Some choices can be hard, but who else can make them if not you? This time an important decision awaits you all. On September 9th, 5 PM CEST you will have the opportunity to participate in one of the most favorite community events!
It's entirely up to you to choose what event will be running for the next week.
Which of the following events is your favorite? Find the list of candidates below!
- World Map 4x - The Americas - Europe 1919 4x - The Great War 1914 - The Divided States of America 2x
Follow the link down below and vote for the event you would like to take part in! The most upvoted scenario will be running from September 9th until September 16th 11am CEST.
The Divided States of America are in turmoil as regional skirmishes threaten to become a full-on war. Quick thinking and sound strategic planning are of the essence, as this war is fought at 2x the normal speed. Prepare for a fast and unforgiving fight to unite the nation under your banner!
The event maps can be found at the top of the games list during the sign-up period. Join these event map to participate. We wish you good luck and much fun!
Your Bytro Team
Release Notes - 2022-08-31
Commander, the latest Situation Report has just arrived!
Today's update brings several important bug fixes as well as UI updates. The requested Gold confirmation popup was added, so now you can enable or disable it in the settings if needed.
We also resolved an issue with the ships that had to cross the entire map to get to the destination and made units not teleport to random locations.
Last but not least, we improved the interface for uploading coalition flags and fixed the bug that required a second upload.
For a full overview of all changes please refer to the list below:
General
Added a Gold confirmation popup on mobile which can also be disabled in game settings if needed.
Added background images to the main menu when playing on a tablet.
Updated the UI for video ads in the store. This improves the visibility on how many ads are available.
Bug fixes
The time is near!
Let the countdown begin, Generals!
Iron Order 1919 is only days away. The team has been working on the last touches on getting the best version of the game for you to play on Steam. We hope you enjoy playing it as much as we enjoy delivering it.
Thanks for your patience and support.
Good luck on the battlefield! Your Bytro Team
Future Content Showcase: The Harpy Unit
Attention, Generals!
The emergence of Mechs has had a dramatic effect on the way wars are fought in the world of Iron Order. Medium Mechs are acting as the backbone of most armored formations, Heavy Mechs have exceptional standoff capability, being able to shield allied units from enemy fire and the mighty Titan brings death and destruction to anything brave (or foolish) enough to stand in its way. Their status as kings of the battlefield did not remain uncontested for long, however, as engineers of multiple major nations began working on ways to counter their thick armor and extreme firepower. One of the results of said research will be the focus of today's sneak peek, as we take a look at one of the most deadly and elegant units in our arsenal, the Harpy.
Armed with a high-velocity anti-mech cannon, the Harpy is able to punch a hole through all but the very thickest of armor plates. Should it be allowed to hunt uncontested, it will turn any Mech formation into a column of burning wrecks given enough time and ammunition. While well-positioned anti-mech cannons or Hunter Mechs offer comparable firepower, neither comes even close to offering the operational range and flexibility of an elite squadron of Harpies.
Speaking of flexibility the Harpy has one more neat little trick up its sleeve that any enemy who is foolish enough to underestimate or ignore it will pay for dearly. If there are no immediate threats of enemy armor near the frontlines, or in case a squadron of Harpies is at risk of being overrun on their airfield, a commanding officer can issue the order to transform them out of their (airborne) ground attacker role and into their (land-based) light support role.
This will effectively turn a Harpy into a lightly armored Mech armed with twin rapid fire 30mm autocannons which are able to devastate enemy Infantry and even lightly armored vehicles. Due to the rather fragile frame of an airborne Mech and the sheer size of its main 75mm cannon, the ability to fire said cannon is lost while operating in the ground-based stance.
The Harpy in itself is an incredibly complex piece of engineering and by no means easy to master; neither for its pilot to operate nor for a commanding general to effectively utilize all its potential. Should you be willing to invest the time and resources needed to do so, you will have a mighty tool at your disposal that is both flexible and very effective for the tasks it was designed for.
If you'd like to get your hands on a couple of Harpies in order to dominate your opponents on the battlefield, make sure to wishlist Iron Order right now to not miss the release date here on Steam!
Stay tuned General, Your Bytro Team
Future Content Showcase: Cities
Attention, Generals!
It’s time for another showcase of some gameplay elements in order to best prepare you for the battles to come. The focus of today's news will be on the changes to nations in general and the impact of changes on overall gameplay. On top of that, you’ll be able to take a look at one of the largest units in Iron Order's arsenal, the Flying Fortress!
Nations:
First and foremost the world and general setting of Iron Order will be detached from its real-life counterpart. While nations are strongly inspired by the actual nations in Europe, some will also have distinct differences such as changed forms of government or ideology, as well as drastic changes to their borders.
One of the most interesting changes in this regard will be the subject of today's showcase. The British Isles generally is a very safe starting point in most strategy games where players can build up their economy and enjoy the luxury of natural defenses in the form of the North Sea. On the flip side, they offered little immediate options to expand unless you're keen to go to war with another major nation on the continent.
We want to change this up a bit and offer more options with higher risk and reward by placing two major nations on the isles in the form of England and Ireland, with Scotland as a minor AI-nation. In harsh contrast to the familiar borders of 1914's Europe, the situation in our alternative timeline has changed quite a bit. At the point in time where our future battles will be fought, Ireland managed to establish itself as an equal next to England, thus creating a precarious situation for both. Further details as to how this situation came to be and the general fate of the British Empire might be revealed in future updates.
What this means from a player perspective is that the islands will no longer act as an immediate safe haven as you will have to either deal with your neighbor via diplomacy or plan to take him out quickly in order to gain dominance over the British Isles. Should you opt for the first option, the delicate question of how to split up Scottish territory will arise rather quickly, as its cities and resources are an obvious first target for expansion for both. In case you start conquering Scottish territory right away, you need to keep a close eye on your other neighbor as he will surely want to exploit any sign of weakness or attrition.
Besides the British Isles, other nations and areas of Europe will also see similar changes. We want to create a more exciting start for player nations whose starting situation traditionally offers little variety. By creating more opportunities to balance the risk and reward of expansion we are able to provide a more thrilling experience early on.
Flying Fortress:
As special eye candy, we want to show off one of the largest units you’ll be able to command in the future. Due to a revolutionary propulsion system, its designers were able to equip it with several high caliber guns which were installed in a broadside configuration. Besides these heavy bombardment cannons, several medium-caliber guns and a plethora of MG’s were also installed all along the ship, providing it with the necessary defensive capabilities needed to ensure a prolonged deployment in frontline sectors. Wherever possible, vital areas of the hull were reinforced and covered with armor plating.
Once the Flying Fortress arrives in a sector of the front, it’ll immediately assume a commanding role over the battlefield. From several kilometers behind and above the actual battle lines, it’ll commence with the bombardment and most likely complete annihilation of enemy formations. In contrast to ground-based Artillery, it does not run the risk of receiving counter-battery fire or being outflanked. The only realistic way to take out a Flying Fortress is to concentrate all available Interceptors for repeated strikes or hope your enemy will be foolish enough to maneuver within range of massive anti-aircraft batteries.
This doesn't mean the Flying Fortress is invincible, however. It should always be treated as the crown jewel of any Air Force and protected accordingly. After investing the large amounts of resources necessary to research and construct this magnificent beast, it should ideally be provided with constant fighter cover. While it can easily fend off smaller formations of aircraft, it can’t dodge concentrated enemy fire or outrun an incoming attack due to its sheer size. Multiple enemy fighter wings could potentially overwhelm its defenses and damage critical areas of the hull.
Should your opponents not be able to react to the deployment of a Flying Fortress adequately and within a reasonable time, it can become a deciding factor of the war and force your adversaries to seriously consider diplomatic solutions before their ground forces get annihilated in a hail of death and destruction. If diplomatic solutions do not bear fruit a Flying Fortress can ultimately be ordered to deploy its most devastating weaponry and unleash a Firestorm barrage. More about unique unit abilities in future sneak peeks.
Get ready and don't forget to wishlist the game to get notified of any news and teasers.
Good luck, Generals!
Future Content Showcase: Tech Tree
Attention, Generals!
During the following weeks and up to the official release, we will showcase some of the game features in order to best prepare you for the battles to come. The focus of today's news will be on the tech tree and the implications this will have for the general gameplay.
Instead of every regular unit having multiple research levels that would continuously buff their statistics in a very linear way, we want to break this dynamic and make research decisions more meaningful.
Regular units have a total of 9 research steps, where every step will buff a single stat that is beneficial to the combat role of the unit. By not simply buffing multiple stats at once, individual upgrades will have different effects and therefore be more or less advantageous in different combat scenarios. The most impactful change however is the introduction of 3 major unit levels that will be unlocked after specific research steps. A majority of units will unlock their 2nd and 3rd major levels with the completion of their 4th and 7th research step. For a few units, this will vary, however, every major level will offer a significant buff to the unit type or even unlock additional combat capabilities.
Standard infantry will start with the ability to capture provinces at level 1 and receive additional body armor, increasing their maximum health points at level 2. At level 3 they will receive improved rifle designs, slightly boosting their damage output against enemy infantry. At level 4 however, infantry will unlock the ability to utilize cargo planes, allowing them to be airlifted from and to friendly airstrips. According to these changes, a level 3 infantry will still beat a level 1 infantry in single combat in most cases but the unlock of level 4 will add a strategically important capability to the unit, allowing a general to relocate troops much faster in order to outmaneuver the enemy.
Following this example, you should be able to get an idea of how important it will be to plan ahead of time. While you can always research earlier levels later in the game, unlocking major upgrades as soon as possible can put you in a significantly advantageous situation for multiple days.
Of course, we also want to showcase a new unit today that will no doubt be a regular sight on the battlefield. Hot-headed aggressors and defensive masterminds alike will want to utilize the firepower a company of Siege Mechs offers, in order to achieve their goals.
A few things stand out right away when taking a look at the Siege Mech. It fields a long-barrelled, high-caliber gun, allowing it to bombard enemy positions with precision and from a safe distance. In order to do so, it must first deploy and assume its firing stance, as its main armament can not be fired on the move. Both stances are shown in the picture above.
Compared to regular field artillery the Siege Mech offers another obvious advantage in the form of significant armor plating, allowing it to withstand small arms fire and even some amount of counter-battery fire by enemy artillery. In regards to the tech tree changes and major unit levels, you might be wondering what kind of additional ability can be unlocked for the Siege Mech. When unlocking its 2nd major unit level, it will gain access to phosphorus grenades, allowing it to lay down a Firestorm barrage, effectively covering a wider area of the battlefield in flames for some time. Your adversaries will have to think twice about continuing their attack if it means having to literally walk through fire.
This concludes today’s feature showcase of the research and unit levels. We’re hoping you're as excited about the new strategic possibilities Iron Order 1919 will bring and their implications on the gameplay. Let us know what you think about the designs of the Siege Mech and stay tuned for additional previews in the near future!
1919 – “The Great War” continues. Europe has been trapped in a fierce fight over dominance. Continuous research and several technological breakthroughs lead to the creation of so-called Mechs. Towering war machines that roam the battlefield clad in thick armor, wielding never before seen firepower. Soldiers become mere bystanders in a war that will be decided in a cataclysmic clash of both man and machine, as well as a nation’s sheer will to pay the toll of blood and iron.