Iron Rebellion cover
Iron Rebellion screenshot
Genre: Indie

Iron Rebellion

Small Audio Fix

lasers no longer blow out eardrums, and other small sound fixes

fix for the fix

fiiiix

disconnect issue fix and other

Fixed small disconnect issue caused by weapons
Small map tweaks and updates

6 new weapons, Huge graphics pass, New maps!!!

V0.9335
8/15/2023


Summary:
6 new weapons, big graphics pass, a ton of new maps and map updates.

Weapons:
Bulkhead (Shield)

311-Stag (shotgun revolver)

LRL-Foss Beam (Beam laser)

Intimidator (Minigun)

GAUS-90 (DMR)

Quartz (Heavy Missile)

Mechs:
We reworked aiming system from the ground up
Aiming should be a lot more responsive and accurate
Removed most of the delays while maintaining a sense of weight
Way better scoped mode which allows for better fine aiming
Vaulting system
All mechs now vault over obstacles under specific conditions
Heavy mech received a speed increase, retuning
More minor tuning and tweaks to movement and more.


Graphics:
We’ve done our biggest graphics pass up to date
Weather effects per map
Implemented post processing, tonemapping, bloom
Graphics options menu
FPS counter


Maps:
All maps received improvements, improved lighting, fog, atmosphere and more

Updated:
-Bulletheim
-Tevaluka
-Solis Fae

Added:
-Helios
-Tor Arena
-CrashSite
-Badlands
Removed Pastel Freighter (Temporarily)
Added all game modes for most maps

Misc:
Added Liv support for better gameplay capture and recordings
Performance improvements
Bullet whizzing improvements
Cockpit shaking should work properly now (firing, getting hit etc)
New spawn and respawn screens, now indicating team
Animation tweaks and improvements
Various bug fixes, quality of life improvements

Shhh Massive update. Proper launch notes soon

;)

Small patch

Fix to TDM win condition.
Fixed community map spawns.

New lobby system and mech bay!

V0.9335
8/15/2023


A massive update unlocking ALL maps to support most game modes! Taking advantage of all the content we have made and letting players mix and match whatever maps and modes they want in a fresh new lobby system and mech bay. This should turn up the replayability of the game 4 to 5 times, and as we expand into more modes and maps, they will, by default, sport the entire range of content.

New mech bay:
* Totally new mech bay art and design
* Mech bay now displays squad mechs and loadouts
* Now supports team chat in the mech bay

Lobby:
* Proper pre-game host and join lobby room
* Proper UI for map, mode, bot selection
* Pre-game chat
* Muting toggles

Game modes:
* Most maps, including community maps, support all game modes
* Data cap expanded from 1v1 to support 4v4
* Data cap added to more maps than Commline

General:
* Ammo HUD icon
* Kill feed moved to the bottom right screen

Weapons:
* Frag reload shortened

Fixes:
* Fade for level transition fixed
* Buttons in the mech bay overhauled, should be more reliable now

Community maps:
* Most maps have had iterations and changes, also support for new game modes

A tutorial for all you new players, and new incredible community maps

V0.9323
6/23/2023


All new players will now be greeted with a "Crash" course tutorial that is built to get them up to speed with the game and help any new player feel more comfortable as they become Mech pilots!

Tutorial goes over:
* Movement basics
* Combat basics
* Healing, picking up and storing cargo, reloading

Maps:
Updates
*Bulletheim
*Lunar City
*Pastel Freighter
New
*Solis Fae


General:
Weapons now eject shells when fired.
Grads and Pulse rail tweaks.
Changes to Point control Net code fixing desync issue.
Minimap rework, all maps should now display proper graphics.

New combat scenario (gamemode): Uplink, Cargo system.

v0.9313 just hit LIVE!


-New "Uplink" combat scenario
In the Uplink combat scenario, attackers capture and synchronize with three towers using their mech's quantum processor to enable dropship communication for reinforcements. Defenders protect the towers and disrupt synchronization. Attackers gain reinforcement tickets after each successful synchronization, acting as a shared respawn pool. If they run out of tickets, they lose. Capturing all three towers secures victory.

-3 New community maps
-Mithril City
-Bulletstorm Valley
-Pastel Freighter

-Interaction Cargo System
Interact with in game objects such as health and ammo pickups, Uplink objectives etc., through a multi-purpose retrieve-and-store cargo system (or RCS for short)
To use the RCS, simply pull the handle toward you while standing over cargo or other objects on the battlefield. in a later update pilots will be able to store, sort and release cargo to other pilots in need.

-Misc
Audio and art upgrades
Updated placeholder drones art
Healing system received an audio makeover

AI has finally arrived!

V0.9302
2/23/2023


We are thrilled to deliver this feature to our community, who have been asking for it for a long time.

AI:

* AI mechs are now available in the LIVE branch of Iron Rebellion.
* Bots option is available in the host menu for all maps.
* AI fills every free slot on each team when enabled.
* Bots drop and join dynamically as real players join and leave.
* This is just the foundation and will pave the way for future AI updates.

Maps:

* The Junk Yard: Set on a remote scrap yard outpost, this battleground is one of the largest dump sites in the solar system where old machines go to die.
* The Junk Yard has been a tried-and-true arena for years and has been completely rebuilt and updated to match the new visual and game play quality standard of Iron Rebellion.


General:

* The game has had a big pass of clean up, improvements, mechanics balancing/tuning, and optimizations.
* Mech Health has been increased by 50HP
* Work in progress death system.
* Grads fire rate reduction
* Physics optimization