EDIT: I forgot to mention another change. The way quest items work has been altered. Now, you are still unable to discard or sell quest items, but you can put most of them into chests for storage. Only the club needs to stay with you. If you lose all your weapons the game could get soft locked so I am forcing you to keep the club.
In addition to this, all books are now considered quest items. You can put them in chests, but you cannot sell or discard them...
I am really happy to be getting so much feedback on this game. I will admit, none of my previous releases prepared me for the amount of comments coming in, so I'm doing the best I can with the resources at my disposal.
With that said, I am hearing a lot about adding controller support. I am open to this, but I know it's not a quick fix. For now I have uploaded a preliminary controller layout via Steam. You can try that to see if it's suitable: https://steamcommunity.com/app/1845670/discussions/0/3877093659884860018/
Major Bugs:
I think the biggest problem was that the diseases were effecting your stamina incorrectly. They were supposed to eventually stop damaging you, like toxins, but lower your max stamina until cured. I did not realize this until players were getting immobilized too quickly.
Keybinding Requires you to restart the game after setting your keys. This is something I am also working on fixing but it will take a little more time to get right. https://steamcommunity.com/app/1845670/discussions/0/3877093659887376188/
Finally yes, the screen resolution dialogue is rubbish! https://steamcommunity.com/app/1845670/discussions/0/3877093297631716812/
So on to the update:
I was able to fix the disease issue. Diseases will deplete your maximum stamina until cured. But they will not deplete it all the way down to zero on a single infection. You would have to get many infections for that to happen.
Another big one was when a player died on Asad Island, the respawn was at the wrong height, and the character would get stuck in the ground. This should work correctly now.
I uploaded new, updated versions of the songs in stereo. I hope this fixes the positional music issue for Steam Deck players, but I have no idea. Someone on the forum said that this could also be fixed by setting the audio to MONO.
Two missing colliders were fixed. One was on the first island by the boat to the Isle of Tarbiyyah. The other was in the Ruins on the Isle of Hikmah.
Books were showing a value, but no one in the game buys books. I have fixed this in the game, but if you already found them the old value will still show. I apologize about this discrepancy.
Farmer Abdullah will now mention his club in the first conversation.
A "negative" sound effect was added when trying to rebind keys that are already assigned.
Some quest descriptions were updated to be more clear.
New Feature
This is just a preliminary test. F4 will now toggle the border for anyone who wants to play without the border. I may add it in as an option in the configuration file. But for now ... F4.
That's all for now. Hopefully later in the week I will have some kind of better controller support, and a better window size dialogue ready. Thanks for all the great reviews and all the suggestions!
It is mostly the same but the table of contents includes two new sections.
Acts of Worship
Experience, Levels and Stats
These are new sections I have added to towards the end of the manual which describe in more detail how these game mechanics actually work. I tried to included enough information in the game itself to allow the game to be played without reference to the manual, but this just gives a basic overview of how these things work.
I hope it helps clarify things for players!
Game Demo Updated to Version 0.5.6
I am adding some finishing touches to the game. It is nearly ready for release. I will spend the next day or so testing stuff, and then announce the release date!
Game Demo Updated to Version 0.5.5
I did some work on a few of the later levels in the game. Nothing that will really effect the demo.
Game Demo Updated to Version 0.5.4
Changes include the following:
Fixed issue with Stamina
Fixed issue where pressing escape would complete a purchase
Fixed some quests that were not working correctly
Fixed issue with some missing textures
Campfires no longer allowed on wooden surfaces
Food now increases stamina more
New quests and NPCs added
Additional medicines added to apothecary
Game Demo Updated to Version 0.5.3
Changes include the following:
Fixed error where inventory selector for armor and weapons was showing incorrectly after reloading a game
Fixed sleep panel hiding the map
Character will now respawn on nearest island after getting defeated (instead of on first island)
New enemy (surprise!) sorry ... not in the demo
Maximum Stamina (effected by disease) now shows correctly in UI
Game Demo Updated to Version 0.5.2
This game has a lot of different quests that can effect things like how the player can interact with other things in the world. As such, it is easy to create conditions that can get the player stuck if I do not really think through all the different options and variables.
So I have been playing the game and finding bugs and minor ways to improve the game, as well as a few of these potential bad scenarios where the player can get caught. I have managed to mitigate a few of them, and it seems the game should be fully playable now without soft-locking the player in one place or another.
The only additional things that could effect the Demo version include the following:
Torches can now be found in barrels
Other "surprises" can also be found in some barrels
Campfires can again be set in dungeons (but tent cannot)
Game Demo Updated to Version 0.5.1
Rain!
Lots of other fixes and new features, here is a summary:
Darkness no longer hides the map
No more digging up bridges
Campfires and tents are only usable on grass, earth and sand
Campfires and tents can no longer be placed on ships
Bandages, medicines and oil will check if they are actually needed before wasting a unit
Campfire light no longer leaks into lower levels
Selling an active torch should no longer cause weapon to turn dark
Players current stat points are now shown when training
Strafe keys will now work as right/left in menus
Keybinding has been updated - allows assigning arrow keys and more
Cut trees and dug holes are now preserved on save game (for current level only)
Some tiles were not allowing player to dig
Some tiles were not allowing player to dig
Game Demo Updated to Version 0.5.0
Lots of fixes, here is a summary:
Digging hole on the same tile will no longer allow finding new stuff
Some tiles were not diggable
Dug objects should no longer intersect with bushes/grass
Potential crash if you mash keys while training or sleeping seems fixed
Torch no longer respawns in desert ruins
Player hands now react to light and dark
Tent no longer shows damage when hit
Enemies will no longer block the bottom stair
Some levels were tweaked and things moved around
Bug that prevented pitching tent fixed
Bug that caused clouds to remain dark or light after training/sleeping fixed
Campfire light should no longer work through walls
Game Demo Updated to Version 0.4.9
Spiders and other enemies were behaving poorly ... they were not attacking the player when they should have, and occasionally they had the audacity to move off grid!
So the two problems turned out to be linked. There was a bug that allowed enemies to move slightly off the 16x16 unit grid by a unit of 1. This was not obvious at all visually so it went unnoticed for a long time.
Also, if the player was not spending a lot of time exploring, the bug would not always manifest itself, so tests failed to reproduce the issue until I spent a lot of time just wandering around.
Well being off the grid slightly also caused the enemies to fail the distance check against the player, and if the player was standing at certain positions compared to the enemy, they would not even attack, though it appeared they were in position to do so.
Fixing the grid bug appears to have also fixed the attack bug, so I hope players can enjoy the game more without encountering this.