Island Build Masters cover
Island Build Masters screenshot
Genre: Role-playing (RPG), Simulator, Indie

Island Build Masters

Update 2.1.1.1

From this moment the game becomes one of the few indie games with a system of dynamic complexity changes! Try the new mode on yourself!

Important changes in the update:

1. Added dynamic selection of the complexity of the game process.
2. Updated the view of the player's camera. Now you can switch between the first person view and the view from behind the shoulder by clicking on Z.
3. Now the robots attack different targets, instead of one, which makes the game more dynamic and interesting.
4. Now after the victory you can continue the game through the main menu.
5. Now after the player reaches the main goal of city restoration, robots stop attacking and the target value from the building counter disappears.
6. Improved animation of the player's attack, also added several new animations, including a jump attack.
7. Added the ability to correctly attack in motion.
8. Improved the overall performance of the game by removing some non-playable items.
9. Removed the old road and added a new, more realistic and less resource-intensive.

Minor changes:

1. Added animation of the robot's reaction to the attack by the player.
2. The duration of the day is doubled.
3. The range of the player's attack is optimized.
4. Improved animation of the death of the robot.
5. Now you can approach the building closely without unnecessary obstacles, improved collisions with buildings.
6. The interaction between the player and the building is optimized, so now the opportunity to look inside the building is almost equal to 0.

Bug fixes:

1. Fixed the mechanism of death of the robot and added the time of its existence as a corpse on the map. This adds realism to what is happening.
2. The illumination of a sixteen-story building has been fixed.
3. Fixed the mechanics of the queue from several attacks.

Update 2.0.1.1

Key update in which the Russian language has been added. If the update is not automatically offered and you want to use the Russian version, do this in the Properties of the game in the Collection on the LANGUAGE tab.

The following changes were also made:

0. Added Russian language.
1. Corrected the boss's behavior at the initial level. Now he does not run to attack the player immediately, but only after being found behind the boxes.
2. Fixed displaying some buttons in the Russian version of the game.
3. Minor changes in the balance of enemies.

Update 2.0.1.0

In this version:

1. Added system for displaying the damage on the screen.
2. Fixed a bug due to which robots did not attack some large buildings.
3. Fixed a bug due to which the robot attack animation was sometimes not played.
4. The loading of the main level is transferred to the training level from widget. This change eliminates the possibility that after passing through the demo level, the player does not get on the starting level for game.
5. Minor corrections of the character.

Game released

Yesterday, on February 7, the game was released, exactly one month earlier than we had planned. This is good news, because everything went even better than planned. Now it is extremely important to distribute information about the project initially and recommend it to friends! Thank you to everyone who believes in us!

Update 2.0

Dear friends!

Why do not updates take so long?

The answer is simple - we started incorrectly. This project did not have a clear goal, why the player is included in the progress and why he makes a choice. Plus, it was written without a plan, in general, the errors collected the sea.

BUT! Already as 1.5 months, we completely remake the game from scratch, leaving only the most important parts of the code and features.

The game will have a new, understandable goal - the construction and protection of the city, the world ranking of players, where you can immediately see where you are amongst all, a new vision of the previous buildings, a new interface (the spoiler to it on the schedule of this announcement) and a playful game cycle. And, of course, the code will be optimized so that the game does not lag as much as before!

Thanks to all who have already supported the project and those who will do it at the stage of becoming, for then it will not be something unusual and as significant as it is now.

Release in March 2018! Wait for us ;-)

Update 1.0.2

Hello!

We updated our game!

List of changes:

The game is ported to a new version of the Unreal Engine 4.17.2
Defeated freezes on startup
Temporarily removed Unreal Engine logo at the start, instead added a caution message about early access and active work on the project
Removed login form and register as an extra element to the game in Steam
Game translated on Russian language
Added the option from the settings menu to change the language on the tab Game
Removed quests (in the release, we'll get them back)
Optimized some interface elements
Removed the database queries related to the login, registration, create and download quests
Added check for number of characters on the account
Simplified traversal starting chain for training
AI buildings instead of jobs pushes quotes of great people
Reduced game size to 6.94 GB

In a future update:

We will add the tracking of Your nickname in the profile, so that when it changes all of the characters are not lost
We will continue to work on optimizing
Make adjustments in real time
Fix icons
Fix inventory