you can compare units, enjoy new artwork and strategize in greater depth. For your reference, we’ve also include handy tutorial points for when you need to polish up your battlefield technique.
New Multiplayer/Skirmish Map
Surviving the onslaught, 2Sk3tchy has created this introduction to prepare you for this new theatre of battle. Adapt or perish.
[previewyoutube="Rkd_xb3NkXg;full"]
Balance changes
Altered the overall offensive and defensive attributes of Michal Sikorski’s cavalry command unit to improve consistency with other heroes.
Increased Prince's damage against armoured targets to match his power level with the other heroes.
We continue to collect game data while you play to help inform future balance changes.
With all that to get your mech-claws into, here's how our road-map for September is looking.
Stay up to date as we continue to progress by joining us on:
Iron Harvest Change Log 01 - New COOP Mode and 3v3 Map
Greetings Harvesters,
Welcome to this our first of regular post-release updates. Your response to our release has been beyond anything the Kaiser himself could have imagined. Thanks a lot for the encouragement and constructive feedback! Here you’ll find the improvements we’ve made since here.
General Changes
New Campaign COOP Mode
You now have the option to play through the entire campaign with a buddy. Coordination is key.
You’ll play the campaign as normal, however each of you can control all available units. Work together to achieve your goals and blame the other person when you lose! :P
New Multiplayer/Skirmish Map
Fresh from the trenches, 2Sk3tchy has created this overview to tempt you once more into battle.
[previewyoutube="uHMKEwirThQ;full"]
New Native Mode Story Trailer
We’re also pleased to work with so many international peoples and so we now have a native mode cut of the Story Trailer. Somehow, even if you don’t understand the language, the words carry extra weight when spoken by a native. [previewyoutube="3gTImTrdIP4;full"]
“Thanks to this effort from KING Art, the native mode throws player right into the middle of this European conflict and they can dive even deeper into the thrilling story line. It’s truly amazing seeing my artwork and the world I worked on coming to live in this way. For me personally I wouldn’t play it in any other way then with the native languages for each faction, it just adds so much to the experience” - Jakub Rozalski, the artist behind the world of 1920+.
Balance Changes
We collected data and feedback from all your battles and are working on balancing changes. These changes are currently being tested and if everything works out will be part of next week’s update.
Accolades
[previewyoutube="yyRtI6S0nHU;full"] We’re still extremely proud and honoured many of you love the game (see video). We’ll keep working hard winning those over, who are still missing something.
Stay up to date as we continue to progress by joining us on:
<*> Week 2 = New 3v3 Map and Campaign Coop mode. <*> Week 3 = New 2v2 Map and Glossary. <*> Week 4 = MP Ranked Mode and auto-cast abilities. <*> Week 5= New 1v1 Map.
This is a look at what lies ahead and should hopefully resolve some confusion caused by the mislabelling of information on the game-store fronts. We're grateful for all your interest in the game, we hope you are enjoying the game and are as excited as we are for all the mech stompy goodness that is to come.
Also, our KS Backers you can now claim your special “thank you” cosmetic skin.
This is also coming to those who pre-ordered the game via Steam and GoG, these stores are just taking time to organise themselves.