Patch 0.3.13 - Bugfixes, AI spawns, balancing, unstuck button
Screenshots by Discord community member WolfFang and Prince.
New day, new patch!
Client
Resolved an issue where controls would lock up temporarily after an idle emote misfire.
Resolved an issue where messages sent to pack would show up for people not in your pack.
Resolved an issue where the Status menu (tab) would lose the mouse cursor
Added deadzones to camera aim inputs to smooth movements.
Added an "unstuck" button in the options menu. Use this if you got stuck, you can us it every 10 minutes to get teleported to a random location near you. If the teleport failed, you can retry immediately.
Map
Fixed a few cases of termite mound spawns overlapping. Buffet's over!
AI
Tweaked spawner to spread animals out a bit more. Intent here is to make it easier to run into AI across the map. This might mean that it takes a bit longer for a higher AI count to be reached, as they start to spread out, as well as having a lower actively moving and operating AI at any given time, given they are spread out more, but it should still make it easier to find them if across the map if they're not bunched up.
Balancing
Animals in old age now correctly have more defensive stats
Animals in old age no longer lose max health (though speed, attack, stamina stats are still decreased)
Slightly reduced the drop in max stamina in old age
Increased max stamina adult Coelophysis
0.3.12 - Server performance, termite mounds, night brightness
Full details: https://islesofyore.com/post-launch-update-01/
Client
Increased night brightness.
Added optional DiscordID field to the in-game feedback form.
Fixed a bug where discord server wouldn't show up in server description within the server browser. Sadly, the max length of server description had to be reduced to 45 characters. This is an unfortunate limitation of the current implementation.
More clearly showed the unselected categories within the character creator.
Server
Increased amount of termite mounds, as well as larvae found within.
Tweaked pathfinding performance.
Fixed "pawns.track" command not despawning tracking actors.
Fixed larvae not despawning.
Night brightness The general sentiment I feel I'm getting with the night brightness is that light intensity needs to be bumped a little. Therefore this patch will make a first step towards that. Night is still intentionally quite dark, but I also don't want it to be unpleasant, so bear with me while a balance is found that works comfortably. Let me know if this change is a good step forward.
SteamVR auto-start fix
Prevented SteamVR from being run when starting the game.