Iron Meat cover
Iron Meat screenshot
Genre: Platform, Arcade

Iron Meat

Think You Can Name This Boss?

As we get closer to completing Iron Meat, we’re now getting to the smaller details behind each boss–specifically, their names! Which brings us…TO THE BIG RIG. We like this big guy so much we even have a cardboard standup of him in the office!

But we just have one problem: he doesn’t have a name yet!


Deep in the underground sections of a fallen military base, there awaits a monster born from the union of The Meat plague and a common, inanimate rig truck. Red, pulsating flesh blends with its internal mechanisms, and four spiked legs replace what used to be its wheels. Now, this “boss” class enemy lurks below the earth hunting for its next meal–and that happens to be you!

This behemoth unleashes an onslaught of attacks, including a barrage of plasma breaths, a blood beam that can melt through armor and burn flesh, energy tremors that erupt from its front legs, and more! Although it is susceptible to all energy-based projectiles, this enemy has been known to relentlessly chase after its prey, until its hunger has been satiated.


The current working title for this boss is “Big Rig Carnarach,” but what would you call it? We want to hear from YOU! Tell us your ideas for this boss’s name, and who knows? Your idea might make it into the game!


Until next time, recruits. Stand by for more updates!

Announcing the NEW Iron Meat Demo!

Step onto the battlefield against The Meat--an all-consuming entity propagated by the notorious xenobiologist Yuri Markov. While his motives are yet unclear, our intelligence has confirmed The Meat's presence at three sectors: an infested runaway Train, a burning City, and a new sector--the Forest zone!


As you progress through these levels, be on the lookout for powerful weapons and passive abilities that can help you turn the tide against our ravenous enemies.


Stay alert, though! We are aware of several "boss" class hostiles positioned at the end of each sector. We've already lost multiple battalions to these dangerous targets, so now it's up to YOU! Neutralize these threats to prepare for our larger plan of attack coming soon!


Get in there, soldier! On the double! And keep your comms open for more updates!

New Transmission Incoming! - Weapon Data Received

As new recruits in the war to repel Yuri Markov’s ravenous plague of meat-ifying monsters, you’ll need to get acquainted with the best weapons to fight back!
Check out the armory of the Earth Counter Invasion Force to better know the tools you’ll use to defend our world against The Meat invasion:

N: Normal Energy Rifle


This standard-issue rifle is authorized for use by all soldiers of the Earth Counter Invasion Force. It fires blue, spherical energy bolts that burn against flesh on impact; a suitable weapon for new recruits and veterans of all experience levels. While reliable in its own right, this weapon cannot be upgraded.


M: Energy Machine Gun


The Energy Machine Gun is equipped with a high rate of fire that deals more damage than normal standard-issue rifles. A significant change is the type of energy rounds used–these are concentrated energy projectiles that are typically more effective against hostile Meat lifeforms.


Upgrade:
The upgraded form of this gun gives it a secondary row of projectiles, which are now energized with green plasma. This upgraded version deals even more damage to enemies overall and usually takes less projectiles to dispatch common hostiles.


B: Plasma Arc Blaster


This is a unique weapon in that it fires an arc of pure plasma energy. Unlike standard-issue rifles, this gun is able to cover a slightly larger range–being able to hit enemies standing on platforms, on lower ground, or in locations not easily reachable. Equipped with the fastest rate of fire in the armory, this gun is able to fire a multitude of projectiles, with a noticeable drawback in its damage per projectile. Despite this, the Plasma Arc Blaster is able to keep common enemies at bay with its suppressive capability.


Upgrade:
When energized with green plasma, this weapon gains a slight damage increase while maintaining its suppressive capability. While common enemies will easily succumb to its increased damage, larger hostiles–such as “boss” class enemies–will typically shrug at the sprinkle of green energy waves.


S: Shotgun Spreader


This weapon is an excellent choice for those who wish to stomp out multiple common enemies at once, especially in three different directions, no less. Although the Shotgun Spreader has a much slower firing rate than standard-issue rifles, it compensates for this drawback with its high damage output. One hit from any of the three energy bullets is enough to dispatch nearly all common hostile types. While the round fired directly in front of the soldier will maintain its straight position most of the time, the rounds fired above and below the middle round will almost always fire at different angles.


Upgrade:
While maintaining its slow rate of fire, the upgraded Shotgun Spreader increases its range even further by adding two more rounds into its burst, allowing soldiers to deal more damage with five energy bullets fired simultaneously.



No matter the circumstances you may find yourself in while on your missions, it is necessary for adept soldiers to arm themselves with the best weapons for defense and operational countermeasures.

Get field experience by playing the Free Demo available now, and stand by for future debriefings!

This is Sasha of the Lunar Defense Regiment. Prepare for deployment!

Iron Meat Wins "BEST IN SHOW" at MIVS

As it gets closer to completion, the team at Retroware is excited to announce that Iron Meat is the winner of "BEST IN SHOW" at this year's MAGFest Indie Videogame Showcase.

Better known simply as MIVS, this aspect of MAGFest, the yearly Music and Gaming Festival that takes place in National Harbor, Maryland USA, (right outside of Washington, D.C.) and is dedicated to all things indie developer and game creation. MIVS features teams selected from across the globe to showcase their latest work to enable a broader audience for their titles at no cost. These indie games are not limited to console, as much of the selection available at this year's showcase included tabletop and arcade titles as well.



We personally wanted to take this time to thank the MIVS team and the following indie videogame developers for their hard work and creativity in making this year's MAGFest as much fun as it was rewarding:


  • Aliens After Ava - Alejandro Hervella
  • Atama - Team Zutsuu
  • Battle Gem Ponies - YotesMark
  • Battle Royale: For Your Heart! - LegendEx Games
  • Big Boss - Hamra Digital
  • Check x Mate - Sliced Kiwi Studios
  • Crashword - What's a Mook? Games
  • Don't Fraud my Heart! - Dogwood Gaming
  • EMIMLIVE: Chroma Quest - GAME JOY
  • Fault & Fragment - One Million Machine
  • Fire and Rescue - Skyboy Games
  • FORKLIFT FLOWERPOT - Too Much Tomato
  • Geo Mythica - Guin Entertainment, LLC
  • Growing My Grandpa! - Yames
  • Gunhawk - Skyboy Games
  • HALT - Bunkbed Fantasy
  • Hazuki Dies: She Has No Name - LAME Dimension
  • Heart is Muscle - Heiden
  • In Controller - Children Driving Robots
  • Infernax - Berzerk Studio
  • It's a Wrap! - Chanko Studios
  • Kids of Karendow - Phat Games
  • KISS U - Thurman Studios
  • Little Nemo & the Nightmare Fiends - Team Nemo, Inc
  • Loop Thesis - Latinforimagination
  • MerFight - Mattrified Games, LLC
  • My Familiar - Chintzy Ink
  • NOISZ STARLIVHT - Anarch Entertainment
  • Party Crashers - SynthLabs
  • Pin City - Studio217, LLC
  • Praecantor Lila ~ Bell Spell - Lunacy Indeterminate
  • Project Anomaly: Urban Supernatural Investigator - DARK SCIENCE
  • Pundle Time Machine - Pacdude Games
  • Quartet - Something Classic
  • Rabbit & Steel - mino_dev
  • Rising Tide - MochiByte
  • Scarlet City of Devils - Shademare LLC
  • Scrap Seas - Fun Freighter Games
  • Shrine's Legacy - Positive Concept Games
  • Skate Story - by Sam Eng
  • Sneaky Ninja - Starfall Studios
  • Solar Ash - Heart Machine LLC
  • Strato Breaker - Noetic Nightjar
  • Super Marxist Twins - Type 3 Studios
  • Telocation: Gemini (N64) - Team Ultra Rare
  • TENDY: Robot Gardener - Too Much Tomato
  • The Day the World Stopped - The Day the World Stopped
  • The Newton Mystery - In The Snow Studios
  • The Sand Knight - LAN Line Games
  • Typhoon Unit ~ Butterfly Requiem - Ghostly Feline Games
  • UNBEATABLE - D-CELL GAMES
  • Unwound - Wirescribe Games
  • Way of Rhea - Anthropic Studios
  • Wildmender - Muse Games
  • WrestleQuest - Mega Cat Studios
  • Zaag - Casey Labrack



As always, thank you for your support! We are looking forward to the Fall 2023 release of IRON MEAT!

- Retroware/Razz

Demo updated

Demo has been updated


  • Fixed bugs
  • Improved difficulty balance
  • Small graphic changes


There are no major changes

Quick Update, Co-Op Announcement

Greetings all! We're still actively developing and improving IRON MEAT; As you all very likely know, the last few months have been very challenging, causing untold delays and road blocks for Game Devs across the industry. BUT! We have some great new improvements on the way, including an updated demo showing off the brand new co-op mechanics which will go live shortly, along with a few refreshed enemy sprites and other improvements. We would love your feedback, and all of us can't wait to show you what else is in store over the comings months for IRON MEAT.