We have an important announcement to share with you. We decided to postpone the release of Ironkraft because we really want to impress you when it finally launches at its full potential at the end of this year. Many thanks for all the feedback you gave us, it really helped us realizing where we need to improve the game.
We'd like to use the time to:
Implement and tweak the multiplayer mode
Optimize the levels even for lower-tier gaming rigs so you all can enjoy the game
Create unified graphics all across the game
Make all the badass comic-cinematics that guide you through the story as you make progress
And of course tweak and fine-tune anything and everything in the game
That's it folks, in the meantime don't forget to follow us on our social channels and have your say every now and then!
Many thanks for your attention! If you have any Qs just go ahead and ask :)
Ironkraft Changelog - Early Access Update #4
Updates to Ironkraft - Road to Hell have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
New
New enemy type
New junk (breakable objects)
New weapon pack (Grenade Launchers)
New Boost engines
First 11 Achievements
Multiplayer (competitive, race)
Fixed Bugs
Vice Modules have their icons added
Scrolling is added to the weapon selection in 16:10 resolutions too
Fixed some of the missing sounds
From now on you will see a notification if you’re out of Fuel
Fuel in your Inventory can now be used (manually)
Now you can see the total car weight in the Buy/Sell menu
The loading screens are now added back (they disappeared last time)
Minor UI fixes
Other minor bugfixes
We’ve come out with this update a little later than planned but we do hope you will enjoy the new content and the fixes nonetheless. We wish you all a Happy Holiday Season!
Also, check out the new Early Access Roadmap for next year on the Store Page:
http://store.steampowered.com/app/397020
Ironkraft Changelog - Early Access Update #3
Updates to Ironkraft - Road to Hell have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
New
New route (3 levels)
New enemy type (Zahnrad)
New car equipment (Vice Engine)
2 new suspensions to Tusker
2 new suspensions to BlitzKrieg
4 new missions
This update also includes minor bugfixes, including the one that appeared sometimes when you did the tutorial map and the options menu never went away.
Steam Trading Cards are Now Available for Ironkraft
Last Friday we added Steam Trading Cards, Badges, Profile Backgrounds and Emoticons to Ironkraft - Road to Hell. Check them out, we hope you'll like them :D
You can take a look at them here:
http://www.steamcardexchange.net/index.php?gamepage-appid-397020
(Badges, Profile Backgrounds and Emoticons are added to this showcase as the community crafts the badges and receives the Profile Backgrounds and Emoticons).
Or just search them in the Steam Community Market:
http://steamcommunity.com/market/search?q=ironkraft
Updates to Ironkraft - Road to Hell have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
New
New route (3 levels)
Full controller support (including menu and garage)
New car
2 new Secret Bases
New car equipment (e.g. lightsaber)
Hints and tips on the Loading Screens
Fixed Bugs
Fixed the error about picking up Missions
Once a nazi document is found and collected it can’t be picked up again
The nazi documents have their own icon now (not the car’s icon) to pick up
Cargo indicator is added to the UI so you always know how heavy your car is
Improved the UI so it’s more responsive now to what you do
Fixed the looping speed
Brightness / contrast can be set now
Other minor bugfixes
We’ve come out with this update a little later than planned but we do hope you will enjoy the new content and the fixes nonetheless.
Ironkraft Changelog - Early Access Update #1
Updates to Ironkraft - Road to Hell have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
New
New enemy (Brute Nazi Zombie)
New weapon pack: Rocket launchers
New loading screens with hints
4 new missions
Fixed Bugs
Fixed many UI errors on various resolutions
Weapons now always shoot at enemies if auto-fire is on
Ammo is displayed only for weapons you have equipped on your car
Crash fixes
FPS fixes
Ironkraft Early Access Out Now on Steam!
Finally Ironkraft - Road to Hell is out on Steam as an Early Access game! Come and join us on the road!
Ironkraft - Road to Hell is now 15% OFF until 10 AM PDT, 29th October
http://store.steampowered.com/app/397020/
Watch the crazy car-brawling action in the Early Access Launch Trailer:
https://www.youtube.com/watch?v=M-ZmHigjxGw
Thanks for being here with us, let's build this game together until its planned final release next year!