Added Hand Orientation setting to change the angle of your hands
*HOTFIX** fixed a recoil issue with hand orientation (7/14)
Fixed Stegosaur’s stiff neck on death
Additional Notes Just a quick update to add back in a much requested feature.
Update 1.08
UPDATES
Version 1.08 Updates
Added Left Handed Movement Mode (in the Controls Settings)
Added a button to increase amount of ammo when purchasing at the store
(Vive) Added an indicator when holding menu button to let users know holding will pause the game
Fixed pain fx not activating when loading arcade save
Fixed disappearing backpack bug (a band-aid fix but it’s solving the issue for now)
Made hunger less aggressive in Survival
Fixed a number of Arcade mode bugs
Fixed a ton of Bow/Arrow interaction bugs that mostly occurred in Survival Mode
Fixed final 3 missions in Survival Mode that had no rewards spawning
Fixed Virtual Self footsteps not working
Fixed Virtual Self not playing crouched walking anims in seated mode
Made Tutorial map’s graphics settings transfer to any newly loaded map
Added some AMD GPU’s to the list for auto-calibrating graphics settings
Additional Notes Sorry for the long delay in getting these bugs fixed. Hopefully these additions improve your experience with the game.
Update 1.06
Fixed survival storage lockers not saving content when leaving/re-entering streaming volume EDIT: Nevermind this is apparently STILL messed up somehow. Really sorry, working on it now.
Added a feature that should help prevent items from falling through the ground. It's not perfect, but it helps prevent it most of the time.
Messed up hand orientations should now be properly reset to default
Please let us know if you experience anything else that appears to be obviously broken. It's a big game and we can't always thoroughly test every aspect of it before pushing an update. We rely on you to let us know where the game still has issues left to address.
Thanks again for all the bug reports and feedback so far! I think we're almost out of the woods with the really bad/annoying bugs.
Update 1.04
And latest 1.05
Fixed inventory bug where your gear wouldn't load in Main Menu when returning from Survival or Arcade missions
Fixed incorrect dino kill amounts when transitioning between Arcade locations
Mostly fixed that dead hang at the end of some of the Arcade mode waves
Fixed Valley Arcade Trex wave
Some melee item tweaks
Got Raptors crouching when stalking again
Changed what Arcade Mode rackup screen displays (and how/where amounts are calculated). Final "Total" line is now what you've earned on that particular run, not your total banked XP... seems to make more sense.
(1.05) - In making the change listed above, I managed to wipe out your score on Merc Missions... fixed that
(1.05) - Fixed the tutorial where your backpack would already be on your back during the intro
(1.05) - Fixed a reach assist detection issue that wasn't letting you pick up the knife and backpack in the tutorial
(1.05) - Made Raptors EVEN LESS good at seeing you since they still seemed too high
Known issues:
-There’s a bug with Mercenary Mode leaderboards posting zero as score. Please avoid playing this mode if you care about your score until the next update.
-There's now already a backpack on your back when you start the tutorial. This is not great - fixing that tonight.
I wasn't able to see anything directly responsible for the couple waves that were reported to not be spawning any dinos in Arcade mode. I'll keep digging on that.
Update 1.03
Sorry for the severity of some of the bugs in the previous builds, everyone. I hope most of the major ones are fixed in this build.
UPDATES
Tutorial progression blocker where compies wouldn't show up is fixed
Fixed issue with inventory items disappearing from backpack on loading saves or transitioning levels
Fixed Triceratops weird behaviors (for the most part)
Reduced raptor's visual acuity a bit
Gave Allosaurs a little more health
Fixed some inventory bag interact bugs
Storage lockers should save properly
There may have been more fixes, but regardless please keep the bug reports coming!
We'll continue polishing the game based on your bug reports, but this build is feeling a lot more stable. Thanks again for your patience.
We'll be addressing the various issues with Arcade Mode next.
FULL RELEASE + LATEST PATCH NOTES
UPDATES
Version 1.02 Updates (Feb 28th)
ACTUALLY fixed dinos bodies not despawning after dying
Fixed LOD distances on Magnus
Fixed collision on Jungle Loot Drops first crate
Hopefully fixed footstep sounds without VS body
Fixed "best weapon" at rackup screen always showing [BROCK]
Version 1.01 Updates
Fixed dinos bodies not despawning after dying
Fixed unreliable dino spawning in loot drops missions
Fixed a storage locker bug
Made smaller dinos run away from bigger dinos
And since we forgot to do patch notes for the big release update, here are those too!
Version 1.0 Updates Survival Mode The biggest addition to the game for 1.0 release is Survival Mode. A new six square mile island to explore and discover stories left behind. Big additions to survival mode include:
Cooking compies
Craft useful items and weapon upgrades from found items throughout the island
Over 30 unique item blueprints to discover via experimentation at Crafting Tables
Forage for food, weapons, scrap metal, duct tape, and whatever you can find to craft into more useful items.
Smart Holographic Watch featuring a map, vital statistics, and your missions/active stories
Find forty-five unique Survivor Stories and attempt to uncover just what happened on Island 359
Classic Survival Tropes (Health, Hunger, Stamina, Energy). Fight, Eat, Run, and Sleep
Radio Towers (enable them to see a better world map)
Cook compies you've hunted for the first time ever!
Chest Holsters Much requested feature which allows you to store certain item on your chest. Mostly reasonably sized guns and melee weapons
I'm sure there's more features we added that I'm forgetting. I'll update the list as I remember them!
As always - PLEASE LET US KNOW if you experience any bugs! We really do try to get them fixed as soon as we can. Thanks!
Version 1.0 Released!
After 18 months in Early Access, we finally felt the game was feature complete with the addition of Survial Mode, and ready to graduate to Full Release status.
IMPORTANT!!! It’s launch week and just like any launch - expect a few bugs.
PLEASE tell us if you experience any issues and we’ll try to get them fixed up as soon as humanly possible.
KNOWN ISSUES:
-Bad dino spawning in Jungle Loot Drops for Rift at least, working to get that patched ASAP.
We want to thank all the players and testers who gave us feedback, suggestions, and helped us fix bugs along the way. The community really did help shape this game and we couldn't have done it without you all, so thank you!
And a very special thank you to the private beta group that has been helping us smooth out Survival mode for the past month!
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Patch notes coming soon.
0.6.3 Patch
Just a couple more minor fixes in a couple updates today.
Prevented lockers from saving your empty inventory if you were redoing the tutorial mission and ran up to them and opened/closed them.
ACTUALLY fixed the issue with your Arcade Progression upgrades not loading properly. It was like 25% fixed at the last update, and should perform as expected everywhere now.
Fixed an issue in the tutorial where you could exit the chopper without the movement tutorial attached to you and would mess up the flow of the tutorial
Fixed some random arcade mode bugs
I think that's about it.
0.6.2 Patch
Hi Folks,
We've been polishing for a couple days, hopefully things feel smoother after this patch, but as always let us know if you experience anything unusual.
UPDATED Fixed an issue that was preventing your Arcade mode updates from being applied
UPDATED Fixed explosions blowing away your weapon attachments
UPDATED Fixed an issue with the BuyBack system where it wouldn't reliably recognize attachments on weapons
Increased trackpad walk/run speed
Fixed some issues with Stealth Rating scoring
Fixed dinos not look randomly looking around
Fixed spawners not respawning item after leaving/returning
Cleaned up some of the collectible spawner code to be more reliable
Reduced frequency of collectible nags
Replaced some trees and foliage in Jungle Loot drops for perf
Replaced most of the houses in Beach with new Structures (have doors and use detail shadows) and added a couple new houses
Fixed Jungle Loot Drops chopper collision so you can't walk up to pilot and fall through
Minor lighting tweaks in Beach
(Hopefully) Fixed a number of chopper exiting bugs for Beach
Changed some default settings to use the Simple sky vs Complex b/c it's a lot better for perf and doesn't look that different
Fixed a VS issue with looking up twisting the waist backward
Fixed the spectator cam settings menus to show the proper resolution preview right away Nevermind this might still be broken
0.6.1 Patch
Quick patch, mostly for Oculus users
Added Oculus Guardian Support (sorry that took so long)
Updated Oculus resolution settings
Adjusted Brock rotation in hand (let us know if it feels better now)
Please let us know how the new update is working for you, or if you have any concerns, bugs to report, or suggestions to improve it. Thanks again!